Frozen Synapse DLC Mutates

Finally! I'll no longer lose every single game!
The year is 1999 and the crazy chaps at Epic Games have just came up with the concept of mutators, little mods that you can use to tweak game types. But just as they’re about to implement it, a cheap-looking wibbly effect appears in front of Cliffy A (Cliffy B is a clone) and a mysterious figure steals his PC! Mark Rein enters the room, asks what smells all wibbly and allows a distraught A to tell him what he’s crying about. “Is that all? We have backups.” But he kills A for showing weakness. And thus the Unreal Tournament series’ mutators survived. But what of that mysterious time-traveller? I have figured out who it is: step forward Mode7’s Ian Hardingham. J’accuse!

Mutators will be included in the upcoming Frozen Synapse DLC, eh? Thought you could get away with time-travelling thievery? How else could you come up with the additional game-tweaks within your new open challenge system?

Admittedly “Focus Aim” mutator does sound like it fixes certain camping elements by giving a moving character’s targeted area a boost. And yes, “Double Kill”, does remove the frustration of a diceroll kill when two evenly matched units meet engage in exactly the same circumstances by killing each player. And I quite fancy being able to “Move and Shoot”, but Cliffy A’s blood is on your hands!


  1. spcd says:

    So will this DLC be free to thank all those who bought this? Or will it be paid DLC to suck even more money out of the customers :P

    • Maktaka says:

      “Or will it be paid DLC to fund further development by this innovative studio?” Yes, it probably will be. I’m glad you’re able to look so positively at supporting a good developer. It’s such a rare sight in this age of gimme gimme neediness.

    • Kelron says:

      Frozen Synapse’s pricing model was practically extortion. They had the nerve to charge £15 and only gave you two copies of the game for it.

    • Casimir Effect says:

      Don’t forget daring to make a Humble Bundle out of the game. Dastardly I tells you

    • Unaco says:

      The very worst though, which you all seem to be missing here, is that they even threw in a copy of the soundtrack. The Monsters!!!

    • Underwhelmed says:

      The only potential issue I realistically foresee as a problem with selling the DLC, is that it would fracture the user base into the haves and have nots. In any case, simply having additional options for matches could greatly complicate match making depending on how the mutator selections are made. Does it need to be agreed upon before the match? Does each player get to pick one?

    • Olivaw says:

      If this were an XBLA game… well if it were an XBLA game it wouldn’t be covered on this site BUT IF IT WERE I guarantee all you fine people would not be being so kind to this announcement.

      “Mutators you have to pay for? Unreal Tournament had those right out of the box! Stupid console players don’t know they’re getting bilked!”

    • spcd says:

      Man, you can make fun of my post all you want; but it does not change the fact that once the DLC is released, I have a uncomplete game because all the cool kids are playing with the DLC and I am shut out.

      I love this game, but now I have the choice: buy DLC or stop playing. Because playing the inferior incomplete version doesn’t make sense

      I hate it.

    • Grape says:

      God, I love how utterly fucking pissy Maktaka sounds. XD

    • Dervish says:

      I hear you spcd. When I have a thing, but someone else has a better thing, it just doesn’t make sense to keep on using the thing I have. I end up throwing away a lot of food at restaurants, I tell you what. Wearing a blindfold helps, but sometimes you just know.

    • Purlox says:

      @Underwhelmed: The dev said, that all the options are turned off in the matchamking.

  2. Beelzebud says:

    It’s been awhile since I thought of mutators. I used to run an Unreal mutator review site called Mutated, many moons ago.

    • Sassenach says:

      Did he stop off for a cup of tea and a trip to the loo in the 2010 time traveller services, thus letting the L4D2 development team purloin the secrets for themselves and cunningly relabel them as mutations?

      Also, Strangelove mutator for Frozen Synapse please? That was the best one.

  3. Brumisator says:

    Cliffy C will never get out of my basement dungeon now.

  4. Prime says:

    Question: why is DLC called DLC? ‘Downloadable’ is one word, ‘Content’ the second word. Surely it should be DC? DC for yer PC?

    • Grinnbarr says:

      Ah, but surely ‘download’ is an amalgamation of ‘down’ and ‘load’? I might have to think about this…

    • LTK says:

      If that’s the case, then ‘downloadable’ consists of ‘down’, ‘load’ and ‘able’. It is only sensible it be called DLAC.

    • Nevard says:

      Well Content is composed of the words Con (short for Convention) and Tent (a small fabric house used for camping)
      So actually it should be shortened to DLACCVT

    • stahlwerk says:

      I still call it expansion.

      As in expansion-disk. As in Imperial Pursuit.

    • Bioptic says:

      I say it should be DC, so that it frees up another letter in the TLA to indicate whether it’s free or not. FDC or PDC. It’s increasingly important to distinguish between ‘we added a slider to change the menu colour in the last Steam update’ and ‘this is a fully-fledged expansion that we want you to pay for’.

      Of course, Frozen Synapse itself is DLC. As is an episode downloaded from iPlayer, or an MP3 from Amazon, which really just goes to show why we shouldn’t adopt marketing buzzwords for acronyms…

    • malexmave says:

      If you call it DC, its only a matter of time until you get sued by DC comics.

    • Deano2099 says:

      If you call it DC it’s only a matter of time before someone kills themselves trying to plug their network cable into a power socket.

    • jonfitt says:

      DL and UL for Download and Upload are fairly standard.

    • YourMessageHere says:

      Because it was invented by Americans, who, bless them, can’t operate acronyms to save their lives. Exhibit A: the High Mobility Multi-role Wheeled Vehicle. You might know it as a Humvee, but nobody can work out why. Exhibit B: GNU, which is short for Gnu’s Not UNIX. Have your brain’s language centres given up yet?

      • PoLLeNSKi says:

        High Mobility Multi-role Wheeled Vehicle
        Hmm Vee? – They truncated out the double-you…dubya…dub….du…..’ ‘

        And recursive acronyms are just geeks pretending to be smart

  5. Scatterbrainpaul says:

    Does that look like an Arm and a Green hand in the bottom left of the picture, or is it just me

  6. Premium User Badge

    FhnuZoag says:

    Darn, reading this description made me think the Frozen Synapse guys have managed to to incorporate time travel into their game somehow. If the devs are reading this, DO IT PLEEEASE.

  7. Radiant says:

    Yes but what does the proposed new unit do?! DAMN YOU!

  8. Vagrant says:

    While I am no ace Frozen Synapse player, I am fairly sure there is no such thing as a dice roll kill. Everything seems to be based on position, state, range and first to fire.

    I suppose there needs to be some way to end a camping stalemate, but I suppose the 7-round limit goes a long way towards resolving that.

    • WombatDeath says:

      There’s a dice roll when two units encounter each other at exactly the same time (e.g. a rocket blows a hole in a wall, exposing two machine-gunners facing each other in the same situation).

      A more common scenario occurs when two units come face-to-face at almost exactly the same time, but one wins due to coming around a corner a millisecond earlier. Perhaps the mutator does away with this kind of microscopic advantage.

    • jonfitt says:

      With an entirely deterministic system with discrete measurements there has to be someway to break a tie.
      A Coin-toss or a double kill would seem to be the most logical ways. I guess the standard game uses the former. I don’t think I’ve ever seen an exact match before.

    • ilurker says:

      What I’d really like to see is a return of the explanations of why combat turned out the way it did so things didn’t always feel so unpredictable. It took a lot of rage and retries before I really “got” how the game functioned that didn’t really need to exist.

    • DrazharLn says:

      It’s not a die-roll, the exact positions of the units are entered into a pseudo-random number generator if there is a tie (as I understand it). Ties occur very infrequently, though.

      I poured all my knowledge of the system onto this page, it’s been modified quite a bit since then, but probably for the better.

      The system is really quite satisfying (IMO) once you understand it.

    • Josh W says:

      Well a pseudo-random number generator is how most “die rolls” in games are done, it is randomness.

      Which means that how random the game is depends on the fineness of distance measurements. In any case it’s very non-random, but I’m a little disappointed that “perfect tie kills both vatforms” was not the standard, allowing them to happily state, “there is no randomness in this game”.