If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!
You’re here, so you’re therefore interested. The level is actually based on a real-world club, “Jimmyz” (sic. So utterly sic.), with designer Andy Nguyen creating a variety of rooms, contrasting tight hallways with dancefloors, and flipping the feeling of space from floor to floor. He’ll talk you through its inception, from the first square in the editor to getting editor’s block and how he dealt with it.
As always, Monaco will be done when its done.