Ooh, A Game Where You Shoot Many Robots

You win this time, Demiurge.
Shoot Many Robots has a directness I can appreciate. When I eventually make a game, I’ll call it “Craig Make Gun Bangs”: it will have no story apart from a bit that says “he puts a bullet in his gun” in Comic Sans, and then a few seconds later “bang” spelled out in bullet holes. I reckon Ubisoft will pick it up like they have this four-player Borderlands-esque platform game. Sure, mine won’t have pretty graphics, charm, wit, or be anything more than an idea scribbled in crayon on a cereal packet, but then they already have that in Demiurge’s game.

The cartoony co-op wild west steampunk… thing is coming out this year, digitally getting all up in your grill. In it, you and friends will dispatch numerous androids. I feel I’ve put my scribbles up for an unfair comparison: the video shows off a small fraction of KMR’s enemy contingent, personality driven robotic death machines. My stick figure with a bear’s head stuck on and the word “Bobot” (TM) written in black underneath it clearly needs a bit more work.

Meet the Enemy – Shoot Many Robots from Demiurge Studios on Vimeo.

Bonus video of the developers playing with a pair of giant, cardboard robot hands.

GIANT ROBOT ARMS! from Demiurge Studios on Vimeo.

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  1. Premium User Badge

    AmateurScience says:

    I very much like the look of this!

    Are these the same guys that did the Mass Effect port way back when?

    Edit: Yes, glad to see they’re doing their own thing :)

    Also: Jittery, Cowardly, Violent. Diagnosis: Squirrel made me laugh loudly in a small shared office. I am now getting funny looks from my colleagues.

  2. Kdansky says:

    ダンボ!What have they done to you?!

    • CaLe says:

      殺されてしまった・・・ かわいそう。Mutilated beyond recognition it would seem.

  3. CMaster says:

    So, Claptrap’s Robot Revolution: The Platformer?

    • jacobvandy says:

      Side-scrolling Borderlands was my first thought, as well.

    • battles_atlas says:

      Just as well Craig didn’t make that link in the write up else these comments would be borderline superfluous

    • Fidelicatessen says:

      Craig was a real Brick to bring this game to our attention. Although, as I’m not particularly a Hunter of platform games, I will probably resist the Siren’s call of this one. Guess I’ll just Soldier on with RPGs, FPSs and TBSs.

      (My first attempt at joining a pun thread!)

  4. DrGonzo says:

    A Metal Slug em up. Good news, not enough of those about. But I will miss being able to slice guys throats as I hop about.

  5. Foosnark says:

    The music and the pacing of the video don’t do it for me, and the game itself really doesn’t excite me much. But “Diagnosis: Squirrel” is possibly my favorite two-word phrase.

    • Craig Pearson says:

      Exactly. It’s all over the place. Wait till you see the Bobot (TM) strewn hell of “Craig Make Gun Bangs”. I’ll put you down for one sale.

    • Premium User Badge

      Hodge says:

      Does this mean you’ll be authoring a second run of Rock Paper Shotgunity? Or would that be like ruining a gourmet sausage by visiting the factory where it’s made?

  6. minerwilly says:

    Squirrels? Cowardly? Pffffttt. Don’t think so mate.

  7. Tom OBedlam says:

    That seems pretty interesting

  8. PodX140 says:

    It seems a bit hectic. As in, keeping track of even just yourself on screen might be a bit much.

  9. Syra says:


    • Premium User Badge

      Hydrogene says:

      You can get these GIANT ROBOT ARMS there:
      link to etsy.com
      I have to agree they look great, and wonder what use they could be in the office…

  10. JerreyRough says:

    The robots are more of a dieselpunk aesthetic, but I’m just nit-picking at your description (correct naming would be nice though). Quick education bit: diesel engine? Dieselpunk!

  11. radioactivez0r says:

    Game looks neat, but I wonder if, since it’s Ubi publishing, RPS would take the bold stance of recommending nobody downloads it for PC? It may be hassle-free, but it’s still funding their diabolical schemes.