Skyrim Creation Kit Out, With High Res Textures Pack

Modding is SEXY stuff.

The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for.

Get modding!


  1. Lev Astov says:


    I really hope the creation kit and whatever else they’ve released will allow for the addition of more hotkeys. As I prefer to play a mage, there really need to be more buttons in Skyrim. Oh, and I pray daily for a fix for those shadows… *shudder*

    • Brun says:

      You do know you can make hotkeys just like you could in Oblivion, right?

    • Duffin says:

      And hows that?

    • deanb says:

      “Additional hot keys”, or “the addition of hot keys”. Cos you can use hotkeys on your number row already. Just open the favourites menu and tag your items/spells/shouts to whichever number you want.

      What skyrim actually needs is a better instruction manual, you’re not the first to not know it has hot keys (or sprint.)

    • Lev Astov says:

      @Brun: Yeah, eight of them. Not nine, not ten, not the 112 that I need, but EIGHT.

      @Duffin: In your inventory/magic list, press F (default) while an item or spell is highlighted, then when playing hit Q (default) for the quick favorites list and scroll to the one you want. Then press a number 1-8 to assign it to.

      Thank you, DeanB. I did word that incorrectly.

    • Tyrone Slothrop. says:

      I’ll have to clear the semen from my monitor before I can assess the sharpness of these new textures. Now can someone make a comprehensive combat, animation and difficulty overhaul?

    • Duffin says:

      Oh wow after 120 hours of going through the favourites list every time I need to take a shit someone tells me this. I’m such a fool.

    • werix says:

      Seriously? Im in the same boat as you Duffin, I had no clue you could do that either. Looks like I’m making that stealth mage now afterall. WOOOHOOO hotkeys!

    • PoulWrist says:

      Yea too bad it doesn’t let you make any asignment to hands. My dualwield guy spends half his time in the inventory reequipping stuff.

    • CaspianRoach says:

      I only found out that Skyrim has sprint after 20-ish hours into the game on the highest difficulty. Boy was I glad I could run around in towns faster.

    • Duffin says:

      CaspianRoach – In that case I think I’m gonna have to hand the baton of buffoonery onto you good sir!

    • Ratosai says:

      @PoulWrist You can press the hotkey twice to get it to your right hand. One press = left hand, but if it’s already in the left hand, it’ll go to the right hand. Then you can press what you want in your left hand.

      But overall I agree, I need more hotkeys!

    • Wut The Melon says:

      Oh come on guys, complaining about the lack of hotkeys? I mean, you do know that there are mods for Skyrim, right? For example: link to
      Adds 40 fully customisable hotkeys, that work for both hands seperately AND for dual wielding, work for spells, shouts and weapons and for any other items/armour with a small trick.

      But, you know, 5 minutes of googling could have told you all that as well.

    • Lev Astov says:

      Wut The Melon, you are my hero! I’d been searching for that until giving up a month ago. I swear I searched for such a thing after Dec. 16th when that one was uploaded…

      Anyway, I’m mostly happy now. Thanks.

    • Quinnbeast says:

      You gain +1 to manual reading skill.

    • Soon says:

      A lot of people also aren’t aware of the quick orders for companions by holding down use on them. That brings up the cursor to tell them to wait, attack, take, etc.

    • Phantoon says:

      I was 100 hours into the game, had beaten the main quest and the mage’s guild, before realizing there was a sprint key.

      Didn’t matter, never used it, continued to shout my way across the landscape.

    • Droopy The Dog says:

      Most likely not any good to him sebmojo. When most people say “fix the shadows” in skyrim, they mean the awful stripey effect that appears under certain circumstances, which your link doesn’t adress at all and last time I checked I don’t think there’s was a real fix for.

      Nice of you to immediately patronise a stranger rather than investigate a little though.

    • PeopleLikeFrank says:

      For the wonky stripey landscape shadows, setting fShadowBiasScale = 1.0000 fixed it for me. (In the ini)

    • Lev Astov says:

      Thank you, Droopy. Yes, I’m talking more about how the shadows are rendered by the CPU and not the GPU, or so it seems. None of those “fixes” people posted have worked for me, seemingly because my resolution is odd: 2048×768. Thanks for trying, though, Frank. I’ve tried all that and it had no visible effect. The jagginess I get is significantly worse than in the youtube videos.

      The other issue is that shadows aren’t cast by actual sources of light, but by something else entirely. Notice how you frequently have no shadow while indoors. I haven’t seen such terrible shadows in a new game since 2004, maybe earlier.

    • Fearzone says:

      Yeah you need a lot more than 8 hot keys if you are a mage. Even the favorite menus mod feels inadequate (but a HUGE improvement) for a mage. You also need hot keys that control what hand the spell (or whatever) is going into, and it should probably default to the right hand, not the left, and also the ability to specify something going to the right hand AND the left hand with one hotkey. Then a better way to control movement with a mouse rather than WASD, so the left hand can be used for just hotkeys!

      The we would have my dream of World of Skyrim-craft but I get ahead of myself.

    • oceanclub says:

      I’m level 38 and did not know you could sprint.



  2. pakoito says:

    So any comments on the texture pack? Does the game still look like Minecraft?

    • Unaco says:

      Maybe the problem is that you’re playing Minecraft, and not Skyrim? Can’t really say what difference there is… it’s a 3GB download, just started. I don’t really think they were needed, game was pretty enough as is, but good to see Bethesda showing some love to the PC community.

    • pakoito says:

      Textures were not. It was immersion breaking from minute 1 for me and a lot more people.

      I cringed when I saw the Orb of Magnus up close, and I had to do a lot because that quest was bugged for me and I had to spend several hours fixing it.

    • Unaco says:

      Really? Sheesh… kids and their graphics these days. I don’t know. Maybe I’m just special, or maybe it’s because I’m old, but I had no problems with immersion. Even if graphics were photo realistic fidelity, there’ll always be other things preventing any game being ‘reality’.

    • zaphod42 says:

      You’re absolutely bonkers if you think minecraft and skyrim look remotely alike.

      I understand you’re trying to be hyperbolic, but COME ON.

      AT ABSOLUTE WORST you could compare skyrim textures to half life 2. That is from several years ago, yeah. But still, HL2 is like, what, some hundred fold higher resolution textures than minecraft?

      You’ve gone past making a literary statement to where your point is just whining.

      You’ve gone to ludicrous speed.

      Textures were a little burry, mostly from the fact that Skyrim targeted consoles first (like all other games these days, *sigh*) and consoles really couldn’t do anything with higher resolution textures even if you had them. AA and anisotropic filtering help quite a bit, and most of us are too busy running around chasing dragons off mountains to notice that a single door texture looks a little blurry.

      Yeah, its a little unfortunate our textures aren’t quite stupifying, But this is a GIGANTIC OPEN WORLD RPG. Trying to compare it to the texture resolution of a small indoor room FPS is just plain unfair. WHAT DO YOU EXPECT? Skyrim is freakin’ HUGE, man! JUST HUGE.

      And now, here, a few months after the game came out, they’re giving you a gigantic texture upgrade pack, and rather than being thankful, you’ve got to deride the game.

      Maybe its just because I’m a game developer, but I find your insinuations to be ignorant and offensive.

    • RobF says:

      I know. It’s absurd.

      They’re clearly more like Jet Set Willy or Manic Miner than Minecraft.

    • sinister agent says:

      Exhibit A

      Exhibit B.

      Yes, I too know that it was intended as hyperbole, but seriously, if Skyrim’s graphics are so “immersion breaking” for you, I can only assume you spend 90% of your real life examining walls with the feverish intensity of a fetishist.

    • Kryopsis says:

      I am not a developer and I still think the statement you are referring to is asinine. It’s whiny and screams “LOOK AT ME I MADE A FUNNY” in a very unfunny way.

    • Premium User Badge

      Hodge says:

      I’ve always thought it a spitting image of Adventure, what with all those dragons running around.

    • pakoito says:

      @unaco I play Dominions 3, TOME, DCSS… I’m immune to graphics except when I am not. Each game has a target with it’s graphics and Skyrim is realism, and textures with pixels like fists were breaking it. We knew it could be done better because I have seen better more clear surface textures in UT2004, so they are to be blamed for it.

    • MellowKrogoth says:

      I’m not sure either about those two games… Skyrim is the game made by Mojang, right? And Minecraft is made at Bethesda by a guy called Notch, isn’t it? Is it the same as Scrolls?

    • lurkalisk says:

      Am I the only one who thought Skyrim was the first decent looking Bethesda game (for the time of its release) since… Well, ever? It doesn’t look amazing, but it’s really not that bad.

    • Fearzone says:

      Whatever technical deficiencies there may be, and I don’t think there are many, Skyrim looks just plain awesome.

      I’ve looked at some graphics mods, and with a few exceptions, even though they may improve the technical proficiency of the graphics, the game looks worse with the mods. Even though a modder may be very talented from a technical point of view, many won’t have the right artistic sense to get the balance of appearances right. Bethesda does have this sense, hence a great looking game, even on the XBox.

      Overall, if I had to pick, and I do have to pick running the game at 1080p, I go with better framerates over most graphical enhancements. At 9% on the texture pack now, hoping to not take too much of a hit. If I don’t like it, we can turn it off, right?

    • LostViking says:

      The problem is when you play something like The Witcher 2, where you can see the light reflect off the crinkles in Gerald’s leather armor, to Skyrim, which was clearly designed from the “consoles first” perspective.

      The graphics in Skyrim is impressive when you consider the size of the world, the actual download size of the game, and the fact that it runs smoothly on consoles. In an apples to apples comparison with the best games out there it falls a bit short IMO.

    • RegisteredUser says:

      What lurkalisk said.

      Oblivion was still pretty crappy in all aspects and made me nauseatingly bored fairly quickly. Skyrim suddenly has combat that feels a little bit more actiony, an environment that feels more adequate and all of the stuff – although still console texture level on release – looked at least kind of cared for.
      In other words: Skyrim I actually wanted to play for a while, Oblivion I did not.

    • Necroscope says:

      Object surfaces have a sharper appearance. Texture details are clearer, less blurry and muddy. The distinctions are subtle and I wasn’t overwhelmed when I saw the change, although pleasantly surprised.

  3. CaLe says:

    I’m more interested in this Steam workshop dealio.

    “By submitting an item to the Steam Workshop or accepting a revenue allocation for an item, you agree to the Legal Agreement.”

    Steam as a platform for modders to make money? I wonder how many games will open up to this.. Skyrim is a pretty big one but I wonder how easy it is for modders to get their stuff into the system. This seems like a pretty big deal to me, but I could be wrong.

    • Lev Astov says:

      Yes, the Steam Workshop is the most exciting thing to me. I didn’t see anything about “revenue allocation” though. That is intriguing. I shall investigate further.

    • zaphod42 says:

      TF2 started this, and after its massive success, valve is now experimenting with bringing the model to other games. It seems Skyrim will be the first.

      You can make your own models for TF2 (say a hat, or a gun) and submit them. If they are chosen to go into the final game, then you’ll receive a cut of every sale that valve makes of that item in the tf2 mann co store. Its a pretty decent cut, although obviously they take their share as well (they kinda made tf2, and they kinda distribute your content for you, so they deserve it)

      I’ve heard that lots of people are getting INSANE checks from valve.
      link to

      Just 2 weeks in people were already looking at royalties of $47,000 USD. You could very quickly quit your day job and just make TF2 items all day if you were good at it, and got selected.

      Thats pretty insane. Props to Valve for making this happen.

      Can’t WAIT to see what it does with skyrim, especially with how much more you can do in skyrim. Not just hats and weapons, but gameplay mods, and whole expansion packs.

    • Unaco says:

      When you install the Construction Kit, the agreement you agree to definitely states you can not sell any mods/new material you produce, without the express written consent of Bethesda. I don’t know if they will be bringing in that same model as TF2 uses… TES mods have ALWAYS been free, and I think there’d be some, justified, outrage if they were to start charging for them.

  4. Deiru says:

    Yay, been waiting for this for a while. Not sure how I’ll handle the textures, but It’s got to be worth a look. That, and steam workshop.

  5. MythArcana says:

    Yet another project v@|V3 shat on with glee.

    • Brun says:

      Not sure what you mean by that. You can procure and install mods completely independently of Steam Workshop if you choose to.

      Or are you just another anti-Steam hater like Khemm?

    • qrter says:

      That’s unfair to Khemm, he at least doesn’t do that ridiculous “v@|V3” thing, which I still don’t get the point of.

    • Author X says:


      Valve is a mystical, evil force and it can sense when you say its name and bring doom upon you – like Voldemort, Candlejack, or other malevolent mythical figu

    • Brun says:

      Haha, man I missed that mem

    • Tokjos says:

      Surely you meant to type \/@|_\/€.

    • RobF says:

      v▼∟V@ obv.

    • Keymonk says:

      No no, \/@£v€

    • ffordesoon says:

      t3h <41<3$, surely?

      Also, you are a silly silly man, Myth Arcana.

    • caddyB says:


      isn’t that vulva :P

    • Unaco says:

      I really can’t see how this can be construed as Valve shitting on anything. Do you care to elaborate MythArcana?

    • The white guar says:


      That’s vulva indeed sir. ù_ù

  6. Cryptoshrimp says:

    Yay! Commence the modding! Bit worried about the possibility for paid mods, though.

    • briktal says:

      Pretend they are indie games.

    • zaphod42 says:

      You’re worried… about what? That somebody will spend all their time and make a 3rd party polished expansion pack to Skyrim that you just HAVE to have, so you spend money on it?

      Sounds like a REALLY good thing to me. Worst case is… you ignore them because you can’t afford them or don’t like them. Can’t really make your experience any worse, and offers SO much possibility.

      And I think most mods will still be free. You’re going to have a hard time convincing somebody to pay much money for a horse mod (lololol, Oblivion…) and anything that didn’t take a long time to make, somebody else will just make a similar mod and undercut you on the price. Yay economics!

      So there should be tons of free mods for the little things, and then a few mods of increasing cost based on how original they are.

      I think all simple value or scripting changes (make dragons harder) will be free. They’re too easy for somebody else to reproduce.

      Mods with unique content (new weapon models, new armor models, new enemies) will cost a bit, and they should. Modeling in 3D and animating takes time.

      Mods with an entire focus and polish, akin to an expansion pack, that add a whole new chapter, such as adding an area and lots of quests inside it, may cost more, but again, they deserve to.

      I guess we’ll have to see.

    • Cryptoshrimp says:

      I’m worried about the spirit of the game. Bear with me here – I’m not a very eloquent person, but I’ll try to explain. Way back when I got into modding, I didn’t go for the money and none of the people I talked to either. We did it because we loved the game and wanted to add a bit of our creativity to that wholesome, lovely mass that was Morrowind.

      I can’t recall a single instance where someone was asked to pay for mods, and think I remember a case where trying to make something paid was actively discouraged, but I’m not 100% sure about that one. Despite the lack of money, Morrowind never lacked wonderful mods of a good quality, made by people not out of greed but out of love for a game (and the community).

      I don’t think money will enrich Skyrim modding. It might even hurt it. However, I am aware that Skryim is a bit, mainstream hit-cannon, so I suppose a culture shift can’t be helped.

      Ranting aside, there’ll be no modding for me, since the damned CK doesn’t show up in my tools list. Sigh.

    • othello says:

      I kind of agree. I always think that mods should be free. Buying a $60 game is worth it, but in that $60 I’m also paying for the community. I’m not worried about one or two mods costing money, but I would be pretty upset if no mods were free or all the high quality mods cost money. This especially the case when developing a mod is nowhere near the effort of developing a quality game.

    • battles_atlas says:

      You guys are obsolete. Didn’t you get the memo? No one does anything for its intrinsic value anymore!

      You now owe me a dollar by the way.

    • JerreyRough says:

      It won’t hurt it. If its a crap mod that somehow got the go-ahead it won’t get bought. But think of it this way: What if the developer of a mod with a fantastic idea and the skill to make it could make money? Then this mod-developer could concentrate on making and expanding on it, maybe even quit their crappy job.

      They’d get continuous experience with game design and maintaining the game/mod. Heck, maybe it’ll even land them a job in the game industry, who knows.

      Again, the mod would have to be exceptional to even be considered to be a payed-for mod. With the massive number of modders making mods, many of which are fantastic and add a ton of stuff to the game, purchase-able mods *have* to be good for a great number of people to be interested in them.

  7. Beelzebud says:

    Bethesda carries the torch that Id dropped.

    I never thought I’d type a sentence like that………

    • zaphod42 says:

      Crazy! How any developer thinks people are happy to buy a DRM-crippled boxed game and then play it through once and move on for $50 is insane. Thats a big part of piracy right now, games value and cost is all over the place.

      Some games have a long, full, polished single player, plus multiplayer, plus unlockables to replay for, and let you mod the game and add in new maps and content.

      Other games barely have a complete single player game, and expect just as much money? Nonsense.

      Half Life was almost more of a gaming platform than a game itself. So many great mods spawned from it which are now full AAA games. You think everybody would realize how much value that adds to your game “Hey, if you go buy HL, you can download CounterStrike and TeamFortressClassic for free!” THAT SELLS YOUR GAME.

    • PopeJamal says:

      Well, they are owned by the same parent company now, aren’t they?

    • alundra says:

      I think he meant that Bethesda is delivering with Skyrim everything ID promised with Rage, but failed to do so, including a texture pack.

  8. matnym says:

    Haven’t played Skyrim this year as I’ve been waiting for this particular update. Hopefully it doesn’t take long until SkyUI is uploaded on Steam Workshop. And then… sponge.

    • Gunrun says:

      Doesn’t skyUI require SKSE or does the toolkit have its own scripting that would make SKSE unneeded?

    • matnym says:

      Yeah, I guess you’d still need SKSE :(
      It’d still be nice to keep everything on Steam though.

    • 2late2die says:

      Maybe now that the kit is out it’ll be possible to do SkyUI, or even something better, without the need for SKSE?

    • sebmojo says:

      I’ve been launching Skyrim from Steam (avoiding SKSE) since the beta 1.4 patch, and SKyUI has worked fine – it gives me a warning message and the pictures of items in the inventory are a little misplaced, but otherwise it’s great.

    • Fiatil says:

      Yeah I’m also trying to figure what exactly SkyUI relies on SKSE for. I get the message, but everything so far has worked perfectly.

    • Unaco says:

      Steam should have no problem running the SKSE. Beth and Valve worked to make sure the CEG stuff that Steam does doesn’t get in the way of the Script Extenders.

    • Sheng-ji says:

      Sku UI needs SKSE only for the search function I think – Is there a reason people don’t want to install SKSE though, not being a dick, I really am interested!

      Also if you do want to install mods and have never done so before, I recommend starting here: link to

  9. Sic says:

    This is a very nice move by Bethesda. I love it.

  10. ResonanceCascade says:

    Sweet, time to go home and tweak! Which will involve far less methamphetamine than that statement might imply.

  11. Eddy9000 says:

    At least I’ll have something prettier to look at as I do the same thing over and over…and over again.

    Acyually this update might just give me the motivation I needed to go back to it and polish off the main quest.

  12. MuscleHorse says:

    How could you not mention the Portal 2 Wheatly companion mod that starts off in the Workshop?

  13. CaspianRoach says:

    To be honest I’d rather Bethesda finally released their games on Steam-Russia. “This item is unavailable in your region” while you can freely buy it from a 3rd party with a working steam key with russian regional price is just absurd.

    • Rawrian says:

      You can buy it in retail in Russia. too. The absence in the Steam store is still stupid, though.

  14. Freud says:

    I want a No Dragon Mod.

    • djbriandamage says:

      You can play without dragons by avoiding the primary quest, just as you could play Oblivion with no oblivion gates by doing the same.

      Note that you will also be playing without shouts.

    • Turkey says:

      I think he’s saying he wants the dragons replaced with spiders.

    • Saldek says:

      Why mod when you can type? Tell the console to:

      set MQ106TurnOffRandomDragons to 1

      That should stop all random dragon encounters, allowing you to breathe freely in the great outdoors.
      Non-random dragons will still loiter/flap about unperturbed, allowing quests to develop in a wholesome way. And MQ106… can always be set back to 0 for those special moments of cliffracer nostalgia.

    • Freud says:

      Dragons replaced by spiders, then use the mod that replaces spiders with bears.

    • RobF says:

      Oh my.

    • Necroscope says:


    • Droopy The Dog says:

      Dragons and spiders and bears, oh my! ♫

  15. Strutter says:

    Finally I can put tits on my dragons

  16. Jonith says:

    Anybody who has, or will, complain about paid mods being a possibilty, Stop being a bloody entitled bastard. People put lots of there own time into making high quality mods which they earns no money for, even though they are sometimes better than full games, why should they not deserve payment for this.

    • Dominic White says:

      Amen to that. Nehrim for Oblivion would be a prime nominee if Valve ever expanded the workshop to cover Oblivion mods. It’s a full-length game in it’s own right, and if they were allowed to, I’m sure the creators would love to sell it.

    • PopeJamal says:

      Because once money gets involved, everyone gets all “srs bzns” about it. Accusations about entitlement and rights start flying back and forth and it just becomes a very unpleasant pain in the ass. And then I say screw it and go read a book.

      Really, why do we HAVE to pay for everything? Why does everyone HAVE to get financially compensated for EVERYTHING they do? Does everyone have the right to “make a living” by making game mods?

      What happened to people doing things out of a sense of community or kindness. What happened to being charitable. Sure, you can buy an awesome muffin from the bakery, but your grandmothers muffins taste better because you know that she cares about you. She didn’t bake you a muffin because she wanted a new pair of shoes, she baked you a muffin because they’re awesome and she wanted you to have one.

      I’ll tell you this: Maybe I’m just a grumpy old man at this point, but I’m just not going to pay for game mods. That same mentality is what’s lead us into these days of “Day One DLC” and other nonsense. I’m done with it. I’m done with the circus-hoop DRM, I’m done with the 10 page EULAs, and I’m done with being nickeled and dimed and microtransactioned for everything.

      If YOU want to encourage that type of behavior, then be my guest, but don’t try to imply that I’m some sort of greedy asshole because I’m tired of being shaken down for my lunch money at every opportunity. I didn’t get the 230+ titles in my Steam library and the CD binder full of disks (from as far back as 1995), and the 20+ XBLA titles on my tv-toaster by being a cheapskate.

    • Necroscope says:

      100% agree that high quality mods should be paid for. Raw talent to be rewarded with plentiful coin of the realm!

    • Dominic White says:

      “Maybe I’m just a grumpy old man at this point”

      You are a grumpy old man. You sound thoroughly miserable, and maybe videogames are the wrong hobby for you if the idea of modders going professional is so repulsive to you that you’d be turned off games by the idea.

    • Blackcompany says:

      I make mods. Sometimes, I even share those mods for free.
      I am against pay-for mods in Bethesda games.
      My reasoning is simple: The community is already enough of a mess in terms of the mod scene without such overhead. Consider Fallout: New Vegas, where a mod remained hidden for months while one modder claimed another stole his work. Which consisted of a flat world space, with a river in the middle. Or some such. And it gets worse from there.
      The only way I would ever run a mod-hosting site is to make it clear: If you upload it here, you do so as a resource, with implied consent that it can be used by others so long as it is accredited to the original creator. No permissions; no asking and waiting on a response. Doing otherwise leads to far, far too many complications, complaints and theft of mod resources (or accusations of same.)
      Adding money to that already volatile mix will just make things worse. What if you create a new weapon texture and add it to your mod. You make the weapon craftable and that’s it – your mod simply adds this cool weapon everyone wants as a craftable item.
      But then someone comes along and ‘borrows’ your texture for their huge quest mod. Which becomes enormously popular and many people buy it. One of their major factions uses your weapon exclusively. How do you settle that, once its out in the community at large and has been purchased by numerous people? You can’t just shut it down, now, since many paid for it and will expect ongoing support. And to tell others ‘no, you can’t buy it even though someone else did’ would seem shady.
      So no…please don’t bring money into modding for Bethesda games. We don’t want it, and we certainly do not need it.

    • skoll says:

      Besides, quite a few of the really good modding teams tend to eventually end up with their own studio. Now I am not really the right person to namedrop these studios, but I tend to hear and read that quite a few started out as modding teams. So, by doing an amazing mod you might get paid doing what you love eventually.

    • NathanH says:

      Posts with “entitled” in should be automatically filtered out. I basically agree with the OP, but still. Use a different word!

    • somedude says:

      I am also against paid modding, but for a slightly different reason. I’ve been doing modding for Bethesda games since Oblivion, usually fairly small things, but one thing I also found useful was the ability to edit other mods to work precisely the way you want them to, consolidate multiple mods into packs and work better or are more compatible, and so on. This works because mods are generally quite open to editing. If you add in payments for them, there is an impetus to protect content from editing because “piracy” or some other nonsense, and as a result, mods are more like DLC packs, which you can’t edit on your own. I would certainly like to see a modding scene where this sort of lockdown does not happen, as having uneditable mods would make modding far less useful and interesting. I would much rather see a scene where openness and collaboration are prioritized, and a profit motive for mods seems like it would work directly against how the modding scene should ideally work.

    • alundra says:

      @At Jonith

      Be careful of not falling off that sky high horse, sir.

      If some amateur wants to charge for mods, more power to them, let’s just not lie to ourselves and call it like it is.


      In this case amateurs are no better than established studios, if they want me to pay for DLCs (0 day or not) include them in the GOTY deluxic whatever version of the game.

    • Brun says:

      Disagree. Paid mods would further damage an already fragmented community, simple as that, for the reasons people above have already described (content fights, DRM, obfuscation).

    • Jonith says:

      @alundra But DLC isn’t all bad, and is all tarnished with the same, Call of Duty styled, brush.

      For example, the amount of content I got with the Human Revolution DLC was great for the £9 I spent, and if it was called an expansion instead of DlC it would get less hate. (Seriously I have seen somebody on reddit say that they wouldnt buy DLC but if the same content was released as an expansion, for more, they would buy it.)

    • Legionary says:

      PopeJamal has it right on this one, folks.

    • vecordae says:

      I agree with the OP on this one. I understand some of the concerns people are mentioning, what with all the free and constantly reused content out there, but I honestly think this could be pretty amazing.

      First off, let’s consider the idea of what constitutes a “mod” versus what constitutes “DLC”. One is an amateur fan production. It might be a new animation or a new hair style. The other is professionally assembled, usually by the same folks who created the original game, and tends to include new areas and stuff that ties into the main game. Mods can do anything, while we prefer our DLC fit thematically and artistically with the main game. Mods have no quality control. DLC needs to meet Bethesda’s expectations for their own product. These two things are entirely different balls of wax.

      Imagine what it would mean if Bethesda offered to partner with skilled groups of content creators and script writers to create what would essentially be fan-created, Bethesda-supported DLC. There wouldn’t be any squabbles over who copied what because the entire thing would be done from scratch. Quality control would be enforced to make sure that the aesthetic, voice acting, plot, and art all meshed well with the established setting. You could even ensure that all of said premium mods/ mini DLCs would run at the same time without you needing you to do anything special. You could get far more Skyrim than you would get otherwise and have the entire thing feel cohesive.

      The nicest part would be being able to put that on your resume. You weren’t Vec Chaply, Fan Modder. You are now Homeslice Chaply, 3D modeller for the Chaply’s Secret Orc Jamboree DLC for Skyrim. You aren’t writing interactive fan fiction, you are now a script writer for a profressionally done bit of game content. Now potential employers know that you are both a skilled artist and have some experience working on a professionally-done project. I think skilled modders should have that chance.

      That’s exciting to me. I’d really love to see more companies trying these kinds of things.

    • codename_bloodfist says:

      The only people I abhor more than the ones who can’t create anything without instantly demanding monetary compensation for their time, are those who incite this kind of behaviour in others. Can we please stop trying to convert hobbies into jobs with all the resulting consequences?

    • vecordae says:


      Hah! Why do you even buy anything? Someone created every single thing you own and probably demanded that they get paid for it before it ever arrived at your door. Or you stole it! Either one, really.

      Edit: You are right, though. They certainly are more abhorrent than rapists, muderers, corrupt politicians, brutal military dictators, guys with popped collars and upside-down sunglasses on the backs of their head and hippies.

      Edit edit: Classy!

    • PeopleLikeFrank says:

      I think the option to tip the modmaker, like you can with TF2 stamps for map makers, would be nifty. I’d prefer that the mod scene stay free though.

    • Brun says:


      This is a blog about video games. By context ALL of the problems here will be so-called “first-world problems.” Fortunately for those wishing to discuss such problems, sites like RPS are the appropriate forum to do so.


      I think the option to tip the modmaker, like you can with TF2 stamps for map makers, would be nifty. I’d prefer that the mod scene stay free though.

      This. This is the model that most WoW UI mod sites adopted after Blizzard struck down for-pay mods.

    • vecordae says:


      I apologize for making light of this serious issue. It wasn’t classy of me and I regret it immensely.

    • MellowKrogoth says:

      Paid mods are a really, really bad idea. Not that I would mind paying something for a worthy mod, but because when money gets into the equation, things tend to get ugly. Things are already difficult enough for users wanting to use all the best mods together, with some authors being totally closed to the idea of their mods getting integrated into modpacks. Some of them can have a worse attitude than Ubisoft when it comes to wanting to control their oh so precious creations. The right direction would be for Beth to enforce that all mods be released under a CC-BY-NC licence, not push modders towards even more bickering.

      You can see the effect of greed in the Minecraft community with the adfly links and stuff like that, and it’s not pretty. I really hope the Beth games modding community remains free of that plague.

    • JackShandy says:

      “Does everyone have the right to “make a living” by making game mods?

      What happened to people doing things out of a sense of community or kindness. What happened to being charitable.”

      It’s so generous the way you selflessly stand up for other peoples right to give you things for free, popeJamal.

    • Fearzone says:

      I’d wanted to make an armor mod where all women just wear bikini armor. Even city guards. It would all be the same kind of armor, but modded into bikini form. $3500 for 3ds Max killed that dream. I don’t want bikini armor that bad. Blender didn’t make the cut, not for Skyrim. Nifskope doesn’t do enough.

      Having never done 3d models before, it probably would have looked like shit but I would have had fun with it, as I have with various amateur modding efforts I’ve done before. My conclusion: even basic modding with 3d models is a professional job, if you are doing it legally. 18% downloaded.

    • vecordae says:

      I’ll write something appropriately journalistic about this, then. I’ll link it in the forums or something when I’m done.

    • RegisteredUser says:

      Quite frankly, I, too, would prefer more of a “If you like it, tip me” tip-jar kind of thing rather than a “pay to play” for mods.
      Most mods are try-then-remove or simply badly done, etc pp..having to jump through hoops just to have fun with your game won’t be the longevity inducing superdrug like a free modding arena was.
      And I obviously wouldn’t mind people like the Nehrim makers getting reimbursed for their time; but if projects start getting made solely out of greed rather than love, won’t we just end up with the same phenomenon as the gaming industry as a whole?
      Less focus on the actual fun, soul and love..

      So, again: Would prefer a “tipping” model.

    • Sheng-ji says:

      @Fearzone – Are you a student or regestered at any educational facility – if so you can enrol with the Autodesk Education Community and get free access to full programs including Maya and Max. Even if you’re not a student, I’ve heard of people sending them very nice emails stating that they are trying to teach themselves and what they want to achieve with their lives by teaching themselves that kind of stuff and being given access!

  17. matnym says:

    Question: Will people now be able to see that you’re using nude mods?

    Not that I’m using one. Would never do such a thing. Never.

    • Delusibeta says:

      Unlikely, since Bethesda has said that any offensive or copyrighted mods will be whacked over the head with the banhammer and removed. So, no nude mods, sex mods or anime characters (outside of generic “anime-style” characters).

    • Fearzone says:

      Good point! I’m already rather embarrassed that Steam knows I’ve played this game for over 400 hours since buying it at the end of November. I guess Nexus Mod Manager still has it’s place. Ack, 19% downloaded.

  18. brulleks says:

    1 item downloading. Time remaining: more than one year.

    Will you all please get off my god damn internet.

    • Necroscope says:

      3 hours for the high-res kit. :/

    • LTK says:

      I can’t download it at all. Is it supposed to show up in the All Games list?

      Oh wait, it’s downloading now. 20%. Gonna be a while.

    • Crescend says:

      I’ve been downloading for an hour and have made 25,0 MB progress. So stop complaining waiting 3 hours >_>

    • Blackcompany says:

      Discount on Skyrim. Creation Kit. 3GB texture pack. Amalur release. All today.
      I would wager Steam is feeling the traffic on their servers about now.

  19. foda500orama says:

    Fuck, now all that hate I directed at Bethesda is making me look like a tit.

    • Blackcompany says:

      Well, according to Strutter, you’ll always have a place on a Dragon.

    • Necroscope says:

      The internet forgives you

    • Premium User Badge

      bsplines says:

      No, the Internet forgets you.

    • Blackcompany says:

      In all seriousness, I think it is easy to hate on Bethesda. Lets face it, the AI and writing are nearly laughable. And the combat system is better than before, but, well…its better than before.

      And once you’ve spent more than 100 hours playing any game, the thorns really start to stick out from the rose stems. Sooner or later one of them is going to rise up and prick you. Like the Dragons. You don’t notice, at first, the lousy flight model. But after a while I wanted to see them bank a turn, and really glide on the wind. Except…they don’t. Its more like a track they follow around a certain radius.

      Its a small thing, sure, but after this long the flaws stand out. It just sort of…happens…with these huge games. And so you go play others for a while. But then I for one start to crave the sheer scope and freedom of a game like this one, especially with mods. And so I return anew and am wowed all over again.

    • Unaco says:

      “And once you’ve spent more than 100 hours playing any game, the thorns really start to stick out from the rose stems.”

      How many games is this not true for though? And 100 hours is pretty a decent length of time to keep people enthralled.

  20. adot says:

    Here’s an odd bit: if you compare the High-Res texture screens to the vanilla screens, the vanilla screen-shots are actually sharper. I’m aware that it has nothing to do with the actual texture pack, but thought it was kind of funny.

  21. mr.ioes says:

    Bought it.

  22. db1331 says:

    It’s nice of them to release the textures they should have had in place for the PC version to begin with. I’ll check them out tonight, but I’m not sure if they will be any better looking than the community-made textures I’ve already been using for like 2 months now.

    • Blackcompany says:

      Not even gonna bother with higher res textures. I have them for Dragons and numerous animals, weapons and armor already. The rest I can quite frankly live without. I like the 60+ FPS I’m getting right now just fine, thanks.

  23. Blackcompany says:

    Just throwing some ideas out there. Anyone else have any?
    Ok. 100% chance of finishing move cinematic for Sneak Attacks.
    Blocking that does.
    Increased Combat Damage.
    Destruction spells that kill people.
    Mudcrabs that don’t.
    Wolves that actually move from one place to another. Bears, too.
    Dragons that have more health than the bears.
    Fire spells that instill fear in basic animals.
    Bandits with some measure of self-preservation. Also, Wolves.
    Horses that run faster trolls walk.
    Bears with health lower than the trolls.
    Dragons with health higher than them.

    Tougher sneaking. As in ‘Hi, I’m down here, in your peripheral vision. You should be able to see me by now, it isn’t that dark in here.’
    Some way to actually ‘train’ pickpocketing skills. Cause right now, there’s only one way to do that, and it usually means getting arrested.
    Boots that silence your footsteps and actually, really don’t make any sound
    Streamlined magic perks. You know, so you don’t have to take Dual Wielding for magic five times. Cause doing that sucks.
    Increased shock damage in rainy weather and possibly in water. (Yep, got that from Witcher 2, nice idea).
    Anyone else have ideas for basic, must-have tweaks? Other than tougher dragons. That was so ‘must have’ I really didn’t even think to include it.
    Edit: Also, a Dawnbreaker with an interesting effect that actually helps you in combat, as opposed to after its over.

    • Necroscope says:

      Hireling AI improvements would be beneficial. Such as, ability to negotiate traps and doors better in dungeons. Watching them repeatedly crawl over traps etc is quite awkward.

    • Zenicetus says:

      How about a single key command that tells your companion to wait, and toggles so the next hit of the key has them resume following you, without going through the “talk to your companion” dialog.

      I swear I pass up half my potential sneak attacks just because it’s such a PITA to go through that routine. In real life it would be one quick whispered word, or a hand signal. And yeah, I know, just don’t use a companion. But I need a pack mule.

    • Blackcompany says:

      I begin to wonder whether companions can have Perks. Surely they can. IF so, why oh why do they not have the perk that keeps them from setting off floor traps. There must be a way. Hopefully it will not involve re-writing scripts for traps, but if it does I still plan on doing it at some point. I love my War Hound – Vigilance, in this case – and I would never play without him now, but the trap thing…to say it gets ridiculous is an understatement. Set the dog to Essential just for that reason.

    • ffordesoon says:


      I chuckled at “Blocking that does”.

      I love Skyrim dearly, and the combat is certainly the best they’ve put out, but Dark Souls and Amalur absolutely clobber it in the combat department.

      (To which I’m sure Wizardry will say, “Try Demons Of Borvalor 7 or MegaStar 2099 for some real combat.”)

      (I KID, I KID!)

    • ffordesoon says:

      Oh, and companions. As in, companions who aren’t meatshields.

      And the ability to skip the intro dungeon would be lovely.

    • Stevostin says:

      “Tougher sneaking. As in ‘Hi, I’m down here, in your peripheral vision. You should be able to see me by now, it isn’t that dark in here.”

      Play without quicksave in hard. You’ll quickly see it’s high enough. Sure, it’s weird sometimes how you’re not seen but a) real stealth is sometime working that way, play some paintball ^^ b) the game mechanic doesn’t allows to disguise or use a miror to check a room so it’s a kind of shortcut to say that you do all that hence you can see this without being seen.

      I mostly agree with the rest.

    • dangermouse76 says:

      I really want to be able to hire more than one person at a time. Get a posy together and go take on some Forsworn.

      1.Enemy that can dodge better.
      2.An eye adjust to the dark mod.
      3.A boat
      4.Stronger wind in the trees
      5. An epic lightening storm that hits the ground and if you get to it in time leaves some sort of rare artifact or weapon.
      6. NPC’s that actually get under bed sheets and get undressed to go to bed.
      7. Lower the stealth MAX level and make it more sensitive to light.
      8. Allow hotkey and auto use of Azuras star to charge the equipped weapon.
      9. Comets
      10. Much much more grass and a dense dark forest like Mirkwood.
      11. Trees that catch fire
      12. More custom dungeons with better physics puzzles to get through them ( water puzzles )
      13. Cats.
      14. Better window lighting and view out of windows to the outside.
      15. Better alround combat ( it’s not that great )

    • Sheng-ji says:

      Hehehe, you’ve just reminded me of some stellar graffiti I saw a few years back, it read “Swilley Park Posy Rules!”

      Posy being a bouquet of flowers! I think they and you mean’t Posse!

  24. Skusey says:

    Awesome of them to give us proper textures. Although it’s making me remember Dragon Age 2, which is not something I ever want to do.

    • Blackcompany says:

      I always wanted to ask this, since I never got round to playing it: Was Dragon Age 2 that bad a game? It surely must have been. I have scoured the internets looking for positive reviews – from players, always from players – for that game. So far…no dice.
      Just thought I would ask, to pass the time, since I am stuck here working, sans Creation Kit, for another hour or so.

    • NathanH says:

      Dragon Age 2 is not terrible, but it really suffers from muddled design. The overall vision of what they wanted to make was, in almost all respects, very different from Origins. Unfortunately, they didn’t carry through all the changes they wanted to make particularly well. I think they wanted to change loads of things but also wanted to try to keep it “like” Origins so that Origins fans wouldn’t be too unhappy, and what they ended up with was a strange combination of Origins, Mass Effect, and other ideas, that didn’t work too well.

      Constrast this with how they dealt with making a sequel to Mass Effect. In Mass Effect 2 all the changes, even if you don’t like them, are consistent and all come together to make a coherent impression. I think they had a clear vision for Mass Effect 2 and made the changes consistent with that vision. For Dragon Age 2, either the vision was unclear or the vision was clear but the courage to reach it was not there.

    • Brun says:

      Dragon Age 2 made some rather baffling design decisions, all of which were bad and clashed horribly with the framework Origins had established. I think it was the RPS review that said that it really shouldn’t have been marketed as Dragon Age 2, but rather as some kind of spinoff game in the same universe instead of a full-up sequel. The game would still have been pretty bad by BioWare standards, but distancing itself from Origins would likely have improved its reception.

    • vecordae says:

      How bad Dragon Age 2 was depends on who you ask and what they expected out of it before playing it.

      On its own merits, I would say it wasn’t too bad.

      Mechanically it wasn’t as complex as Origins, with fewer tactical options usually available, though the ones you do have tend to be reliably useful. Encounters seem to follow D&D 4E design preferences, with a one or two tougher units and a mob of easy-to-kill minions forming the bulk of them. Also, they attack in waves, with new mobs spawning mid-battle.

      You’ll have to decide for yourself how much you enjoy the story. I found it more intimate than Origin’s “save the world” cliche’d plot, but not any better written or believable.

      Your companions are lumped into two groups: Stupid, idiotic people you can romance and savvy, with-it-people whom you can’t. There is also a single sibling who will join you for part of the quest and might either be stupid or savvy depending on your choice of class, but they are, thankfully, non-romanceable.

      Honestly, though, there is a free demo still available that can give you the basics of how the game feels and an idea of howt he writing and voice acting comes across. If it doesn’t interest you, I doubt the full game will, either.

    • Duffin says:

      The combat is worse than the first, the writing is worse than the first, the characters are worse than the first. And this all takes place in the same 2 warehouses and 3 caves. It’s a bit shit.

      On it’s own, from a new developer, I think it’s just about good enough to get your interest, for a few hours atleast. From Bioware, as a sequel to the game they marketed as ‘the spiritual successor to Baldur’s Gate’, it’s horrible.

      It’s almost as if they were sat at a meeting and were like “hey, we’ve got this critically acclaimed game that was 5+ years in the making, lets change fucking everything in the space of 12 months!”

    • The Godzilla Hunter says:

      I got it for $5, and am currently not too far in (haven’t gone to the deeproads just yet) so it may get worse. However, I think it is a decent game if you 1) dont think of it as related to DA:O and 2) don’t let the internet color your opinions.

      I also enjoy the combat more then the combat in DA:O BECAUSE DA:O was unbearably laggy (as in, 10-15 second delays) for me, which completely ruined the experience.

    • Skusey says:

      I liked how they changed the combat and animations, but I’d say that’s a question of taste. And starting off as a refugee, with no faff about being destined to save the world could have been lovely, but turning the entire game into some sort of warped flashback was an awful decision, and rendered the overall story utterly horrific. But most of the problems with the game were down to laziness, or perhaps a lack of time. The city never changes, and you spend half the time fighting through the same dungeons, which is just unforgivable.

      If it weren’t the sequel to the best RPG of recent times then it wouldn’t be a game to hate, just a game to ignore, but Bioware can do so much better.

  25. boldoran says:

    If anyone wants to profit from the Midweek Madness sale. I still have a 33% off Skyrim coupon from the Christmas sale that I don’t need. Add me on Steam (Boldoran is my profile name) if you are interested in a trade (or if you just really want the coupon).

  26. The white guar says:

    Well, I guess I will have to buy Skyrim now. As soon as it hits GOG :P

    • Kaira- says:

      You and me both. Who knows, maybe GOG will have it in few years if all goes well with their newer games-approach.

    • db1331 says:

      You guys keep fighting the good fight against evil Steam! We’ll all be over here enjoying all these great, reasonably priced games. You make us proud!

    • Jonith says:

      @db1331 GOG is an amazing website to buy games from though. I’m not hating on Steam as I buy most games from there and also use it as my main social network, but at least allow competition from equally good companies.

    • The white guar says:

      Don’t get me wrong, that really wasn’t another STEAM-IS-ALL-THAT-IS-BAD-ON-THIS-PLANE-OF-EXISTENCE-khemm-like ranting; it was more about me being constantly not wealthy enough to afford a pc whose specs reach the minimum requirements of new games. :D

    • Squirrelfanatic says:

      “Requires Steam to play”. So, no GOG excellence this time I fear.

    • Llewyn says:

      Plenty of the games on GOG required one form of DRM or another on their original release and no longer do. It’s not beyond the bounds of possibility that Bethesda’s games might find their way on to there in the very distant future.

  27. Bostec says:

    Not bothered about textures and the like, i’m passed all that fancy stuff, I just want a hardcore mode like in Fallout, Oh and for food to be actully used and useful.

  28. drakenstern says:

    It looks like the beast races weren’t included in this pack.
    link to

  29. Davie says:

    This is awesome; Skyrim may be the first game I actually attempt to mod. The CK looks wonderful and I have some interesting ideas…

    Although I’m a bit pissed off about the texture pack…I thought “eh, why not”, even though the vanilla textures never really bothered me, and now I have to wait three hours to play the game since Steam believes all DLC, once you have it, is an absolutely integral component and a game cannot be played without it.

  30. ThaneSolus says:

    As good as you can get for mainstream sandbox. Terrible AI pathfinding design, terrible repeating voices, behavior, horrible pc interface (console crappy port), horrible cliche script, but still a good game coming from mainstream.

    I find it a very good improvement over the terribad Oblivion, but luckly i had the honor as usual, to play it with mods from the pc gaming community, buying this for consoles, its like being brain dead.

    Still, without the community mods( the new interface one its genius), its a mediocre sandbox, but i am grateful that is there, at least.

    Whats lovely, that it shows how much Bethesda loves their PC community (which made them their money) , but shoving directly a console port, and saying: “sure, the mods will fix it, while we cash in!” Now that’s respect for your gamers. Right?

    Tbh i shouldn’t buy their games, but i do it only to promote decent sandbox mechanics, games. Also, Todd Howard is frackin moron, along with the lead designer for 3d models, that fat girl….

  31. ISawAMudCrab says:

    Yay, the new textures are fab. Maybe Lydia will actually be able to see that its a bloody doorway she’s stood in now and get out of my way…

  32. Pointless Puppies says:

    So, uh, I’m getting the impression that the texture pack was intended as a surprise because it wasn’t worth hyping up <_<

    Don't get me wrong, I appreciate the gesture, but the difference between textures is completely negligible.

    Before: link to
    After: link to

    Before: link to
    After: link to

    Before: link to
    After: link to

    Now, I wasn't expecting UBAR SHARP TEXTUREZ but in general gameplay it's almost impossible to notice the difference. You really have to remember exactly what the vanilla textures looked like AND stand like a centimeter away from the wall/table/object to notice the difference. And then you realize that even though the textures are a hair better, they still look horribly compressed at that distance anyway.

    To those who are unsure if the download is worth it: it isn't. Don't want to spread hate over a show of goodwill from Beth, but the textures aren't worth the bandwidth.

  33. Brumisator says:

    someone make before and after comparison screenshots please!

  34. HeavyStorm says:


  35. discordance says:

    I was about to install the creation kit and make the most wonderful skyrim mods ever. But the EULA is complete garbage. If anyone bothered to read it Bethesda claim all moral/legal ownership/rights/copyright/ip of your mod. I can live with no profit unless they say so but they want complete control, to own, delete, reuse, resell, edit, censor, whatever the hell they want. Totally unacceptable and not worth pouring my time and soul into it if they are reserving the right to stomp over it anytime they please or make money off my work without paying me. FOR SHAME!

    • Unaco says:

      That’s been around in pretty much every TES CS EULA, and most mod tools in fact. I don’t think it has ever been used to steal hard working modders’ work. It’s there for ‘arse covering’… Ultimately, final say on mods can be had by Bethesda… sort of last resort control they can exert if, say, someone is perhaps trying to commercialise a mod, or releasing a malicious mod, or a mod that is in some way illegal.

    • trjp says:

      The bit you’re missing is that ‘your work’ is entirely based on ‘their work’ – it wouldn’t work if they’d not made the tools and assets and so they’re (quite rightly, IMO) protecting that right.

      I don’t really see people paying for Skyrim mods (have people even paid for mods before – other than the odd donation or total conversion project??) anyway?

  36. Walsh says:

    Who needs a Creation Kit when the one and only mod you will ever need was released: link to

    • ISawAMudCrab says:

      If that works alongside the swearing mudcrab mod they’re on to a winner

  37. mawdsey says:

    Check new mod in the steam workshop made by valve. link to

  38. nrvsNRG says:

    instead play Kingdoms of Amalur Reckoning, and have a superior and awesome bug free time straight out of the box. (honestly if you were dissapointed with skyrim buy it and have your faith restored in action/rpg)

    • trjp says:

      The demo was shaky as hell (technically speaking) and unless you’re in the US (or you’re a pirate) you wouldn’t know what the retail copy was like as it’s not out yet (even the US only got it a few hours ago)!?

    • Davie says:

      Seriously? I played the demo, and it came across as an absolutely generic fantasy RPG that stole its entire visual style from Warcraft, and the combat everyone’s on about was less impressive than Skyrim, let alone Assassin’s Creed or Darksiders. I’ll stick to modding, thanks.

    • ISawAMudCrab says:

      The demo was utter tripe, I had to play it on a console because the pc version i downloaded displayed nothing but the hud and then caused my firewall to crash. What i actually played of it involved pressing one button a lot on a controller. And the visuals are woefully unimaginative and generic.

    • trjp says:

      @ISawaMudCrab the ‘black screen’ in the demo required the unchecking of 1 option in the video menu and your firewall crashing was entirely, wholly and solely down to your Firewall (you even use a firewall – other than the Windows one – why!?)

  39. Furius says:

    Is there a tutorial somewhere online to teach one how to use this? I could probably do a quick google search, but you know… I’m not.

    I wan’t to make a mod that removes all the incidental dialogue the NPC’s say to you as you walk past. I may be good at making potions, but how do they know that just by looking at me eh?

  40. trjp says:

    I saw this earlier

    link to

    It sells Skyrim better than any of the official videos – tho I suspect this PC was called ‘Deep Thought’ or ‘The Earth’ :)