Ravaged Footage Will Gyrocopter Into Your Heart

That's no way to treat the star of Ghostbusters II!
I’m not sure where indie developers are getting their temerity from, but 2Dawn’s Ravaged is slotting into the space that Hawken occupies: ridiculously attractive online shooters that look like they’ve been made on a massive budget. Ravaged has touches of a post-apocalyptic Battlefield to it: vehicular combat across really big maps. From the ground to the sky, there’s a lot to admire: the vehicle handling looks fun and complex, and I want to fire those guns right now. I also like a developer willing to keep a Steam Friends notification in their video. It’s a moment that speaks to the gamer in all of us.

Here’s a peek at the Gyrocopter, a difficult to handle but versatile chopper.

And what it’ll be like skipping across sand-dunes and abandoned ships in the trike.

It’s out early 2012, via Steam and other, yet-to-be-confirmed, places. You can pre-order for early beta access, but that’s not yet started.


  1. WhatKateDoes says:

    Riddick’s starting to look like he’s getting on a bit eh?

  2. Inigo says:

    Spah’s sappin’ mah statue.

  3. mikmanner says:

    Wow, this looks like what Rage should have been.

    • Squire says:

      I heartily agree, even if this game turns out to literally just be those 3 vehicles driving around the desert in TDM it looks to be a better game than Rage, regardless of it being SP/MP.

      When an indie studio puts out those graphics, after id was working on Rage for 7 years it really makes them look like a bunch wahlies [pronounced wah-lee-s]. They were so close to the project that they thought unique art for every surface/object was sensible in a game basically set in a DESERT.

      If it had been an huge urban area, like a city, I could understand the benefit of an infinite variety of detail [Prey 2] but its kind of stupid to expect a player/players brain to notice 70 different designed sand patterns as they zoom by in a buggy. They won’t, so its a pointless waste of time when the Trike video has non-fading graphics and looks better imo, the shaders on the car and the physics of the wheels even looks better than Rage.

      This game looks really fun, Rage was a smelly poobag.

    • stupid_mcgee says:

      In all fairness, iD was also making an entire engine during those 7 years, not just a game. I do agree that RAGE was rather lackluster.

    • Hoaxfish says:

      Hopefully they do something with the Rage engine in their next game, so it was worth it… especially since they’re no longer licensing their engines to other people.

    • subshell001 says:

      Doom 4 is using the RAGE engine, and is also being developed by true iD veterans. I believe the content for RAGE was made by a newer, separate team.

    • sneetch says:

      What happened with the mega-textures in their engine? Did they sort out the issues with pop-up?

    • NYMinuteMan says:

      I still have to finish Rage. Although the shooting was nice and the characters and the first settlements were absolutely amazing, it was so awfully mediocre. It was neither shooter, nor racing game, nor rpg. Quake3 was the last id game I truely cared about. I still would love a proper Fallout with that new engine.

  4. roryok says:

    Looking forward to this! SP mode?

  5. Echo says:

    They’ve done a really good job with the sounds! Lots of games have obvious clicks where engine sounds loop and sound like they just change the pitch as you accelerate, but that trike video has excellent engine sounds that reflect what the trike is actually doing.

    …I think I might have sound effect OCD.

    • Drayk says:

      I have to second this. I am usually not very focused on sounds in games, except when they are awful, or like in this case, brilliant.

      I just saw the footage and asked myself: “Wow it really sounds like a real engine, how did they do that ?

      The game is surprisngly good looking too, i hope it won’t be as blend (?) as Rage.

    • Kollega says:

      I think the word you were looking for is “bland”, compadre.

    • Drayk says:

      <– English isn't this guy's native language…

      Yeah, Bland, thanks… should have googled it.

    • Kollega says:

      I understood that English must not be your native language (neither it is mine), so i thought a bit on how to put it so that you wouldn’t be offended. Dosen’t look like i succeeded too well, but… eh. That happens.

    • Drayk says:

      Sigh… communication.

      No no, you did not offend me at all… I just wanted to explain that i am not as familiar with english as i would love to… so that I did not look too stupid… ATEOTD, it looks like I made a fool of myself.

      My thanks are honest to the bone.

    • Urthman says:

      The important thing is that Drayk was right that the engine sounds in this game are outstanding.

  6. Orija says:

    It’s the closed beta that’s scheduled for early 2012, as per their site.

  7. Derppy says:

    Damn, this has potential.

    Please include a setting where the players actually die from bullets, rather than take 5 bullets to the chest and keep sprinting and shooting ;)

  8. Rob Lang says:

    Finally, a helicopter candidate that handles a bit like the choppers from Battlefield Vietnam.

    • JarinArenos says:

      If this controls anything like the helis from the old Battlefield 1942 Modern Warfare package, I will be a happy man. I was always so very disappointed that all the “mainstream” games turned helicopters into… basically flying carpets. no skill to fly, and come to a dead hover if you let go of the controls.

      Give me a helicopter that tries to kill you by flipping over on takeoff! :D

    • Premium User Badge

      Phasma Felis says:

      Hell to the yes.

      You know the first remote-control heli mission in GTA: Vice City? The one with realistic controls that (I’m told) had everyone eating their controllers in frustration? I beat it on my first try, and liked it so much that I reloaded and beat it again.

      I don’t usually play multiplayer games, but I just might play this.

  9. Kollega says:

    Hey guys! I also wanna make a ridiculously attractive indie online shooter that looks like it’s been made on a massive budget! I’ve got an idea and all that jazz!

  10. Kdansky says:

    I’m still waiting for a game that actually manages to get the basic premise correctly: Post-apocalypse should look like a jungle, not a desert.

    • westyfield says:

      Care to explain why it would look like a jungle?

    • Blackcompany says:

      Because without humans to cut them down, plants and trees would eventually conquer much of the known world. Not saying the Sahara desert suddenly becomes a green, fertile paradise but the area around New York City’s Ellis Island ain’t exactly going to end up looking like the aforementioned wasteland, either.
      For more on this see the excellent console game ‘Enslaved.’ They really nailed the feel of a post-human world where nature had begun to take over once more.
      But then too, I think desertscapes might be easier on the budget than overgrown jungles with their naturally moving tress, ambient sound and immersive wildlife.
      But I do agree with the OP. Would love a game that gets the nature-restored theme right.

    • Drayk says:

      I really love Enslaved despite it’s flaws…the voice acting was stellar.

      Too bad they abandoned this new IP.

    • Blackcompany says:

      I don’t think I could get behind a sequel to Enslaved. Would be like a sequel to Bastion. Both games were complete – and phenomenal – on their own.
      Now, other games in that same “universe” I could very much get behind. Struggles elsewhere in Enslaved’s world would be worthy the visit. Ditto for Bastion. Take us elsewhere in that ravaged world, with a new story and new protagonist. Sure you can tie things together in the narrative, no problem.
      But direct sequels to these games would just be…tacking on, really.

    • Drayk says:

      I still haven’t finish Bastion so i can’t tell. But for Enslaved I feel that there are things left to discover. And I think that those characters are really strong and could be used to tell another story, maybe some journey to find a new place for mankind. I really liked the animalistic nature of Pigsy and Monkey, it felt like something i never saw before.

      But you’re right the setting is more promissing than the characters.

    • LuNatic says:

      Widespread poison and radioactive fallout from any plausible apocalyptic event would likely kill off any large life-forms. I expect the world would be covered in mould and algae if anything.

    • westyfield says:

      But it would take years to get things to the worldwide jungle stage, right? Wouldn’t it look like a desert wasteland in the meantime?

    • Urthman says:

      LuNatic is right. The idea is usually that some terrible catastrophe has changed the climate or killed off most of the vegetation or something.

    • Hoaxfish says:

      I wouldn’t mind a snowy apocalypse, nuclear winter, etc. Get a bit of it with Metro, but it’s not very fluffy.

    • Premium User Badge

      Phasma Felis says:

      Well, no, it depends entirely on what kind of apocalypse and how long it’s been.

      Also, I imagine it would be hard to make a wide-open vehicle shooter work in the jungle.

  11. CKScientist says:

    I like the racing video.

    They should make a no guns mode. I’d enjoy playing it just as a racing game.

  12. Blackcompany says:

    Got my hopes up and my heart racing with this one.
    Post-apocalyptic setting? check.
    FPS with vehicles? Check.
    Excellent sound and solid graphics? Check.
    Strong single player campaign with at least some semblance of a narrative? Che…maybe not.
    Just another competitive, multiplayer FPS.

    • Hoaxfish says:

      Yea, it’s a bit of a shame when games are exclusively multiplayer… As soon as the playerbase dies off so does the game’s value.

    • Prime says:

      The dying art of AI opposition. [sigh] Sorry, quad-core processor; apparently you’re just for making stuff look shiny.

  13. Sirico says:

    “Lighting needs to be rebuilt” Hello UDK we meet again?

  14. jjujubird says:

    Has potential, attention to detail seemed good

  15. Etherealsteel says:

    I’m liking this, first it was Hawken, now this game… thank goodness for Indie Developers, otherwise we just get the same old rewashed remakes of popular games.

  16. Lev Astov says:

    That gyrocopter was in no way a gyrocopter; it was a helicopter, and I love it.

    Definitely getting this. Thanks for the heads up, RPS!

    • Rugged Malone says:

      I thought the same thing! That’s no gyro. Still cool, but.

  17. 2late2die says:

    Wow, this looks really good. I may have to check it out.

  18. TwwIX says:

    I am glad to see more Indie developers jumping into the FPS market. The market is over saturated with too many cookie cutter military shooters these days. Games like BRINK and Battlefield 3 have been nothing but big disappointments and a waste of money to me.

  19. Stevostin says:

    This is HOT.

  20. Brise Bonbons says:

    This looks amazing. Now for The Rant:

    Unfortunately while this looks amazing, it also looks like another MP game which will launch to decent sales and a rapidly evaporating player base. Eventually leaving it with one full server and five with one player each. Meaning you can’t actually play it. Well, you can sit on a server with one other guy playing hide and seek, or spam refresh the server list trying to get into that one server that’s still alive (and is probably across an ocean from you).

    While I dislike the implementation in pretty much all F2P games, I’m beginning to feel that it’s the only sensible way to go if you’re developing a non-franchise MP game. Even more so if any of the following are true: Maps/games are large (10+ players), you are trying to inject skill or novel mechanics into anything, your game has higher-end graphics that some people won’t be able to run, or your game has a rough learning curve.

    I’ve bought so many promising multiplayer games, indie or not, only to have them effectively become steam library bookends due to vanishing populations. Honestly I’d be more likely to drop $30-45 for an “unlock EveryDamnThing” option in an F2P game than I would be to spend $10-15 on an amazing looking indie title that will only be playable for a month (which equates to a few hours of actual playtime).

    I hate feeling that way, but I just can’t deal with having more games in my steam library that sit there, unplayable, reminding me of how amazing they could be if people just played them.

    EDIT: Since they’re taking pre-orders, I assume they are not doing F2P. If they later announce the game will be F2P, then obviously my rant is not relevant here, though still something I wanted off my chest.

  21. fallingmagpie says:

    That looks top quality fun.

    Looks like they’re at one extreme of the indie spectrum – former employees of big studios (worked on Battlefield and Frontlines, according to their website), who picked up a decent chunk of venture capital money based on their experience.

    Let’s hope they don’t get bought by any of the big boys, then eh?

  22. Tams80 says:

    So if you can fly a helicopter in Battlefield you’re sorted?

  23. Raiyan 1.0 says:

    Technically speaking, is it a gyrocopter if the rotors are powered instead of propellers?

    Edit: Never mind, the engine appears to be powering two boosters.

  24. Iskariot says:

    Looks like a game I would want to play.
    But I don’t do online.
    In general online games tend to wither away to fast, to be worth my money and my time.
    I would love to play this as a single player action rpg.