Quantum Conundrum Shows Off Its Fluff

This is how my wife would have our house if left unsupervised.

Beyond a couple of videos of creator Kim Swift playing Quantum Conundrum, details have been pretty quiet about the game from Airtight Games. Today we’ve received a load of fluff. Aha! A joke about PR. A bunch of new, extremely pink screenshots are below, along with some information about the fluffy dimension of the game.

Actually, it’s not new information that wasn’t known from the previous videos, frustratingly. But Fluffy is one of five dimensions in the game, each incarnation of the rooms around you brought into being with the Inter-Dimensional Shift Device (the others being Normal, Slo-Mo, Reverse Time and a secret fifth one we should find out about next month). It’s, like Swift’s previous project Portal, a series of room-based puzzles, solved with a magic gun, and linked together by an overarching story. Here you’re trying to figure out what’s happened to your uncle, Professor Fitz Quadrangle, the inventor of the device. So it’s through his mischievous puzzles you must progress, meddling with reality to make that possible.

The idea of fluffy, as you may have guessed, is to make everything fluffy. (I do this for a living.) That means objects are lighter, easier to move, and cuddlier to cuddle. And, er, we knew that. But anyhow, here are some pictures we hadn’t seen before:

Here’s the trailer from way back:


  1. Sfitz says:

    Tim was not keen on the Reverse Tim Shift Device.

    • mentor07825 says:

      Therefore he created a reality whereby such a device was useful, and therefore all can be keen and bask in its glorious Tim abilities.

    • hypercrisis says:

      tim travel is always a tricky matter

    • Man Raised by Puffins says:

      Tim flies when you’re having fun, which he finds rather tiresome when he’s trying to have a bath.

    • John Walker says:

      Just so we’re clear, I hate all of you.

    • Bhazor says:

      If we were really petty we would be mocking your questionable comma usage.

    • Jeroen D Stout says:

      But we don’t have the Tim.

    • neolith says:

      Don’t worry. Given enough Tim people will stop making stupid puns.

    • NthDegree256 says:

      The Reverse Tim Shift Device was, of course, developed by researchers at MIT.

    • Ridnarhtim says:

      NthDegree256 … That was absolute genius. Nothing can follow that.

    • Bobtree says:

      “Tim was not keen on the Reverse Tim Shift Device.”

      He was pretty keen on it in Braid.

    • lasfdasfg says:

      Are we still allowed to say that a game looks fun as a positive thing instead of it being a condemnation of the shallowality of the medium? Because this game sort of looks fun. link to cutt.us

    • mineshaft says:

      I didn’t want to make a rhyming comment, but it’s too hard to resist the timptations.

      Book title in front of the sofa: Great Exponentiations.

  2. pupsikaso says:

    If it turns out that the uncle got captured by some mean alien creatures that he found in all these extra dimensions I’ll be quite upset.

    • LTK says:

      Come to think of it, that sort of thing must be quite likely if Kim Swift had developed this game while still at Valve. Fortunately (?), she hasn’t.

      Can you imagine? The fifth dimension is revealed to be a trans-dimensional gateway, and the Combine Overwatch starts pouring in. You hit the Fluffy button and they’re suddenly shooting at you with Nerf darts. Headcrab zombies start giving everybody big hugs. Shooting barnacles makes them spit confetti.

      …Okay that sounds like the best thing ever, actually.

    • PodX140 says:

      I want THIS to be a kickstarter. NOW.

      Seriously, how has this not been made into a mod?

  3. Cinnamon says:

    Are we still allowed to say that a game looks fun as a positive thing instead of it being a condemnation of the shallowality of the medium? Because this game sort of looks fun.

    • kastanok says:

      Except this game doesn’t look to be shallow, mechanically or stylistically. I can’t imagine anyone has argued that fun equates to a lack of depth. In fact, most games rely on quite the opposite: an apparent simplicity leading to great depth. For example: move, jump, place block, remove block mechanics combining in a smoothly increasing gradient of complexity to constructing magnificent electronic-controlled fortress in hell which you defend against endless zombies and ghasts with weapons, armour and traps.

      With Quantum Conundrum, previous videos have shown the limited control mechanics of move, jump, pick up item, drop item and shift dimension to be used in myriad ways to solve complex puzzles. No one is saying it doesn’t look fun.

  4. hjd_uk says:

    Anti-Gravity is another revealed one, you only mentioned three of the non-secret dimensions.

    [edit] doh, the soft&fuzzy is the 4th isnt it.. sigh.

    Soft, Slow, Anti-Gravity, Normal and ???

    • SirKicksalot says:

      I hope it’s Liquid.

    • LTK says:

      Maybe it’s Sticky. That could be fun, sticking safes and sofas to the walls and ceilings.

      Liquid could be cool if it turns everything into a waterbed-like material. What else can we come up with?

    • Ross Angus says:

      Perhaps it’s puns. Everything is made out of puns. It’s like an RPS comment thread.

  5. Author X says:

    I thought it was reverse gravity, not reverse time.

  6. radomaj says:

    I’m pretty sure it’s Reverse Gravity, not Reverse Time. Do you remember the safe(crate)-surfing in one of the videos? It’s Reverse Gravity.

  7. LionsPhil says:

    This fluffy shader is not fluffy enough! Apply more FurMark!

  8. Prime says:

    …barrom-bom-bom-bom…Mr Soooffft, won’t you tell me why the world in which you’re living in is so straaaange…Oh Mr Sooooffft, how come everything around you is so soft and rearraaaaanged

    I demand this be the theme tune for Fluffy Mode.