Ooh: Quite A Bit Of Far Cry 3 Footage

Nearly six minutes of the stuff! As you might expect, it shows dudes being shot with pistols and assault rifles, but there’s a bit hallucinating on drugs, too, which is slightly less common in these sorts of videos. It’s clearly using a lot of the Far Cry 2 tech, as you’d expect, and I don’t think it’ll actually fall too far from that tree. It’s 360 footage, by the way. Obviously.

Whoa, trippy.


  1. Inigo says:


    • Askeladd says:

      What did you expect?

    • SuperNashwanPower says:

      Barry White, shouting.

    • Wobsey says:

      Al Green, crooning.
      Wait, what?

    • dangermouse76 says:

      @ Inigo:

      No they don’t !!!!!!!!!!

      Sorry I thought you were a mad man for a bit, then I played a youtube video of that model being fired and they are very different. The one in the video sounds like some one who has a semi-automatic type writer.

    • lurkalisk says:

      Shooters just about NEVER have even vaguely realistic sounding weapons. Developers usually just mix and match stock sounds until it’s not terrible. It’s not a huge deal, but it gets weird when ubisoft makes anything.

    • Teknorat says:

      Yeah this is the worst AK sound I have ever heard in a game.

    • westyfield says:

      So what’s the best AK sound in a game?

    • Antsy says:

      Yes, its a far cry from the real thing.


    • kikito says:

      Also, Kalashnikovs do much more damage than that. The player gets hit by at least 10 bullets and he keeps going on.

      I was hit by two kalashnikov bullets this morning on my way to work and I couldn’t walk again for minutes! I lost the bus and everything! There is NO WAY a kalashnikov does so little damage.

      Unless those tatoos are not tatoos, but some kind of advanced body armor made of carbon or some shit. Probably that will be explained in the game.

    • Keirley says:


      I think they probably just turned on invincibility mode for this trailer. Dude gets shot a bunch of times, but I don’t think he took any damage.

    • IDtenT says:

      The damage is worrying. That guy took like 50 bullets. Only negative thing I can say straight away. Apart from that I actually liked the Africa setting with the sun and fires that actually look real from the previous game. And of course that gun sounds bad yup, eww.

    • Strangr says:

      I think I’ve heard this AK sound in every ubi game since Raven Shield.
      I can ignore crappy gunfire, but there’d better be an option to turn off the wubwub.
      And the threat indicators.

    • MadMatty says:

      Farcry 2 was a total bullet sponge game- seems this is gonna be more of the same. i did like Farcry 1, but the gunplay was so dissapointing in 2.

    • jjujubird says:

      That’s one thing I really like about Deus Ex and to a lesser degree HR (there was the -15/30/45% damage taken perk, after all), if you played on the hardest setting you could only take 1 maybe 2 bullets and you were done for. A game better be really hard and have bullets covering the sky to justify being able to take 5-10+ bullets.

    • Roshin says:

      Yes, the bad guys soak up bullets like crazy. He should just use the knife instead, because knives appearantly causes instant death on contact.

    • SuperNashwanPower says:

      Of all the people saying it doesn’t sound like a Kalashnikov, how many have played the Splinter Cell game where Sam Fisher says (paraphrased) “I’ve had enough AK’s fired at me to know that THAT wasn’t one”?

      I have a suspicion that ol stealthy gravelly voice has planted a brainworm in some of you, and even now, KALASHNIKOV AUDIO FIDELITY is of major importance :)

    • ZX k1cka55 48K says:

      In FC2 you also needed a crapload of ammo to kill a single t-shirt wearing baddy, even with MG that was mounted on your car…
      I pretty much disliked everything in FC2, except decent graphics. Looks like FC3 will be that way too.

    • Azdeus says:

      The real thing being fired.

    • Squirrelfanatic says:

      Redneck pride 4 ever, yo.

    • lurkalisk says:

      It’s a game that rather prominently features the shooting of things. I can’t imagine why anyone would even be interested in the game if they thought it redneck-ish to have any interest in guns…

    • lasdyfdsa says:

      I still just can’t believe the hint HUD pinpointing exactly where you need to look to find an enemy, that in conjuncton with the COD style minimap, which makes it impossible to NOT know where enemy fire is coming from. link to ulinks.fr

  2. abigbat says:

    It looks like Far Cry.

    This is a good thing.

    • DrGonzo says:

      Not at all. Far Cry was hard as nuts. There was no running about like a loon like that. It was all quicksave, dead, quickload, dead, repeat.

    • LennyLeonardo says:

      I’m guessing this is on a low difficulty for demo purposes. Otehrwise, it does look a lot like Far Cry, which is my personal favourite FPS ever. I’m pleased.

      I just hope there’s plenty of crawling around in bushes and feeling like you’re in that bit from the beginning of Predator.

    • B1A4 says:

      GOD mode?

      Also no health bar!

    • Mollusc Infestation says:

      I’m really hoping they don’t go all Red Faction: Armageddon on this game.

    • abigbat says:

      Bear in mind this is a gameplay demo released by publishers to show off the game in order to appeal to the widest demographic – it’s a planned experience, hence why it feels linear, the character doesn’t die and so on. You’re not going to get a good feel for the actual pacing and scope until more folk get their hands on it. This is how modern PR works, don’t be put off by it.

    • callmecheez says:

      Disagree – it looks like generic FPS made by someone who once saw some screenshots of the original Far Cry. Has everyone forgotten how damn hard that game was? One had to tread slowly and carefully, trying different routes. . it was. . better than this.

    • Werthead says:

      “Not at all. Far Cry was hard as nuts. There was no running about like a loon like that. It was all quicksave, dead, quickload, dead, repeat.”

      Yup, apart from the fact the game didn’t have a quicksave. Its checkpoints weren’t too bad though.

    • lurkalisk says:

      It was still all about trial and error though.

      You don’t know what this is. As stated repeatedly before, this is Ubi’s PR at work, little of the game’s actual style is likely being conveyed here.

    • yourgrandma says:

      Far cry was about stalking around in the bushes using stealth to take out enemies because taking them on like this in the trailer would be suicide. The original far cry was also ruined by a later patch that made the AI be able to see through walls and have super vision but there is a little know fan made patch (FCAM) that finally fixed that issue. FC2 didn’t even accommodated stealth AI and i’m guessing FC3 will have the same crappy call of duty type AI. Also that fov is really really bad.

  3. N says:

    Me likey.

  4. Jimbo says:

    Needs a more obnoxious HUD.

    • Mistabashi says:

      Indeed, sad to see they’ve abandoned one of the things that made FC2 stand-out in favour of an on-screen minimap and pointless weapon icons.

  5. Jackablade says:

    It’s certainly pretty, but it’s looking rather more linear and scripted than a Farcry game should be. Might just be chaining together a few less free sections for the sake of the trailer, but even so there feels like a bit too much focus on being all cinematic and stuff.

    • Wobsey says:

      Yeah, looks like they’re going the super duper scripted scene route this time around. Along with the seemingly large amount of indoor combat (on a boat, muthafucka!), I’m not too enthusiastic about where this is headed. I rate it “meh+” for now.

    • Ringwraith says:

      Well, what part of a game do you demo if not the scripted sequences?
      It’s how demonstrations work.

    • Tyrone Slothrop. says:

      Actually from a Gamespot interview with the developers they said the game allows for stealth in a way never fully realised in prior Far Cry games, and how it fits with scripted sequences is that one could be completely silent before opening that door in the ship with explosives.

      I think the game looks to be an incredible shooter and finally realises what Far Cry should’ve been, an open-world emergent shooter in an exotic environment with at last, a compelling story and no fucking mutants.

    • MisterT says:

      “Actually from a Gamespot interview with the developers they said the game allows for stealth in a way never fully realised in prior Far Cry games, and how it fits with scripted sequences is that one could be completely silent before opening that door in the ship with explosives.”
      It’s always easier to do “stealth” when you reduce what the player could be doing. see that “stealth” level in COD4, which was actually just “do what we say or die/kill all the guys around”

      Thus, FC3 is trading in openess for action/stealth.

    • grundus says:

      I don’t see why openness has to come at the expense of stealth and/or action, Far Cry 2 had plenty of action and was fairly open. I say ‘fairly’ because while it was open, there were usually only two or three ways in and out of an area where missions were… In fact that game, to me, in retrospect, felt quite a lot like Rage, but I liked Rage and I liked Far Cry 2, except for the glitches, the slow as balls vehicles, the dodgy stealth and the voice acting. I remembered thinking that if I waited until night, used all silenced weapons (the dart rifle being my favourite weapon) and all the rest of it I could sneak around like a sneaky sneaky snake, but it didn’t really ever work out that way as I was spotted a mile off, so I was disappointed with that aspect of the game.

      Stealth in open world games isn’t necessarily impossible, though, but stealth will always be easier in a linear setting just because it’s easier to hide from an enemy patrolling a corridor than it is to hide from an enemy patrolling a field. I think if we’re able to hide in plain sight (like in MGS3), though, there’s no reason why you can’t have stealth and openness.

      I’d love it if Far Cry 3 was FC2 but with fewer glitches, proper stealth, a little more openness and longer draw distances; I never really got the point of the AS50 (for example) in FC2 when the distances you could shoot people at were, I dunno, maybe 100 metres? It’s been a long time since I last played, but I’d love some Arma II/BF3 style super long range sniping opportunities. It’s something that’s missing in basically every big free roaming game, but it’s so satisfying when you pull it off. The game would also have to have realistic ballistic physics for that, though, and I could imagine the standard Call of Duty-friendly hitscan being used in this.

      I am rambling.

  6. Paul says:

    Console footage,urgh.Bad framerate, horribad shadows, huge HUD.

    However, game looks great. I really hope they will not screw up PC version and will not use horribad DRM. Because I do want to buy it, if it is as good as I hope.

  7. CaspianRoach says:

    Gamepad footage is painful to watch.

    • Droopy The Dog says:

      The gamepad’s the least of the causes of pain here, the hyperactive playstyle where they run around like a headless chicken to make it appear more fast paced is certainly a poor choice.

      Running out of cover just after you start reloading and face first at two enemies? Check
      Shooting a guy once so he stumbles, running past and pretending he’s dead while he shoots you in the back? Check

      And that’s within the first minute, the list goes on.

    • jjujubird says:

      Yeah the guy behind the controls is pretty terrible. He runs into the middle of crossfire without looking around to locate enemies at least 5 times, among other things. But this doesn’t mean that the game will be bad, just that it’s a poorly made demo trailer.

    • John Brindle says:

      I don’t understand. Isn’t it cool that you can leave guys alive and keep going? Isn’t it okay that the player’s a bit incompetent? Isn’t it fun when either a game or one’s playstyle prioritises flow and forward momentum over obsessively hoovering up every health pack and executing every human being in the level? And isn’t it abundantly clear that you could play at a slow pace if you wished…i.e. if you weren’t trying to show off as much of the game as possible in a video?

    • Droopy The Dog says:

      Except you almost certainly can’t play like he did in the trailer in the real game, they’ve either got godmode on or the lowest difficulty setting to cover up the way he’s playing against the game’s mechanics. I mean, why shoot a guy half-dead and then ignore him? That’s the worst of both worlds, either ignore him completely and dedicate your efforts elsewhere, or finish him off.

      I’m all for a shooter that lets you pull off a frenzied blitz of gunfighting with some flair and win. But I get the sense that if they have to enable godmode to make it even look like that for a trailer, then it’s not actually a viable playstyle at all.

      ‘Course, he could just be terrible or something.

    • John Brindle says:

      I’ve been playing a lot of Uncharted 2 lately, and it’s very much a game where you can make a lot of mistakes and as long as you stay on the button you can keep going in a marvelous flow. While it’s often criticised for being one massive quick time event, I’d say that’s unjust, especially when it comes to the combat (which allows for a nice bit of flanking and being flanked). Far Cry seems to very much resemble that, where you have a lot of options and not much drastic fallout from any of them. I don’t see what’s so implausible about the footage; assuming there’s regenerating health (let’s face it, there will be) the player only gets grazed by some bullets and manages to recover quickly. As for why you’d shoot a guy and then leave him alone, I think it looks pretty clear-cut: the player shoots him, THINKS he’s dead, realises too late that he’s not but prefers to press forward at a sprint because the real objective is the radio mast.

      I guess I’m confused by the negative reactions to this game. It doesn’t look like it’ll be hyper-scripted, nor that it’ll be terribly lame. It simply looks like a sped-up, consolized version of the original game set in a ‘bubble’ structure where vaguely free-roaming ‘situations’ are bracketed by scripted and QTE’d gateways. While I’m a big fan of slow pace and heavy consequences, that is no bad thing to my mind. I’m always up for a game which offers me a dozen options and allows me to switch easily from one to the other my choice goes wrong.

  8. Rattlepiece says:

    FPS with gamepad… urrghhh!

  9. Bishop99999999 says:

    I like how when the doctor snuck up on the guy, he didn’t grab the player and point something deadly at him while they had a drawn out, tense conversation about how he needs to trust him and he needs his help and blah blah blah.

    Also, the shotgun looked well modeled. Good sound effects, good effect on the baddies.

    I approve.

    • roryok says:

      it seemed like there was a cut there – the long drawn out conversation may just have been edited…

  10. RockandGrohl says:

    I still just can’t believe the hint HUD pinpointing exactly where you need to look to find an enemy, that in conjuncton with the COD style minimap, which makes it impossible to NOT know where enemy fire is coming from.


    • Mist says:

      I certainly hope that stuff can be turned off in some way. This modern trend of “follow the arrow” is just disturbing. Is it a case of console gamers just having poor spatial awareness? Or.. low FOV makes it harder to mentally visualize the entire space? Or many console gaming setups having poor sound (e.g. only in-build speakers in the TV) making it harder to localize enemies by ear? Or developers just dumbing everything down so that a person buying their first FPS can instantly play rambo?

  11. LTK says:

    Totally killed whatever boner I might have had for this game.

  12. MaxBlackthorn says:

    Are you certain this is 360 footage? Because fuck me if it is. Huge jump from the E3 demo and suspiciously stable. Reckon this is PC with a gamepad, set to a “best case” 360 level of visuals.

    Also, I’m very much a fan of the aesthetics. Focus seems to be on looking good, a little stylised, rather than realistic – the latter being a pointless, short-sighted endeavour.

  13. westyfield says:

    Looks fun. Not keen on the incoming fire/hit indicators though.

  14. vanilla bear says:

    Seems like the sort of game where Ken Block should be doing the narration

  15. mbr says:

    First person uncharted?

    • Moni says:

      Wait, is that Nolan North doing the voice?

    • Bhazor says:

      Judging by the CGI trailer yes. Your character has the annoying punchable hairstyle that indicates voicework by Nolan North.

  16. aldo_14 says:

    It looks agreeably bonkers, but I hope it has the same option as it’s prequel to slowly stalk round an enemy encampment and plan out an attack.

    And the fire mechanics. Those MADE (in capitals, no less) Far Cry 2 for me. Even the wee flare gun was a revelation when you worked out how to set brush on fire at the appropriate area.

    EDIT; oh, and boo to the minimap. I want the big map bound to a button back.

  17. DaftPunk says:

    What is everyone complaining that this looks linear.. Did you forgot first Far Cry,it was something like this.

    • Brun says:

      Just because it’s set on a tropical island doesn’t mean FC3 is going to be like FC1.

    • Vandelay says:

      @DaftPunk – Quite. Although I would say it seems to be mixing in some Far Cry 2, but with more structured mission areas. Also, the first section looked quite open.

      As the missions in Far Cry 2 were mostly very dull and repetitive, that seems like a good balance to have.

      @Brun – He is talking about how linear or not the game is. Nothing to do with the setting.

    • Jimbo says:

      Yeah definitely get the feeling that they’re going back closer to Far Cry 1 in structure (and setting, obv). I personally don’t consider either of those to be good things.

    • DrGonzo says:

      I’ll say it again. This doesn’t look like Far Cry 1 other than the setting. And I’ll put a bet on there being no invisible insta death monsters roaming about.

    • Jimbo says:

      Oh, you’re saying it twice? You’re definitely right then.

  18. Moni says:

    I’m a bit sad that they’ve slowed down the talking. I’d like an option to speed up talking, possibly with added comedy up-pitching.

  19. Persus-9 says:

    I liked the Doctor, I liked the landscape, I liked the tripping but the combat looked very meh. The combat looks far too high energy rather than highly tension to me. It could just be somebody running and gunning to make it look more exciting for a trailer though. I just hope the combat it isn’t scripted and it lets me snipe my way through most of it like the first two.

  20. The_invalid says:

    Nah, this looks pretty boss. Certainly looking a lot more fun than Crysis ever did.

    • roryok says:

      definitely. For a second there I thought the mushrooms in the cave were giving him special powers, a la Far Cry instincts. or y’know, Mario.

    • DrGonzo says:

      Crysis maintained the Far Cry style combat though. You were presented with a little action bubble, a bunch of tools and allowed to do your own thing.

      This is clicking on heads and pressing E on things you are meant to press E on.

    • Vandelay says:

      It would be awesome if he gained the power to kill enemies by jumping on their heads.

      The tripping sequence did seem a little unusual to include in a trailer and I imagine it is where most of the complaints about this looking linear is coming from. I would say the opening section was more representative of the actual missions in the game, which seemed to be relatively open.

  21. Joshua says:

    I kinda like the main character.

    After all those silent protagonists or people who are fully confident in their abilites, having someone who shouts “shit” when things are going to be bad and moans his concern about the amount of enemies is a neat change. Ya know – A human.

  22. TheBigBookOfTerror says:

    Wow. Had no interest in this but that really got my attention. I like that the baddies are not bullet sponges. Reminds me of Bulletstorm for pace which is great and I loved the island setting of Far Cry 1. I loved that game right up until the mutants showed up.

  23. Ham Solo says:

    I like that the setting is close to the one of the original Far Cry, and I like the voice acting of the doctor.

  24. liquidsoap89 says:

    Oh my GOD that looked fun! I don’t know if I’m more excited to see mushroom caves that are all trippy or to see ACTUALLY DECENT ACTING by npcs. HIS EYES MOVED!

    • deadly.by.design says:

      Yeah — FarCry has had horrible voice acting & emoting. Let’s hope that changes with 3.

  25. Iskariot says:

    This game looks like great fun. Can’t wait to play this. This year is going to be another exceptional year for PC gaming.

  26. TheEn4cer says:

    I’m wondering if Crytek could have made a more anoying HUD????? just hope it can be turned OFF and that UBI doesnt DRM the crap out of it.

    • ZIGS says:

      Here we are in 2012 and some people still think the Far Cry sequels are being made by Crytek

  27. tomeoftom says:

    Christ, games are violent.

  28. Ghoulie says:

    I really like everything shown in this video, except for how scripted it looked.

  29. wtf says:

    The drug scene followed by the bats in the cave reminds me a bit of Fear and Loathing in Las Vegas :)

  30. I3LiP says:

    I understand why they would remove the bad bits from Farcry 2 such as the endlessly respawning enemies, but why would they remove the good bits like the full body awareness and focus on immersion?

    The thing that really impressed me about Farcry 2 was the complete lack of HUD and the way they handled you having an actual body. Seems to have been gimped here in favour of an intrusive hud, press x to interact, a minimap and enemy direction indicators. What the hell?

    • WotevahMang says:

      I “liked” that aspect too but I cringed everytime I had to reset a broken bone or dislocated joint so I don’t miss it. Too many painful memories of when I actually had similar injuries.

    • jimjam says:

      Thats for the console market

    • Shooop says:

      It’s the CoD effect. Any game that mirrors CoD as closely as possible is a guaranteed big-seller. Just look at BF3.

  31. Necroqubus says:

    The mushroom part was really .. awkward ..

  32. Ultra Superior says:

    I LOVE it except for the annoying EXPERIENCE(?) POP-UPS !!!!!!!

  33. Freud says:

    Looks fun. I don’t think it will be a game that will capture me in the same way FC2 did, but I certainly look forward to picking it up on sale in the future and play through it.

  34. Hindenburg says:

    Haha, arm animations means no fov options. HAVE FUN, GUYS!

  35. SkittleDiddler says:

    It’s a pity that Ubisoft is behind this. Good to see that “run and slide” is back though.

  36. Doomsayer says:

    Whoever played the part with the two boats was a total noob. Running around like a headless chicken, blatantly being invincible is bad enough, but leaving while enemies are still there? Any half-decent player is more than capable of killing absolutely all the enemies there, but this moron runs away.

  37. PC-GAMER-4LIFE says:

    Looks like they just ripped the maps out of Far Cry1 into the FC2 engine this will fail on PC just get Crytek back using the Cry Engine 3 DX11 ONLY. Otherwise Ubisoft do not even bother releasing this on PC its a waste of your time/money.

    Console shovelware because they are at the end of the cycle & no-one CBA to make a new game engine is the usual holding pattern the gaming industry goes into now for another 2 years or so…….

    • Urthman says:

      On the contrary. All the best games come at the end of a console cycle when game companies have developed all the tools and can just make games with them.

      I’d rather have real games than tech demos.

  38. Mr.Dreadlock says:

    I don’t like what i see.
    I was hoping for some at least semi-realistic approach, and this felt so arcadey. Gunning down number of people sufficient to populate small town, in a three minutes sightseeing trip, c’mon?
    At that rate, after 15 minutes you would be on a desert island, unless: respawn in 9,8,7…

  39. deadly.by.design says:

    I’m liking the combat scenarios, since they remind me of the first game’s environs, but disliking the threat indicators and wub-wub.

  40. Jupiah says:

    *Main character leaps, runs, climbs and rappels all over a ship while taking 50 bullets before leaping into water and swimming away, then getting in a car and driving off.*

    “Shit, I’m hurt!” Really, guy? I thought you were awfully spry for someone with 4 pounds of fresh lead in ’em.

    Gotta say those npc animations and voice actor are top notch though, that loopy doctor is is one of the most fascinating characters I’ve seen in a video game in a long time.

  41. Goliathvv says:

    That guy has an A++ military training… No mere civilian can grab a knife stealthily from an enemy, kill said enemy silently and then throw the knife at another enemy for an instant kill.

    I don’t mean to be nitpicky, but that kind of stuff takes some time to master… :P

  42. squirrel says:

    No choice making scene. Bad sign, they may take the shortcut by cutting out the sandbox style.

    Without sandbox style gameplay Far Cry is nothing.

    • Zarx says:

      The game is sandbox they are just showing off a scripted mission because it makes for a more exiting demo than wandering around in the jungle and sneaking around people.
      link to gamereactor.eu
      they have said that there will be a wide variety of missions and you are free to wander around the islands exploring if you want. They also had a video where they showed them taking on a mission in several different ways a few months ago.

  43. sonicblastoise says:

    what is this arcade game doing on my pc

  44. jimjam says:

    Looks like it will be well done. Shame if it has UBIs always on DRM.

    Oh and to all those posting that this looks like an arcade game.
    LOL! In the past pretty much ALL games were in arcades.

    Seriously some people here need to realise games are made for youngsters or those young at heart.
    Please realise, moaning because the game looks like it will have appeal to those viewers with ADD is something that should be directed at the publishers & funders not the devs who make what they are instructed to do.

  45. Cross says:

    I have to say, this Doctor Ernhardt is my favourite kind of psychotic. A long time since we’ve had a mental person who isn’t a complete hyperactive murderbasket.

  46. empty_other says:

    With the voice-in-your-head, linear storyline and oversaturated colors, this look more like Far Cry 1 than Far Cry 2.. Too bad, i loved FC2.
    Hopefully they’ll take the best out of them both.
    That means no instant-respawning enemies, and no mutants or superthough supersoldiers towards the end.

  47. Shooop says:

    All together now:

    Scripts! Scripts! (Not at all) Glorious scripts!

  48. autexre says:

    Totally goa-trance 90s shroom trip. Sold!

  49. Jimbot says:

    They wanted to show off the PC version but couldn’t get it to work because of the DRM.