Boss: Metal Gear Solid Returning To The PC

I am going to fight YOU!
Hot off the news: Metal Gear Solid creators Konami are advertising for “Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC.” What could this possibly mean? We brought on our own engineers to decode it, and it seems that could mean the fifth proper game of Snake is headed for the computer machines. Of course we already sort of knew that was happening from way back in 2009, but it’s nice to have it confirmed in internet writing. Unsurprisingly, the game is unlikely to be out until late 2013, or early 2014. So that is some far-away news.


  1. apocraphyn says:

    Snake? Snake?! SNAAAAAAAKE!!!

    • Lambchops says:

      It’s just a box!

    • Nallen says:

      I saw some standup comic talking about the Snake? SNAKE!? SNAAAAAAAKE thing the other day and it made me chuckle because my gf at the time MGS2 eventually complained that all she could hear when she was trying to sleep was “that f—ing guy shouting about snakes”.

      I was really bad at it.

    • Examiner2 says:

      @Nallen the comic you’re thinking of is Dara O Briain. That’s a hilarious bit he does.

  2. Revolving Ocelot says:

    There hasn’t been a MGS on the PC since MGS2, right? And that was apparently a terrible port.

    Regardless, this news makes my Boss… Big.

    • Lambchops says:

      Your name is rather apt for this topic sir!

      You’re right of course. From the snippets I played of it on a friend’s console toy I don’t think missing MGS 3 was that much of a loss (though that could have been bad feeling after MGS2!). MGS4 looked like fun times though.

    • Revolving Ocelot says:

      Nah, MGS3 is probably the best in the series, funnily enough. Especially with the Subsistence version that changed from the old top-down camera perspective. MGS2 became a real cluster**** near the end, and I haven’t played MGS4 due to not owning any consoles newer than the Pee Ess Too.

      Also note that my name has nothing to do with the series, and everything to do with spinning cats.

    • Inigo says:

      I liked MGS 3 a lot more than 2.
      Peace Walker is supposed to be pretty good too. Apparently Kojima has learned 15 minute long cutscenes are A Bad Thing.

    • ThatGuy says:

      Rotary felines are a better source for name creation than any MGS title. With MGS3 though, if you have a competent CPU you can emulate it, which is the only way I’ve been able to play it so far.

      I prefer MGS2, but have a lot of love for 3, and it had a lot of mechanics I’d like to see in future MGS titles. But yeah, same as you in that I haven’t played 4. Looks like a barrel of fun though, but I do believe there is no intention to port it so it will probably be the only MGS I’ll miss.

    • Inigo says:

      How you do play MGS 3 on an emulator? Don’t some of the controls rely on the PS2’s pressure sensitive buttons?

    • ThatGuy says:

      Unfortunately, this was something I only discovered after purchasing an unofficial gamepad for the exact purpose of playing MGS3 with it.

      However if you have a 360 controller or a Dualshock you can assign the controls in the emulator, and they both use pressure sensitive triggers/sticks so they actually work.

    • rockman29 says:

      PCSX2 supports pressure sensitivity now I think, with the new Lilypad plugins.

      Anywho, MGS3 is definitely the best game in the series. Gameplay is clearly unmatched compared to other titles. MGS2 has a lot of fun gameplay as well though, and so does the original. MGS3 definitely perfected the MGS gameplay though.

      MGS4 feels both convoluted and watered-down in a lot of ways in gameplay, but it’s still a good game. The presentation and ending was a little disappointing of course.

    • woodsey says:

      “Apparently Kojima has learned 15 minute long cutscenes are A Bad Thing.”

      Pretty sure MGS 4 had 45-minute long cutscenes, and Peace Walker was a portable game, so perhaps they simply couldn’t have anything too long.

    • Rob Maguire says:

      I loved MGS3 for the attention to detail, which no other game I have ever played comes close to matching:

      You could wear an alligator hat, poke your head around a corner, and the guards would freak out.
      You could throw poisonous spiders at guards.
      You could spin the medical information screen around and your character would vomit (and if you were poisoned, this easter egg would cure it).
      You could blow up an armory and the guards’ equipment would suffer for the rest of the game.
      You could psychologically torment guards to a degree not surpassed until Arkham Asylum several years later.
      Your character would have playable nightmares if you saved and quit while in a jail cell.
      Your food spoiled in real-time, and you had the option of capturing animals live to avoid this – which actually required hunting them in the jungle, not some half-assed mini-game.
      When disguised as a sadistic officer, you could punch almost anyone and they would apologise for angering you.

      That’s just a partial list. There are dozens more.

      There was also a massive laundry list of actions that would get unique responses if you called up your superiors after performing them, from scoldings to absurd dialogues about 60’s era movies.

      And none of these were required, or for the most part even hinted at anywhere in the game. They were just little details you could stumble upon as you played.

      Meanwhile, people are complaining about how consolification means you can’t flush toilets or toggle light switches anymore. Honestly.

    • sinister agent says:

      MGS4 was fucking terrible. It had one excellent level and a few great touches, but the other 97% of it is excruciating.

      I am reliably informed that MGS 3 is excellent, however. Although you still have to tolerate Kojima’s embarassing writing and storytelling, but you can’t have everything, eh?

    • lurkalisk says:

      @Rob Maguire
      Kojima’s efforts are rather unique for console fare. MGS3 says as much about consoles as Spider-Man 2 does about PC.

      @sinister agent
      I think the vast majority would call MGS4 a great game. Perhaps not as good as 3 or 1, but surely better than 2. Personally I’d say it’s second only to 3.

    • Bhazor says:

      Nevermind the port quality, MGS2 compared to rest of the series is absolute tosh. Badly written, poorly paced and with only twenty minutes of 4th wall breaking goodness which is what the series does best. It also stars possibly the densist protagonist I’ve ever played as.

      MGS3 was magnificent though and probably one of the best games of the last console gen.

    • malkav11 says:

      MGS4 good? No. Review after review, commenter after commenter remarked on how badly paced, poorly told, and nonsensical the story was, and how heavily weighted things were to that story over the series’ trademark stealth action gameplay. I ignored them, because people made many of the same complaints about previous Metal Gear Solid games and I simply disagreed, as most of those games had intense attention to detail, excellent cutscene direction, and enough crazy to make all those cutscenes and codecs entertaining. Unfortunately, in the case of MGS4, they were right. It’s a mess. Droning on and on about the most mindnumbing garbage, poorly directed action cutscenes that were about as exciting and intriguing as paint drying, nothing resembling an interesting character. Installing every couple of hours. And about a 1:20 gameplay:cutscene/codec ratio. The gameplay itself was okay, but the scenarios weren’t terribly interesting and the bosses anemic compared to past installments, particularly MGS3. Those cool little touches that made MGS3 so great? Nowhere to be found in MGS4.

    • malkav11 says:

      Also, for my money the best Metal Gear game is Metal Gear Acid 2. (With MGS3 a close second.)

    • Brun says:

      Meanwhile, people are complaining about how consolification means you can’t flush toilets or toggle light switches anymore. Honestly.

      To be fair, the kind of “consolification,” most people complain about didn’t start in earnest until the current generation of consoles. If you want to you can break it down and point squarely at the Xbox 360 as the Great Consolifier. The industry was definitely trending in the “consolized” direction during the Xbox/GameCube/PS2 era, but there were plenty of bright spots amongst the console games of the times – certainly more than for the current generation (Dark Souls is about all we’ve got).

    • Geen says:

      I’ve heard great things about MGS4, and MGS3 was pretty much one of my all time favorite games. I don’t mind long cutscenes too much (excluding in MGS2 which was awful) but I’d love to see the survival mechanics come back.

    • lurkalisk says:


      There may be those negative opinions about the game (it’s all subjective after all), but the vast majority, as far as I can see, are overwhelmingly positive. It seems to be nearly a matter of consensus, really.

    • malkav11 says:


      Literally nowhere on the internet that I’ve been have I seen more than a handful of people who think MGS4 was any good (this, you understand, among fans of the series as a whole), let alone holding overwhelming positive opinions.

      …that said, Metacritic suggests you may be correct. All I can say is there are times when the majority are wrong.

    • lurkalisk says:

      By their very nature, opinions cannot be wrong, and definitely not just because you don’t share them.

      I understand you don’t like the game, and that’s just fine. One of the few uses of review scores and aggregators thereof have is to give one a very general idea of how a game is received, and MGS4 ranks very highly, so among other indicators, I’m inclined to think you simply belong to/frequent circles that have a disproportionate number of people with an opinion like your own. That’s fine, but it shouldn’t be a big deal when someone (the majority in this case) disagrees with you. Just the same as, say, COD’s popularity shouldn’t be too irksome to anyone. Others’ tastes need not be some kind of burden.

  3. Staggy says:

    Here’s a challenge for you lot – explain the plot of Metal Gear without sounding completely insane.

    “… there’s also a vampire and a lady with a railgun who can’t be shot at because a clone of a supersoldier planted a device on her…”

    • Inigo says:

      explain the plot of Metal Gear without sounding completely insane.

      “A Japanese writer re-reads his contract and realises he gets paid by the word.”

    • diamondmx says:

      Nano-machines did it.

      (But Inigo’s is funnier)

    • Gundato says:

      It actually is fairly simple. MGS gets a bad reputation from people who stopped at MGS2. But MGS4 (aka “the game with 9 hours of cutscenes”) does do a pretty good job of explaining things. Obviously spoilers for the entire series:

      During World War 2, a special forces unit was founded on the principle of accomplishing great things with small teams of highly trained individuals with supernatural powers. Their leader, The Boss, was an incredibly charismatic woman and legendary soldier. Unfortunately, her sacrifices were not appreciated, and she was sacrificed to forward the political agendas of those in power (MGS3). However, her actions inspired her former comrade (Zero) and her protege (Big Boss) to carry on her legacy. Unfortunately, these two men had very different interpretations of The Boss’s will and would grow to be enemies.
      Big Boss chose to interpret her philosophy to exemplify purity of action and respect for the heroism of soldiers, and Big Boss chose to realize this by doing away with nations and leading a military without a nation (Peace Walker, MG1, MG2).
      Zero chose to interpret her philosophy to mean the ability to sacrifice anything and everything to ensure the safety of the world and stability. He did this through manipulation of the world government as an organization known as “The Patriots”.

      However, as time went on, it became clear that Zero’s activities would require soldiers on par with the Cobra unit of WWII and of Big Boss. The former was handled by using technology to either create special abilities or to enhance those latent in the soldiers themselves (Many of the people in the MGS series do seem to have abilities, even without nanomachines. The latter involved the cloning of arguably the greatest soldier to ever live, Big Boss.

      As Zero and Big Boss clashed, Zero would manipulate one of the son’s of Big Boss, Solid Snake, to assassinate Big Boss himself (MG1 and MG2).

      Later, two of the other clones of Big Boss (Liquid and Solidus) would act to try to stop Zero and realize Big Boss’s legacy. Yet again, Solid Snake was involved in stopping them. (MGS1 and MGS2).
      It is worth noting that Zero’s organization never stopped trying to create soldiers capable of influencing world events. The Big Shell incident (MGS2) in particular was also a psychological experiment to recreate the circumstances that allowed Solid Snake (and Big Boss) to reach his potential.

      However, over the course of Zero’s plotting, a disciple of Big Boss (Ocelot) acted to stop Zero. By sabotaging the plans of the children of Big Boss, Ocelot was able to situate himself in a position to strike at the very heart of Zero’s organization. However, to do this, he had to ensure that nobody could truly plan his actions. To accomplish this, he brainwashed himself into believing he was the reincarnation of one of Big Boss’s sons (Liquid Snake) and pushed the world to the edge of Armageddon to ensure that all eyes were on him. This allowed other operatives to liberate Big Boss from Zero’s control, as well as allowing said operatives to find Zero himself. In the end, Solid Snake killed Ocelot to save the world form Armageddon, but not until Zero’s organization was largely neutralized. (MGS4)
      Additionally, Big Boss ensured that all those who were potentially capable of resurrecting the organization (Big Boss, Zero, EVA, Ocelot, Sigint/Donald Anderson, Para-Medic/Dr Clarke) were eliminated.

    • Inigo says:

      I liked the bit where the soldier pooed himself.

    • westyfield says:

      So Big Boss is the bad guy that the player (Solid Snake) fights against? ‘Cause between his ideas and Zero’s, he sounds like the much nicer guy.

    • Gundato says:

      It is hard to tell who is really the villain in the series.

      Ocelot has chronic backstabbing-disorder but is a magnificent bastard who might very well have saved the world (or pushed it to the brink of destruction because of a man-crush…).

      The Patriots are The Illuminati. They have good aspects (they won’t let the world be destroyed) and bad aspects (because they want to control it).

      Solid Snake fights an endless number of heroic battles to stop people with nukes. But, more often than not, he is advancing the agenda of some bad people in the process.

      Big Boss was a puppet of the CIA in MGS3. Then he basically formed a cult in Portable Ops/Peace Walker. And he was a traitor to the US in MG1/MG2. But he also saved the world a couple dozen times. And, after MGS3, you can’t blame the guy for being a bit messed up in the head.

      The series can be summed up by: Grey VS Grey morality with pawns being manipulated into battle against people who would otherwise be their friends to advance ideologies they don’t believe in.

    • sinister agent says:

      It actually is fairly simple. MGS gets a bad reputation from people who stopped at MGS2. But MGS4 (aka “the game with 9 hours of cutscenes”) does do a pretty good job of explaining things.

      Yes. It did a great job of sellotaping together all the crayon drawings the team of six year olds who write under Kojima’s name had stuck to the fridge over the years. They still made no sense whatsoever and contradicted each other more often and more wearily than the bible, but at least they were juxtaposed. That’s the same thing as reconciling them, right?

      Inigo nailed this completely. It’s a rambling z-movie clusterfuck of objectionably stupid nonsense. Which would be fine – many games have survived terrible plots, characterisation, and writing – if it would just piss off and let you play for five minutes. But alas, it must force itself on you at every turn.

    • Gundato says:

      Sinister: Which parts did you find contradictory?

      Most of the complaints I have heard are one of two things:

      MG1 and MG2 “didn’t happen that way”. Yeah, they didn’t. The broad strokes were there (Big Boss was the big bad of MG1, Snake fought Big Boss and Grey Fox in MG2) but that was really it. I think the “Snake, I am your daddy” thing was only added in for MGS1. Oh well

      “Everyone has nanomachines but they still have powers!”: Fortune and Raiden seem to be the big problems here. Except that MGS3 established that supernatural powers DO exist (and MGS4 touched on if there is really a difference between tech and magic). So it is perfectly reasonable that Fortune might have had some latent telekinetic ability that manifested in her hour of need. It is perfectly reasonable that Raiden had electric powers (Volgin did…) and they, once again, only manifested in his hour of need. Vamp’s backstory in MGS2 sort of touched on him having a healing factor of some form, so it is reasonable that Naomi’s super-nanomachines just cranked him up to 11.

      “The patriots have been dead for a hundred years!”: First off, it is quite possible that they got names like “George Washington” which actually WAS GW (the AIs) name. Or it was just misinformation (MGS2 was a clusterfeth of misinformation).

      “Dr Clark was a man!”: That one reeked of retcon, but the official excuse is “She rarely ever left her lab, and people just assumed”

      Do I think Team Kojima had a coherent plan in mind? HELL no. At least, not until MGS3. But planned or not, they did manage to make a more coherent story with fewer plotholes (if you pay attention. It also helps to read the encyclopedia add-on from the PSN) than most PLANNED serieses.

      I used to think it was a clusterfeth of incoherence too. But, over the past month or two, I played through the series (MGS1, MGS2, MGS3, MGS4, Peace Walker, and eventually Portable Ops) again and it actually DOES make a lot of sense. People just choose to get hung up on some of the specifics.

      That being said, there is one HUGE inconsistency: Rose. During MGS2, she told Raiden she was a spy and basically said that Raiden never met Colonel Campbell. She also said she didn’t have black hair and wore contacts. Most people argue that MGS4 Rose makes no sense because of this (she still has black hair and brown eyes). There are three real theories on this one (that will probably be explained in the new Raiden-centric Metal Gear game):
      1. The Rose that talked to Raiden during Big Shell switched to being an AI at some point (possibly the same with the Campbell). This would fit the theme of MGS2 and would still allow just about everything to work. Or Rose got nanomachines/surgery to appear as she does, and just did the “Campbell isn’t real either!” thing to screw with Raiden for the Patriots
      2. The Rose in MGS4 is still an agent of the Patriots. Raiden was pretty messed up by that point, so he could still be tricked. And everyone else would just say “Whatever, those two kids worked it out.”. And Campbell is being forced to play along out of fear for Meryl’s life (the Patriots had their hooks in her). Note how only Rose revealed the false marriage.
      3. This is the doozy: MGS4 never happened. It was all a simulation and Raiden is locked in a prison somewhere hooked up to a VR machine. This one has a bit of momentum since Snake seems to have no idea what is going on in the world (notice how everyone has to explain things as simple as “the war economy” to him) and the throwaway bits on CQC about how the government released the details of Big Boss’s life (MGS3) and that Snake always knew CQC but refused to use it because Big Boss was a traitor. And Raiden himself is turned into an NPC, which makes sense since Raiden was pretty messed up in the head and has issues with himself (From being Jack the Ripper).

      One can sort of argue that Big Boss being alive is a problem, but the game explains that one. Although, there is also the theory that everything after the credits rolled in MGS4 was a last minute hallucination of Snake as the .45 was rattling around in his skull.

    • Gauphastus says:

      Do you have like.. a blog or do you write articles somewhere?
      I would like to see more from you. :O

  4. Stardog says:

    Finally…These games are losing millions in sales nowadays by not being on Steam.

  5. diamondmx says:

    MGS isn’t really a good kb/mouse title, truth be told.

    • MasterDex says:

      Good thing we can use controllers on PC then!

    • diamondmx says:

      True that, but for some reason it always feels awkward. I still find that there are games/genres really designed for the PC’s interface, and games really designed for a console.
      Imo, MGS is a primarily console title.

      If they could get Metal Gear Online a reboot (read – start from scratch keeping the good ideas and learn how to actually make a team-based FPS first) then I’d buy five of these.

    • grundus says:

      MGO was a 3PS. And it also sucked. I stopped playing after I reached Dobermann rank, mainly because I had a Dobermann at the time. He has since died, so my MGO character will forever be a Dobermann in his honour.

    • diamondmx says:

      Several elements of MGO have never been done before and have not been done since in my experience.

      2 teams vs each other and Snake (Sneaking mode) – great idea and it’s really fun.
      Stealth team with non-lethal weapons vs Lethal weapons team – another great fun idea.
      A (quite poor) levelling system with some really neat skills.

      On the other hand, several elements of the implementation made it nearly impossible to enjoy these parts of the game. It also got worse over time when Konami didn’t fix the UI problems and people started abusing them.

      Anyways, there were a few good ideas there and it was a shame they were never followed up on.

    • ThinkAndGrowWitcher says:


      “I still find that there are games/genres really designed for the PC’s interface, and games really designed for a console.”

      You carry on finding whatever the fnik you like, me old fruit. The rest of us* realise that a game is a game, regardless of format, and if it’s ported/created well for gamepads on PC (with a higher res, improved textures etc), then who gives a flying %@#! pig?

      Not saying MGS2 is one of those titles, but I do remember having fun with it regardless (once i’d dribbled incessantly over the installation of a brand-spanking new nVidia Ti 4200 to run it [“fuck yeah!”] ).

      [* PC gamers who don’t mind proudly whoring themselves over 360-controllers-and-the-like where they very obviously work better than a mouse+keyboard, and have done ever since Sir Clive’s Spectrum opened its port-based-legs for the Kempston interface, circa 1983]

  6. DaftPunk says:

    Hope they make at least gameplay little bit better.

  7. Xaromir says:

    Last time i’ve played a MGS title on the PC (the original actually) was rather upsetting, it felt rather void of love in the way they “ported” it to the PC, on the PSX the game was fabulous. Well, i hope they learned from that and i’m cautiously looking forward to seeing the results of this endeavor. Godspeed.

  8. Runs With Foxes says:

    RPS has historically been negative towards these movies. I hope you aren’t planning to jump on the bandwagon because Certain Other People are aboard.

  9. RedViv says:


  10. _PixelNinja says:

    The ‘Next’ is a bit confusing. I thought the next Metal Gear is supposed to be Metal Gear Rising, which is to be released on PC.

    • RedViv says:

      It says it’s the “next” Metal Gear Solid, and Rising lost the “Solid” when they switched developers.

    • Inigo says:

      I didn’t think it had the “Solid” to begin with.
      What it did lose was the pretence that it was taking itself at all seriously.

    • RedViv says:

      It was indeed announced as MGSR at first. The new title might be a bit too Japanese, I’ll admit.

  11. McCool says:

    The Metal Gear Solid series is gaming at its best and its worst. The feature length films embedded in the games are unforgivable, or at least would be were it not for what happens in-between. I don’t know if there is anyone who “gets” what makes games great better than Kojima, or anyone who so willingly goes against it half the time.

    But, yeah. Mega excited.

    • sinister agent says:

      If someone could follow Kojima round and take notes whenever he tries to make games, but then hit him with a brick whenever he tries to tell stories or write, our world would be a vastly better place.

    • John Brindle says:

      There must be a way to harness the benefits of Kojima without incurring the drawbacks of Kojima. Nanomachines, perhaps.

    • Geen says:

      @Sinister agent:
      Yes. One million times yes.

  12. Inigo says:


  13. nyarlathotep-88 says:

    As long as the new game isn’t as buggy as the other MGS ports, I should be happy. I could get MGS 2 to start up, but it wouldn’t display any graphics :( A game breaking bug if you ask me.

  14. pakoito says:

    Quick reminder. Next MGS is a hack’n’slash game starring Raiding by the guys that made Bayonetta and Mad World.

    • Kinth says:

      No the next MG is metal gear rising starring raiden. Metel gear and Metal Gear Solid are different series. And rising is MGR not MGS.

  15. Hakkesshu says:

    Just to be clearer, this is probably referring to MGS 5 and not Rising: Revengeance, which was originally slated for PC, but I’m fairly sure no longer is.

    In a similar vein, I honestly don’t expect this to actually happen.

  16. Eukatheude says:


    • Eukatheude says:

      Also: yes, probably MGS is really rubbish, but i can’t help it, i grew up playing the PSX-PS2 ones.
      By the way, i’d really rather see MGS4 on pc rather than Rising.

  17. grundus says:

    I don’t think there will be a 5th game featuring Snake, unless there are some prequels, but there’s only so much retconning one story can take before it falls apart entirely. There has already been a hefty amount of that going on anyway.

    MGS5’s plot is roughly along the lines of Snake infiltrating an old peoples’ home, spreading FoxDie to all and sundry whilst stealing everyones’ rations of tea and digestive biscuits. Knowing Hideo Kojima, in the end sequence when Snake is being buried, you’ll be able to make him spin in his grave with the right analogue stick, but then at the end of the credits you’ll get the Metal Gear Solid logo come up and Snake will have an ambiguous conversation with Otacon.

    • Inigo says:

      I don’t think there will be a 5th game featuring Snake, unless there are some prequels,

      Peace Walker was originally supposed to be MGS 5, but then Kojima saw his own shadow and ran away to hide underneath the little tree stump he lives in, where he declared that it would be a PSP game instead. Also there would be six more weeks of winter.

  18. Unaco says:

    I played the original (?) game on the Station of Play, many, many years ago. I say play… more like I watched it with a controller in hand waiting to actually do something. Really not my thing, but good to see they’re showing the PC some lurve. As long as it isn’t a cynical attempt to cash in, lousy port, no support, silly price etc. I guess it’s ok.

  19. Kinth says:

    This is a bit daft since MGS is built on story and most PC only players are not going to have played 3 or 4.

  20. Velvetmeds says:

    one of the best series ever, glad the PC is getting some.

  21. Khemm says:

    I’ve always been in the “Thief is miles better, deeper, more rewarding and replayable as a stealth game than every single MG ever made” camp, but that doesn’t mean I didn’t enjoy MGS1-3. Despite the laughably bad story, they were fun.

    So, if we get another game in the series, that’s actually great news.

    • Kaira- says:

      Yeah, as a sneaking game Thief takes the cake clearly, but god damn if MGS isn’t fun to play.

    • malkav11 says:

      The thing is, Metal Gear Solid isn’t strictly a stealth franchise. It’s a stealth -action- franchise, and I’ve never felt it really figured out how to handle the mix. A huge amount of gear given to you is hideously unstealthy, and the stealth itself never progresses much past avoiding line of sight. But on the other hand, Snake doesn’t have the durability to last long in a stand-up fight or the ammo to have prolonged gun battles. It’s a frustrating mix that I’ve found mostly redeemed by the depth of simulation and creativity of boss encounters, insofar as it is redeemed at all.

      Have I mentioned my favorite Metal Gear game is Acid (2), which neatly solves my issues by introducing the structure of turn based, card based tactics?

  22. JackDandy says:

    This is pretty fucking great.

    I enjoyed 1-3, but didn’t get to play 4 since I don’t have a PS3.

    With this new game coming along, I’ll be more then happy to return to Kojima’s world. Guess I’ll have to watch 4 on Youtube.

  23. RogB says:

    I couldnt take MGS seriously when they started talking about the ‘la le lu le lo’

    mind you, its always been a bit on the daft side

    • Snuffy the Evil says:

      To be fair, MGS is a very, very Japanese game. If I remember this correctly, “la le lu le lo” is a string of unpronounceable/unrecordable sounds in Japanese (you know the stereotype)- the implication is that the Patriots (being a secret organization and all) deliberately chose this name because it would make discussion about them impossible or something.

      In short, it makes a whole lot more sense in Japanese. There was a fascinating article/thesis I think was posted in the Sunday Papers some time ago but I’ll be damned if I could find it again.

    • John Brindle says:

      According to my sorry excuse for a brother JImmy, ‘la li lu le lo’ constitutes every possible syllable using the unpronounceable letter L. Japanese is a syllabic language, so syllables and not letters are the basic unit of word construction: it doesn’t make sense to say ‘L’ but only ‘L-in-combination-with-this-vowel sound’. As such, the name of the Patriots is a catalogue of unpronounceable syllables, like an alien tongue blurting on all channels.

  24. Siannah says:

    There are high-end consoles? Where?

  25. Miltrivd says:

    I LOVE the first MSG, quite enjoyed the gameplay improvements of the second, while making weird faces at the story, liked the whole James Bond thing of the 3rd, more weird faces at the story. I didn’t even finish MGS 4. I think the game went to a crazy far away land in which visuals and slow motion scenes rule the lands, where conspiracies are being carried over by even spots of grass. For me the franchise is pretty much over.

  26. lordfrikk says:

    I wish we got the HD collection and THEN another game, or at least the missing installments. I don’t like skipping stuff…

  27. buzzmong says:

    I’ve got a proper CD Jewel case version of MGS sitting next to me for the PC. It probably won’t work now, but I had quite a bit of fun playing it.

    Although, truth be told, the port was a little wonky and because of mouse/keyboard, the Psycho Mantis scene always played out if as if you had a second PS controller attached on the PSX.

    That said, I’m quite looking forward to a new MGS game, there’s not many of its ilk about, which is a shame imo.