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Team America: Assassin's Creed 3 Revealed, Properly

Ice, ice, bladey

The American Revolution is a fascinating setting to have moved AssCreed onto, and not just because it puts me in mind of my beloved Colonization. Proto-technology, a wildly changeable climate, shades of grey on both sides of the conflict and recognisable mythology to apply conspiracy theories to. My major concern is that the English will be cast as one-note boo-hiss baddies, but then again the real-life modern day England is currently being governed by boo-hiss baddies, so I suppose it’s apt. Nonetheless, we’re told that new and unspellable Assassin hero Ratohnaké:ton is “of Native American and English heritage”, so presumably there will be some sympathy for King and country in there after all.

After a week of leaks and rumours, Ubisoft have officially revealed, explained and entrailerised the confusingly-named fifth Assassin’s Creed. Snow, tomahawks and George Washington await you below.

Look, I know the whole ‘pasting the press release’ thing is bad and lazy the sort of thing they do on all those other sites, but I can’t pretend I know anything more than you do about this game, so this is much easier for all concerned. I’m sorry.

“Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.”

And, Ian Press Release adds, a new engine (Ubisoft-AnvilNext) is ‘revolutionary’, with ‘breakthroughs in visual quality, character models, artificial intelligence and underpants physics” and offers “a ground-breaking level of stunning graphics”. Which is a noisy way of saying it will probably look a bit nicer than previous Assassin’s Creeds.

We’ll have to wait to find out about that, because for now it’s CGI time. But impressive, tantalising CGI time:

I’ll miss Ezio, but I am so ready for this. The strange blip that was Revelations aside, AssCreed has gone from strength to strength over the years (albeit at the cost of its original concept), and the prospect of a new, less urban environment, a less melee-orientated Implacable Foe, potential involvement in all-out war and new interactions presses plenty of my happy buttons. I suspect my hope that there’ll be less meandering sci-fi wibble stuck to the outside is a vain one, however.

I’ve asked about the PC release date, but been pointed to the message at the end of trailer claiming that it’s yet to be confirmed. I suspect that means we’ll have to wait a few months beyond the console release date on October 31st, as per stinkin’ usual with AssCreeds, but I will be inordinately happy to be proved wrong on that.

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Alec Meer

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Co-founder of RPS. Dungeon Keeper & X-COM 4 Life.

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