Back In The Cockpit: Wing Commander Saga

Okay, so my aiming's a bit off. It's been years!

Wing Commander Saga isn’t the long-awaited big budget continuation of Chris Roberts’ epic space combat series, but on the plus side, it’s not some Facebook bastardisation of it either. No, it’s a huge, spectacularly ambitious fan-sequel that’s been in development for the last ten years, which combines burning love for the franchise with the Freespace 2 engine to create a brand new, old-school instalment. But can it live up to its name? We jumped in to find out.

Just so you know, I don't love any of you boys' spunk.

The greatest space combat series of all time? The best space combat engine of all time? Of course Wing Commander Saga is terrific, and a stunning achievement. Best of all, anyone can play it. While it uses the Freespace 2 engine, it’s a standalone version. Just download, install, and you’re good to go. There’s absolutely no reason not to do exactly that.

Saga’s new campaign, officially called “The Darkest Dawn”, is set during the Wing Commander 3 timeframe. If you played the earlier games, you’ll know exactly how bad things are for humanity at this point in the war. If not, here’s a quick summary. Go find a tomato. Place it delicately in the palm of your hand. Squeeze. That tomato is humanity’s collective balls, currently being not so much crushed as mopped up by a hostile race of cat aliens called the Kilrathi.

As for you, you’re not series hero Christopher Blair for this one. Instead, you’re a rookie pilot with the call sign “Sandman”, helping to hold the line on the TCS Hermes, and quietly praying that your beloved Terran Confederation has some kind of planet-busting superweapon hidden quietly up its ass that might prevent the kitties turning Earth into their litter tray. Either way, it’s going to be a long fight. The Darkest Dawn has 50 missions to play through, and the kind of name that doesn’t promise much in the way of sunshine and roses on the long path to victory.

Wait, isn't space meant to be blue? Wing Commander 1-3, you lied to me!

Wing Commander was always a series of two halves – honestly weak space combat (especially compared to X-Wing and TIE Fighter) and a sense of story and character that papered over the cracks and made you feel part of a living, breathing universe. It was a series that let you hang out on your carrier’s bar between sorties, and which bothered to take the time to develop relationships between its difference characters through fights, betrayals, late night poker, and in-flight chatter. There were other shooters, but none with anything like as much heart.

Wing Commander Saga doesn’t go that far, largely because it can’t. The Freespace engine wasn’t designed for series stalwarts like branching campaigns or wandering around the ship between missions, as wonderful as that would have been. At times, you can even feel the games grinding against each other, especially when it spurts out page after page of overwritten story that it wants you to digest, all displayed in a deeply unfortunate reading font.

But that’s largely to be expected of a game wearing another series’ coat. Not to mention one trying to pick up from a staggeringly high-budget series on a budget of roughly zero.

What matters far more is what is there, from pre-rendered cutscenes at key moments, animated briefings, and most importantly, a ton of audio chatter during missions. No, you don’t get to drink with your comrades between missions, but you do quickly get to know them, their quirks, and the relationships going on behind the scenes – Kettle for instance trying to be the authoritative commanding officer while leading a wing, despite the more laid back Greywolf having no shame about teasing him in front of newbies and puncturing his ego at every opportunity.

Remember the three golden rules: Protect your carrier. Trust your wingman. Never ask a sex partner to call you Wing Commander in bed.

Missions are absolutely packed with these character moments, off-topic banter, arguments between different viewpoints and flavour about current news and upcoming sporting events, and it takes very little time to sink into and connect with this corner of the universe. Like the Tiger’s Claw and Concordia before it, the Hermes has a believable family whose interactions really help the often repetitive dogfighting action stay fresh from mission to mission, system to system.

(All this unskippable chatter can grate if you get blown up and have to restart one, but there’s a simple answer: don’t get blown up. For more top tips, and the first part of our complete solution to Moonstone, call our premium rate hotline. Don’t ask your parents first!)

Easily the standout moment in the early levels is when you’re assigned to back up an elite squad called the Valkyries, and dispatched with a cryptic warning from Hermes control about hoping you like classical music. It starts out simply enough, as you hook up in deep space and head off on a mission to shoot down some missiles heading for a populated planet. Then it takes a turn for the ridiculously awesome as you find yourself descending into the clouds and not only fighting the Kilrathi in the atmosphere with a city below, but doing so as the Valkyries swap out the normal orchestral background music for a quick spot of Wagner. In a word: Yes.

Yes, it's a skybox - but WHAT a skybox!

As far as the combat goes, it’s closer to Freespace than Wing Commander, but sticking firmly to the latter’s universe. You won’t see the capital ships armed with beam cannons for instance, and there’s no Shivan/Kilrathi alliance in the offing. Whichever side of the sci-fi universe you come from though, it’s highly enjoyable – a great engine, familiar ships and weapons, and some shamelessly pinched Kilrathi taunts and pilot portraits for an extra shot of nostalgia.

As far as controls go, if you’ve got a joystick, plug it in. Playing with the mouse, as I unfortunately had to, it’s more than playable, but there’s a massive dead-zone in the middle of the screen that makes precisely targeting small objects like capship missiles and specific subsystems a real pain. The AI can’t always be relied on to do its job very well in these situations, and you’re not guaranteed to have command authority over your wingmates anyway.

Update: Comment-Hero Dominic White points out that you can adjust the deadzone problem from the joystick controls. I hadn’t really looked over there since I wasn’t using one, but a quick tweak there indeed completely fixes that control and makes the mouse floaty and lovely.

I’m nowhere near the end of the 50 missions on offer, but the ones so far have been a good selection of dogfights, carrier battles, point defence, and those ever-dreaded escort missions. They’re heavily scripted affairs, with a good sense of ebb and flow and more than a few surprises that I won’t spoil. Only occasionally has this gotten in the way, with the prime offender being an early battle with a Kilrathi ace who not only showed up at the end of a long mission, but quite shamelessly did so with a book of cheat codes on his side. Grr. Bad kitty!

The biggest compliment I can give Wing Commander Saga is that it didn’t take long to forget its fandom origins. There’s a bit of shaky voice acting here and there, yes, but it nails the classic feel of space combat that’s been missing for many, many years in commercial attempts, and I can’t remember the last time it was so satisfying to screech around with afterburners blazing, land a missile right on target, and fly through the gap in the middle of a carrier for the sheer hell of it. Replaying missions after a late death and having to repeat nav-points and sometimes a lot of dialogue can be hyper-annoying, but if you’re a veteran Wing Commander, you’ll forgive it.

Ack! Sorry, planet! Sorry again! That was me, sorry! Pardon my ion blasts! Aaargh!

Wing Commander fan or Freespace fan, there’s absolutely no reason you shouldn’t grab Wing Commander Saga right now. It’s a terrific fan-game, and a much needed return to a genre that’s been sitting with adventure games in the commercial sin-bin for far, far too long.

One caveat though. The tutorial is older than the main game, and it shows, but you really do need to play through it if you don’t remember all of Freespace’s controls and Wing Commander’s elements. You will be expected to know things like a Dralthi being a fighter and a Paktahn being a bomber when the actual missions start up, and I for one had completely forgotten just how many damn keys this game uses. Not to mention how handy a good joystick used to be.

Download the full game here, and put your hands together in pleas that it won’t get pulled offline for boring legal reasons. Considering that this half-hearted Xbox Arcade arse was the last official Wing Commander game, that’d be both a crime and a shame.

As for the classic Wing Commander 3, it’s seriously showing its age these days, but Good Old Games will sell you a copy for $5.99 if you want to catch up on the official universe, conflict and its heroic resolution before jumping into the Darkest Dawn. Freespace 2 is also on there, and holding up rather better, though again, you don’t need it to play this fan game.

UPDATE: Unsurprisingly, the servers are being hammered at the moment. If you can’t get through to the main site, click here for mirrors that should work better.


  1. Scroll says:

    Can’t connect to the site, I guess it’s down due to too much traffic?

    But yeah this does look pretty damn nice and a great excuse to plug in a recently purchased joystick.

    This is probably a good bit better than that movie they made…

    • Howling Techie says:

      I can get to the site but it is slow. I can connect to the main site, but I’m having no luck yet getting to the download pages.

    • Richard Cobbett says:

      “This is probably a good bit better than that movie they madeā€¦”

      Recent scientific tests have shown that you can get more entertainment out of that movie by inserting it into yourself than putting it into a DVD player.

      Though Wing Commander Academy was oddly good, and is being re-released. Did a Crap Shoot on it for PC Gamer last year and was genuinely stunned that they’d taken it seriously. Even had Malcolm McDowell reprising his role as Tolwyn for it.

    • KeldorKatarn says:

      Yes, too many hits :) We’re working on it!
      Meanwhile go here for download mirrors:
      link to

  2. djbriandamage says:

    I’ll very gladly play this game but I’m never eating a tomato again.

  3. stkaye says:


    It’s okay about the Interactive Movie bits, I can just imagine those.

    Biff from Back to the Future: “I’m prepared to make it my concern”

    Former porn model: “Whenever I fly, I feel like I’m flying against my father”

    The professor from Sliders: “One of these days, I’m scared you’ll go out there and hit a jump point and then just keep on going”

    Middle aged Luke Skywalker: Something about farming


    • Mr_Day says:

      *cough* the adult movie star was the mechanic and didn’t fly.*cough*

      What? Who said that. I certainly don’t know such things.

    • Richard Cobbett says:

      He does try running a farm between Wing Commander 3 and 4. But it doesn’t work out, even though he (kinda) canonically tries doing it with the porn star mechanic.

      • Mr_Day says:

        Though Maniac teasing him about said farm at the beginning of IV was kinda funny.

        Does this game feature the dreaded Nyan Class fighter? I hear it is deadly.

        • Richard Cobbett says:

          I think Confed should have a “Tung” class fighter that the best aces have to fly into battle. It gets all the toys, a better missile load out and even a cloaking device, and nobody will ever bail out of one mid-mission for fear of spending the rest of their career in a Rapier, being asked “What’s the matter, Cats got your Tung?”

          • stkaye says:

            Conversations like this… are why I read RPS.

            You’re either an earthworm or an eagle.

  4. Faldrath says:

    Oh wow. Goodbye, free time.

  5. Seth says:

    They should’ve stolen my technique for mid-mission checkpoints in FreeSpace Open!

    So glad this finally made it out, I’m very happy for the team.

  6. mudlarker says:

    Couldn’t get through to the main site, but
    link to
    seems to work.

  7. Raiyan 1.0 says:


    • kert says:

      I am an old geezer, and i approve of this message.

      In space, you cannot hear lolcats scream.

  8. mckertis says:

    “The greatest space combat series of all time? The best space combat engine of all time?”

    Thats Freespace. Aaaand thats also Freespace.

    Whoah, 3.3 GB ???

  9. Lambchops says:

    Richard Cobbett is the best at alt text.

    In other news this has sold me on trying the game at some point (when probably depends on whether I can get my folks to take me my joystick when they come to visit me).

    I’m coming at things from the Freespace side of the fence (while Wing Commander: Privateer is my earliest gaming memory I never actually played it!) but Richard’s words are making me think that this game shares a lot with Starlancer, which is good as I absolutely loved Starlancer.

  10. radarhead says:

    link to

    Bunch of mirriors.

    Its 3.3 gig to due to like the 10,000 lines of spoken dialogue, 50+ cutscene mission breifings and err , all that other stuff :).

  11. subedii says:

    Well that was… weird.

    Did anyone else just get sucked into an RPS text adventure, because the site threw a wobbler?

  12. MrStones says:

    Any word if there is/will be a torrent? Have it coming in from the list of mirrors but she’s slow and I have a gut feeling it’s gonna drop the connection and force me to start over any moment now.

  13. Drake Sigar says:

    Every time they played cards on Star Trek The Next Generation, I would remember Wing Commander. The series has such quality writing, even the death of a rookie on Wing Commander 2 hit me hard, and she was only around for a couple of missions. I loved loyal Hobbes, the honourable Spirit, and the pessimistic Doomsday…

    Not Stingray though. He was such a jerk. :(

  14. sinister agent says:

    If it doesn’t have the sound from the Amiga original, its glory shall be forever constrained.

    It’s a pity about the branching storylines. Those were one of Wing Commander’s greatest strengths – I played it at an age when I didn’t really have a sense of “standards” or “normal”, “generic”, “typical”, etc. So I adored the branching storylines without ever realising how unusual they were (and still are, really).

    I will have to give this a go sometime.

    My only grips with Wing Commander: The Raptor was a much better ship than the supposedly-superior Rapier. Okay, so the Rapier was faster, wigglier, and had longer range, but the Raptor was utterly invincible. I staggered victorious out of more brutal fights in that thing with barely more than a cockpit and half a misfiring engine, but it always got me home, “EJECT” sirens blaring all the way. Oh, man, I wish games still gripped me like that.

    • Chuckaluphagus says:

      The Raptor was absolutely the superior ship. It was a freaking tank and it had significantly more powerful guns. I went back to replay those Raptor missions numerous times, the Rapier missions not nearly as much.

      Oddly enough, my favorite ship in WC2 was always the Epee, that tiny little mosquito they start you out in. Fast as a bat out of hell, small (and consequently harder to hit), and surprisingly overkill in terms of its guns. Shame that it couldn’t carry missiles.

      • sinister agent says:

        Hi5 for the Raptor crew: Spending 85% of every fight waiting for your guns to recharge, 10% obliterating people in seconds, 5% playing chicken and never giving way, leaving you either with a free shot at their flanks as they concede, or simply ploughing directly through their exploding ship.

        I must admit, I didn’t play much of the second one, but I was surprised by how capable the starter ship was. Oh, I’m so going to get back into these. Damn you RPS!

    • terry says:

      The Amiga WC was great because the soundtrack was a 4 channel Soundtracker module, with one channel overridden by explosions/firing, so you could “conduct” the percussion part while playing.

      Also the training machine soundtrack was memorably daft.

  15. westyfield says:

    Never played Wing Commander or Freespace before, but I really want to try this. Which is why I regret my decision to leave my joystick in my flat sixty miles away when I came home for the Easter holiday.

  16. Stellar Duck says:

    A quick question: Earlier tonight, and quite unrelated I discovered that my install of FS2 Open is quite mangled after a Windows reinstall. I don’t really feel like fixing it at the moment and redownloading both the game and the Source Code Project thingy.

    Is this Wing Commander stand alone like I seem to recall an earlier version being? And wasn’t Beyond the Red Line stand alone as well?

    Edit: Argh! The tags! Thanks Mr. Cobbett!

    • Richard Cobbett says:

      As it says up top, it’s standalone :-)

      • Stellar Duck says:

        So it does. Sorry about that. :)

        Edit: also, that makes me happy. I really couldn’t deal with that wobly pile of mods that is my current FS2 folder.

        It’s funny, sometimes I feel like mods and PC games are like a game of stacking objects of various sizes on top of each other until you either reach the desired height or it all topples over. And possibly bursts in to flames.

  17. Zenicetus says:

    The lack of saves during combat doesn’t sound like fun (it wasn’t that much fun in the original), but I’ll give it a go for nostalgia’s sake. I hope some other game devs are looking at the interest in this. We need more cockpit-level space games!

    I do have a joystick (Warthog), although it’s probably not ideal for this type of game. It’s huge, and has a fair amount of damping. “Serious” flight sim joysticks aren’t that good for the twitch-shooting joystick games of the past. What you want for this game (if it’s anything like Freespace or the original WC games) is a cheap gaming stick with a quick, loose motion. I might have something in a box somewhere I can dig up, if I can coax it to run under Windows.

  18. Brun says:

    Never thought I’d catch myself saying this, but I actually really want a game like this with multiplayer.

    • Seth says:

      Shouldn’t be hard at all, FreeSpace Open supports multi.

      • KeldorKatarn says:

        This isn’t FSOpen though. The game doesn’t support MP at the moment. If the demand is big enough we might add it by patch lateron though.

  19. ulix says:

    A torrent would be nice. It would also mean, that if it was taken down by C&D, no-one would care.

    • Dominic White says:

      GamersHell are already running a torrent. It’s the fastest download mirror for the game.

  20. Casimir's Blake says:

    Staggering news, excellent coverage (thank you Mr. Cobbett!), the 15-year-old in me is jumping off the walls at the prospect of actually playing this game. Yet more proof that indie gaming has more, now, to offer than the AAA mainstream. Very reassuring to see this covered on RPS. Time to break out the joystick, though I hope WCSaga doesn’t suffer the sensitivity issues Freespace has, which makes precision with joystick flight nearly impossible. :(

  21. -Norbert- says:

    I think the Source Code Project, making it’s home at link to , also deserves an honorary mention, since it was their effort that made many of the features of the WCS possible in the first place.
    On that site you can also find the WCS forum, along with many other good mods and total conversions for FreeSpace 2.

  22. LTK says:

    Damn. My Disk0005.tiz is corrupted. Error 0x80004005. Does that mean I have to redownload the entire archive?

    • Dominic White says:

      Use the GamersHell torrent to checksum the ZIP file and repair the broken part. Lovely feature of torrents, that.

      • LTK says:

        I think I know what you mean, but apparently I can’t achieve this by moving the damaged archive into the designated download location for the torrent. Do you have any specific instructions?

        • Dominic White says:

          Assuming you haven’t thrown away the big shared ZIP file that the game came in…

          Start the torrent downloading in a new location. Hit stop on it. Find the ZIP file that it’s downloading, delete it, replace it with your broken one, making sure it’s the exact same file-name, then start the torrent again. If your torrent client supports it, right-click and force a re-scan.

          It should identify whatever part of the file is broken and replace it with the correct 1’s and 0’s.

          • jrodman says:

            For what it’s worth: Bittorrent will consider altered bytes to be wrong bytes and redownload the blocks that contain them. However, it doesn’t have any method of compensation for problems like short writes, missing blocks etc. For some classes of download error rsyncing from a good copy is going to be vastly more successful than re-torrenting. If it matters.

          • LTK says:

            Took a few tries, but deleting and restarting the torrent did the trick, thanks!

  23. AmateurScience says:

    Re: joystick’s. Lacking one I just replayed Freespace and Freespace 2 using an xbox controller. You’ll still need the keyboard for a few commands but most of the super-common targeting and weapon commands plus pitch/yaw/roll/throttle can be mapped quite logically and I was impressed at how natural it felt.

    I imagine it’s a lot more pleasant than using the mouse, which is how I played TIE Fighter for the longest time until I’d saved up enough pocket money to buy a proper joystick. (I’m now having a nostalgia trip of massive proportions!)

    • Noodlemonk says:

      Sounds good – cheers for the information. I’m looking forward to playing this with my 360-controller. Did you use xpadder for mapping?

  24. Dominic White says:

    Regarding the dead-zone on the mouse control Richard mentioned, it’s actually controllable using the deadzone slider in the main menu. Set it down to 1 notch and you’ve got better-than-joystick precision. I actually can’t see myself using anything other than mouse to fly in this now.

    • Richard Cobbett says:

      Aaaaaaaah. Thanks! Updating main article.

    • malkav11 says:

      I’m curious, do you find that that holds true in Freespace 2 itself? I did at one point buy a joystick specifically to handle trying out some space sims, but it’s the first one I’ve ever owned and it just feels deeply unnatural when I try to play with it.

      • KeldorKatarn says:

        WC Saga has different mouse controls than FS2. To emphasise this again, we are based on a heavily modified version of that engine. So don’t expect everything to necessarily match Freespace.

  25. Daz says:

    I figured I would give this a try as I remember enjoying Freespace, FS2 and Wing Commander Prophecy (I think it was prophecy!).

    Then I started playing it, and oh boy this has got to take the cake for worst designed first mission of all time. Fly towards nav marker for 10-15 minutes while NOTHING HAPPENS. Literally, I flew in a straight line for what felt like an eternity, I was so bored I stabbed myself in the face.

    Finally two or three enemy ships appeared, we made short work of them and then started flying towards the nav marker again. I closed the game after another minute or two out of sheer boredom :(

    • Dominic White says:

      Edit: Nevermind! This comment was redundant!

    • Richard Cobbett says:

      Buh? You did play the tutorial and know that you’re supposed to use the autopilot hotkey to get between nav points in a couple of seconds, right? No way does it leave you flying through empty space for 15 minutes.

      (Mind you, there was an old game called Solar Winds…)

      • Dominic White says:

        That too!

      • finnsonc says:

        Where is this tutorial? I feel like an idiot for having to ask but I just cannot see it.

        • Richard Cobbett says:

          It’s in the Campaign options. Not the most obvious option, and they don’t go out of their way to push it, but if you click on the guy at the table in the back right you’ll see two campaigns – The Darkest Dawn and Prologue (which came out earlier) and acts as the tutorial. They should have merged them together, really, but that one came out a few years ago, so they probably figured people would have played it.

          The nav-point/autopilot thing is a standard Wing Commander mechanic. If you don’t know those games, you really need to play through the Prologue to learn the ropes. Hopefully they’ll make it more obvious in a patch.

          • finnsonc says:

            Ok, thanks

          • Daz says:

            I missed the tutorial too it seems :(

            That’s a bit of an oversight, if others had the same first experience that I did then this game is probably going to get a lot of potentially unwarranted hate. Really the tutorial should be the first mission, with an option to skip it, makes a ton more sense.

            I’ll give it a 2nd try then.

    • mckertis says:

      “Fly towards nav marker for 10-15 minutes while NOTHING HAPPENS. ”

      Yeeeeeah, thats Wing Commander for you. Thats why Freespace was such a hit, with its highly dynamic missions, and why Wing Commander later ripped it off with Secret Ops. But it was too late. For the entire genre.

      • wodin says:

        Alt A….should tell youu really buts thats what you have to press.

  26. Dozer says:

    I missed out on Wing Commander when it was new.

    Can someone please download this, put it on a DVD, and post it to me care of the Women’s Centre Delivery Suite, John Radcliffe Hospital, Oxford England. My own PC has no internet connection…

    • Sarlix says:

      Women’s Centre Delivery Suite??

      You’re about to give birth yet you want to play Wing Commander???

      A quick dogfight before you’re fully dilated?


  27. Dominic White says:

    Having played a few more missions into this, I’d just like to say that whatever this lacks in B-movie actors doing B-movie acting, it more than makes up for in having probably the best core gameplay in the series. The actual flying-around-and-shooting stuff is a nice blend of Freespace and Wing Commander that captures the feel of both pretty well.

    They really didn’t cut any corners here. The full game is over 7gb when installed, and a lot of that is CGI cutscenes. Bloody impressive considering that this was made on an effective budget of nil.

  28. BobsLawnService says:

    No mention of the first two games music? For shame Mr. Corbett.

    Also, I know I’m a bit odd but I always preferred the combat in Wing Commander. Later games in the genre just started getting a little ridiculous in terms of complexity. Wing Commander had a great balance between complexity and white knuckled seat of your pants flying.

  29. Syra says:

    If only someone would merge this kind of depth and character with the combat from freelancer and we can all go home happy.

  30. Oof says:

    owmyeyes.jpg indeed.

    Looks fun, anyway!

  31. terry says:

    Good lord, that font is monstrous.

  32. Dominic White says:

    The default control bindings for this are all over the keyboard with seemingly no reason other than ‘we’ve got a whole keyboard to use here’. I’m currently working on a control config with M&KB in mind. Stuff like W = throttle up, S = Throttle down, Shift-W = Full throttle, Shift-S = Zero throttle, and A/D as roll left/right. Q as target under reticule, E as escort targets, space to toggle speed-matching, etc etc.

    All the most useful commands all clustered together with the less essential ones spread out a little more. Where is all this saved to? I figure it might be useful to someone else, so I might as well upload it to mediafire or something.

  33. GepardenK says:

    I know this is a bit of taboo in the spacesim genere; but if you don’t have a joystick just use the keyboard instead of mouse. The freespace engine support it nicely, I actually prefer keybard to joystick and have so since the first freespace.

    Rest your left hand on A and Z for speed control and weapon control (ctrl and space) and reach out for tab to hit the afterburner. Movement is done with the numpad keys by right hand, do not change this even if tempted. It will grow on you quickly. numpad 7 and 9 rolls the ship in the same way as Q and E would in a WASD setup, this gives you much more control.

    The only key you want to change is “bank up” from numpad 2 to numpad 5, this will make it work like a regular WASD setup, all other controls should be default.

    I went through Freespace 2 on insane like this, something i couldnt have done with the joystick. The keyboard is actually more precise in its controls. The trick to dogfighing in the freespace engine is to brake for a moment (Z) and turn when someone fast is circling you, this will get you on his tail. Just don’t brake for too long, it will make you an easy target.

  34. Dominic White says:

    Oh yeah – if you’re flying a light fighter, make sure you have a button bound to Glide or Toggle Glide. It lets you go inertialess for a while, which is great for strafing larger ships.

    • plugmonkey says:

      Ah, yes. The Shelton Slide.

      Using that to take down carriers by getting inside the shields and strafing down the length of the hangar bay was one of the standout moments of my formative gaming experiences.

  35. wodin says:

    Compared to the latest Freespace SCP it has many of the more recent effects missing so it sure is a step down in graphic quality all except the briefings and pilot heads. Very disappointed no transparent windows even. Lighting effects aren’t as good and as I say a fair few recent special effects are missing.

    I do have my hopes on the Battlestar Galatica mod and the Star Wars mod. The BS mod should be here this year I reckon (they’ve done alot of ground breaking world with the engine). Star Wars is a fair while away still though. This game is not as good as Blue Heaven mod which effects get upgrade each SCP release.