From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.
If you’re left wanting to know more, direct your browser and eyes toward this interview in which I confess to being rubbish at RTS games to a man who makes RTS games. It’s like the time I went to Pierre Fancifood’s brand new fine dining establishment and loudly told everyone that I don’t have a particularly delicate set of tastebuds while demanding ketchup and shovelling salt onto the suprême de canard rôti and its many-berry jus.