Talkin’ Bout Assassin’s Creed III’s Revolution

There’s some muttering in the audience as Tommy Francois, IP development director at Ubisoft leads us through a sixty minute history of Assassin’s Creed III’s development. From concept work in 2010 to animation tests to proof of concept videos to details on the historical research, we’re being shown everything except the game itself. For a game this size and in this age of wham, bam, now preorder ma’am promotion, this sort of gently passionate round the houses development discussion is highly irregular. ‘Just show us the trailer lol,’ I am entirely prepared to bet at least one of the hundreds of journalists in this crowd has written in their notes.

Much as getting to see how the game evolved from its original concept – ‘social stealth’ set during the American War of Independence – and just how closely it’s stuck to it across nearly three years of development is personally fascinating, there is a part of me that does just want to be shown the trailer lol. Then I get it.

The reason we’re being shown this hour of rambly GDC-esque talk is because Assassin’s Creed is a franchise in high danger of being seen as predatory. After three games (and assorted DLC) starring vengeful Italian stallion Ezio, with last year’s Revelations being particularly guilty of rinse’n’repeat with a spot of hollow feature creep, a series that was once in sustained ascendancy looked to have turned to cynical, crank ‘em out annual releases.

Assassin’s Creed III, Francois and assembled Ubibods would like us to understand, has not been rushed out in a year to meet a Christmas release date. It is long in the making, it is Ubisoft’s biggest development project to date, and it will in theory be a huge step forwards for Assassin’s, not another one to the side. While the results of this will remain unproven until we’ve played it, I appreciate the intention and am prepared to not look upon this as simply Assassin’s II in a different setting.

Let’s talk about that setting. I mean, ‘sit there and listen to me bang on about the setting.’ Sorry. It’s set in America during 1753 to 1783, which means the revolution in which the settlers threw off their colonial masters in Britain is the backbone of the events. In an early concept video Tommy Francois shows us, the narrator solemnly intones “I will tell you of another revolution. The one that mattered.”

Which is an easy way to make a whole lot of people very angry, but never mind. Yes, the war between the Assassins and the Templars carried across to 18th century America, but today we don’t see much of that and mercifully the demo is entirely free of Desmond and the increasingly nonsensical sci-fi/fantasy metanarrative that enshrouds a series apparently too afraid to simply be historical-set games. We’re told repeatedly that the AC3 team prides themselves on authenticity, which rather clashes with the series’ ongoing babble about ancestor races, psychic virtual reality machines, the garden of Eden and enough mystic prophecies to fuel seven more series of Buffy The Vampire Slayer. Are they saying this because the historical game is the one they want to make, or because they’re aware the watching journo-crowd doesn’t think much of Desmond?

Never mind, the meat of the game is half Mojave, half British Assassin Connor adventuring, surviving and slaying across Boston, New York and a vast ‘frontier’ area that’s apparently 1.5 times the size of Rome in Assassin’s Creed: Brotherhood. While I do like a good city, it’s the latter that most makes my ears prick up. The idea for the forested frontier is that wildlife essentially takes the place of the population in the urban areas, so there’ll be threats, innocents and sources of resource. The team wants players to have “magical moments with animals” we’re told as Connor violently guts a live deer on-screen. Righto.

The tall shadow of Red Dead Redemption (which was released after the AC3 team had started development) is ruefully acknowledged, but the hunting and skinning system seems to be far more evolved. While the purpose of the skinning (simply to sell, or can it be used to build and upgrade gear?) isn’t revealed, there’s always a choice between being a careful, methodical hunter who stalks, gets up close and kills with a knife and one who noisily takes his prey out at a distance with pistols. The latter means a low-quality, damaged hide, while the former a clean kill and a more valuable skin. As a long-time vegetarian, I very much look forward to hiding in a treetop then launching myself onto a bear’s back, knives-first.

Trees are the rooftops of the frontier, with Connor able to haul himself about the skyline thanks to convenient Y-shaped trunk-splits and doing the Tarzan thing from sturdy branches. Rocky outcrops provide climbing and diving opportunities too. “How can we make navigating a forest fun?” was a question that hung heavy during development, so the plan is that anywhere you go in its 2 kilometre square area will have some scope for play. “We can’t have an area that’s boring, so we need to care for every square foot of it.”

The frontier is a grand sight, vast and sweeping and apparently pretty much anything you can see, you can visit. Roughly 30 percent of the game’s missions will be set in this forested wilderness, but you can spend far more time than is required hang around and giving animals a hard time if you like.

Then there’s the snow. A new, seasonal weather system isn’t just for pretties, but affects Connor’s navigation. If the forest is coated in deep snow, his elegant tripping across the landscape is replaced by Ministry of Silly Walks giant strides through the drifts. Progress is slow, and so too is pursuit and escape. Of course, you could go over or around it, but it does mean you move near-silently – a good way to get the drop on a redcoat or a bear. As far as I know, there will sadly be no bears wearing red coats, however. A new bleeding system means snow also comes into its own for tracking injured targets – if you’ve managed to wing a fleeing foe, just follow the poetic mainstay that is blood on snow. Deep snow can also be used as a place to hide or land safely in, ala Asscreed’s physics-defying haybales.

Weather plays its part in Boston and New York too. Fog and rain complicate combat, with muskets being entirely unusable during a downpour, while a glimpse of a Boston dock in mist and then Summer presents a dramatically different landscape.

And so to the cities. New York isn’t on show yet, but Boston is clearly a changed prospect from the Renaissance cities we’ve become so over-familiar with across the Ezio trilogy. A red brick aesthetic, far busier crowds and much wider streets, with the latter especially presenting a design challenge for a game that’s so much about bounding from roof to roof. The solution proves to be stuff like street markets and trees running down the roads, which is apparently historically accurate as well as easing Connor’s navigation.

He’s also now able to clamber into building interiors for the first time, with the demo showing a scripted moment where a civilian opens her window shutters just as our man approaches, so he plunges inside and back out the opposite window to continue his journey impeded. There’s not much information just yet on how many buildings he can enter and whether there’s anything to do in them other than use them as thoroughfare, but it definitely seems to open the city out more, increase the sense it’s a working place rather than a convenient playground.

Other new features, which I’m just going to present in a list or this feature will never end:

  • A simple cover system, which also enables you to make cover-kills a la Batman
  • ‘Moving leaps of faith’, so you can now take death-defying leaps into, say, a hay bale on the back of a wagon that’s travelling along a road.
  • Foliage, such as waist-high shrubs can be used for stealth
  • You’ll run into on-the-spot micro quests, such as choosing whether or not to pursue someone who’s stolen apples from a street vendor.
  • Being set as this is during a war, you’re going to find yourself in the middle of major conflicts. The new engine can apparently handle up to 2000 on-screen NPCs, as we see in one Americans vs Brits skirmish on Bunker Hill. Most are at a distance and clones, but it’s nonetheless a dramatic spectacle. Cannons and muskets and formations oh my.

  • While Connor carries dual pistols in addition to his hidden blade, his bow and an impressively brutal Tomahawk, his enemies more commonly carry muskets. These rifles in reality took over a minute to reload, which has been truncated in the name of entertainment, but even so they take a while – affording our man an opportunity to get in close and cause melee damage or, in the case of the big battles, advance towards the front lines.
  • Connor can take hostages to use as cover.
  • Bears can apparently be killed with one good stab to the heart. Much easier to take out than Skyrim bears, then.
  • NPC civilians will move in closer to Connor than before, which apparently helps make the player feel more like life is really going on in the cities.
  • Rock-climbing! And it looks a bit like a less restrictive Uncharted.
  • Connor has a rope-dart, which he can use as a sort of violent zip-line to slam into his injured targets at speed. At one point, this was going to be a ‘chain blade’ until the devs decided that was too sci-fi. The rope-dart was a genuine Chinese item of the time.

  • 80% of speaking characters in the game are real historical ones. Mentioned are Washington, Franklin, Lafayette and Charles Lee.
  • You won’t be able to scalp anyone. This was planned initially (and we see it in one of the test videos), but then the devs discovered that the Mojave tribe didn’t do the whole bloody hair collection thing.
  • There’s a been a sharp increase in facial detail and animation during the in-engine cutscenes. Muscles around the eyes and mouth were increased exponentially, as apparently these are key areas to make someone appear lifelike. Truth be told, it did look very good, though very much still in the uncanny valley. The version running appeared to be the PC build, given the anti-aliasing and shadowing. If that’s how it looks on our screens come release, our staring organs are definitely in for a treat.
  • AC3 introduces version 3 of VR machine/in-game UI the Animus, and this time around it more integrated with the environment. Interface elements are 3D, with a big emphasis on glowing cybernetic effects, such as the go-to marker being a luminous globe or the out-of-bounds wall (sad that it’s returning at all, to be honest) making the territory beyond it appear like fractured glass instead of just putting up a glaring red forcefield.
  • AC3 has had the longest AssCreed dev cycle since the first game, and twice the production capacity of the Ezio trilogy. Eight studios across the world are helping lead devs Ubisoft Montreal finish a content-complete alpha six months before release, with the remaining time spent on polish and bug-squishing.
  • Altair was about duty, Ezio was about revenge and Connor is motivated by justice. To that end, apparently his decisions won’t be as simple as always siding with the revolutionaries over their imperial oppressors. He’ll find himself doing things and helping people he personally doesn’t like, but feels they are the just choice nonetheless.
  • The music in the initial, scene-setting live action video they showed us is what I can only describe as ‘Dubstep Enya.’

Assassin’s Creed III’s PC release date has yet to be confirmed.


  1. Drinking with Skeletons says:

    I really liked the first Assassin’s Creed, but I wish it didn’t have the deeply stupid framing device. I wish that they had just said, “We’re doing research, and it turns out that your ancestors were assassins! Let’s use our advanced technology to see what they were up to!”

    Sure, they could’ve eventually built up to some kind of reveal that the “researchers” are in fact trying to do something sinister, but they wouldn’t have had to directly link all of these stories together to form a greater whole that has to be so over-the-top that it overshadows all of the important events in history, which ultimately just comes across as insulting and kind of dumb.

    Basically, I wanted what they did with Arkham City: enough connection to make sense, but not so much that the game feels incomplete if you haven’t played the preceding title, and enough of a setup that we can expect a sequel but not so much that the plot of the current game suffers.

    • Morlock says:

      I only completed AssCreed 1 and 2 (recently started with Brotherhood), but I quite like the set-the-conspiracy-dials-to-11-batshit-insanity of the plot. It this were a novel it would be trash, but I have somewhat lower standards when it comes to story in games.

      • Drinking with Skeletons says:

        I usually do as well, but they aren’t coherent enough or populated with enough interesting characters to compensate. The first game was better at that, but I couldn’t finish ACII. Basically, I just found the idea that every single important person in history only succeeded because of alien artifacts to just be…bleugh.

        Also, they’ve lucked out with it so far, but that’s a recipe for disaster. If they ever imply that Martin Luther King, Jr. only succeeded because of their extraterrestrial MacGuffin, Ubisoft is likely going to face a nasty backlash in the US.

        • Belua says:

          Then I propose this for sensitive historical figures: The evil guys opposing them temporarily got hold of the spacemagic apple and they succeeded anyway because they are just that awesome.

          Problem solved :)

          • Drinking with Skeletons says:

            The problem with that is the potential to undermine the established power of the MacGuffin. If it can be overpowered through force of will, why is it so damned important to control it?

          • Belua says:

            Because only those of pure heart and a determination like Batman can overcome it. Or because there are fixed points in history that fate needs to happen no matter what. Or ninjas.
            There’s a whole range of tropes and cliches that could be applied here.

      • Belua says:

        Me too. At this point, you can assume EVERYONE who is in any way, shape or form recorded in history to be part of the conspiracy. It’s like every conspiracy story there ever was has been put into a blender, they added a tiny bit of their own assassin’s sauce and made it into a milkshake of crazy. I love crazy shakes.

        Seriously, I don’t get why everyone’s hating on Desmond and/or the sci-fi wrapping in general.

        • Drinking with Skeletons says:

          I don’t mind the sci-fi wrapping, I just dislike the history-spanning conspiracy to which everything must be subordinated.

          Like I said, I would have preferred had each historical setting be a discrete, stand-alone story (united by recurring themes and ideas rather than recurring plots) with the sci-fi element being justified as testing a new technology. The framing device could still have been revealed to be a sinister plot, but it would be unrelated to a multi-epoch conspiracy. It would have also helped assuage the sense that Desmond doesn’t do much if the games had established that, yeah, we shouldn’t expect him to do much. Heck, it would’ve made the idea of him gradually “absorbing” his ancestors’ assassin skills more interesting since it wouldn’t have been an obvious setup to deal with the super conspiracy once and for all, but an intriguing sci-fi exploration of madness and technology gone wrong.

          *Sigh *I hate thinking of alternate versions of games that I like far more than the real ones.

          • Belua says:

            You know what… sounds like your version is really better. You should have told Ubisoft that a couple of years back.

        • Zhou says:

          It might just have something to do with Desmond having the charisma of a used tampon.

          I love these games, even the silly framing stuff (at least its not OMGTERRORISTS for 8 hours), but Desmond is the dampest squib to ever come out of France. And that is saying something ;p.

        • copernicus_phoenix says:

          I agree – the twisting of every conspiracy into the whole is something I find quite engaging. I guess it helps that I don’t hate Desmond. Rather, I think his sections provide a nice change of pace, and his character is a refreshing change from the ‘dark’ and ‘edgy’ archetypes that seem to populate most games. That said, I liked Altair also, so what do I know?

      • Zanchito says:

        I concur. The plot is definitively in the “so bad it’s actually good” territory.

      • Post-Internet Syndrome says:

        I have to agree. I’m liking it, and though the writing and acting is certainly sub-par many times, the actual plot is fine by me.

    • Wut The Melon says:

      I don’t play AssCreed for the story. There should be some kind of story progression in the main game to keep things from becoming too bland and to give some kind of motive, but the main thing is that AssCreed should be fun to play (should be, because they’re kind of fond of telling you to press two buttons at all times and let the character do all the different animations), it’s not a story-driven RPG. You’re still right, of course, but I find the story-telling in AC in general fairly mediocre.

    • E_FD says:

      I get the feeling the overarching Desmond plot was thought up around when the Da Vinci Code was really popular, and everyone involved feels a bit sheepish about it nowadays.

  2. Kadayi says:

    All sounds very positive. The historical setting is quite interesting choice as it’s not really one that I can recall being mined much by other games (slow firing guns being the clincher), so it will be interesting to see how they pull it all off. The only thing that bugs me a bit is the use of the hood. It looks completely out of place in terms of the setting.

    • Lycan says:

      You sir, are missing out – play Empire Total War for the setting, especially the “Road to Independence” campaign… “By the leeeft…”

  3. yutt says:

    There aren’t enough games that involve slaughtering the British.

  4. Akimbo says:

    The music in the initial, scene-setting live action video they showed us is what I can only describe as ‘Dubstep Enya.’

    So probably Lindsey Stirling then?

  5. Roxton says:

    …apparently his decisions won’t be as simple as always siding with the revolutionaries over their imperial oppressors.

    Thank God for that. The popular perception of that period is confused enough already without another over-simplified American YAY England BOO portrayal.

    On a more-gameplay orientated note, I like the sound of being able to go through houses. It would be even better to be able to explore them properly, but that’s probably too much to ask (cf. the excellent article on cities from a week or so ago). I also like the sound of weather actually making a difference, and being able to track blood in the snow. Of course, there’s a lot of potential for it to go wrong, but it sounds as though they’ve tried to think it through and have consistent (if not entirely realistic) mechanics. I’d certainly like to see a bit of gameplay footage.

  6. Reefpirate says:

    I remember the first time I played AssCreed and found out that there was this whole modern day sci-fi backdrop… And I was very disappointed. Renaissance assassination and intrigue isn’t enough for you people??

    • Gilead says:

      I’d accidentally managed to avoid anything on the internet mentioning the existence of the sci-fi framing story until I bought Assassin’s Creed 2 a couple of months ago on a whim (and a Steam sale).

      For the first minute or so of the game’s opening cutscene I actually wondered if Ubisoft had started making people watch trailers of their other games before they let you play the one you’d bought.

    • dE says:

      The whole Sci-Fi Framework killed the game for me. Every single time I got even remotely interested in the story, it tossed me out of it and forced me to watch Desmond Mc Prancypants wobble around some warehouse looking all depressed and being all kinds of annoying stupid.
      This is one of those rare moments where I’ll happily ask for less content in a game. Axe the sci-fi crap and the game immediately changes for the better. Pity that won’t happen. I can imagine AssCreed III already.

      Riding next to a river, endless forests to all sides with beautiful landscapes to see. A sense of freedom and BLOODY GLOWING BUILDING BLOCK VR SCANLINES MARKING THE END OF THE LEVEL. Argh.

    • Shooop says:

      That’s why I didn’t any attention at all to the story and didn’t play the first two. And because you couldn’t skip the parts with this Desmond guy or whatever or cutscenes I didn’t finish the other two.

    • malkav11 says:

      I’m not saying I wouldn’t have been interested in a straight semi-historical Assassin’s Creed series, but for my money, the sci-fi conspiracy backdrop is one of the coolest and most compelling parts. Different strokes and all that, I guess.

  7. int says:

    No red coated bears bother me more than anything!

  8. Kyrius says:

    “Me ready for a pow-wow!”

    P.S: I know this game – AC3 – is in a different time, but i just couldn’t help it…

  9. BatmanBaggins says:

    Sound excellent.

    I’m still curious to see exactly how combat in this one works compared to previous games, since just about everyone you fight is probably carrying a gun. Those Janissaries in Revelations with their pistols were pretty annoying.

  10. Jimbo says:

    Jimbo sees it, Animus have it.

  11. Blackcompany says:

    First, am I the only one who looked at that last screen shot and expected to see a Dragon chasing the protagonist? Time to slow down on Skyrim.
    Secondly….“How can we make navigating a forest fun?”. Hello, Bethesda? Please ask yourself this question prior to releasing another open world game. Thanks.
    Serioulsy, though…this is one Assassin’s Creed game that interests me. Sounds like they are moving gradually more toward an open world/sandbox experience. The clencher/deal breaker for me will be the freedom of movement vis a vis the Animus and its “historical accuracy” system. I really hate that thing.
    Other than that possibility, this looks quite good.

  12. DethonRells says:

    A lot of people started to complain that the trailer didn’t show the iconic “hidden blade”, and they feared it wouldn’t be included. To be honest? That would have been fine. That dagger/hatchet is badass.

  13. stahlwerk says:

    Every bullet on that list should’ve ended with “…, like Batman.”

    • LennyLeonardo says:

      Indeed. “…The rope-dart was a genuine Chinese item of the time, like Batman.”

      • Berzee says:

        Although I too think the one about bears is the funniest on first read,
        this one has the absurdity necessary to remain hilarious no matter how many times I read it. =P

    • Berzee says:

      Connor can take hostages to use as cover, like Batman.

      (there are two good interpretations of that sentence)

    • Berzee says:

      Altair was about duty, Ezio was about revenge and Connor is motivated by justice.
      Like Batman.

    • Berzee says:


      Bears can apparently be killed with one good stab to the heart, like Batman.

    • Chris D says:

      ■You won’t be able to scalp anyone…. the devs discovered that the Mojave tribe didn’t do the whole bloody hair collection thing like Batman.

    • LTK says:

      “While I do like a good city, it’s the latter that most makes my ears prick up, like Batman.”

      It works throughout the article, you see!

      • LennyLeonardo says:

        Haha, yeah, Batman’s ears DO prick up.

      • jamesgecko says:

        Assassin’s Creed III’s PC release date has yet to be confirmed. Like Batman.

  14. Milky1985 says:

    Actually looks interesting, a welcome change from the last one (never played revalations on the apparently correct assumption that there would be no revelation, but played brotherhood,2 and the first one).

    Only thing i think will be a bit off is the whole USA vs England thing that is the basis of the conflict , as they will have to cater to the american audience (who can’t be the villians in any story or will scream bloody murder, unless its a “rogue element” of course) so i suspect a lot of the brits being bad guys again.

    They say the main charcter being a mix of everything will lend him a certain air of ambiguity but then pics of the stuff that comes with some of the editions are already out

    link to

    Not much ambiguity in the symbolism there :P

    • sixgunninja says:

      Remember, in earlier games some of the hidden backstory stuff outed George Washington and other Founding Fathers as Templars. It would appear at this point that the British aren’t necessarily the “bad guys” and the Colonists are necessarily the “good guys”. Hopefully health dose of both on each side.

      • Milky1985 says:

        Yeah i’m hoping they stick to it and don’t do a blizzard and rip up the established canon.

        They have said they want it to be a bit more of a grey area and that will be awesome if they do it.

        At least this time there will be less subtitle reading required due to not having random words untranslated due to “glitches in the animus” :P

        • Jonith says:

          If we go off the wiki (which I wouldn’t, but still) its been ret conned, as last time I checked George Washington was classed as an Assassin, but before that he was a Templar.

          But its the wiki, so not official or accurate

  15. djbriandamage says:

    The 80s had sprightly chiptunes.
    The 90s had Dragula.
    The aughts had electric guitar buttrock.
    The 10s have dubstep Enya.

    The downward spiral. December 31 2019 is the day I rip my ears off (or mute my games, I guess).

  16. Berzee says:

    Man, the muscles around *my* eyes and mouth have been increasing exponentially lately too.

  17. InternetBatman says:

    Is he Mojave or not? It would be stupid if he was, because that’s thousands of miles away and they were technically part of Mexico at the time.

    • Post-Internet Syndrome says:

      He’s also half British, and an assassin, so travelling all over the place is no strange thing.

    • Robert says:

      He is half-Mohawk, not Mojave. You can forgive Alec (or the ppt. showed) because they both start with ‘Mo’.

    • Alec Meer says:

      Hmm, my notes from the day say Mojave. But then they are notes written by me, and I do get things wrong. Will find out.

      • thecjm says:

        Did you figure out the Mohawk/Mojave think yet?

        Him being Mohawk opens up some really interesting plot twists as the Mohawk were allies with the British, not the colonies, during the revolution.

  18. LTK says:

    I must say I’m intrigued. I haven’t played any of the other AC games, mostly due to the PC release taking forever and Ubisoft, but I could see myself putting down money for this if the PC version isn’t crippled like a twice-kneecapped mob informer.

    • Davie says:

      At the very least, you should buy AC2 and crack it. It’s a really excellent game that doesn’t deserve to be missed because of the DRM.

    • Jonith says:

      No proper support for Mouse and Keyboard I read today (I’m still going to get it, because I’m lacking morals, but that is bad pratcise which should never happen)

      • malkav11 says:

        The mouse and keyboard controls are fine, just like they were in the first game, which I played to completion using M&K. Does the game play better with a gamepad? Sure. But if you haven’t got a gamepad and refuse to get one, you should be able to play the whole game without significant issue.

  19. Quaib says:

    I can’t play any game where I’m forced to kill Englanders! I want an option to kill the vulgar Americans.
    Real men stand in line and take their bullet like a man.

  20. sixgunninja says:

    Yesterday’s Eurogamer Preview of AC3 also said that Connor is, “is half Mojave, half British” what happened? Earlier articles said he was half Mohawk, which frankly makes a TON more sense. The Mohawk tribe was from what is now New York State and the Province of Quebec, and were close allies of the British during the French & Indian War. The Mojave tribe is from the Mojave Desert, which is is in the South West and was the setting for Fallout: New Vegas, not exactly close to the colonial frontier in the 1770s or 1780s.

    Is this as case of mistaking one tribe for another or did Connor’s native heritage change (and force him to make a very long walk from the South West)?

    • InternetBatman says:

      I think it’s just a mistake as the name looks like an Iriqois name, even if the weaving in that one picture looks like its from the desert.

    • Tally says:

      Yes, Alec, could you please fix this. Everywhere but here and Eurogamer, it has been Mohawk, which absolutely makes sense for the period and region. Mojave however are native to the American Southwest’s Mojave Desert and Colorado River area (Source). The Mojave likely had no idea that whites other than perhaps the Spaniards existed.

  21. Tom De Roeck says:

    Why does everyone hate the animus so much? I mean, desmond is a bit of a whiney character, but by the end of Revelations, its looking up and upper. Uppest?

    I say: bring on AC4 with the modern setting that the games are REALLY set in. PERMADEATH etc.

    • Post-Internet Syndrome says:

      I’ve been thinking that an assassin’s creed set in the “real” world would be interesting, but there are also a thousand and one ways in which it could go wrong. And I don’t think it is what most fans wants.

    • adamsorkin says:

      I’m with you. Execution has been up and down, but on the whole, the sci-fi bits and framing device has worked for me – and I look forward to eventually piloting Desmond through New York or wherever else in the modern world.

    • Vinraith says:

      AC’s controls aren’t remotely precise enough for permadeath to be anything but a source of howling frustration.

  22. airtekh says:

    It’s strange with Assassin’s Creed; I love the singleplayer, but since Brotherhood, I’ve become more and more interested in the multiplayer side. It’s very interesting stuff, and not at all like this ‘tacked-on’ multiplayer that a lot of games have been churning out in the last few years.

    I’ve no doubt that I will enjoy the singleplayer, so my hope for AC3 is that they can iron out some of the annoyances that remain in the MP. It’s been steadily improving, but it’s still not perfect.

  23. skinlo says:

    I can’t wait to play this actually, looks great :D

  24. CorruptBadger says:

    If i’m honest, the individual plot of each game sucks balls, but the overarching plot of, the ones that come before, templars and assassins, the pieces of eden and the race against time to stop 2012 are pretty cool, if only slightly cliché

  25. karthink says:

    “We’re told repeatedly that the AC3 team prides themselves on authenticity”


    Oh, wait, the AC3 team.

  26. Thwick says:

    I hope they don’t retcon the fact that the Founding Fathers were parts of the Knights Templar.

    Also, i can’t wait to consistently miss tree branch after tree branch after tree trunk in the wilderness when trying to jump at anything other than a 90 degree angle

  27. Yosharian says:

    A cover system now? Seriously? Am I the only one who is utterly sick of this series? The only thing that made ACII worth playing was the last 10 minutes.

  28. Premium User Badge

    gritz says:

    Nitpick: Desmond is probably Mohawk or Mohican.

    If he’s actually half-Mojave, well, that would be pretty ridiculous.

  29. gwathdring says:

    Did I misread that, or does it sound like you can move *more* quietly through snow drifts than over dirt?

  30. Crazygeek777 says:

    and out of the dreary mists of the patomac comes a beast, fur matted with filth and fecal matter.
    it has come to destroy all that is good in the world, it’s..

  31. HothMonster says:

    Sounds a lot like the first AC: innovative, smart, full of promise and has lofty goals

    Hopefully it doesn’t turn out like the first AC: HUGELY DISAPPOINTING

  32. LTK says:

    Hmm. After reading the Badass of the Week article on Joe Medicine Crow recently, I realized that this game is perfectly suited to incorporate the four War Chief requirements of the indigenous Americans. That’d be awesome.

  33. thecjm says:

    I’m glad to hear the setting starts in 1753. The first reports made it sound like it was just set during the American Revolution, but pushing the setting 20 years earlier give you The Seven Year War, young Washington, Boston Massacre and Tea Party, etc. before you even get to the revolution itself. The transition from the colonist fighting with the British against the French to the fight against the British gives a lot of room for shift alliances with the NPCs. More importantly, pushing it to the 1750s lets me squint and pretend I’m playing a Last of the Mohicans games. Which would be awesome.

  34. Shooop says:

    I’ll only consider it if there’s no craptastic DRM and you can skip cutscenes and ‘other future guy no one gives a shit about’ sequences.

  35. hunchpunch says:

    The Mojave – Mohawk change is significant.

    The Mohave were located 1,000 miles away. The Mohawk are in and around the northeast U.S. and southeast part of Canada, aka the setting for AC3.

    link to
    link to

    While the mistake is in the spelling of two different peoples, it is the equivalent of calling someone from Japan, Chinese, someone from from Sweden, Swiss, or someone from New Zealand, Australian. They are not the same and it is a pretty big mistake to make.

    With the whole debacle over the word Indian already around this history, I would hope this could both be researched and corrected in the article, even post publication.

    • copernicus_phoenix says:

      Quite right! We should make a massive fuss about what is likely a note-taking error, rather than the unthinking perpetuation of a racially charged label and hound Alec into an assisted suicide! I’ll stay here and imply that he’s racist – you head off to Twitter!

      If we’re quick enough, we might have made some progress before the error is corrected.

  36. GeneralTrumbo says:

    Why so much hate towards Desmond? You are a shame to all journalists. This article is totally biased. I will not be reading any of your articles again.

  37. thebigJ_A says:

    Muskets aren’t rifled, and thus aren’t rifles.


    • jeffthewonderbadger says:

      Also, they don’t take a minute to reload. A competent redcoat could easily manage it in 20 seconds – less if they don’t bother with the ramrod (though that would necessarily give the shot far less power)


  38. KenTWOu says:

    Foliage, such as waist-high shrubs can be used for stealth

    But AC:Revelations already has some kind of waist-high shrubs.

  39. JackShandy says:

    “■You won’t be able to scalp anyone. This was planned initially (and we see it in one of the test videos), but then the devs discovered that the Mojave tribe didn’t do the whole bloody hair collection thing.”

    “The devs were going to have vehicles, until they discovered that Leonardo Da Vinci never made a working tank.”

  40. shopshop1 says: so cool for business and earn money