Insanely Twisted Shadow Planet On PC “Soon”

I keep reading the name Insanely Twisted Shadow Planet as one word in my head, delivered in breathless American advertising fashion. Whoever stole the spaces from those words in my thoughts, I truly hope you’re putting them to good use. If you’re using them to add double spaces after full stops, then I will hunt you down. Erm, things went a little surreal there. Back on track: the attractive adventure shooter thinger is maneuvering its way to the PC, with its co-operative DLC coming as an added bonus.

I managed to travel back in time and convince them to put a video of the DLC up on their site, so you could see it in this post. Hmm, that was a big waste of my time travel privileges. I probably should have thought that through a bit more.

I warn you: there is mild fantasy violence within.

Via Joystiq.


  1. wodin says:

    That reminded me of a game from last year One where you repopulate underground with plants. Was abit surreal. Can’t remember it’s name now.

    • ivedefected says:

      Lost Mars on the iOs? That sounds similar to what you described.

      Also, i hope the PC version comes with all the stuff cut from the XBLA version…some of the early trailers show some amazing boss fights and gadgets that i never saw on the console :(

    • Untruth says:

      The Undergarden. Which is adorable but somewhat lacking at times.

      • phlebas says:

        That reminds me – I gave up on Undergarden as the keyboard/mouse controls were quite broken, meant to go back to it once I’d got a gamepad and haven’t yet. I must!

      • wodin says:

        Correct thats the one! Undergarden. Sounds like some porn film, however it was a rather hypnotic game experience.

  2. Kollega says:

    “Insanely Twisted Shadow Planet”. What kind of name is that, anyway? Couldn’t they name it “The Virgilian Effect”, “Sanction #532”, or “Directive Omega”?

    • LTK says:

      I know, right? The only thing more surreal than this game is the fact that recent (indie) games have been getting decreasingly nondescript names.

    • oyog says:

      It’s a reference to Insanely Twisted Rabbits, a small collection of bizarre rabbits drawn by Michel Gagne, the guy who did the art for the game, or at least who’s art the game’s style is based on.

      He’s done art for a lot of different animated pop culture.

  3. jaronimoe says:

    That mild fantasy violence scarred me for life.. wish I hadn’t ignored that warning :(

  4. Khemm says:

    One word: YAY!

  5. Dr I am a Doctor says:

    The title sounds like an official ICP game.

  6. magnus says:

    Well, at least it didn’t say ‘contains scenes of mild peril/ comic mischief’ whatever they mean.

    • YourMessageHere says:

      I keep considering making a t-shirt that says “contains mild peril”. That phrase is fantastic in its utter ludicrousness.

  7. Shadram says:

    When did we stop using double spaces after full stops? I do it out of habit, having done so for the last 20 years…

    • identiti_crisis says:

      Just think, anything you may have written in type since the decline of monospaced typefaces has probably been sneered at with the smugness of perceived superiority.

      I like double spaces, but I actually consider them unnecessary in monospaced fonts, whereas supposedly that was precisely what started it all off. Oh well.

    • Mctittles says:

      I’m guessing HTML helped kick off the new style, since double spaces don’t matter in HTML and most editors (like the one I’m typing on right now probably).
      A A – Single Space
      A A – Double Space
      (Edit – yep didn’t make a difference)

      • YourMessageHere says:

        I don’t know what you’re on about, something typographical I think, but this is to do with pressing space twice after a full stop before beginning the next sentence. Like that. As one is supposed to do.

        • CKScientist says:

          In HTML, extra whitespace is condensed. So typing two spaces after a fullstop makes no difference if you are publishing for the web.

          You can use non-breaking spaces to get around this if you like.

          • YourMessageHere says:

            So HTML is specifically and purposefully designed to break standard text formatting? OK, life just got slightly more insane.

          • CKScientist says:

            It’s designed to separate semantic meaning from stylistic formatting. It doesn’t make sense for your html to recognise “two spaces, one after the other” when “space” means “a separator between words”.

            You can use style sheets to style your semantic content however you like – for instance, by enforcing double spacing after periods. If you like, you can write a style sheet to do just this, and then use a browser plugin to force-apply it to all websites you visit!

    • Shadram says:

      I still remember when Word used to highlight single spaces after a full stop as a grammar error. Granted, that was when Word still ran in DOS, but… Kids these days, with their lazy thumbs.

      • wouldestous says:

        i remember when word was called wordstar

        • pistolhamster says:

          Then you’re hitting the booze too much. WordStar was a competitor to Word and Word Perfect.

    • bear912 says:

      You are all relics of a bygone age. You have been cast aside by the systems of tomorrow and will spend the rest of your days gripped by the terror of your own obsolescence.

      … Eh, I probably just have lazy thumbs, actually…

  8. Universal Quitter says:

    For a second, just from the image, I was like, “Someone’s making a Mystery Science Theater 3000 Game!?”

  9. identiti_crisis says:

    Looks sort of like Pixeljunk Shooter, superficially. That’s OK, because I loved that game. Also, I like purple; this means I am somewhat interested.

  10. hypercrisis says:

    reminds me of that one early level in earthworm jim that was harder than the rest of the game

  11. Quasar says:

    Great news – I really enjoyed this on 360, and I thought it’d be a pretty good fit for the PC. Anyone else find the last boss bastard hard, though?

  12. Kaira- says:

    … using Dimmu Borgir as soundtrack? What.

  13. InternetBatman says:

    How long has the game been in development? I feel like I’ve been hearing about it for a long, long time.

  14. Bhazor says:


    But how soon is now?

  15. Jubaal says:

    Does it remind anyone else of Thrust?

    • Chris D says:

      Some similarities but as he didn’t ever spin out of control and shatter against a wall on balance I’d have to go with no.

  16. jacobvandy says:


  17. liquidsoap89 says:

    I can’t tell if this looks fun or not. Somebody form an opinion for me please.

  18. MadTinkerer says:


    About time an originally-PC-exclusive game finally gets released on it’s own platform. I wonder if it’ll be like Cthulhu Saves The World and it’ll sell ridiculously more on PC than XBox Live?

    • squareking says:

      I sure hope so. I’ve wanted this since the first teaser video. Showing my support through purchasing on Day One™.

  19. Noise says:

    Strangely enough this is where the music is from:

  20. YourMessageHere says:

    Got to say, RPS complaining about punctuation usage conventions is a bit rich. Have you seen the (lack of) proofreading around here?

    • pistolhamster says:

      Proofreading? That is so 1980’s like. These days it’s auto-ma-spell or bust.

  21. zind says:

    Double spaces after full stops are better, even if HTML eats them and even if they aren’t technically correct.

    While we’re at it, long live the Oxford comma.

    Also, I punctuate outside of quotation marks if said punctuation isn’t “part of the quote”.


  22. Contrafibularity says:

    I don’t claim to consciously understand what was going on there, but I like it already.

  23. Bassem says:

    Yes! I recently emailed Michel Gagné of Shadow Planet Productions, asking him when/if ITSP would be released for PC. He just said to “stay tuned.”
    Can’t wait. This is one of the prettiest games I’ve seen. I hope it will play well on PC and have proper options and what not.