You Blinked: Shadowrun Passes Kickstarter Goal

At this rate, I’m beginning to think the only way to halt Kickstarter’s charging bull stampede of success stories is to start a Kickstarter with the express aim of stopping Kickstarter. Kickstopper, as John calls it. Maybe I’m exaggerating a teensy bit, but Shadowrun‘s not-so-shadowy run right past $400,000 in 28 hours is – as these things typically are – absolutely incredible. As of writing, it now sits at $517,170, which basically guarantees a Mac version, among other things. Jordan Weisman and co are, of course, pleased as punch that’s pleased about passing an insane Kickstarter goal. See Weisman and his Harebrained cohorts say so in a video after the break.

Holy cats indeed, friends. Holy cats indeed.


  1. wowtgp says:


    • apocraphyn says:

      aaaaaaaaaaaaaaaaaaaa, these are the best of times!

    • daggerbite says:

      “A graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat,”

      But I want an FPS corridor shooter!

      • Azrigar says:

        I know you are joking, but I still want to rip out your trachea for saying that. It’s just a reflex, you understand.

      • Tacroy says:

        That would be the 2007 Shadowrun, then.

        It was actually a very good FPS, kinda like Gotham City Imposters in a way – you had all sorts of abilities you could buy and different races you could be.

        The problem is that it wasn’t Shadowrun, and whoever had the bright idea to license Shadowrun for the game was an idiot. The people who would be actually interested in a Shadowrun game would hate an FPS, and everyone else would just be confused. They also didn’t market it nearly at all, so the only thing most people heard was “it sucks because it’s not really Shadowrun”.

        • Shuck says:

          Those responsible are sufficiently contrite: link to

        • Brise Bonbons says:

          As a player (albeit casual one) of the original P’n’P RPG, I actually loved the 2007 FPS. While it skimped in a lot of unfortunate areas (single player), as a round-based team shooter, it ranks as one of the most innovative and unique I’ve played. It combined the strategic elements of CS with class/race builds and some incredibly creative gadgets and magic, as well as great map design. I always thought it was a huge shame that the community didn’t stick with the game.

          That said, I’m even more excited for a proper RPG experience.

  2. thepaleking says:

    Did not play the original, but I do love a good cyberpunk world. Very exciting to hear about all these success stories, really hope Kickstarter becomes something than a passing fad.

    • Fierce says:

      Frankly, I’m holding out hope that Kickstarter will save many abandoned or financially precarious franchises, perhaps even including THQ properties like Company of Heroes 2 or, dare I dream, a FreeSpace 3.

      It seems like these days the only way to stem the tide of retarded phoned in profit-snatches is to let the money of democracy start talking. And typically the wallets of intelligent people have big mouths.

      • Bank12 says:

        I doubt Kickstarter will be a fad, though it may slow down a bit.

        • HothMonster says:

          Its going to have to slow down, pretty soon everyone with a computer will be in the process of making a funded kickstarter game.

    • RegisteredUser says:

      Played, beat and mostly liked Shadowrun on the SNES, but really wish there were another game like BattleTech: The Crescent Hawk’s Inception.

    • Azrigar says:

      I think you a word.

  3. Caiman says:

    I’ve never even played Shadowrun and I’m excited!

    • daggerbite says:

      And if you have played, look at this. LOOK AT IT –

      And for those of you that have been around since the very early days, we want to make sure that YOU understand that WE understand and that we’d love to see things like this (and more) in the game.

      Ares Predators and Ruger Super Warhawks (yes, with smartlinks), Maglocks and Doc Wagons, datajacks and credsticks, dermal plating and wired reflexes, “chummer” and “drek”, Ares and Fuchi and Aztechnology (Oh my!).

      But that’s not all.

      Mr. Johnson(s), Lofwyr (can’t leave him out can we?), gangers, toxic spirits, Renraku Arcology, The Sprawl, the Redmond Barrens & the Ork Underground (oh yes), UCAS, Tir Taingire and even the Sioux Nation, but most of all you WILL be saying (or is that screaming?). . . “Never EVER Deal with a Dragon!”

  4. JackShandy says:

    Anyone else get the idea that they made this video before the kickstarter went up?

    Anyway, good to see kickstarter still going strong, despite all the doom and gloom about mining out the market. Bet this one will make 1 million+ as well.

    • frightlever says:

      Kickstarter Sweepstakes… who’s in?

      I’m calling $1,543,700 by the time it closes.

    • grundus says:

      It would’ve taken them about 10 minutes longer than the duration of the video to make it, so… No. Then again, maybe they did, but that’s fine, no harm in saving time.

      I must say, I have no idea what any of this is, but I think I’d like all of the people in the video. Then again they could all be sexist or intolerant of others’ religious beliefs which would put me off them somewhat.

  5. Urfin says:

    Shadowrun is hands down the best-written cyberpunk setting ever. It’s so good it actually makes bloody dragons and elves and magic FIT into a cyberpunk future.

    This news is even better than Wasteland. Happy, happy times.

    • TillEulenspiegel says:

      I’m not a huge fan of elves on motorcycles, but are there any other reasonably-well-known cyberpunk RPG settings? Well, besides a GURPS book or two.

      There really isn’t much that does straight Neuromancer-style cyberpunk, which seems odd.

      • ohnoabear says:

        There’s Cyberpunk 2020, but it’s crap, both as a game system and a setting.

  6. kibayasu says:

    Where’s my Crimson Skies Kickstarter, huh?

    • DougieMonster says:

      Dear god yes. A Crimson Skies sequel would be fantastic!

  7. theobald says:

    Shadowrun is one of my favourite games from the SNES era, this has me so excited its a bit ridiculous. Hoping this can repair the damage from the terribad FPS multiplayer game they made with the license.

    • Reefpirate says:

      I can sympathize with you… I liked the aesthetics of the SNES game, but the Sega Genesis game was very different, and so, so, so much better.

    • HothMonster says:

      That FPS actaully had some innovate ideas and gameplay. It wasn’t the best MPFPS but it certainly did some interesting things. However anything it did right was overshadowed by the fact that it had absolutely no right to call itself a shadowrun game.

      • Tacroy says:

        It was absolutely not terribad, it was a lot like Gotham City Imposters actually.

        But licensing Shadowrun and calling it that probably cost them more sales than trying to market a new IP.

  8. RegisteredUser says:

    I liked the part where they skipped dwelling on gratitude and went straight to GIEVE MOAR MUNNIES once they realized they could milk it.

    • Dizzard says:

      Except, if they milk it doesn’t that mean that we the funders also milk it?

      That’s assuming more money means a better bigger game.

  9. Gap Gen says:

    Hmm, you gave me an idea. I’m going to start a Kickstarter game called “I will steal your money”. It’s where I steal my investors’ money. Different packages involve “Taking $5 from your wallet”, “Robbing your pension fund” and “The Bernie Maddoff”.

    • LionsPhil says:


    • JackShandy says:

      Kickstarter has a vetting process, it wouldn’t work. Could be interesting to see how much money it would make.

      • fish99 says:

        You know games fail to make it to market all the time, even with reputable people on board. Either they overrun financially, or hit technical problems, or they’re not showing promise and the publisher pulls the plug. I hope people realize not every kickstarter will lead to a game being released.

        The first time a kickstarter project fails I forsee a ridiculous over-reaction from people who didn’t understand what they were signing up for.

        • HothMonster says:

          People from the internet will overreact after not really thinking through the decisions they themselves made? Video game fans getting their hopes up and overreacting when things don’t work out how the imagined they would even though they have no idea the amount of work, money and technology it would have taken to make their dreams come true? Never!

        • Azrigar says:

          Well, the publisher bit is not an issue, now is it? This is being self-published, which is the point of the Kickstarter. Also, it sounds like their warchest is far in excess of what they estimated for the expense of making the game. Running over budget happens, but to spiral so far out of control to consume the grand sum they will end with is a blunder reserved for the likes of ID Games.

          I also doubt there hasn’t already been a kickstarter that hasn’t released their product yet. I think it’s just less visible, since only a tiny tiny handful of kickstarter projects get such mass visibility.

        • pkdawson says:

          Either they overrun financially

          This is probably the biggest risk. Budgeting isn’t trivial, and it’s easy to underestimate the amount of time you need to finish something.

          If a project like Wasteland 2 starts getting to that point, I would think they’d open up pre-sales with beta access included. You have to assume that the number of Kickstarter backers is only a small fraction of the total number of people who will buy your game once it’s finished (or nearly so).

  10. Dizzard says:

    This kind of reminds me of during the renaissance and older times when people would be patrons to artists in order for them to create big works on the ceilings of churches. This is on a larger scale with more people, but it seems very similar anyway.

  11. Fox89 says:

    A golden age is upon us! Embrace it, friends, and may it last for a thousand years!

  12. Dominic White says:

    I’d happily pay for just a straight Shadowrun dungeon crawl – there’s so much potential in the Renraku arcology for bashing, looting and hoarding.

  13. Jayson82 says:

    Does anyone else get the feeling that kickstarter posts on RPS seem to be negitive attitude towards kickstarter? Like the article above about “kickstopper” I know its just joking, well i think it is but still its a negutive attitude to something that is reviving old games, some of the games kickstarted whould never ever get made, ever, so how about showing some love for kickstarter instead of hate even if it was just joking.

    • Reefpirate says:

      I don’t think it’s hate so much as shock, caution and a healthy dose of scepticism. Remember, none of these games have been released yet. I’m rooting for them as much as you are, but this is all pretty new territory here.

    • HothMonster says:

      This article is coverage, coverage is love.

    • Azrigar says:

      The “kickstopper” bit was really just a joke that the only thing powerful enough to slow down Kickstarter is a Kickstarter to slow down Kickstarter. It wasn’t calling for a Kickstopper, it was a sort of nod to it’s incredible momentum.

      The real negativity is coming from the pissy commenters.

  14. Worldbeing says:

    I have to say, I’m rather unimpressed at what appears to be Day Minus Several Hundred DLC… really? Extra content in the game if you offer them significant amounts of extra cash?

    As much as I love Kickstarter, I think that giving in-game rewards for higher pledge tiers is a bit… iffy, really.

    • Unaco says:

      I agree on the higher tier rewards things… If it’s developed and in the game prior to release, wouldn’t the decent thing be to give it to EVERYONE who buys the game at or before release? At least with a AAA game, the extra content costs me £2.50… not £2,500, and it isn’t restricted to the first 10 or so people to come along.

      • Tacroy says:

        I don’t see anything that could be considered DLC? The stuff in the higher tiers is basically commissioning them to custom-create stuff for you, and I’m pretty sure you can’t get personalized assets as DLC in most games. At the $30 level your character gets some sort of special ability, but that’s about equivalent to pre-order DLC and honestly is probably going to be something like “kick them in the shins”.

        • Unaco says:

          ” At the $30 level your character gets some sort of special ability, but that’s about equivalent to pre-order DLC”

          So… I’m complaining about pre-order, day negative X DLC, and you say there isn’t anything like pre-order, day negative X DLC, except for the something that is equivalent to pre-order, day negative X DLC? OK.

          Also… $60 backers get the Ingame Doc Wagon DLC.

          Big devs get criticised for this sort of thing… Charging extra for content that is ready and available at release. Kickstarters shouldn’t be immune to this criticism… especially when they aren’t just charging a few extra £s or $s for it. Here they’re charging 2 or 4 times as much as the basic package to get this DLC.

          • HothMonster says:

            ” At least with a AAA game, the extra content costs me £2.50… not £2,500, and it isn’t restricted to the first 10 or so people to come along.”

            Custom made DLC is quite different than regular DLC. Basically you are hiring their artists to make special in game assets just for you. It not like you are 1 of 20 people who get something they already made, their team is taking time to make your special assets. You can not really compare this is normal DLC.

            However Day -X DLC is a slippery slop. They do need something to entice people into higher tiers. What kind of scarcities can a game developer make easier than game assets? Because really they are offering you a full game for 15$ and some patience. Offering exclusive digital assets is certainly a better way to get more money than having the minimum backing price be 59.99$.

            In this case though we don’t really know how it will play out. For instance the 60$ DLC could just be instant access to normally earned content. Or even just the equivalent of pre-paying all your medical bills so you never spend game money for the Doc-Wagon. I really doubt that you only have a month to pay full price for the game of a feature that useful will never be available to you.

          • HothMonster says:

            So the page ate my comment but if I try to repost it says I already posted it, I waited an hour and it is still not here. So when you are done reading this just rub your chin and say “hmmm, good point”

    • Azrigar says:

      You are looking at this all wrong. The pledge-reward scheme isn’t a buy-sell transaction.

      Have you ever given to a charity or something and gotten a token gift in return that was not worth nearly the value of your pledge? This is more akin to that. Fans of the project are motivated first by wanting to see the project come to fruition. Secondarily, they are motivated by some neat, individualized bonus.

      I think the people who put together rewards on Kickstarter understand that a Doc Wagon card isn’t worth the delta between that pledge level and the one below it, but it’s a token of appreciation.

      After all, the pledge is going to fuel development of a project, not costs of the rewards + margin.

    • noilly says:

      People are looking at this the wrong way by framing these ‘perks’ as ‘DLC’… Kickstarter is an investment vehicle and NOT a distribution channel for games. By investing X money for Y time, you are taking a risk on a project where there is no guarantee of completion or quality. The perks are simply a return on your investment and the amount of risk you are willing to bear. Unlike most pre-orders, you are charged at the end of the Kickstarter funding period, not when the game is complete/ships.

  15. Shortwave says:

    As much as I love Shadow Run and independent developers I refuse to pay for a product that doesn’t even exist. Even more so when it seems to becoming a fad. I’d truly like to know what it is I’m buying before I pay for something. I won’t even buy a well documented and reviewed game that’s been out unless I try it beforehand now 90% of the time. This is a lesson I learned on the streets, lol. Always pay upfront for something upfront. Both parties are usually happier in the end when it goes down like that.
    Avoids smashed knee-caps and stuff.
    And sometimes you know, the stuffs LOOKS okay but you really gotta’ try it out first.. LOL.. K’ sorry done now.

    • ceriphim says:

      You know, that’s fine for you.

      I LOVE Shadowrun and was both heart-broken and disgusted with the Xbox version of SR. That one of the *original* authors of my favorite RPG of all time is developing a game makes me WANT to give them money. The DocWagon Gold card, shirt, stickers, themed condoms and whatnot are all just a pleasant bonus.

      I can’t speak for everyone, or in fact, anyone, else. That being said, IMO, anyone who pledges to a kickstarter with anything but the expectation that your money is dead and gone is a little naive. I’m pretty sure I’ll see some sort of SR game, and that prospect fills me with giddy delight, but I’m a pragmatist at heart.

    • PopeJamal says:

      This isn’t about life in the street though, this is about investment. Kickstarter has much more to lose from these projects failing than we do. Their entire business model relies on trust and a big part of that is reputation. If word gets around that Kickstarter doesn’t know how to pick projects with a lead that can actually finish on time and within budget, then they die a slow death as all the larger projects move on to some other funding model.

      If anything, the devs probably have to worry about the kickstarter people busting their kneecaps. The angry mob of gamers would probably be second or third down the list. Having said that, I’ve given the benefit of the doubt to three projects so far:

      -Project Zomboid – Seemed pretty iffy there for a while, but hopefully they’ve gotten all of the rookie “Oh Noes! We didn’t have a backup!” mistakes out of the way. No kickstarter campaign, but I did essentially give them money for the PROMISE of an awesome game.

      -Wasteland 2 – Never played the first, but growing up underneath the looming threat of nuclear annihilation in the 80’s has help me to develop a soft spot for Nuclear wastelands.

      -Shadowrun – Never played the tabletop, but stumbled upon that gem of a 16-bit Sega Genesis game on the “Sega Channel” (Yes, Sega Channel was awesome!) and was HOOKED within 5 minutes.

      Next on the horizon is “Dead State”. These guys will PROBABLY have my kickstarter monies too as long as they don’t have any Zomboid level failures of judgement. It’s looking like a fairly well put together project.

      BTW, much of this has been multiplied by the multimillion (100+ million?) dollar antics of a certain European programmer who likes wearing hats. If it weren’t for the runaway succes of Minecraft to help spur the market along for the “nontraditional” revenue models ,we’d be sitting around complaining about how we missed the “Gool ol’ Days” as usual instead of waiting for (hopefully) two of the best game releases (at least for me) of 2013.

  16. Geen says:


  17. weazelgmr says:

    Man i really hope this turns out to be like Shadowrun on the SNES…

    I literally looked at this Kickstarter when they only had about 18,000 the first day & woke up the next day like “…holy shit game development”