Dishonored Honours Us With A New Trailer

Possibly the game we’re most excited about in 2012, Arkane’s immersive sim has just broken cover after a few months of silence. This first full-length trailer is, alas, entirely pre-rendered, but it does show off the rather tasty world-design, the parkour element, the plot set-up and some of protagonist Corvo’s primary abilities. Killing me won’t solve anything, so have a watch of this instead.

Is it really an ‘immersive sim’? Well, I genuinely hope so, and Arkane made some noises to that effect, but it’s hard to say if it lives up to those dark legacies we so love until we’ve seen more of it in action first-hand. Soon…


  1. GallonOfAlan says:

    Paint me like one of your French girls.

    • Chaz says:

      On a bicycle with some onions around your neck?

      • sketchseven says:

        Don’t write comments like that when I’m drinking coffee. I nearly died.

        • slabgar says:

          Do not read comments like that when drinking coffee, or he will nearly kill you.

          • Geen says:

            Don’t you see? He’s an assassin hired to kill us, and make it look like a coffee-based accident.

      • SuperNashwanPower says:

        French and Saunders if I’m not mistaken

  2. ArtyFishal says:

    I wish Prey 2 was still a thing. Additionally, I’d like an Aeon Flux game.

    • The Sombrero Kid says:

      Prey 2 wasn’t cancelled, I’d put all my money on it, remember Doom 4 is unofficially cancelled too (Rumour about Bethesda basically == WRONG).

    • Hoaxfish says:

      yea, Prey 2 was “rumoured to be cancelled, announced next week”.. next week came, and no such announcement appeared.

    • nfire3 says:

      Speaking of Prey 2 this trailer is almost like a carbon copy of prey 2’s cinematic trailer

    • Ratboy422 says:

      Not sure if it means anything but noticed this the other day….

      link to

  3. Headache says:

    Games For Windows tag at the end, looks like we’ll have to wade through crap to play this game too.

    • Duckee says:

      No, you are mistaken. If it would say Games for Windows LIVE then yes, we would have to wade through shit. Luckily, it does not!

      • CMaster says:

        Indeed, so far as I know, Bethesda has been pretty keen on Steamworks over GFWL for a while now. (Why they feel the need for either for their single player titles is a bit of a mystery, but)

        • Headache says:

          Thank you guys! My mistake. That’s a huge relief!

          • Phantoon says:

            No surprise someone made that mistake. After the shock of Dark Souls packing GFWL, any amount of horribleness could be possible.

            With that in mind, one of the FROM people made a twitter post about “listening to the community” and “wait for news soon”. All might not be lost.

    • Unaco says:

      Just so you know… Games for Windows != Games for Windows LIVE.

      Games for Windows is a set of standards and certifications that games follow, and they get the Games for Windows tag. Things like an Easy Install option, compatibility with x64 systems, widescreen support, parental controls, compatibility with Win7 features like Game Explorer, Media Centre. There’s nothing wrong with Games for Windows in the slightest.

    • d3vilsadvocate says:

      I’m highly excited for this. But I’d like to get a non-DRM version of this. I’m sick of Steam, GFWL, Origin and all the rest.

      Thank you

    • Tams80 says:

      How did I know this would be one of the first comments.

      Your unnecessary blind hate for Games for Windows – LIVE has made you even see Games for Windows, which has been on PC Games since Vista, make you make wrong assumptions.

      • Stromko says:

        Hating every implementation of GFW-Live thus far, is not unnecessary or baseless. In every game I’ve heard of where it has appeared, it has caused errors and frustrations. There have been few benefits, and not enough to outweigh the problems. It isn’t the only annoying application that games are saddled with, but it’s still not a good thing, and I can’t think of any instance where not having GFW:L wouldn’t have made for a better experience.

        • Phantoon says:

          I lost my Fallout 3 save entirely when GFWL decided it didn’t like my information.

          • meatshit says:

            I’ve only owned five games with GFWL and of those five, two have had their saves trashed by that horrible system. All the hate it gets is very well founded.

  4. Runs With Foxes says:

    As much as I’m looking forward to this, it’s still all concept. It’s time to show some gameplay.

    • Jams O'Donnell says:

      Indeed. Gameplay footage please!

      • brulleks says:

        Quite. I really miss the days when a game trailer consisted of a splash screen and a few short, scattered moments of gameplay. I don’t miss the generic heavy guitar riff soundtracks that usually accompanied them though.

        Mind you, now we have dub step…

        • Kollega says:

          Do you think there can be such thing as steampunk dubstep? Would go pretty nicely with laser-sighted tactical flintlocks and mechanical stilt-walkers powered by whale oil. =P

          • Wreckdum says:

            ^ this

          • Kollega says:

            Here is something i got by searching for “steampunk dubstep” on Youtube and doubling one of the first results (because i’m lazy) with the trailer. If anyone can do better, i’d appreciate it.

          • Phantoon says:

            Why do people keep trying to make dubstep interesting? It won’t work. It’s terrible by design.

  5. Kynrael says:

    I hope the interesting stealth mechanics like looking through a keyhole, half opened doors, etc are actually in the game ! This looks good.

    • The Sombrero Kid says:

      Looking through keyholes and eavesdropping in general is confirmed to be an important game mechanic.

  6. CMaster says:

    Exctiing trailer.
    Wonder how actual gameplay compares mind. Also, I kind of hope the player character is a little less powerful than that suggests.

    • Lhowon says:

      I loved the aesthetics.

      I agree on the power, the trailer did a great job of portraying the player as vulnerable what with all the desperate running around, but that made for an odd contrast with the stop-time-kill-everyone thing.

      Of course it’s a trailer with very limited time, so I guess it’s to be expected that they’d fit an unrepresentative amount of power use into it.

      • Phantoon says:

        Likely the amount of time for that stop time thing was as long as he had to do it, at some sort of upgraded level.

        The trailer looked very, very good. I’m optimistic, especially for new IP.

  7. Servizio says:

    “Revenge solves everything.” Oh Dishonored trailer, it’s like you really get me.

  8. Stevostin says:

    This trailer solves everything.

    This is one of the rare games I feel I could buy full price on day 1. Good job !

    • konrad_ha says:

      If the games lives up to the trailer my wait for HL3 is over.

  9. LuNatic says:

    So is it a game or a movie? Not that I’d be unhappy with a movie with that kind of atmosphere and setting…

  10. Kollega says:

    This looks insanely dystopian, and yet… i like it. Perhaps because it’s steampunk. Or perhaps because it has the style. The panache. The pizzaz.

    I also like how the guy in the trailer says killing him won’t solve anything, but Corvo dosen’t even bother to listen. DAT’S MY MAN.

    • Quaib says:

      Totally agree about the killing won’t solve anything bit, I love how the guy says that it won’t solve anything then the tagline is, “REVENGE SOLVES EVERYTHING”.
      Also that introduces the main theme I guess. Does revenge solve anything?

    • The Sombrero Kid says:

      The timings impeccable, a split second longer and it’d be suggesting he took the time to listen to reason and disregarded it, any quicker & it’d have seemed like he was trying to shut him up, they got it bang on the nonchalant assassin trope (which is a good thing!)

      • sneetch says:

        Yeah, there was a very nice sense that the only reason he got to say all that is because it took Corvo that long to kill him. No half-hour long conversation, no confession or debate or repentance, oh no, kill him, then out the window.

  11. diebroken says:

    /blinks to play NS2

  12. Moni says:

    There’s a lot of fun looking concepts in there: Free running, stealthy-stabs, shooty-shoots, bullet time, super speed, force push, stompy-bots. Moved to ‘interesting’ pile.

  13. Jibb Smart says:

    Bethesda’s just the publisher, right? There’s still hope this will be a well-polished game?

    • Askeladd says:

      Who knows? We should just stop beeing angsty like lil girls… it will be polished or it won’t.
      I’m just saying this because theres a pattern in every damn media release.

      • Jibb Smart says:

        I’m more concerned with Bethesda’s pattern: lots of potential, but buggy and uncanny. Enough so, in fact, that my excitement for this game comes with the assumption that Bethesda’s not making it.

        • Wisq says:

          I dunno, re: bugginess, the community has usually been pretty good with picking up where Bethesda left off, since they make everything so moddable. The unofficial patches for each of their games have solved thousands of issues each.

          I’m more concerned about the depth of their games than about the bugginess. Open world is all well and good, but I’ve found that their approach of slowly getting marginally better at everything, rather than gaining any new abilities that really shake up the dynamic — and having everyone else get marginally better at everything right along with you — lends itself to a total snoozefest. “Oh, I got a tiny bit better at blocking. Nice. Except now everything hits harder anyway.”

          This is sounding like it’ll be very different.

          • Brun says:

            Bethesda has made some improvements to their formula in this regard post-Oblivion.

          • Phantoon says:

            Have they, Brun? They did the Q&A bugtesting on New Vegas.

          • Brun says:

            I meant in terms of gameplay depth. The model he’s describing (slowly but continuously getting better at doing things, with monsters that level alongside you) is basically how they did things in Oblivion. In both Fallouts and Skyrim they’ve changed that formula substantially – they added perks (“new skills that shake up the dynamic”) and changed the mob-leveling formula so that it is less uniform.

          • Phantoon says:

            I suppose, but Point Lookout in FO3 was hilariously stupid if you went there at a high level.

            The level scaling there was easily just as bad as Oblivion. Really, only New Vegas did it right with enemies being static, but the people sent to kill you by the Legion/NCR being scaled to be a challenge.

          • Wisq says:

            Right now, I really only pull up Oblivion when I just want to take a break from games where anything actually happens. And I mean that in the best possible sense, too. After my first few attempts to play it, I now just avoid fast travel, ride everywhere, occasionally get into small skirmishes alongside some modded NPC companions that ride with me, and generally chill out rather than actually playing very hard.

            I’ll have to give Skyrim and New Vegas a chance at some point. Sounds like they might actually have a game instead of a chillout simulator. ;)

    • GunFox says:

      Arkane Studios is the developer.

      They did things like Arx Fatalis and Dark Messiah of Might and Magic.

      Dark Messiah was good fun and Arx Fatalis was a masterpiece in its own right. This game seems pretty well centered in their wheelhouse. Should be quite good.

  14. Tridae says:

    Please please. . let us look down and see our feet. . Body awareness is too rare in games. Looks great in the trailer – lets have it ingame

    • Faxmachinen says:

      Thief: Deadly Shadows had “body awareness”. Everyone* hated it. They might as well have made Dogfighter with the Flight Simulator 2000 physics. Or Need for Speed with the Powerslide physics.

      * Everyone being those who yelled the loudest.

    • Svant says:

      This, a hundred times this. I HATE the stupid FPS design that makes you a floating camera with 2 wierdly placed arms that magically doesn’t create shadows eventhough the game has a brilliant dynamic light engine. In stealth games this is even more important since you will be sneaking about in dimly lit areas alot of the time.

  15. Quaib says:

    Amazing. Simply amazing.
    Let’s just hope bethesda doesn’t ruin it, and consolisation doesn’t ruin it… but that’s a slim hope if we’re honest.

    I just can’t help looking forward to it though. It has the heart of a PC game.

  16. The Sombrero Kid says:

    Incase you’re having trouble processing that – this will be the best game ever.

    • aseixas says:

      I’ve lurked RPS for years and registered just to note how much this game is looking to be like the perfect game I’ve always had in my mind. I just hope to every god that has ever been worshipped that it isn’t plagued by technical problems. And that it actually turns out to be exactly what Arkane have been making it look like.

  17. S Jay says:

    I hope it is not one of those cutscenes that the character does all the stuff that he cannot do in-game.

    • Stevostin says:

      My bet is that it’s exactly the opposite : valve-style trailer, focus on showing the game basics.

    • Runs With Foxes says:

      Just about everything in the trailer has been discussed in interviews, so it’s probably all in there.

      • JackShandy says:

        I haven’t heard of the move where you drop down on an enemy from above to kill them instantly before, but I assume that’s in there. Excellent.

        Also excellent: He’s mute in-game, and he’s mute in this.

  18. Drayk says:

    I have really high expectations for this game. Probably my most anticipated game of 2012.

    Maybe I am hoping for too much.

  19. SpinalJack says:

    You’ve been wrongly convicted of murder, time to clear your name by murdering a bunch of people.

  20. Mordsung says:

    Looks like you may get your hands on something akin to an 18th century cavalry saber.

    Arguably the finest sword ever built, combining aspects of European, East Asian and Middle Eastern sword concepts into a single weapon that, unfortunately, barely came into it’s own before being replaced by firearms.

    The power and resilience of European steel combined with the finesse and precision of Japanese swords.

    Just the fact I’ll get to use one in this game is enough to make me want it.

    • Quaib says:

      Oh boy, folded over 1000 times AND made of durable Western steel.

    • CMaster says:

      Don’t begrudge firearms too much – such a weapon was only ever even worth considering because of the combat environment created by early firearms.

      • Mordsung says:

        While I’m sure the combat situations created by firearms had a significant effect on sword design, Europeans were moving towards a curved single edged blade before the adoption of firearms.

        The grossemessier, falchion and other such weapons were examples of some of the finer adoptions of single bladed curved weapons, but they still maintained much of the bulk of their other European cousins.

        I’d say the firearms would have had the most effect on the weight of the weapon, as firearms negated armor, meaning weapons could be much lighter due to not having to cut through a steel plate.

        A funny theory some war historians have is that, due to firearms being so bad at first, if some army had decided to take the field in old-school plate, with swords, they probably could have destroyed late 17th and early 18th century gun users quite easily, but armor and helmets had become “unmanly” in the culture at the time.

    • Berzee says:


  21. Brise Bonbons says:

    Even taken as a “cool flashy trailer”, this makes the protagonist feel too much like a jediwizardsuperhero for my taste.

    The setting and visual design look great, but I’d be more interested without the time stopping and superhuman athleticism. Limitations build tension and necessitate clever planning. Whereas the ability to just bust into a room and use your superpowers to kill all the guards in a straight-up brawl undermines the combat-averse play styles (see the later Assassin’s Creed games).

    Still curious about the game, but this trailer does little to get me excited for it.

    • JackShandy says:

      From what I understand, you have very very low health. Obviously the trailer wasn’t going to show Corvo dying and reloading, though.

  22. Tom OBedlam says:

    This does look almost entirely My Sort Of Thing, apart from *urgh* magic. Is there any impressions yet about whether you can ignore your magic powers and focus just on tech like Arcanum?

    • JackShandy says:

      I’d imagine it’d be like ignoring Human Revolution’s augmentations – possible, but really not intended.

      But you can possess rats! Cmaaaan.

    • LTK says:

      Interestingly they never called it magic; the word they keep using is ‘supernatural’. Maybe this is to downplay the traditional association of ‘magic is done by wizards’ or ‘magic is shooting fire out of your hands’.

      Then again, Bioshock let you shoot fire out of your hands, and they never said it was magic. What do we call that, genepunk?

      I guess lots of games use magic in one form or another even if they never say so outright. I mean, Mass Effect’s biotics were straight-up wizards transplanted into a sci-fi setting, weren’t they?

  23. Premium User Badge

    Hodge says:

    This is looking so astonishingly good that I’m all but convinced that the actual game won’t be able to live up to the impossibly high expectations set by the promo material. See also: Spore, Black And White.

    Christ I hope I’m wrong, though.

    • aDemandingPersona says:

      Gah! The Spore promo material ruined me… The game was so-so… but the promos made it look incredible.

  24. SkittleDiddler says:

    Since this is a Bethesda game, I can only assume that the hype will far outweigh the actual fun.

  25. Tams80 says:

    This seems to be living up to the promise the earlier glimpses gave us. At this rate I’ll definitely buy it.

  26. Cryo says:

    This is not quite like how I imagined New Crobuzon, but this will do.

  27. Casimir's Blake says:

    Losing interest rapidly. Awesome, inspired dark-ages-steam-punk mish-mash of a world. But the rooftop parkour, and the “super powers” give the impression this is designed for Assassin’s Creed / Prototype fans. i.e. People that aren’t looking for a deep, subtle, experience, and just want to Backstab Shit. None of that was necessary in Thief, but I guess that isn’t the sort of game Arkane are trying to make. Shame.

    • kekstee says:

      Well, Deus Ex had lots of superhuman offensive skills as well, but you just didn’t need to use them. I still hope for something similar with this. If what is shown here would be the only aspect of gameplay it would turn out to be quite a letdown.

    • Soon says:

      I think I remember Thief gameplay trailers that showed you running around with your sword, backstabbing guards and shooting Hammerites with fire arrows and not that much actual stealth.

    • Mordsung says:

      No stealth game trailer has ever managed to capture the gameplay well. Even old stealth games we loved had very flashy/actiony trailers and advertising.

      Judge a game based on the game, not the advertising.

  28. Outright Villainy says:

    I hope they’ve a gameplay trailer lined up soon; this game has almost pushed me into that giddy anticipation I so rarely get from games these days. (Portal 2 was the last big example I think.)

    Also, on top of the freeform assassination thing, peeping through keyholes lends even more of a Hitman feel to it. No bad thing.

  29. Fincher says:

    I’d trust a snake before I trust a cinematic trailer.

    Brink, Dead Island, etc.

  30. Hanban says:

    I keep getting blown away by the art direction. Looks wonderful!

  31. Raziel_Alex says:

    Great stuff, reminded me of Kieron’s Deus Ex review.

    Also, the spell checker won’t accept Kieron as a valid word.

  32. Post-Internet Syndrome says:

    I think this trailer will be the start of my hype fast for Dishonored. I already know that the game is interesting and will likely buy it. Knowing exactly what I’d get ruined saints row the third slightly for me, there were so few surprises.

  33. Grey Ganado says:

    Spoiler Alert: Revenge doesn’t solve everything.

  34. Shooop says:

    This is more like it.

    Love the setting and talk of sandbox-styled gameplay, and now finally getting a glimpse how what they want it to play like even if pre-rendered.

    Bonus points for that very sinister-looking mask too.

  35. torchedEARTH says:

    Bioshock Infinite, you have just met your match.

    • Turkey says:

      It kinda seems like their marketing is trying to capture the same audience with this game. The trailer reminded me an awful lot of Irrational’s Bioshock teasers with the first person camera and the various powers and stuff.

      I’m more confident Arkane will be able to deliver something closer to the Looking Glass legacy than Bioshock was able to provide, though.

  36. danimalkingdom says:

    Does that sounds like…. Mark Hamill at the beginning?

  37. eclipse mattaru says:

    So do we know anything, you know, real about this game? I sort of developed a Pavlovian reaction of getting excited whenever RPS mentions it, but then I remember I’m still about to learn anything of value, other than the rather vague words “immersive sim” have been used at some point, which might or might not mean anything.

    The art style is something I like, though.

  38. Tunips says:

    I’m not sure if they’ve played with human proportion, or if it’s just tighter trousers, but I like the narrow, gangly look the people have. Certainly a pleasant change from barrel-necked chunk marines, or even the quasi-realistic overladen soldiers.

  39. Armante says:

    Steampunk Half-life2, with a dash of AssCreed. Consider me interested.
    Still – time for some actual gameplay video now, thanks.

  40. Thants says:

    I DID ask for this! Now let’s just hope the gameplay is anything like that trailer.

  41. DOLBYdigital says:

    “Killing me won’t solve anything…. slice”
    That was sweet, I hate unnecessarily long death scenes or filler dialogue. Super excited for this game, love the atmosphere (not surprised coming from the guy who made City 17) and really hope the combat is meaty like Dark Messiah was… time to forget about this game until it comes out!

  42. JackMultiple says:

    You know, Dave Foley (News Radio, Antz) just doesn’t make a very scary guy at the beginning of this video.

    Come to think of it… I don’t know what Geralt (The Witcher) is doing in this game either. Is nothing sacred?

  43. Corrupt_Tiki says:

    My god, I only came for the sexy girl on the couch.
    But dayum, I shall have to pick this up once they release it.

  44. noogai03 says:

    That looks amazing. Like Mirror’s Edge only dirtier scenery and you can kill people when you want to rather than having to steal a gun first, and only getting a few shot from each gun. Oh, and giant things that look like HL2 striders.

  45. killmachine says:

    naked woman on bed… i’m sold. :D

  46. ptoxiq says:

    I enjoyed this trailer more with the sound off. Mewonders when the depth and breadth of quality in film music (the score) and acting . . . well, I’ll just curtail my rhetorical query to music. As game trailers go, the music is passable. But I’ve found that this is the standard for quality of video game scores and video game music: merely passable at best. No, I’m not a musicologist nor audiophile [swats away hecklers]. But do any agree with me that the quality of contemporary video game visuals, simulation, characterization, story, etc., are far, far above the quality of video game music in general (i.e., you, too, turn off the music in almost all games you play).