Stalker 2 Dead (Again), But Now There’s Survarium

The GSC veterans have sent word that they are forming a new studio, Vostock Games, and will be making a game called Survarium, which is apparently a Stalker-like MMOFPS. Stalker 2 itself is “frozen” and the team will be focusing on the new game. They have tweeted: “All those asking about funding etc. That is not the issue. We were unable to secure the IP rights to continue with the Stalker franchise.” There will be a Q&A session with Oleg Yavorsky and Joe Willburn tomorrow on Twitter to explain the Survarium project in detail.

The new studio have also circulated a video about their plans, which you can see below.


  1. sinister agent says:

    Oh my. That’s an unfortunate screenshot for that video.

    Edit: Spoilsports!

  2. mentor07825 says:

    No Stalker 2? What a shame. Also an MMOFPS? Very ambitious for a new studio. I wish them the best of luck though.

    • Tuco says:

      I don’t give a damn about the S.T.A.L.K.E.R. IP itself, what I wanted was a game in the same genre.
      A MMO, on the other hand, has zero appeal for me.

      • Syra says:


      • mr.ioes says:

        agree, agree, agree.

      • The Colonel says:

        Also agree. They won’t get my money with an MMO sadly. STALKER 2! WHY!?

      • mollemannen says:

        just being able to play a “stalker” game multiplayer makes me want to support this.

        • moiwfx says:

          not enough money to buy rights to the IP sounds like a funding issue

          Meizu latest version of the phone the MX smart phones (16GB) Discount! Price by 20 dollars! Price $ 459.99! New products, new listing! Add to Cart enjoy the benefits! link to
          Note: The station merchandise discount sale! Favorable ratio of 5% to 40%!

          • Boosterh says:

            Anyone else reminded of this strip: link to ?

          • Amun says:

            No, because in this case, the spambot picked another comment from lower in the chat and posted it as a reply up here.

          • tomeoftom says:

            Hey, given that this type of spam is popular now, why doesn’t the comment system simply disallow hyperlinks in comments that have copy-pasted content that’s already in the thread?

          • RiptoR says:

            @tomeoftom: would be very easy to circumvent I think, the bots would just leave out a couple of words here and there to circumvent your suggested spam-check. You’d need a pretty sofisticated comparison algorythm to check that. Plus, you’d need a way to prevent accidental blocks (how long would the copied string have to be at minimum to be regarded as copied, etc)…

        • Noblaum says:

          S.T.A.L.K.E.R. is multiplayer already. It’s TDM and Deathmatch style, though. Survival seems interesting but only if they have the option to play singleplayer.

      • rocketman71 says:

        Yep. Exchanging STALKER 2 for yet another fucking MMO is a sad affair :(

    • Midroc says:

      It’s not just a MMOFPS, it’s a F2P MMOFPS. I’ve lost all hope.

  3. Teronfel says:


  4. Solutha says:

    Such is life in the Zone.

  5. DigitalParadox says:

    An MMOFPS? Well, consider my excitement “frozen” as well.

    • westyfield says:

      My thoughts exactly.

    • mcnostril says:

      Sticking MMO in front of something is basically like coating in crap at this point.

      • Zephro says:


        • brulleks says:


          Big fucking hairy balls. I want Stalker 2.

          Oh well, at least I haven’t tried Clear Sky yet, so might still give that a go with the Complete mod.

          • Necroscope says:

            Clear Sky with the Complete mod is good, however I did notice that some raids to bandit positions were so efficiently dealt by the AI with I just mopped up the loot. This wasn’t the case for many raids but when it happened the fun seemed to have been stolen from the experience…
            The other thing is that there are some incredible difficulty spikes in Clear Sky usually when jumping from zone to zone. Encountering 6-8 bandits immediately on the other side of a barricade is a seriously tough fight if you plan to take them head on. I found it best if possible to run past them get to cover then take them on from a distance …

        • caddyB says:


      • Contrafibularity says:

        It could be argued that’s equally to do with the frequent addition of -RPG after “MMO” though, no?

        Basically I hate two things about MMOs as it is:
        1. They’re almost all themepark RPGs, and as such have too much in common (and I’m not fond of D&D/fantasy, but I can’t hold that against it as so many people are)
        2. They’re almost always subscription based, and I can not justify a recurring fee for something which is so much less fun and gamey than non-MMOs.which carry a justifiable price tag (and game mechanics designed with help from psychologists to be purposely addictive are one of the biggest turn-offs in gaming history in my opinion and experience). If they keep the F2P out of gameplay as much as possible (if I enjoy it I don’t mind buying some in-game items, so long as it won’t become pay-to-win) this could be the first MMO to entice me to play it.

        But perhaps more importantly, there is, I suspect, a rather large group of people who would like a real-time twitch-based MMO with classical FPS mechanics (or rather STALKER’s version) and a departure from theme parks. Given that a large scale MMOFPS should be technically feasible right about now, I wish them all the best and look forward what they come up with. And perhaps we should keep in mind what STALKER was originally meant to be; with competing AI Stalkers.

        It’s sad STALKER 2 got put on ice for now, but I’m fairly sure this is one to keep an eye on regardless, as the GSC Gameworld Vostock team have proven themselves repeatedly to be capable of producing quality games.

        And I’ll still be waiting for STALKER 2 :p

    • simoroth says:

      Multi-player in a game like Stalker would, for me, entirely kill the immersion.

      • DrGonzo says:

        Multiplayer Stalker would be fantastic, instead of buggy ai tagging along with you you could have a friend help. MMO Stalker sounds crap yes, but Multiplayer sounds completely suited to what they were going for with the ai.

        • HothMonster says:

          Not even just the tagging along AI. I always loved how the world seemed to go on with or without you. To me it seems like it would be even more fun to hear a gunshot, rush to the top of a hill and see a fight happening that has nothing to do with you though you can effect it if you want, but now those are actual people.

          But I have to agree with the others, i’m holding any emotion until a later date.

        • frightlever says:

          Yeah but this will be a micro-transaction MMOFPS like Battlefield Heroes. Well, whatever. Best of luck to them. Here’s hoping the Metro franchise picks up the slack.

          If only I was brave enough to go back and finish 2033…

        • Maniacal says:

          Co-op as an option would be great, but an MMO-FPS? Meh.

          RIP S.T.A.L.K.E.R.

      • sturgeon says:

        MP in Stalker is a terrible idea.
        Co-op in Stalker is a fantastic idea.
        MMO Stalker comes full circle back to terrible idea.

        • Mattressi says:

          For the most part, I agree. I’d absolutely love to see co-op in a Stalker game. Multiplayer was never very exciting. A Stalker MMO might not be so bad if it’s actually more of a persistent multiplayer game (that is; 60 to 120 man servers where you form small factions and fight for food/valuables/turf while trying to survive), but I think a proper MMO with thousands of people online will just sap the fun out of it. Fallen Earth wasn’t very good, to me; it felt, as others have said, like a themed MMO. Because that’s what all MMOs feel like. All MMOs that I’ve seen would receive low review scores if they were singleplayer games – the gameplay is too simple, nothing attacks you unless you attack it, enemies are really just there to give you experience, you don’t actually change the world or make a difference, etc. I definitely don’t want to see a proper MMO Stalker, though an “MMO” Stalker (using MMO the same way that people do when they pretend Diablo 3 is an MMO – that is, not an MMO in any way) could be fun.

      • Drake Sigar says:

        We already have multi-player Stalker, it’s called Arma 2 Day Z mod.

        • tomeoftom says:

          If anything it shows that if done right the Stalker MMO could be amazing. But I have very low hopes. I am shattered.

      • fish99 says:

        +1, I don’t want to play an MMO Stalker. I can’t think of anything more guaranteed to ruin the atmosphere than having hundreds of Stalkers running round in every zone, all collecting 20 bloodsucker teeth.

        That’s not Stalker.

    • Lytinwheedle says:


    • MuscleHorse says:

      Well, I never felt even remotely interested in trying out the Stalker multiplayer (though perhaps I should have given it a go) and as mcnostril has already said, sticking MMO in front of something isn’t exactly a beacon for quality. These chaps created three of my favourite games though so I’m hopeful they’ll pull through with something worthwhile.

    • RizziSmoov says:

      Their twitter stated that the game will also be singleplayer.
      I’m faithful that this game will be more than some quests and some cool things happening in a post apocalyptic world.

    • Nameless1 says:


    • Zeewolf says:

      Yeah, too bad. Very sad news. I absolutely loved the Stalker-games, they were fantastic single player games. I don’t want an MMO.

      And, haha, it’s not just an MMO, it’s “free2play”. So soul-crushingly disappointing.

    • Navagon says:

      That sums it up for me too.

  6. biz says:

    not enough money to buy rights to the IP sounds like a funding issue

    • HothMonster says:

      unable to secure =! unable to afford

      The owner may just have a ridiculous price like 2 MM upfront and 60% of revenue. They also may just be sitting on it.

      • Mistabashi says:

        The IP holder is Sergey Grigorovich, aka Mr GSC. Since it was him who shut down the company it’s not that surprising that he isn’t interested in licensing the Stalker franchise either, and you can’t buy what isn’t for sale.

        • Torgen says:

          Might it be that the Stalker IP is mired in his legal proceedings? Didn’t he shut the company down because he was resisting the extortion from local Party officials or something, and they came after him through the legal system that they control?

          • Mistabashi says:

            That’s a complete rumour, I haven’t seen anything to suggest that’s the case.

        • Amun says:

          This is yet another example of copyright screwing the world out of (what might be) a unique and wonderful experience. STALKER belongs to the world now, not you Sergey!

          • sneetch says:

            No, no, it belongs to him as it should.

            There’d be uproar if some unrelated publisher or developer declared they were going to produce STALKER 2, hell look at the uproar when people announce a sequel to some long dormant franchise.

  7. kud13 says:

    an MMO? Fuck.

    no S.T.A.L.K.E.R. 2? DOUBLE FUCK.

    sad, sad day.

  8. lurkalisk says:

    I’m hoping “frozen” means something more hopeful than “dead”, however far off the game may be.

  9. spongthe1st says:

    Oh I don’t know, it could be kinda cool.

    Open world games like Stalker, Skyrim and so on can be very lonely places despite their immersive qualities. Even the best AI companions are recognisably not-human.

    I think it could work if the emphasis was on survival and co-operation against the elements, rather than Planetside’s competetive warfare. The reason Planetside as an MMOFPS was problematic was latency issues with lots of people online in relatively small areas at once trying to headshot each other – APB had similar issues.

    Take that element away – a more dispersed player population with non-competitive gameplay and you might have something pretty special.

    • Highstorm says:

      I absolutely want to see a game like Skyrim or Stalker made multiplayer, but it baffles me why these studios feel like the only way to do that is to make an MMO. What ever happened to just being able to host a game for like 8 of your buddies to join in on? Or like in Neverwinter Nights, hosting a server for around 30 people.

      Smaller groups like that allow for persistence in your multiplayer experience. The NWN server I played on for 7-8 years was constantly updating its module to reflect things that the players had done in it. When you go MMO, all of that goes out the window, replaced with static, repeating quests and mindless, endlessly respawning baddies.

      I miss the old days when multiplayer did not equal “MMO”.

      • derbefrier says:

        nicely put. i absolutely agree. me and my buddies always wanted a co-op elder scrolls and even a co-op STALKER would be awesome. but yeah the atmosphere in those games would be completely ruined in an MMO setting with hundreds of people running around shouting internet memes and calling each other noobs.

    • MultiVaC says:

      Well, I can agree that games of this sort always do end up feeling lonely. Maybe it would be good solve that in a game like Skyrim, but S.T.A.L.K.E.R. is about exploring a desolate, radioactive wasteland haunted by mysterious forces so dangerous and alien that it’s been quarantined from the world at large. Loneliness is one of the most appropriate things to feel in that setting. It’s no coincidence that the least well received game in the series (Clear Sky) is often criticized for having “too many humans around”.

  10. Fwiffo says:

    Someone should leak the last build of Stalker 2 on the sly and let the modders clean it up.

    Also, MMO? Nothing gets me fired up for post-apoc survival than hearing “SELLING 500 9×19 AMMOZ, PLZ WHISPER ME@@@@@@”

  11. Jimmy Z says:

    Actually a properly done MMOFPS, you know with all the persistent world stuff from an MMO and all the nice game mechanics from an FPS, is something I’ve been wanting a *long* time. And such a game placed in the desolate Zone – kind of environment? Colour me interested indeed!

    In fact me and my STALKER loving friends have often discussed how awesome it would be able to tackle the Zone together via co-op gameplay.

    • Eddy9000 says:

      And also if they needed any inspiration for creating a desolate and empty wilderness where other people were a rare encounter then they could always look at star-wars:the old republic.

    • buzzmong says:

      Problem is that to do it properly, you’d need to go the CCP and EVE route of having one gigantic mega fuckoff server cluster running a single instance of the game world and unfortunately, I’ve not really seen anyone else do that.

      Persistance is a key draw in an MMO, being able to shape a single world is simply amazing.

  12. Lobster9 says:

    I think the best we can hope for, is that enough people out there were inspired by the philosophy and quirks of STALKER’s design, that we get some spiritual clones some day.

  13. kud13 says:

    huh, it’s an F2P game. curious. I wish the team all the best, since GSC made some of my favourite games ever, and the fact that they want so much community involvement is encouraging.

    I guess we shall see how this pans out.

  14. MonolithicTentacledAbomination says:

    I’m optimistic. Sure, “MMO STALKER” sounds bad at first blush, but with some tweaks, and less MMO than MO, it could work.

  15. Crimsoneer says:

    I’m really not sure how this will work as an MMO. Still, they all describe it as an “online shooter” so that’s not necesssarily huge.
    Free 2 play though? In Stalker? Not sure how that will work.

  16. Pyrosity says:

    My heart just sank.

    Rest in peace, Stalker.

  17. MichaelPalin says:

    Ok, I guess, I cannot react to news about S.T.A.L.K.E.R. one way or another anymore. At least they are trying something new. Not a fan of MMOs and even less of free2play, but I’ll wait and see for this one.

  18. mbr says:


  19. Maldomel says:

    Sad news. I hope they can do something good and still keep the stalker “mood” with their new IP.

  20. Apples says:

    This is really depressing. The only way I think I would like a STALKER-like MMOFPS would be if there’s no actual quests, just survival goals that naturally lead into player collaboration/backstabbing, but even then it would still probably be ruined by moronic bunny-hopping kids who can’t type.

    And for some reason the fact that all the other people were AI-controlled was part of the joy of STALKER, in a world where almost all other games don’t bother simulating anything beyond how best to run towards the player.


  21. Terragot says:

    MMO? great so when I’m hunting for artefacts some douche in super-extremo-look-how-fucking-bright-and-glowy-and-powerful-I-am armour will come bunny hopping over and RPG me in the face, take all my gear and call me a fag?

    Or what’s the alternative to this? form a posse after 2 hours of LF Healer, LF Theif. then attack a super mutant with 60,000 Hit points and watch as your AK-47 (with rounds extended to 60) does 5 damage (clearly indicated with numeric UI popping up all over the hit locations) per bullet?

    Stalker devs are not great at social design : the walls of text on quest givers, the alienation of listening to a group converse in Ukrainian, the guitar solo’s with absolutely no vocals what so ever, the fear of hearing a foriegn tongue call out from the distance (threat or someone in pain?) all make Stalker a brilliant SP game, but a terrible MMO.


  22. Davee says:

    I have mixed feelings about them leaving The Zone and STALKER brand. RIP. :(
    But here’s to hoping they will make it co-op survival in a massive world rather than stray anywhere near the formula of other “classical” MMOs (XP, grinding, questing and such) – “MMO” can mean a lot of things after all. And refrain from including pay2win in their free2play.

    It’s a slim chance, I know, but I’m absolutely pumped for this if they manage to pull it off! :D

  23. Sidewinder says:

    Well, this is… unexpected. If it’s going to be all online, I certainly hope the Vostok team is willing and able to get some servers set up outside of Ukraine. It’s definitely a big jump, gameplay-wise, but I wouldn’t be so quick to dismiss it- or to mysteriously add a C to the developer’s name.

    And am I the only one who thinks it’s odd that a Ukrainian dev team takes a name from the Russian space program that means ‘East’, when they’re to Russia’s west?

    • kud13 says:

      A) The team appears to be Russian-speaking, as are a lot of people in Kiev and further East.
      B) “Vostok” was a SOVIET program, not a Russian program. Though the terms are synonymous to a Westerner, in the CIS this means that every of the former soviet republics has moral entitlement to the heritage.
      C) GSC has often positioned itself, (and was positioned in the Russian gaming press), as “the big world-class Former Soviet Developer team”, just about ever since their initial breakthrough on the Western markets with “Cossacks: European wars” (which I remember being sold in Canada in retail–this was a HUGE deal at the time). By naming themselves “Vostok”, they affirm that position, as the title “Eastern” developer. ambitious? sure. But they’ve got the pedigree for it, comparable only with Bohemia Interactive and CDPRed, both of whom are seen as more “purely European”, and thus “western”

  24. Hendar23 says:

    Well, I own CS and CoP, but I havn’t more than dabbled in them because I’m still not finished with SoC, so I think I have enough S.T.A.L.K.E.R. to keep me busy for a few more years before I need another S.T.A.L.K.E.R. game anyway. Can’t say I’m too bothered, and I’m one of the biggest S.T.A.L.K.E.R. fans out there.

  25. Eddy9000 says:

    Instead of watching the video I’m just going to look at the front image and imagine him saying “Yeah so Stalker 2 got cancelled and we were all really bummed out, so Dmitri went out and picked up some thai-stick and we spent the day getting boxed”

  26. StingingVelvet says:

    Singleplayer games turning into online games… the story for the next decade or so, and the end of my enthusiasm.

    • Necroscope says:

      Naming singleplayer FPS games for PC that are still alive is challenge…which makes Stalkers death all the more sad

  27. SuperNashwanPower says:

    Here’s £50 to start you off

  28. bear912 says:

    Long live STALKER. May it rest in peace.

  29. beema says:

    This to me is just another disgusting example of a Publisher hoarding an IP for no good reason other than “because we can.” GSC is dissolved, they cannot make any new STALKER games, so what the shit are they clutching on the IP for? Just give to Vostok who actually have the ability to make another game. Things like this infuriate me to no end. It’s such a waste of a good IP. I supposed whoever owns it is still making money off of the STALKER novels and merchandise, but I feel like that could be separated out from being able to make a game.

    I look forward to what Vostok produces and I will be following Survarium, but I just don’t have much hope. I have little to no interest in MMO’s, and even though Vostok says they will also be developing a single-player experience along side it, the pessimist in me (who is always right) says that there is no way they will be able to develop a competent MMO along side an engaging single player experience.

    • Mistabashi says:

      It isn’t owned by a publisher, GSC was completely independant. Sergey Grigorovich owns the IP, but since he shut down the company he obviously isn’t interested in developing another Stalker game at this time.

    • bear912 says:

      I wonder if we could conduct an IP heist? Does it work like that?

  30. CaptainVolcanoes says:

    This just makes me ill inside. This is how I imagine it in my mind:

    STALKER = There’s a trapdoor over there, *Choose to go in, or leave it alone, your choice, let’s say for this instance, you choose to leave it alone.* Looks dangerous. I’d better find cover, check my ammunition and supplies, and press on. *You don’t get very far until:* An emission is on the way!.. *Try to press on and find cover quick, or turn back to where you know would be safe(ish)* I saw that trapdoor back there, I’m gonna have to go in.. *So reluctantly, you turn back, and go in.*

    What follows is either an 10 mins to 3 hours worth of scrambling in the darkness, fending for your life or Choosing to let the emission pass, leaving the trapdoor and proceeding on your journey.

    Survarium = There’s a trapdoor over there, *You watch as “mutaant_killar4” charges towards it, spamming jump and trying to invite you to a group*

    No thanks.

    • Stevostin says:

      I DO hope they find ways to avoid this. Let’s not burry the MMO genre for what it is for now. The genre is young and hopefully one day there will be an immersive MMO. I hope they do one without a chat to start with, or at least no channel.

  31. Cramdown says:

    This is terrible news. Nothing about what I love about STALKER meshes in any way with the word MMO.

    A sad day for one of my very favorite series of games.

  32. RegisteredUser says:

    This is one of those times where the whole IP “ownership” stuff feels more like a battle of spite and greed than anything else tbh.

  33. magnus says:

    Survarium a MMOFPS? Oh for fuck’s sake, like we need another one of those, the multi-player was the least interesting aspect of stalker. (Massive Facepalm Of Despair)

  34. weirdoo says:

    Good Hunting Stalker

  35. Casimir's Blake says:

    Absolutely all interest lost. MMOs are a dead-end, repetitive gameplay, a necessarily-social experience getting in the way of any potential subtlety or any semblance of a hand-made, crafted solo experience. Stalker exemplified the latter, and such a game would be utterly ruined by 10-year-old console spammers.

  36. Dana says:

    I swear Survivarium was a thing from Myst.

  37. Vegard Pompey says:

    Intellectual property needs to die in a fire.

  38. Freud says:

    There was a time when I would have gotten really excited about the prospect of a MMOFPS but these days it doesn’t do much for me. FPS games these days with all their unlock BS isn’t my cup of tea (grew up on Quake and UT) and playing WoW for a few years cured all my MMO curiosity.

    These days I’m happier with single-player games for the most part and I’ll be fine with something like D3, where playing with others is an option but not a requirement.

  39. Stevostin says:

    a game called Survarium, which is apparently a Stalker-like MMOFPS.

    This may be worth the alternative route. Depends on how good the manshoot is network wise and how they avoid everything’s unpleasant about MMO.

  40. wodin says:

    Oh fuck it and fuck them MMO’s. MMO this MMO that, between MMO’s and Tablet\Mobile phone “lite\Casual” games the hobby I’ve enjoyed for the last 30 years is going down the toilet fast.

    To fucking lazy to do an AI, thats what it is.

    Sorry I don’t usually swear.

  41. S.T.A.L.K.E.R. Southern Comfort says:

    If it’s of any comfort (no pun intended) the English book franchise will go on. Together with two big mods still in the making it’s the last thing that keeps Zone legacy alive.

  42. povu says:

    Just what we needed, more MMOs.

  43. Scandalon says:

    Is no-one going to comment on the super-freaky background elements in that video? Start at 1:04 go to about 1:14…

  44. Tokamak says:

    So apparently, the rights to the STALKER franchise was sold to Bethesda. That’s probably why the original team couldn’t acquire it.
    link to

    • Maniacal says:

      I think that is even worse than having it just die. I don’t dislike Bethesda, but they are hardly the best at creating excellent gameplay and Skyrim and Fallout 3’s gameplay was disappointing to say the least (combat, realism ,etc).

  45. dethtoll says:

    All dreams shattered. What kind of god would allow this to happen? Pain and death are the only constant forces in this horrible reality.

  46. Beelzebud says:

    An MMO? Oh FFS, forget it.

  47. dajjal says:

    Just last week I played through CoP again and although the Stalker series has had its issues, the atmosphere and setting are second to none.

    A lot of that atmosphere is due to a heavy emphasis on being terrifyingly alone… those moments when the clouds close in, the rain starts battering off the ground, the growling of godnosewhat to your left, mutant dogs barking behind, desperate gunfire to your right with your route blocked by a bandit camp full off AI who really want to see you suffer…

    Maybe there are grand plans for this MMO bastard child but having random people turn up hopping around like a rave child on a pogo stick smack talking bollocks at 300 words a minute would just pop that atmosphere bubble

  48. DrSlek says:

    I’m hearing rumors that the STALKER IP has gone to Bethesda. No idea just how accurate these rumors are though. It would be most disheartening if they had some truth to them.

    • buzzmong says:

      Stalker going to Bethesda isn’t too bad if they farm out the game to Obsidian, who proved they’re (still) quite good at the whole post apocalypse thing with F:NV.

      • Innovacious says:

        No, just no. Fallout and stalker are completely different things. It always irks me when people compare them.

        Stalker isn’t post apocalyptic, the people in it haven’t survived the end of the world and come out afterwards to try and start again. Its one small area of the world. Almost all the living people in it are people from outside of it and, apart from a few scientists, are all soldiers. Normal people don’t live here, because the rest of the world is perfectly fine and they can live there. The people here are just here to either try to keep everything in and regulate it, or reap the rewards the radiation has created over the years. I could go on, but i don’t really have the time to go into a deep explanation of the stalker universe.

        Then there’s the fact that stalkers actual gun mechanics are quite the acquired taste and the gameplay is quite slow paced and doesn’t hold your hand at all. (CoP literally dumps you in a field at the start of the game, and you just go. CoP is also arguably too easy compared to the previous 2). Beth is a console first developer and always wants the biggest audience possible for everything they do, this stuff isn’t going to survive.

        I’m not saying the fallout games are terrible and beth are terrible. But this is just a totally different thing. Not something i think they can handle with the way they do things. In my eyes though, i don’t think anyone other than the original devs can carry it on and stay true to its roots, and they aren’t moving to beth with the IP. Well, thats a lie,i think there are a lot of people out there that could carry it on and stay true, such as people who worked on some of the amazing mods available for it for example, but they could never afford to buy the rights.

  49. Shooop says:


    Fuck right off then. That destroys just about everything great about the game’s concept right off the bat.