Skullgirls Says Yes To Cross-Platform, No To GFWL

Crouching tiger, hidden... well, not a lot of things.

Like John, I can’t claim to be the world’s foremost expert on Skullgirls, as I’ve yet to do that whole thing with the controllers and flashing images on a screen. So yeah, I’m probably closer to third or fourth. And yet, desert dry as my knowledge reservoirs may be, it’s growing into quite the sizable blip on my radar. Granted, while gorgeously animated 2D feats of incredible brutality are an appealing prospect, I’m even more taken with Reverge’s dedication to making us PC folks feel like the unique and intimidatingly attractive people that we are.

When asked on Twitter whether or not Skullgirls’ PC version will include GFWL, the developer immediately pulled the plug on any chances of Microsoft’s barely-even-on-life-support service making an appearance. “We hope to have PS3/PC cross-platform play implemented a few months after the PC version is released… so definitely not GFWL,” Reverge said.

On one hand, that’s fantastic. The PC community for these sorts of things isn’t quite as large or prone to sandpapering their palms to perfect their joystick grips as console players, so cross-platform play ensures we’ll never be without a new challenger. But, on the other, it’s still just a “hope” right now, and a – given the results of past attempts at similar setups – perhaps a thin one. Granted, having consoles as the primary platform skirts the issue of update certification woes, so perhaps it’ll actually work out this time. I don’t know. Oh goodness, I can feel myself slipping to world’s fifth-most expert on Skullgirls, a game I’ve never played. Quick, be distracted by this trailer!

Skullgirls will be out sometime later this year.


  1. tmargul says:

    I’m fine with whatever reason they come up with to not use GFWL, even if cross platform play isn’t that likely regardless.

  2. CaspianRoach says:

    Skullgirls-related webcomic (mildly nsfw): link to
    We all know it’s only popular because of this.

    • Robil says:

      Considering that near every page of that webcomic contains some form of gratuitous fan service, I think there’s a certain amount of the pot calling the kettle black here.

      Half of the strips seem to have a woman getting graphically murdered or raped as the punchline also, which makes it a little questionable I’d suggest to grant him the moral high ground on issues of “sexism”

    • misterdoo01 says:

      It only took two comments for someone to incessantly bitch about the art style, I think that’s a record.

      • Dominic White says:

        And managing to bitch about the art style by pointing to a comic site that is SERIOUSLY FUCKING CREEPY.

        Seriously, what the hell?

        • Hentzau says:

          I might not like Skullgirls but that comic is really goddamn psychotic.

          • dethtoll says:



            I knew there was a little bit left of my faith in humanity I needed to shred. :(

        • Koozer says:

          Oh christ why did I click that.

      • pilouuuu says:

        What has been seen can’t be unseen… But anyways, why does everyone complain all the time about things being sexist. It’s a freaking joke, it’s comical violence. No one agrees with women being treated violently, but why is that a comic has to be taking so seriously? I hate all this political correctness nowadays.

        • UnravThreads says:

          Are you serious? Seriously?

          Door’s over there. I suggest you run.

    • SquareWheel says:

      Mildly NSFW? Where the hell do you work.

      • Stromko says:

        I think that comic would be considered slightly NSFW if you worked in some kind of underground snuff factory. Otherwise I’m pretty sure it would get one instantly fired.

        • LionsPhil says:

          All this given, I’m surprised the RPS powers that be haven’t removed whatever the heck that is yet, then.

    • smacky says:

      At first, I was turned off by the art style as well as the reaching attempt at sex appeal/fan service. But seeing the characters in motion and some of the wacky moves and gimmicks (Valentine’s finisher, Ms. Fortune’s momentary head-loss, Peacock and Marie in general) won me over the same way Darkstalkers and Pocket Fighter did in the ’90s. There are some brain-tickling things going on visually.

      Coupled with the promise of deep fighting game mechanics, I’m looking forward to the PC release.

      • Ragnar says:

        Haven’t seen the comic, so I can’t comment on that, but I agree with you regarding the trailer. The over-the-top moves look very slick.

    • Dominic White says:

      So, yeah… that comic highlights some important differences.

      Skullgirls is drawn and animated by a few folks from Paul Robertsons art crew, who are an earnest, silly bunch of pervs, and there’s nothing wrong with that. The character designer likes drawing weird monster girls, and the animator (female, lesbian, has art-blog full of naked ladies) just likes drawing bouncing boobs and other bits of sexy excess. Also kitties.

      There’s no malice there, though. It’s sexy, silly cartoon stuff.

      Now, that comic, and the others surrounding it? Wow. I don’t know where to even begin, but almost every strip seems to imply that the artist has some kind of deep-seated issues with women.

    • Dominic White says:

      Grr! Testing this post again after some tweaks, as it got eaten by the spam filter.

      Skullgirls is drawn and animated by a few folks from Paul Robertsons art crew, who are an earnest, silly bunch of pervs, and there’s nothing wrong with that. The character designer likes drawing weird monster girls, and the animator (female, lesbian, has art-blog full of naked ladies) just likes drawing bouncing boobs and other bits of sexy excess. Also kitties.

      There’s no malice there, though. It’s sexy, silly cartoon stuff. That comic, though? Well, it highlights some real differences. That comic, and the others surrounding it? Wow. I don’t know where to even begin, but almost every strip seems to imply that the artist has some kind of deep-seated issues with women.

    • Mordsung says:

      Apparently I must not have my finger on the pulse of the majority, as I just read every comic on that site and I nearly busted a gut laughing at several of them.

      I didn’t even see any that were overly objectionable.

      • JackShandy says:

        And who could blame you, with classic punchlines like “But you know I got a hole which isn’t pregnated…”

        • maninahat says:

          Ha ha, what a thigh slapper!
          I’d rather slap the writer.

      • Steven Hutton says:

        Not even the one titled gamer360. Which, please don’t link it here, but there isn’t even a punch line. Or rather there is a punch line, and it’s that someone gets raped. That’s punchline to that joke. Rape. Not a joke about rape or a joke with rape as the context. Rape is the joke. If that’s not objectionable to you I don’t really know what to say.

      • sinister agent says:

        Well I don’t even know what to say, because I found some of them pretty funny (spy bog, f’instance), others just tacky, and other still quite funny but ruined by the distasteful perving and/or clumsy punchlines.

        Dilemma! Do I screech about the people who like it, or the people who don’t? What to doooo

        Edit: Huh. On more thorough inspection, it appears sheer chance took me to the few that actually have jokes in over the many that appear to just be unimaginative variations on “LOL ABUSE IS FUNNY”. I am a fool.

      • Xocrates says:

        After going through some of the archive to get a clearer idea of what the comic is like, I would like to say that most of them were fucked up and none was funny.

        Therefore, in order to preserve my faith in humanity, I’m going to assume Mordsung was being sarcastic.

        • Mordsung says:

          Or you could accept that there is no objective definition of what is or is not funny and that different people find different things funny?

          Just because YOU didn’t find it funny doesn’t make it not funny.

          Comedy is about delivery, not subject matter. Any subject matter can be funny if delivered in a way that your audience finds comical.

          His comics use a very basic form of irony.

          It’s crude but it makes me laugh.

          And one has no choice over what they find funny. You laugh or you do not laugh.

          • Xocrates says:

            Faith in humanity lost then.

            I understand that different people find different things funny, my point was more along the lines that I saw no context under which most of those comics could be perceived as funny.

            Where you speak of a “basic form of irony”, I saw at most laziness. Everything that comic does I’ve seen done better elsewhere. Most of the strips are the torture porn equivalent of a fart joke.

            If you find it funny, fine, that’s not my problem. But that isn’t a comic, it’s someone’s porn stash.

          • Mordsung says:

            You’ve seen better elsewhere in your opinion.

            Art of any form has no objective values or qualities.

            It is impossible to create an objective definition of what is “good” or “better” in art.

            A statue of Jesus made of feces is as equally artistic as the Mona Lisa because in the realm of art only opinion exists.

            The Sistine Chapel is on par with furry pictures because there is no par.

            Trying to imply otherwise just makes one look pretentious and silly.

    • Dr I am a Doctor says:

      Dude what the shit

      Seriously man the fuck is that?

    • bit_crusherrr says:

      I love how people see the art style then think “Oh thats the only reason anyone will play this game!”. Skullgirls is a really well made game with good mechanics, get over it.

    • mondomau says:

      What the fuck.

      Seriously, if you find that funny or titillating, seek psychiatric help.

    • sabrage says:

      This comic has it all! Rape, violence, sexism, racism, and poop jokes!

      You’re a sick fuck and you should be ashamed.

    • JackShandy says:

      This is it.

      This is the world I live in now.

    • Shortwave says:

      Lol, that is hilarious!
      You guys should really lightening up.
      It’s not the first time you’ve seen cartoon babes being decapitated!
      And it prolly hasn’t been removed because it’s a cartoon, without nudity even.
      /me shrugs

    • piratmonkey says:

      mildly funny.

    • BloodyHoney says:

      I’m willing to believe it’s more for the actual mechanics than…decapitation cunnilingus.
      Seriously, remember the fighting game community pretty much hates all female fighters, yet was beyond hyped for Skullgirls.

      I’m going to just chalk its popularity up to actually being a fighting game made by and for people who play them competitively than this T&A argument everyone’s chalking up.

    • MegaAndy says:


    • RegisteredUser says:

      Quite frankly, I’d be more interested in a game really just about these girls having sex with each other rather than yet another fighter.

      Ever since Street Fighter 2 / CE / Turbo I have wondered what on earth these other games think they have over it. I’ve played all the Tekkens, Samurai Showdowns, Marvel Vs Xcom, Darkstalkers etc pp, but nothing ever came close again to playing SF2(including all the SFs after it).

  3. GeForceFX says:

    Seriously. I’ve been ecstatic about this game since I’ve first heard about it. And as someone that doesn’t own a console the news about SG make me EXTREMELY happy : O!

  4. Fierce says:

    Can’t wait. Even if its just the Steam community on the multiplayer matchmaking servers, I’m looking forward to unleashing a little Berserker Barrage with Ms. Fortune.

    A game can stand or fall on its quality alone, and SG is definitely shaping up to be a very high quality fighting game. I wouldn’t be surprised seeing it in a tournament or two in a few years.

    Anyone hung up on the fan service can just go join the Tera censorship “debate”. Far more worthwhile drama to be had over there rather than clogging up the challenger queue.

    • Nevard says:

      It’s Furserker Purrage I’m afraid, if you don’t like gratuitous cat puns then Ms. Fortune is definitely not the character for you!

  5. nekomancer says:

    Wonder if it is really necessary for the game’s audio to badly imitate bad english anime dubs.

    • Malk_Content says:

      Of course it is! Just like Blazblue has had three editions to fix the poorly spoken English announcer, it is part of the entire character of the game.

  6. Dominic White says:

    Rather ironic that Microsoft went and created a game networking system with cross-platform play, and then locked out that feature because they decided that PC gamers lording it over the console masses would be bad PR, only for Sony to embrace the concept when they teamed up with Valve.

    At this point, Sony are looking better for PC gaming in general than MS. How does that even happen?

    • Hoaxfish says:

      I kinda wonder about the whole “PC beats XBox in cross-platform”… For FPSes I can see the reason simply because keyboard and mouse have speed, accuracy, and general flexibility that controllers don’t. But I’m not sure that translates to other genres.

      RTSes obviously have problems that almost entirely excluded them from console platforms.
      But fighting games don’t really work with mice, so I can see it being a much more level playing field.

      • LionsPhil says:

        There are also a ton of modern games that are so “muddied” in their controls that half the people on PC play them on pads anyway. Like almost anything third-person.

        Perhaps MS are just suffering from an acute case of internal politics.

        • Wedge says:

          Errr, no, if they ever said it was because of gameplay, that was just the PR excuse. Microsoft wouldn’t allow XBL/GFWL crossplay anymore because that means either

          a) Because it does not cost anything to play online on GFWL, you can play online without a gold sub on XBL as well (what the two games that had it did originally)

          b) XBL has to pay to play online as usual, thus creating an alternative version that you do NOT need to pay to play online with people on XBL.

          Neither of those is a situation Microsoft is interested in promoting.

    • bit_crusherrr says:

      BlazBlue Calamity Trigger has cross platform play. That’s the only one I can think of.

  7. psychoconductor says:

    Looks like fun and it’s nice to see lots of homage to cool games, notably the Guilty Gear series.

  8. PitfireX says:

    A dev that plays games and knows the trials of gamers!? Sweet! We’ll take little victories :)

  9. SiHy_ says:

    I must be getting old because I had absolutely no idea what was happening at any point in that trailer.

    • Malk_Content says:

      It is one of those game in which the animations are so big and over the top that its hard to recognise anything at all until you’ve had a go with each of the characters, then bizzarely it all makes sense. That and a tutorial that bothers to teach you fighting game mechanics.

      • siegarettes says:

        Yup. It’s just like the new Marvel Vs. Capcom. On the surface it looks like a big fireworks display, but in the game it makes a lot of sense. The rapid fire style of trailers doesn’t help it sink in either.

    • sky_in_flames says:

      I felt the same way… not only when watching this trailer, but even back then when I tried to get into the latest Street Fighter game. Some games are just not meant for me, just like MMO games in general.

      I haven’t had the chance to play the newest Mortal Kombat, but I wonder if it’d be the same… I loved MK1 and MK2 back in the day…. but those days are probably too long gone.

      • shyguy badman says:

        If you can’t play Street Fighter 4 or any of those iterations I probably wouldn’t bother with the new Mortal Kombat although it is excellent. A really good mixture of the first 3 Mortal Kombat games reloaded and brought slap up to date….. You can only buy it on console though…. If you are harking for the good old days you can get the first 3 Mortal Kombat games as the Mortal Kombat Kollection on Steam and no doubt other sources as well :)

        Roll on Street Fighter X Tekken on the PC, I’ve had to play it on my 360 up until now….

        …. and I think I’ll be getting Skullgirls too when it’s released!

        Me loves a good 2D fight!!

  10. wodin says:

    I haven’t checked the comic but I quite like the art style of the game, unlike some games with similar style it’s obvious the girls portrayed are women rather than minors. Which makes a change, thankgod.

    Those games I’ve seen on here recently that obviously pandered to those who prefer minors as no one in who didn’t would give them the time of day. Or of they did then they obviously haven’t got kids or daughters of their own, and thats given them the a piss poor excuse. I felt repulsed that that kind of thing was even making it’s way into PC gaming. We all know it’s rife and the internet is a haven for them so why not games. Statistics would tell you a few post on here and where bound to talk to some it we frequent forums. I trust no male that way on the net.

    Anyway all thats off topic really. Like I said I quite like the style in game.

    Question why in these fighting games do we have attack moves that consist of about two or three animations rather than fluid movement? I’d much prefer it if it was more fluid.

    • shyguy badman says:

      er… 4 of the eight characters in this game are 18 or under with the youngest being 13….

      …and the movements are very fluid…or were you not watching the same video as me? A single kick is a single kick no matter how fluid you make it. Lots of punches consist of lots of punches. The animation style looks very fluid to me.

    • siegarettes says:

      Here’s the thing, attacks need to be only as many frames as needed. A lot of frames means that it looks more fluid, but also that it feels less responsive. And a fighting game that doesn’t feel responsive isn’t worth playing.

      Keeping that in mind, this is some of the best animation you’ll see in the genre.

      • cosmicolor says:

        As well as that, fitting those HD sprites into ram is a huge struggle for consoles. Skullgirls itself has a problem where the game takes a moment or two to load sprites into memory on certain occasions, resulting in the hitboxes of the sprite being briefly visible. Capcom, when developing SF2 HD Remix, had to at one point redraw every single sprite because they couldn’t fit them into ram properly.

        So basically having really fluid animation and HD sprites isn’t currently feasible.

    • cosmicolor says:

      Also drawing the amount of frames needed for fluid movement takes a whole lot of time, effort, money and system resources to do so, which most fighting game devs, even the ones developing 2D fighters, don’t always have to spare. Console RAM is also a big hit for sprite animation that has given 2D fighting game devs so much trouble to deal with, so having fluid animation AND HD sprites at the same time isn’t really feasible. SNKP probably did the best job of having great looking sprites and fluid animation, but the sprites had to be drawn at 480p to compensate or something.

      For reference, Street Fighter 3 is the current pinnacle of fighting game animation, and that came out in 1999.

      edit: It’s worth noting that Skullgirls currently has a problem, with certain models of the consoles it’s on, that involves it struggling to load the sprites into ram on certain occasions, so you briefly see the hitboxes a sprite uses before the sprite itself loads up.

  11. Lucretious says:

    Until a version of this is released with the female gaze in mind, fuck it.

    • JackShandy says:

      Apparently they’re going to release male characters in an expansion.

    • Dominic White says:

      The funny thing here? The animator – the one who made all the panties flash, and the boobies bounce – is female. And lesbian. And her gallery site is full of naked ladies.

      So… female gaze, then?

      • JackShandy says:

        That’s a cheap answer to a cheap argument, but fight fire with fire, I guess.

      • UnravThreads says:

        So that makes it okay?

        • Dominic White says:

          What makes it not okay, other than a kneejerk aversion to all things sexual?

          • FartFarticus says:

            Why do you make these posts Dominic, this entire discussion was already had on SA, and I know you are there constantly? Maybe go back to the Minorities in Gaming thread or the older Skullgirls threads, instead of pretending they never existed, and making the terrible “Hur Dur a girl drew it, therefore you can’t complain about it” post over and over and over again. It is awful, it was already addressed months ago, stop posting forever.

  12. pakoito says:

    The game is made with GGPO libraries. Long story short it provides the best online fighting game experience for the last 5 years. It is available on PC using emulators and the efficacy has been proven lots of times.

  13. animlboogy says:

    For a long time I didn’t even know this was a fanservice-y game outside of it having a mostly (all?) female cast. And even after seeing it, it just seemed like over-the-top nonsense, not really the perverted sort of thing that people here are implying. But I guess on a website that doesn’t have many fighting game players, what else is there to talk about?

    It’s just kind of odd to see it from this angle. Everywhere else I read about this game, the arguments relate almost entirely to the actual gameplay. You can’t release a fighter these days just for the sake of it. That concept died with the 90’s. Nobody buys these games for “boobies”.

    • Walter Heisenberg says:

      The main audience of this site likely isn’t engaged with this genre so when they see this game they see it for what it really is…

      • Dominic White says:

        … That makes no sense whatsoever. The fighting game community have seen so many shamelessly fanservicey games come and go and nobody cares, buys or plays them. If they did, then Bikini Karate Babes would have been a huge success, and Dead or Alive would be considered more than a third-string, also-ran franchise.

        Skullgirls has gotten a lot of praise because it’s a really well designed game with creative character design and a really famed tutorial that actually teaches the finer points of fighting game theory that can be applied to almost any fighting game.

  14. Radiant says:

    This game is a lot of fun and is shaking out to be very solid.

    Btw 2 tournies going on this weekend:
    Seasons Beatings: Summer Slam in Ohio and Shadaloo Showdown in Melbourne both have great high level play of Skullgirls and SF4 [as well as SFxTekken] so check them out!

    Summer Slam
    link to

    link to

  15. Suits says:

    Don’t care about cross-platform, no GfWL whatever it takes

  16. ichigo2862 says:

    I thought the art style was fine. Guess I’m a pervert.