Company Of Heroes 2 Is Happening, We’ve Seen It

Yes, Company of Heroes 2 is happening. We’ve even seen it! Adam went out to Relic and talked to the lovely folks who are making it. It’s set on the Eastern Front, and it has a lot of snow. We should have an in-depth preview, in addition to interviews with the team, for your persual early next week. All will be revealed. It’s going to be splendid.


  1. Orija says:

    Wonder what effect THQ’s financial troubles are having on its development and on the studio.

    • HisMastersVoice says:

      If THQ has half a brain they’ll make sure as long as they stay afloat Relic gets all the money it can get. The company is riding on Relic, Volition and whoever made SR3 right now, to skimp on those would be suicidal.

    • Hirmetrium says:

      Pretty much everyone (well, who at least cared and interacted with the community) that worked on DOW2: Retribution got fired. I don’t “communicate” with anybody at the studio anymore, because they have all left. It’s very disappointing.

      At the moment, DOW3 is cast into doubt. Of course, nobody has actually reported on this fact.

      • TormDK says:

        They need to do a DOW3, no if’s or but’s!

        Hopefully it will be something that will happen after COH2, so us Warhammer nuts gets the right experience with their newest engine.

      • John Connor says:

        The people who turned DoW, an epic wargame, into DoW2, a shitty DOTA wannabe, got fired?

        I see nothing wrong with this.

        • LionsPhil says:

          Harsh but true.

          Although it’d be better yet to get the bastard who thought it was a good idea to do each DoW1 expansion as a “standalone”, and to give you a Schmiel-the-Painter algorithm to enter all the damn CD keys over and over to unlock the full set of races you bought in each. Damn publishers.

        • Thants says:

          Can I point out here that DoW2 isn’t anything like DOTA?

          • Stellar Duck says:

            You can, but that doesn’t change the fact that DoW2 was pretty rubbish compared to the first one. :)

          • Werthead says:

            That may be because it’s an opinion that DoW 2 was rubbish, not a fact :-) Like the following is an opinion:

            DoW2 is not a very good RTS. As a sort of Diablo-with-Space-Marines with a solid levelling mechanic, it was decent, though the boss battles were repetitive. It wasn’t quite as good as the first one, but then the first one is extremely overrated anyway. Neither were a tenth as good as Company of Heroes.

  2. matnym says:

    Kyaaa! :D

  3. Reapy says:


  4. Borgadzim says:

    Homeworld 3 :'(

    • Raiyan 1.0 says:

      I’m sorry… it appears Homeworld is now just a relic of a bygone era. :(

      • Heliocentric says:

        The cataclysm (some of?) developers went on to make sword of the stars.

      • Werthead says:

        I’m still puzzled why THQ bought the HOMEWORLD brand name back if they have no plans for it. Though I suspect any future HOMEWORLD game will be a ‘re-imagining’ and considerably dumbed-down from the originals.

        • Cinek says:

          Yea. that was a dumb decision considering the fact that even right now Homeworld is one of most demanded games for GoG, and in general: still a very popular title having it’s loyal fans.

  5. Lamellama says:


  6. coldvvvave says:

    I’m sceptical.

  7. int says:

    Aww, couldn’t it be another war like the Boer or Korea?

  8. Teronfel says:

    Yeah,i wanna play it now!

  9. Premium User Badge

    FhnuZoag says:

    Woo, I likes me a T34. Or a dozen.

  10. Exostenza says:

    I think the real question is how many hundreds of thousands of tiny DLCs will this game have,. The recent wave of DLCs for THQ games have been RIDICULOUS.

    • Archangel says:

      I don’t know what Core Games has to do with anything, but their Executive VP mentions “a strong post-launch digital content plan that enhances and expands the product’s lifecycle.”

      I love COH, but this does not bode well. Expect a SR3/Space Marine/Retribution level of DLC inanity instead of the generally sensible COH expansions. C’mon, THQ, we love your stuff! Dump this guy!

      • Mordsung says:

        To be fair, the more expensive SR3 DLCs (The Trouble with Clones, Gangstas in Space, and Genki Bowl) were well worth the 10 dollars each cost. They added entire story lines, several new vehicles and “homies” each and new world events.

        THQ’s DLC is usually pretty decently priced for what you get, though their “Weapon” packs for DoW2 and SM were a bit much, but you can always wait for a Steam sale and grab them for like 20 cents each.

        • DK says:

          Those SR3 DLCs might be “worth it” compared to other DLC, but they’re still utter crap in terms of value for money when compared with expansions. And that’s normal expensions, not Relic style “we pack as much content in this as the base game for half the price” expansions.

          • Mordsung says:

            But you could have got those 3 DLCs and the “Nightblade” DLC for 19.99 (the Season Pass deal), which would have been 20 bucks for as much content as most expansions would release.

            Most expansions are 20 or 30 bucks, so it works out to be about identical in “content for value”.

            It’s not like we’re talking Activision level “15 bucks for 3 maps” DLC here. If you pay 10 bucks for THQ DLC, you likely got 10 dollars worth of stuff.

            All DLC is not evil. A 30 dollar expansion or that same content split into six 5 dollar DLCs is the same thing.

          • Werthead says:

            OPPOSING FORCE was a good expansion. Good as in fun to play, not good as in the two new sides were in any way balanced against the originals, causing massive rage and flame wars in the game’s multiplayer fanbase that have still not healed to this day, however.

            TALES OF VALOR was total bollocks though. It was not as much content as in the original game and was not worth the £25 it launched at. I got it much later for a tenner and still felt comprehensively ripped off.

      • potat0man says:

        I can’t be the only one who hears about planned DLC for a game that hasn’t even been released yet and then plans to just wait a year or two until after release for the “gold edition” with everything included for less than the price of the original game.

        I would think announcing plans for DLC would then lower initial sales, not increase them.

  11. sinister agent says:

    Too busy amusing myself by reading that as “Company of Herpes” to comment.

  12. Velvetmeds says:

    DOW3 plox.

    • Premium User Badge

      cyb.tachyon says:

      I can confirm they were working on DoW3 as of a year ago this time, however I haven’t had any recent updates so I can’t say for sure. Stupid THQ cutting funding: firing employees.


  13. piratmonkey says:

    About time! :D

  14. Calneon says:


  15. Kollega says:

    What i’d really love is for Relic to go make a game based in a new setting. World War 2 is a bit boring and restrictive, and i could spend several hours describing every little thing i don’t like about Warhammer 40k. So a new game in a brand new universe would be very appreciated.

    Or, you know, they could just make Homeworld 3.

    • Vinraith says:

      Agreed. WW2 is over done, and it’s also just a field where the competition is too thick. Men of War, Close Combat, RUSE, CoH doesn’t stand up well against many of the other WW2 games out there. The Relic model (which I greatly enjoyed in the Dawn of War games) would definitely be better applied to a setting without such outstanding alternative entries.

      • Heliocentric says:

        Bay of pigs?

      • RakeShark says:

        I don’t know, WW2 feels retro and slightly fresh with all the modernist stuff being put out there now.

      • Werthead says:

        Is the competition really too thick? COMPANY OF HEROES is the biggest-selling WW2 RTS of all time, I understand, so making a sequel is a no-brainer. The only reason they waited so long is because CoH didn’t sell as much as DoW or DoW2, so that franchise had priority.

        The other games may indeed be superior (haven’t played them, but I have MEN OF WAR and its first expansion on my Steam list), but they have nothing like the brand recognition or market penetration of CoH (and, based on some criticisms of MoW and RUSE I’ve heard, they are not as accessible as CoH, which may or may not be fair).

        Question: my local GAME had RUSE on sale for a fiver. Worth it?

        • Sirbolt says:

          Most definitely worth it. Great fun both in single and multi player.

        • Silvermarch says:

          Men of War is alot better than CoH in my opinion, but they are both vastly different games.

    • Mordsung says:

      It’s eastern front WW2, which is a much less overplayed theater of war.

      Russians vs Germans is always a good setting because it’s the epitome of superior numbers vs superior training and equipment.

      • Werthead says:

        Didn’t MEN OF WAR focus a lot on the Eastern Front?

        Also, your summary isn’t quite right. Superior training and initial superior use of equipment, yes, but the Russians actually had a lot of better stuff than the Germans right from the start. The T-34 was comprehensively superior to any German tank right up until mid-1944 (when they finally got the mechanical problems on the Panther under control) and then to stay ahead all the Russians did was give the T-34 a moderately bigger gun (whilst developing even better tanks which appeared in the final months of the war).

        However, Russian strategic use of the T-34 in 1941 was utterly woeful. How CoH2 will simulate the arms race should be interesting, as even the Eastern Front mod suffers from you being able to win by spamming T-34s until they drown the Germans in weight of numbers (historically accurate but potentially dull in gameplay terms).

      • Jimbo says:

        It’s slightly behind Normandy in the overplayed stakes I suppose, but not by much.

        There really needs to be some ‘hook’ to this we haven’t seen yet to elevate it above expansion pack level, or they’re going to struggle I think.

        • Werthead says:

          So far info on the game overwhelmingly focuses on the dynamic snow system and the fact that your men can jump over things.

          I’m not sure if this is sufficient to get people excited.

          Oh, the ‘true line of sight’ thing sounds interesting, if they can implement it properly.

      • Fumarole says:

        I wouldn’t mind seeing the other eastern front – Japan in Manchuria.

        • Werthead says:

          Would that actually be fun to play, though? If this was a Total War-style game where you can change history, maybe, but CoH stuck very closely to actual history. A game where you play the Japanese Imperial Army firebombing civilians and curb-stomping vastly inferior forces into paste very easily isn’t really very appealing.

          Something in the Pacific Islands might work, although they’d have to be careful to avoid games degenerating into hard infantry slogs through jungle terrain with very little use of tanks or other equipment, but occasional use of overwhelming air power and naval bombardments.

          • Premium User Badge

            FhnuZoag says:

            The Manchuria campaign generally refers to the soviet invasion in the final periods of WWII, a ridiculous curbstomp that has some of the best textbook cases of combined arms in action, as Zukhov’s battle hardened tank divisions effortlessly sweep aside Japanese defenders.

            Anyway, though, a China-focused wargame could be very interesting, playing as the Chinese. It’d be a strange little three sided war, of trying to hold off the Japanese, whilst maintaining your position on the Chinese Civil War. But probably not appropriate for a CoH game.

  16. Mordsung says:

    The sequel to what I consider the greatest RTS ever made.

    Nothing in any other RTS equals the sheer joy of driving a King Tiger through a barn to flank your enemies. Or being on vent with your opponent to hear “I think my game bugged, you appear to be moving a building toward me on the minimap.” then FUCK YEAH, SEAKING…TIGER.

    Okay, maybe making a secret artillery battery in SupCom and having your friend go “How are you going to win with only shields and turrets?” and then turning on your artillery and hearing that same friend screaming “WTF DID YOU DO TO MY BASE!?” 30 seconds later.

    • Bhazor says:

      Thats what made CoH so good, the sense of weight everything had. Tanks crushing houses, machine guns chewing up the ground, artillery flinging chunks of dirt and limbs through the French country side. Even the pop guns of the infantry had lovingly made animations that made them seem powerful.

      Not only did it feel great to just blow an enemy apart but it also allowed you to read a battle in an instant. It’s not like SC where you have to memorise the counters, in CoH you glance and you know your infantry are in trouble from that MG, you know that armoured car isn’t going to beat a tank, you know those engie flame weapons are just demolising that base.

  17. leeder krenon says:

    It’ll have to go some to be better than Assault Squad.

  18. Arcanon says:

    Homeworld 3 where are you? ……Please answer me!!! *sniff* :(((

    • Werthead says:

      “Can we ever really expect to see a true Homeworld sequel? Is that even a reality now?”

      “Anything’s possible. If I went back in a time machine and I told you there’s going to be a Fallout 3, and it’s going to sell three or four million copies on Xbox and PS3, what would you reaction be? I mean, up until that point Fallout was a very, very niche cult game…It didn’t come back in the exact same form, but it came back in a very cool form. The original Homeworld was our first franchise, it put us on the map as a studio. It’s ours now–we own the IP now, so it’s always going to have a very special place, and we’re always looking for opportunities to do something with it. But it has to be an opportunity that makes sense, and that’s going to compete in today’s market.”

      “So it wouldn’t have the true 3D, shift-click movement controls, but…”

      “I think that might be too complex for most people. I mean, maybe not. Maybe we could have a breakthrough in the control scheme where it’s easier to play and more accessible. But at the same time, it might be like the equivalent of Fallout 3, where it feels like Homeworld, but it’s kind of a different style of game. Where it’s way more accessible to people, a little more exciting. We would probably want to take it in that direction. If we were working on something. ”

      Translation: there could be a HOMEWORLD 3. But it won’t be the HOMEWORLD 3 you’re probably thinking of.

      link to

  19. HisMastersVoice says:

    So you did a preview for a preview? Ouch, that hurts…

  20. Koozer says:

    Hull breach, hull breach.

  21. mate says:


  22. Corrupt_Tiki says:

    This makes me so happy

  23. Stellar Duck says:

    While I’ll probably pick the game up if it’s any good, all it’s resulted in for now is a desire to fire up Men of War. Which is a good thing.

  24. rocketman71 says:

    Hope they fix the pathing. I’m fucking mightily tired of my tanks rotating to offer their backs to the enemy whenever I move them backwards 2 fucking meters. And yes, I’m dragging to tell them to not rotate while moving.

    Also, they could fix that “last slice of life” that sometimes tanks have: whenever a tank has like 1 HP, and it will not die despite panzers, ACs and a fucking V8 raining on top of him.

    It’s infuriating that they managed to make such a great game, and fail in things so basic.

    Oh, and no Tales of Valor stupidity like “choose this or this unit”. Why not use both of them?. Why should they be exclusive?. The more strategic possibilities, the better, right?. RIGHT?.

    I have the bad feeling that stupid P2W DLC will kill this game. We’ll see.