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The Silliness Is Strong In McPixel

I'm not entirely sure why McPixel wanted me to save the Death Star, but OK.

I’m pretty sure McPixel is a point-and-click adventure. Kind of? I mean, there’s definitely pointing, and clicking typically follows – as is its tradition – but events from level-to-level make almost no coherent sense. As a result, it seems less like an adventure and more like a series of incredibly silly, largely unrelated events. Oh, also, you have 20 seconds to finish each level before it, well, explodes. Currently, there’s only a demo, but it spans more locations – from abandoned World War II trenches to prehistoric times to the Death Star – than most full games. And while this demo packs a scant six levels, the final version’s bringing more than 100 on June 6. There’s also a secret ending, but, uh, you probably want to avoid it. Fair warning. Fortunately, the rest stays on the fun side of “dumb fun.” If you’re still on the fence, you have 20 seconds to watch the trailer after the break before this post explodes.

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Nathan Grayson

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