Pinky: Doom 3 Gets “BFG Edition”, Mounted Flashlight

Bethesda send word that they’re re-releasing Doom 3, with a few changes. It’ll release with Doom 3 itself and expansion Resurrection of Evil, but there will be seven new levels – constituting “The Lost Mission” – and the feature we were all crying out for the first time around: the “armour-mounted flashlight.” Now you’ll be able to illuminate stuff and shoot at the same time!

BFG Edition will arrive in the Autumn. Trailer below.

I have to admit that I’m oddly fond of that game. No good reason for that, I know.


  1. caddyB says:

    For re-release done right look at CD Projekt Red.

    • jimjam says:

      Yep CD p did a ‘reworking’, this D3 is a re re release to sell to console owners

      All PC owners, just get the duct tape mod its not even 1mb in size.
      This is greed pure and simple. Nothing new to see here move along….

  2. Jams O'Donnell says:

    I never could get behind the whining about the absense of flashlight-mounted guns. The darkness added an awful lot to the atmosphere of the game. Brightly lit, it’s not much more than an above-average corridor shooter.

    edited to add: And re-releasing a game from 2004? They’d better not be charging full price for it.

    • NYMinuteMan says:

      Absolutely, yet it was totally absurd that you weren’t able to hold a pistol and a flashlight at the same time.

    • Ergates_Antius says:

      Whilst it kind of worked as a gameplay mechanic (adding tension/atmosphere/etc), people didn’t like it because it simply didn’t make sense. There was no logical in-game reason your marine couldn’t hold a torch and fire a pistol at the same time, or tape the torch to a rifle.

      If it had been a magic wand that could either emit light or launch fireballs, nobody would have batted an eyelid. However, when you model things after real-world objects, people expect them to behave like real-world objects.

      • Jams O'Donnell says:

        Now now, that realism argument carries no weight when you consider that your guy is meant to be toting around a chainsaw, a pistol, a shotgun, a machine gun, a plasma gun, a chain gun, grenades, a rocket launcher, a BFG, and a soul cube, and be able to switch between any two of them in less than a second. :)

        • Ateius says:

          … and yet is still somehow unable to master holding a torch in one hand and a pistol in the other.

      • NYMinuteMan says:


      • Jupiah says:

        Obvious solution: Let the player use the flashlight with any weapon (shoulder mounted) but keep the five second batteries so you still have to turn it off to recharge every once in a while and suffer in the terrifying darkness.

        That or limit the flashlight to being used with only the pistol.

    • The First Door says:

      Yeah, I couldn’t agree more. The levels were clearly designed to make you feel that ‘light’ was a resource and caused the dark feel really bloody terrifying (at least for me) as you were much weaker in it. Plus I seem to remember being blown away by the dynamic lighting in the game at the time.

    • leomr says:

      It was a game sold on its technical prowess in which you could rarely see anything.

      • Ragnar says:

        I hate that about games. Why hide the great character design that goes into your monsters by plunging them into darkness? Granted, Doom 3’s character designs weren’t all that great, but some were good. And I don’t even know what the first boss in Demon’s Souls looks like. As far as I could see, I was just casting magic missile on the darkness until the darkness died.

  3. Dominic White says:

    I’d be willing to bet money that this won’t be a free upgrade for those who have Doom 3 + Expansion on Steam, though.

  4. deimonian says:

    so, do we have to re-buy it? :/

    • Sensai says:

      Was wondering the same thing.

      Also telling, at the end of said trailer, it makes mention of a PS3 and Xbox 360 version…but no PC. This is probably the most scared I’ve ever been by the game.

      • c-Row says:

        Maybe they didn’t deem it important enough to mention, but at 1:16 you can clearly see a box shot of the PC version behind the console cases.

        • WoundedBum says:

          I would think it’s because this is already known as a PC game, whereas it’s never been on 360/PS3 before so they get a specific mention.

          • Toberoth says:

            It is out on 360, I believe.

          • ResonanceCascade says:

            Wasn’t released on 360 to my knowledge (Quake 4 was). You can probably play the original X-Box version on a 360 though.

      • TheTingler says:

        The press release clearly mentions a PC version.

        • Sensai says:

          Ah. Good then!

          In that case, all I need do is echo deimonian’s question: will we have to re-buy it?

  5. Gundato says:

    From what I recall of playing DOOM 3, the need to switch out wasn’t too bad. Most of the time, when you were in a real firefight, everything was pretty well lit.

    That being said, it was a pointlessly stupid design decision. Honestly, I think a perfect balance would have been: You pistol can be used with a flashlight, nothing else. That is basically what STALKER does with the anomaly detector (although, I forget if you can use a pistol or just the knife), and it provides tense gameplay while still not being stupid.

  6. Cooper says:

    I prefered Quake 4.

    Honestly; under-rated game. Not that it’s a brilliant game, but an incredibly solid shooter that shows a heck of a lot more style than Doom 3 ever had.

    • The_Great_Skratsby says:

      Funny you say that, just finished reading a paper about affordances, structures and disconnect in the two games, and why Quake 4 was better than Doom 3 in these contexts. I say, academia seems to totally validate your perspective!

      Honestly I found Doom 3 to be a bit of a novelty at the time, with its schlock horror; aside from the nice audio design and visuals there wasn’t much else. As far as actual combat was concerned Quake 4 was well ahead, I’m surprised it gets such a panning from gamers. It’s not bad at all.

      • Jehar says:

        I’m afraid you really can’t say things like that without linking to the work you mention. The notion of academic comparisons between iD works makes me secrete all sorts of fluids. Even if it’s behind a paywall, I’m eager to check out such a thing.

    • Tridae says:

      Wow, I have never seen anyone else give Quake 4 such praise. Everyone always hates on it for some reason although I absolutely loved it. I like Doom 3 and still play the co-op mod to this day but Quake 4 was just a great experience. I honestly think the world could do with more of those type games and less ‘Realistic Modern Warfare”. Modern warfare is fun and all but it seems to lack creativity and style. One of my favourite moments in Q4 is when you get chopped up and transformed into one of those creatures. . . good times

      Edit: whilst I have this high spot on the comment ladder – I think this release is more for console jockeys than us pc folks. If I remember correctly this was released before the 360 and PS3 – so good for them, get in on some Doom

      • sbs says:

        As far as I remember, most of the Q4-hate came from the q3 folks because of it’s horrendous, out of the box copy & paste q3-multiplayer style, terrible netcode etc.
        The SP was widely regarded as very solid indeed :)

        • gummybearsliveonthemoon says:

          My main problem with Q4 was how much the Strogg design diverged from Q2. Instead of updating the old enemies, we’re surrounded by completely different constructions of cyborg. It’d make sense if there was a time gap between the two games, but instead it seems sort of like playing a WW2 game and being told “well in Europe the Axis used footsoldiers and Panzers and Messerschmitts, but in Africa they used robot dogs, flamethrower zeppelins, and a Nazi Voltron.”

    • RegisteredUser says:

      I played through both and Q4 at least kinda felt like something different in between levels sometimes.
      Both of them come nowhere close to playing the original Doom, sadly, but maybe that’s just what modern 3D does to you.
      But yes, I also didn’t understand why Q4 was put down so strongly in many a place.

    • lijenstina says:

      Quake 4 was average in every way. Solid effort but ultimately forgettable. I laughed my ass off at the cheap attempt of shock at severing off limbs of the main protagonist. At least doom 3 had some atmosphere and some nice interiors apart from the rudimentary monster spawn scripting.

    • Lemming says:

      Quake 4 is a good game. But the vehicle sections were horrible and ill-conceived and the skyboxes were hilariously bad (especially when one of your fellow marines points out the amazing view in one sequence).

  7. KauhuK says:

    And how much will the game cost? I’d buy it in a heartbeat if it were 10-15€. I never played it when it in the first place.

  8. WoundedBum says:

    “New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

    The Doom 3 BFG Edition will include the original game with “greatly enhanced graphics” and a checkpoint save system, the already-released add-on Resurrection Evil, the new solo expansion, copies of Doom 1 and Doom ”

    This is relevant to my interests.

  9. Brainkite says:

    For me Doom 3 was absolutely brilliant for the first hour of game, the whole openning scene and going down and down and down in this planet, the rest was too old fashion .

    This whole flashlite thing is completely stupid. Seriously WTF, Okay, lets remake the Alien movies with full lighting everywhere.

    • Skeleton Key says:

      Yeah, the opening few levels with the most basic weapons were very tense and scary. I especially liked the raving of the mad scientist you are supposed to pickup “you don’t understand! The devil, he exists! I should know, I built his cage.”

      Once you ice a few Hellknights, it’s much of a muchness. An the final boss was too easy.

    • Dreforian says:

      “Full lighting” is not the same as one little flashlight. Iirc the flashlight gave you a tight cone of illumination in front of you and made sure you couldn’t see jack squat outside that cone. If a player really hated the idea of playing in the dark they could always just turn up the in game brightness (or gamma, I forget which) and the effect was dispelled. Personally I’m chicken enough that I didn’t feel the need to experience those “oh shit” moments where my lone flashlight actually FOUND something in the dark forcing me to frantically attempt to switch and fire weapons. I got my hands on a duct tape mod that added the hand light to most guns. Dark was still dark, apprehension was still apprehension. The best part about the mod was that when you whipped out the chainsaw, instead of adding a flashlight it bathed the immediate area around you with some evil red light. I think it would have made sense for a future soldier to be afforded a gun light or even some duct tape.

  10. Hoaxfish says:

    Combine D3 with D3 (diablo and doom irrespectively), they seem like they’d fit quite well.

    • SCdF says:

      Sounds like you want to play DoomRL! link to

    • Stromko says:

      Or in the shooter vein, Hellgate: London. Pity it’s defunct now. They decided to make it an MMO, despite the action really not holding up at all in multiplayer. The few times I went into a mission with another player, I found that things didn’t gel together to give any sense of actually playing together.

      As for the single player (effectively the only way I really played it despite being logged in) it was too grindy, drawing out not very much content over many many hours. I got really tired of playing with the same boring guns and powers for tens of hours on end. I suppose even with the servers down, I could reinstall it and play offline, but I haven’t felt the urge to do so in all these years.

      Ultimately I believe the Diablo smash’n’loot grind gameplay is a very hard thing to nail down, and being a very technically ambitious game on top of that was just a bridge too far.

  11. philbot says:

    Haters can hate, I loved this game.

    I bought it when I was young, and thought the single player was incredible.

    Going to hell in doom 3 was one of my favorite ever gaming experiences.

  12. bit_crusherrr says:

    So RPS report on PS3 and Xbox games now?

  13. mzlapq says:

    And again we see why publishers prefer consoles exclusives instead of releasing to the PC as well.
    Although, if it comes as a free (or a very cheap) patch to the PC, I’ll accept this as extended support.

  14. Scrofa says:

    I love Doom 3, I hate this version.

  15. Guiscard says:

    I guess this is to help us get pumped for the release of Doom 4 at some point in the next few years.

    The torch (screw you and your Americanisms!) design was a little over-the-top in the original, but I don’t think that adding a torch could potentially be pernamently on is a good counter. Having to choose between being able to see an enemy and shoot an enemy in some parts of the game was all part of the atmosphere. There’s several solutions though. Maybe they should do some elements of it like FEAR 2, where the torch sort of shorts itself out or becomes unreliable when it would otherwise lessen the impact of the atmosphere. Or simply make it have a very short battery with a considerable recharge time, bit like Half-Life.

    Personally though, I always liked the duct tape mod that placed the torch only on the pistol, SMG and shotgun as taclights, with a far smaller, less bright and more washed out light than that of the main torch. It kept some of the atmosphere in.

    • pilouuuu says:

      I thought a torch was something athletes held in the opening of Olympic games. Wouldn’t it burn the gun? Would they run out of oil like in Skyrim?

      • Dervish says:

        At the risk of starting a debate over a non-serious comment: I use “flashlight” for clarity, but I’ve always felt that “electric torch” is a much more sensible name that indicates the difference from older technology while also suggesting the intended use.

  16. Snids says:

    I have no idea why this game gets so much flak. I thought it was an incredibly solid, meaty shooter with some decent scares in a very well realised setting.

    By the end you’re in Hell circlestrafing demons, shotgunning imps in the face to a soundtrack of heavy metal.

    What more could you possibly want?

    • Dervish says:

      My complaints:

      Weak-sounding weapons and hit effects on enemies, slow movement, uninspired “imp spawns behind you” encounter design, few enemies to fight at once and no interesting combinations of enemy types, too easy even on Hard (the last boss is an utter joke), lots of corridors and small rooms, little sense of progression or purpose as you move through areas, and a samey “teched-out cube” look to most of the environments. Some of those things aren’t too bad in isolation (slow movement, for example), but together they made pushing through the game fairly dull.

      I do think Doom 3 is an appealing-looking and visually consistent game, but it lacks contrast and memorable locations (the starting room in Hell is a notable exception). Similarly, although the shadowing and lighting were technically impressive, they weren’t put to good use–again, not enough contrast! FEAR did it better by having stark environments with only a few powerful shadow-casting lights in each room, creating more elongated shadows draped over the architecture. In Doom 3 the best-lit level is probably Waste Recycling Center, which is more in that style.

      One thing I think has held up very well is Doom 3’s animations. Areas with moving machinery are great-looking, as are the animations for the creatures crawling on walls and out of grates.

      • buzzmong says:

        I pretty much agree with all of that.

        It was mearly an OK game, it could have been much better.
        That said, the first couple of levels were actually pretty good.

    • rockman29 says:

      I agree with you Snids.

      I think problems people had were like… the pace might not have well matched the original Doom games, and maybe the number of enemies or bullets or size of environments didn’t suit the tastes of people growing up on Quake and Quake 3 either.

      I think Doom 3 was a pretty drastic change from the other id formulas, but I also liked the game a lot too. I do like it for all the reasons anyone can credit it for, and I still play the game today.

  17. db1331 says:

    Isn’t the duct tape mod (tapes a flashlight to your guns) still out there, and for free? I don’t see the need to buy this if an armor-mounted light is the biggest selling point. The game itself was pretty bad. It was so dark as to be unplayable without the duct tape mod, but even with it, it just wasn’t very good.

    • Lemming says:

      That’s not its biggest selling point. Gamers might go on about it, but the trailer certainly doesn’t.

  18. mcindex says:

    Would be nice if they brought in the two-player coop from the original console versions.

  19. squareking says:

    Wonder if this might coincide with a Doom 4 announcement…

  20. Forceflow says:

    Also, this: link to

    John Carmack is pitching his head mounted display experiments with Doom 3. Looking pretty awesome.

  21. gganate says:

    I thought the trip to hell was good. The major mistake made with Doom 3 is that it never throws enough monsters at you, I suppose because computers wouldn’t have been able to handle more enemies onscreen at the time. Also, it’s probably longer than it should be. But I enjoyed it.

  22. QualityJeverage says:

    I love this game, and to this day, I’m not entirely sure why. I still find myself playing through the whole thing once every year or two, and loving every second of it. Objectively, it doesn’t do any of the things that usually impress me, but I still love it. I love the gameplay, I love the visuals (Even despite being technologically outdated, I still really like the way it looks), I love the world and the monster designs, etc. etc.

    I just hope it’s a free update, or at least is discounted for current owners of the game.

  23. oceanclub says:

    I’m baffled; it wasn’t very good the first time around. Despite 2 attempts, never finished it, just got very very bored.


  24. Stense says:

    I remember an interview in PC Gamer before Doom 3 came out where Tom Hollenshead claimed that they wanted to “scare the shit out of you”. In my opinion, it really didn’t live up to that and I felt really disappointed about it. Still I really enjoyed the game. It was a fine action game with some really neat levels and ideas. I never felt too bothered by the flashlight thing. Sure it was a contrived gameplay mechanic, but the odd gameplay contrivance isn’t neccesserily a bad thing if it doesn’t detract from the experience.I didn’t think it did detract from the game.

    • RegisteredUser says:

      Clive Barker’s undying did a far better job of the scaring part even on a vastly inferior engine / with worse visuals if you ask me.

      But the issue much more is that they even tried that, as opposed to remembering it was the enjoyable guns, gore and exploration and map transformation that made Doom so great.

    • gladius2metal says:

      well, it scared the shit out of me…

    • Lemming says:

      It wasn’t a creeper, it was more about jump scares. And it certainly had a few of those.

    • Jackablade says:

      FEAR came well after Doom 3. It actually came out in the same week as Quake 4 in Australia. I’d assume it was around the same time for everyone.

    • Ernesto says:

      It certainly scared me! By the way: isn’t it Todd instead of Tom?

      • Stense says:

        Absolutely right, my mistake. Apologies to the Todds and Toms of the world!

  25. Rao Dao Zao says:

    I’ve played Quakes 2 and 4 and enjoy them both, but never touched any Doom (beyond Repercussions of Evil). Would be tempted by this if it included Dooms 1 & 2 as bonuses, but I worry with Bethesda’s recent track record it’ll be Steam-only and I’m not quite interested enough to overcome that.

    • sbs says:

      It will include Doom 1 and 2, at least according to that head-mounted 3D Display article.

  26. Didero says:

    That monster is about to pull a pretty difficult “Guess Who” on the dude.

  27. CaspianRoach says:

    I hope the “armor mounted flashlight” is an option and not a mandatory “upgrade”. The game would lose a lot if it was well lit all the time.

  28. bongosabbath says:

    Isn’t this a little… I dunno. Late? And “greatly enhanced”? So… they doubled the texture resolution, at best. And I’m sure it’ll cost $20. And may not even be released on PC. Y’know, I’m just going to play the old release again. Or jump out a window.

    • Tuskin38 says:

      It is going to be on the PC, it was at the end of the trailer and mentioned in the press release.

  29. Cytrom says:

    I’m getting this, for sure. D3 was awesome. Could have used a bit better pacing, and a bit better variety of scenery, but the tension, the action was good, and gunplay was brilliant. They felt like weapons, not peashooters made out of paper like most shooters nowadays. It was a highly polished game with style. And the graphics was so good, that it looks good today even without any facelift.

    Wasn’t perfect but it wasn’t a bad game by any means. Anyone who says otherwise probably never played it through and is just a meme monkey without own opinion.

  30. Suits says:

    big fat guns edition

  31. The First Door says:

    Does anyone know if another game after Doom 3 has implemented computer screens into an FPS so well? The fact that you could point at a screen which lowered your gun and let you use the mouse was so much better than the ‘Press E to do everything’ that most games have.

    • Beelzebud says:

      The game Sin did it back in 1998.

      • The First Door says:

        Never played that, I’ll have to check it out. Still, it saddens me that it isn’t more common as it really helps immersion in the game world for me. Here’s hoping Notch’s new game will do it well!

  32. Milky1985 says:

    Why are people talking about the armour mounted flashlight and saying things like “the game will lose a ot if its lit all the time”? Its a flashlight, its not going to leave a trail of brightly lit space lamps behind you as you walk lighting up everything in a 3 mile radius.

    People are talking as if they are going to make everything super lit up, all its going to do is make it so that you can see where your aiming your gun.

    The flashlight or gun mechanic in the origional was flat out stupid. This way is actually better for scares because of the atomsphere, as it gives a chance to catch something in view as you look about and stuff like that, a lot more “what was that” moments.

  33. HelderPinto says:

    the flashlight was one of the reasons the game is scary in the first place. Everyone mocking this game and the typical “duct-tape” joke can go eff themselves…

    I hope there’s a option to play classic and have the flashlight either on, or hold a weapon. it’s how doom3 should be played.

  34. ResonanceCascade says:

    I’ll probably pick this up for the PS3. I eternally have Doom 3 installed on my PC for the Dark Mod, but I would like a decent console shooter to play on my Sony toy…

    Also, I liked Doom 3. It definitely had some problems, but I think it was still a very above-average shooter strapped to some amazing technology. And it looks better than Rage.

  35. AmateurScience says:

    I think Doom 3 was the point for me when graphically fidelity reached the point of being ‘good enough’ if you see what I mean. Everything else since that period has seemed like a refinement. Basically DirectX 9 and up.

  36. BaronVonsnakPak says:

    when this game first came out i could only play it 20 minutes at a time. maybe i was a wuss back then, or im desensitized now, but no game since has actually scared me.

  37. Cuchulainn says:

    I have fond memories of it too – I played it while writing my PhD thesis. I had a very tight deadline, so ended up in a routine of writing till about 4am, playing an hour of doom 3 to switch off, getting up about 12 and then starting it all over again! Between the game and the stress, very wierd dreams!

  38. biz says:

    it would be awesome if they made an abridged version instead of just an extended edition
    a great 3 hours is so much better than 3 hours of greatness scattered across 15 hours of gameplay

  39. Kea says:

    So, if I get this right, Bethesda is going to sell a game which has gone opensource a few month ago ?

    Shudupp and take my mon… Wait a minute !

    • Beelzebud says:

      The source code for Doom 3’s engine is open source. None of the Doom 3 game assets are.

  40. Beelzebud says:

    If it’s not a free upgrade for those of us that already bought this game, then they can forget it.

    • ResonanceCascade says:

      Why would it be free? Is the upcoming Final Fantasy 10 re-skin free? Was the Ico/Shadow of the Colossus HD collection free for people who bought the originals?

      I don’t understand what precedent has been set that would make people insist that an updated premium version of an old game should be free for them.

      • Beelzebud says:

        Was the Witcher 2 Enhanced Edition free? Was Unreal Tournament 3 Black Edition free? Was the Portal Test Chamber addon free? Was the skyrim HD texture pack free? I can keep going, if you’d like.

        You can buy this game twice. I will not be. If I wanted to play Doom 3 again, with a flashlight, I’d just install the mod that does it… …for free.

        • ResonanceCascade says:

          The only one of those that is remotely analogous is the Witcher 2 Special Edition, so yeah, you might want to keep on going.

          If you don’t want to buy it, that’s fine. But multiple people in this thread seem to have an expectation that it should just be free. id is not stepping out of bounds for charging for this, regardless of how super awesome CD Projekt has been with their updates.

          This isn’t just some DLC pack, it’s 3 full, updated games, plus a large expansion pack. It’s perfectly reasonable of id to ask money for it. Like you said, you already have Doom 3 and a working internet connection, so if the other perks aren’t worth it for you, fine.

  41. KaptainKarnage says:

    I’ve been meaning to give Doom 3 a go, even If I don’t like how they slowed down the pace from the original doom’s.

    Looks like I’ll hold out till this comes out.

  42. Kirudub says:

    The good: Graphics for the time were pretty. Shiny, but pretty. If I recall correctly, the “Ultra” setting already maxed the texture sizes out, so maybe they’ve made them… maxier? But even on “Ultra”, some assets (elevator doors and monster closet doors come to mind) were damn low rez & fugly up close.

    The bad: Monster closets.

    After the first time a demon jumped out of a closet I’d just walked by, I was startled.

    Then, clever monkey that I am, I assumed that every similar – looking panel I’d walk by would feature a patiently waiting demon, ear pressed against the door, listening for my footsteps…. so it became old fast.

    We shall see what they deliver. Oh, and, yes, Quake 4 was fun.

  43. dethtoll says:

    Let’s hope they put in proper subtitles this time. The subtitles mod for RoE was never finished so I never got to play.

  44. rockman29 says:

    Local splitscreen on any version? Up to how many players? And online or offline only?

    Would be great to have some 4 player free for all local DM.

  45. Text_Fish says:

    There are already plenty of game-breaking Doom 3mods that do exactly the same thing and they’re all for pussies. Real men shit their pants in a dark corner.

  46. Lord Byte says:

    Maybe they could, you know, PATCH RAGE so people who bought it can actually play it?

  47. scatterbrainless says:

    What an odd and seemingly redundant re-release. Any word on why Doom 3, of all games, to re-jig? Cross-promotion for something else?