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Dark Souls: Prepare To Stutter

So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.

I’m about as ignorant about porting as I am about hairdressing, but it’s my understanding that porting from 360 is a cinch. It seems the PS3 isn’t nearly as simple, as From have explained to EG.

“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now.”

It seems the console version also suffered with some framerate issues, and despite the extra power on offer from a PC version, that’s not going to get addressed either.

“In terms of the PC version, the quick answer is no, [we won’t be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it’s more strictly a port from the console version. We haven’t been able to step up into doing any specific optimisation for PC.”

This is balanced out, they say, by including a ton of new content – another ten hours or so – seamlessly entwined within the main game. And PC will be getting that a few months before it’s DLC for the consoles. That’s 31st August for us, Christmas for them.

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John Walker

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