Purple In The Face: Planetside 2’s E3 Bit

We’re all acutely aware of this one, now. The big remake of the only MMOFPS to have got it right, 2003’s Planetside. So close. Yeah, and there’s still no date on this. The closed beta is in progress, and this is one of so, so many trailers. Come on SOE. It’s time. Let us at it!

Another spectacular red-on-purple-on-yellow/blue action below.


  1. Greg Wild says:

    Can has nau?

  2. sneetch says:

    Damn reds/purples! Go back to red/purple land and leave us alone!

    • Frye2k11 says:

      I think the colors and lighting of this game are great! Mornings / evenings just happen to make the world look purple-pinkish. More a fact of nature than an art choice. Not many night shots in this vid unfortunately. Looking forward to this one.

      • Rusty says:

        I think that was actually a comment for the New Conglomerate, rather than a complaint about the art. A comment, I should note, that will be entered into evidence after the inevitable triumph of the glorious Vanu Sovereignty.

        • Ringwraith says:

          Not enough references to old children’s characters to make it clear obviously.

        • Kandon Arc says:

          I love how his avatar is blue and yours is purple. Faction loyalty!

        • sneetch says:

          Said the guy with the red avatar… it looks like we got ourselves a Mexican stand-off here.

    • Gnoupi says:

      They’re taking all of our jobs factories!

  3. Nemon says:

    Soeh… My Planistohide 2 sneak up on enemies and whack them in the head with my pun… GUN! That’ll be terranbly fun.

    • Fuzzball says:

      At first I thought you were having a stroke directly onto your computer screen. Then I realised the reality was much worse…A PUN THREAD.

  4. Dana says:

    Alpha is in progress. Closed Beta will begin in few weeks, with Open Beta week after.

  5. Shooop says:

    This and Warface are about the only FPS games I’m at all interested in.

    • ImOnTheRadio says:

      I tried the Russian version of Warface with an english language pack, it was pretty generic and nothing special. The co-op was interesting though, it could be quite fun with some friends and VOIP. It kind of reminded me of those arcade shooters.
      Anyway, you should probably cross that from your list. Tribes Ascend and Blacklight Retribution are better F2P shooters. Firefall might be pretty good too. Atleast the devs are awesome.

  6. lionheart says:

    How does one find their way into the beta?

    If you were to sign up for planetside 1 would you get priority access?

    Do people in the beta get invites to give away?

    WHO DO I HAVE TO PAY!!!!!!!!!

    • ThTa says:

      I’ve heard they were giving away beta keys at E3. Beyond that, there’s a “sign up for the beta” thingy on their website:
      link to planetside2.com

    • Garmr says:

      No luck in subscribing to planetside 1, all I got was the same inactive unlimited planetside 2 access. which is fancy-speak for “signed up to the beta, but still no beta key for you pal”

    • Crimsoneer says:

      beta keys in this month’s PC GAMER Uk :)

      • Milky1985 says:

        Is that the one currently out or the one coming out soon?

        Could be worth it for a key and some porcelain throne reading material!

  7. Unaco says:

    A sequel, with men shooting guns at men shooting guns, ‘Free to Play’ business model, and an endless stream of trailers and videos and dev diaries.

    I am unsure what to make of this.

    • Reefpirate says:

      There’s also large aircraft with guns that can carry a whole bunch of other guys with guns who can be dropped on top of other guys with guns.

      This game looks absolutely fantastic.

      • mondomau says:

        Indeed. The only thing that’s bothering me is I still can’t work out how Sony are going to drop the ball on this one – I mean it looks so good and sounds so promising that there must be something, somewhere that they can screw up. But dammit, I just can’t work out what.

        • Sparkasaurusmex says:


        • Garmr says:

          the part where you suddenly have to pay to get that actual gun to replace your puny potatoshooter

          • Surgeon says:

            It isn’t pay 2 win, so that won’t be a problem.

            The F2P aspect comes solely through customisaiton and XP boosters.

          • Unaco says:

            Until we see what they’re selling, and how it all fits in, we won’t know if it’s Pay2Win or not.

          • Milky1985 says:

            I think TotalBiscuit said he had footage of the store in the current form (as it is in alpha) , i guess once E3 he will be releasing them at some point.

            From all that i have heard they are planning on selling xp boosters and customization options (skins for vechials, coloured headlights that type of thing) , no mention of buying weapons or certifications as of yet.

          • Surgeon says:

            From everything I’ve seen so far, some stuff is only available to be bought using station cash, other stuff you can buy using station cash or Auraxium (one of the resources that you build up in game by capturing territory).
            In game, I’ve seen this apply to customisation and side-grades so far.
            I can understand the fear that it’ll be pay to win, but from everything I’ve seen in-game, and heard from Higby, I don’t think this’ll be the case.
            Hopefully I won’t be wrong.

        • alilsneaky says:

          Looking at the warping in the footage from total bisquit it’s pretty safe to assume the netcode on this game will be pretty trashy, and like most modern shooters the shooting itself (recoil, feel of guns, netcode, hit detection) won’t be worth much compared to the greats like ut/cs/painkiller/quake/tribes etc.

          I’m expecting battlefield 1942 style janky netcode and gunplay as bad or even worse than the call of duty/bf3/moh games.

          And well it’s f2p , so that will mean an inordinate amount of grinding to unlock any variety in guns.

          Then again it being f2p is a good thing, we can all try it without getting burnt, unlike with stinkers like homefront where you pay upfront.

          • Surgeon says:

            Aye, the warping was mentioned on PSU too. It’s just the TB stream though…

            link to planetside-universe.com

          • Ringwraith says:

            Well it’s still in alpha after all. They managed to get hundreds of players fighting over a single base working back in 2003, so even with added complexity I’m sure they could get it working solidly again nearly a decade of technological advances later.

          • Reefpirate says:

            I haven’t witnessed any warping, and I’ve watched every piece of footage I can find from E3 so far. Net code looks surprisingly good considering the number of actors on screen.

  8. Stuart Walton says:

    I hear Michael McConnohie doing the voice-over for the Terrans, might as well choose them.

  9. RaveTurned says:

    “Size. Always. Matters.”

    Really? I remember being (vaguely) useful playing as a lone stealthy hacker behind enemy lines, luring squads away from the main offensive. Hope they haven’t changed too much.

    • Ringwraith says:

      I think it’s more reference to the absurd population caps compared to any other shooter.

  10. Kollega says:

    The voice-overs are actually rather inspiring. Especially one for New Conglomerate.

  11. kaffis says:

    I’ve been really surprised RPS haven’t done any interviewy stuff at E3.

    There’s lots of awesome footage and good press to be found, in any case, and this trailer is the least of it.

  12. Calabi says:

    The guns are very pew pew pew, but I guess thats the noise that lazers make.

    • Gnoupi says:

      Yes, only sounds recorded in realistic environments, to get the highest fidelity.

  13. Knight117 says:

    Totalbiscuit does some excellent coverage of this, guys, and he was commentating the other night. Really glad to see you guys didn’t skip this, it looks FANTASTIC!

  14. Malfernion says:

    The game looks great.
    My only concern is that people got hit by explosions a lot in that video and none died from them.. That could indicate the sort of annoying balancing that makes this sort of game irritating to play, but I hope it’s something that’ll be tweaked out of existence during the beta..

    • Shooop says:

      Everyone was literally just standing around shooting, so I’m guessing this was a completely scripted in-engine video and not actual playing.

    • Vorphalack says:

      The 2 guys at 0.33 that got ‘sploded and didn’t die were Max units. They are supposed to do that as they are man-tanks. But yeah, the rest was all a show battle. If you watch any of the streams from E3 you will note that explosions do in fact kill all the things.

  15. Snids says:

    I was hoping this game would have crates, and that picture’s shown that there definitely is! Crates!

    That image looks like a CGI demo from 1996 that came on the driver disk you got with a graphics card.

  16. Billzor says:


  17. Eddy9000 says:

    I love online shooters (actually I love TF2), but hate the idea of massively multiplayer games like warcraft. Please could someone explain how planetside works? It looks like it could really be a game that I could get into, but I don’t want to have to find clans or go on forums to organise raids and that kind of thing. Can I just drop in and out?

    • Surgeon says:

      Hey Eddy, you wouldn’t have to play with a clan if you didn’t want to.

      You can run around on your own if you wish, or join a temporary ten man squad in-game.
      It just depends on what level of organisation you want.

      For me, PlanetSide was at its most fun when played with a clan, as that’s where a lot of the epic experiences came from.
      All 100 of you setting off at the same time in all manner of vehicles, co-ordinating with other clans to take a base.

      But it certainly doesn’t have to be played like that.

      As far as jumping in and out go, I guess the easiest way to think of it is if you imagine having three gigantic maps in TF2 (continents in PlanetSide 2).

      You choose which continent you want to fight on first.

      Then you will need to choose where to spawn.
      Each continent has a safe zone for each of the three Empires, so you could spawn from there, and make your way to the nearest fight.
      If your Empire has captured any bases or facilities, you can spawn from multiple points at each base.
      If you are in a squad, you can spawn on the squad leader.
      If there are any Galaxy aircraft deployed, you will be able to spawn from those too.
      It probably won’t be as quick as dropping in and out of a TF2 server, but that’s the trade off when each continent can support 1000’s of players at the same time.

    • SAM-site says:

      My friend, there’s a strong chance you will love this game. You certainly can drop in and out but it’s unlikely you’ll want to as you’ll be missed when you do. Unlike those shooters you’ve been playing so far the game isn’t over after 5 minutes, the war continues and you’re part of an army, not a team.

      More importantly, from your perspective, it’s unlike any other MMO. There are no quests, just the war.

      If you like TF2, you’ll like this. If you like Battlefield, you’ll like this even more.

      (My comments are in no way sponsored by SOE)

    • Eddy9000 says:

      That does sound good. It also sounds like joining a clan could represent a more casual experience to many other games, chipping in occasionally rather than having to absolutely be there at 7pm on a wednesday, which I would be open to.

      Reckon I’ll give this one a go.

      • Reefpirate says:

        I imagine there will be some clans that are more strict with their scheduling… I can see a more elite clan wanting people to be on time to pull off a crazy operation, but it’s not like raids the way you seem to be thinking about it. There’s no instances, just constant all-out warfare across multiple front lines. You don’t need to grind a particular boss to get a special assault rifle, you just fight fight fight.

        I’m sure there will be lots of more casual clans though, where they try to organize who is online at the time without trying to punish those who are not.

        • Sleepymatt says:

          I imagine it’s very likely our own RPS forums might host such a clan…

    • EvilLaufter says:

      As the two posters above have stated, the MMO aspect only really exists in the form of a large persistent world. It’s basically (iirc) 3 massive continents filled with basses and outposts that the three factions war over. There aren’t any NPC like things in the game. No raid bosses or anything like that. It’s just you, a hundred or few guys backing you up versus a few more hundred other players bent on murder and carnage.

      You wouldn’t need to make a structured raid in order to do anything so to speak. A semi-exception would be trying to take a large, well defended base from another team; but it’s logical that a base with a 20 person garrison needs more that 2 people to capture. You can just ad hoc tag along with a large invading party though. There isn’t any “you must be in a group in order to get credit” thing. As long as you don’t shoot your allies in the back, I’m sure most people would love to have more people to help out (with the possible exception of a small team trying to do something covert. Even in this case, it shouldn’t be a problem to find another death ball to join in.)

  18. Bobtree says:

    I hope that music isn’t in the game.

  19. slick_101 says:

    I really wish they stop with the Pay2Win models and just come up with a subscription of £8.99 or whatever. I was really interested in this game until they said it was a “F2P”.

    • Eddy9000 says:

      If you spend 8.99 a month then won’t you be spending more than enough to get the things you need to win with under the F2P model?

    • Ringwraith says:

      Free to Play != Pay to Win.
      A multiplayer shooter lives and dies on its community, thus lowering the entry bar to nothing tends to get a lot more people in the door, and thus make the experience better for everyone by having active players.
      MMOs are similar in that regard, but it’s more true with shooters, but it’s both so it’s really vital to this.

      There is nothing inherently bad about something being F2P rather than requiring a purchase or subscription, it’s all about how it’s handled.

    • Reefpirate says:

      I’d be more than happy to pay probably $15 or $20 per month to play this game, with a big expensive box to pay for at the start as well.

      However, F2P will get a LOT more combatants into the fight and I can then spend a bit of money on extra cool stuff to support the game. I don’t expect to buy an uber-assault rifle, and I probably wouldn’t even if I could. But from everything I’ve heard about their business model, I am not worried in the least that they will be ripping anybody off.

      This game, just in the last few days, has become the only video game in the world I really care about and it can’t come out soon enough!

    • Web Cole says:

      From what I have seen so far:

      Things you can only buy with real money: cosmetic skins, textures, camos etc

      Things you can buy with real money and in game resources: gun n’ shit

      I think they are also having some “fast track” items available for real cash (XP multipliers maybe), but basically the point is that anything that relates to actual gameplay shouldn’t (according to them) ever be available exclusively for cash.

      I am pretty physc’d, but if it turns out not to be competitive or if its P2W that interest will disappear pretty quickly.

  20. T4u3rs says:

    Totalbiscuit stream from E3 – WARNING! LOUD AUDIO!

    link to youtu.be

    Lots of bad players but game looks good. All combat it’s around one base for demo purposes, that’s why it looks like an insane deathmatch.

  21. DOLBYdigital says:

    Hmm the videos so far make the gameplay look like everyone just sits around and shoots. I’m hoping this is just for video purposes. The other concern I have is the over powered snipers. With this much terrain, the snipers will have a huge advantage that will be tough to balance. Very few games have truly balanced the sniper role (TF2, Tribes….)

    • kaffis says:

      Watch some footage of the E3 floor demo stations. It’s far more representative.

  22. wodin says:

    I never played the first, so my view of these trailers makes me wonder what all the fuss is about. I can only guess it’s all about the level design or something.

    • kaffis says:

      The fuss was always about scale, which is difficult to convey in a scripted video. And it’s difficult to stage an unscripted battle to gather footage from when, you know, only a twentieth of your projected max players per “map” have access to the alpha.

    • Surgeon says:

      Kaffis is spot on, it was definitely about the scale.

      This is the sort of stuff all the PS vets are hoping to replicate in PlanetSide 2…

      link to youtube.com

      • ZephyrSB says:

        While outfits showing off their organisation is always a plus, the fact that totally random groups of players can pull of the same kind of feats in the middle of an on-going skirmish is where the magic really lies.

        link to youtube.com

        (no, I’m not trying to show off my spectacularly bad driving or anything, what would make you think that?)

        My main worry about PS2 is that I hear the vehicles have a durability roughly equivalent to a wet paper towel, and along with the near obliteration of multi-crew vehicles, will mean that these sort of epic armoured warfare moments which always carried the wow factor in the original simply won’t be happening anymore :S

        • Reefpirate says:

          There’s a heavily armored ground transport for troops and MAX suits… As well as a flying one known as the Galaxy. You can carry 12 people in the Galaxy. So, I don’t know what you’re worried about there.

          Both of them seemed pretty durable in the E3 demos I was watching too!

  23. Grey_Ghost says:

    Starting to notice some things I don’t really think I like, such as missing vehicle enter/exit animations and positioning. Vehicles seems to have unlimited ammo, etc.

    I’ll still play it, but it’s looking more and more Battlefield/CODBLOPS-ish the more I see of it. Guess I was hoping for a more real-ish scifi military FPS.

    • kila1221 says:

      Well on the TB live feed TB said that since it was only alpha the entrance/exit animations haven’t been put in yet but are done but were not ready for the E3 build as they had some tweaks to do (was in Day 3 Live feed i believe)

  24. ZephyrSB says:

    Dunno why, but I love the way those NC MAXes move – so clunky and awkward and awesome.