Kickstarter Katchup – 30th June 2012

Bloody hell, that took ages and looks completely shit. Someone do a better job for me.

As I stare down the epic list of Kickstarted and Indiegogoed PC projects, my tired eyes cry out, “sleep John, it’s Saturday morning.” But then my fingers call back, “No eyes! That is weakness. And we can show no weakness in the face of trying to think of a word other than ‘goal’ or ‘target’ for every entry.” “But you just typed ‘goat’ instead of ‘goal’,” retort my eyes. But even this can’t stop me.

Usual rules. Our mentioning a game here doesn’t mean we endorse giving it your money – it’s all on you. And if there’s a game you’d like to see mentioned, email me via my name above – but this of course doesn’t guarantee that a project will be mentioned. And a new one, below.

Indiegogo has an option for “Flexible Funding” – this means that whatever is raised goes to the developer at the end of the time. We’re concerned about this. There’s a reason Kickstarter has their rule in place. If a project thinks it needs $50,000 to be viable, and only $3,000 is pledged, then clearly that money wouldn’t successfully fund that which people had donated to. It’s there to protect donators from throwing their money into a hole. I’ve yet to decide whether to just not feature flexibly funded campaigns, so they’re still in this week. But I’ll warn you each time.

The Winners

Super Retro Squad – Exploding Rabbit

As often seems to be the case, we’re only spotting winners after they’ve already won, but of course no one really wants to make the amount they say. They want to make loads more. And Super Retro Squad already has made more than twice the $10,000 it asked for. You may remember Super Mario Bros. Crossover – a very successful mashing up of all of Nintendo’s classic platforming games. Of course, if creator Jay Pavlina (apparently the child of Jason Schwartzman and Stephen Wright) tried to sell them, he’d be sued so hard he’d wake up in the past. So instead the team is making Super Retro Squad – essentially the same idea, but with all the IPs switched out for their own creations. In the loosest possible way. For instance, this game stars Manni and Lanzo, two German miners, from the Asparagus Kingdom. They’ve put up stretch goals up to $50,000, with 19 days to reach it.

Haunts: The Manse Macabre – Rick Dakan

I’m not sure from where the push came, but finally the world’s slowest moving Kickstarter has accelerated right past its goal. Originally asking for $25,000, about four hundred million years ago, he’s now exceeded that, with just under a week left. So it looks like ghostie/human multiplayer is going to be a thing.

Quest For Infamy – Infamous Quests

Another success story just to cross our paths is a project from Infamous Quests (nee Infamous Adventures), they behind fan remakes of other classic Sierra games. This time they’re looking to bring Quest For Glory back to life, and have are almost double their original target of $25,000. They’re stretching up to $80,000, with mobile platforms, a larger game, and translations added along the way.

The Losers

None to mention this week, but I fear this will be a busy section over the next couple of columns.

The Players

CLANG – Subutai Corporation

With 9 days left, what at first looked like a sure thing is beginning to get a bit shaky. Despite almost immediately raising half of its massive half million aim, it then significantly slowed down. I mean – that’s relative to the scale – in the last two weeks they’ve raised enough to fully fund half the games in this list added together. But with $368,693 raised, that’s an absolutely massive amount of money to not get if they can’t top it up to $500k in just over a week. Saying that, they raised over $60k since last Saturday, and the really only need to double it-and-a-bit-more, which is perfectly doable in the final run of a campaign. And with the videos they’ve been releasing, they should certainly be getting attention – but can they top a cameo by Gabe Newell in the final week?

OuterEdge – WAK Design

The voxel oddity I think deserves a bit more attention than it’s received so far. My gut feeling is that a big group of RPS readers would be into this Minecraft-meets-Killing Floor. But they’ve made less than five hundred dollars in the last week, putting them just a tenth of the way to their $20k target.

Kenshi – Chris Hunt

Pretty much certainly going to fall very short, they’ve raised a fraction over $2,000, when they were hoping for $40k. With two days left, it’s going to take a sudden change in interest for this free roaming RPG to see all its cash. Concerningly, this is using Indiegogo’s questionable “Flexible Funding”, meaning it’ll get whatever’s pledged anyway. Although he doesn’t appear to need it, explaining in the description that this is about raising awareness more than money, since alpha purchases have him covered. Then at the same time, he’s not bothered updating the campaign for well over a week, during its final run, and when a developer doesn’t seem to take any interest in his project, it’s hardly a surprise when gamers don’t either.

Retrovirus – Cadenza Studios

Also looking troublingly like it’s going to move up one section is this splendid-looking six-axis shooter. Aiming for $75k, the developers with pedigree really should have raised more than the $18k they’re on. In a big push with less than a week left, there’s now an alpha of the game you can download for free – just do that please.

Coma: A Mind Adventure – Wibbly Wobbly Bumplops Studio

Admittedly I’ve made up the name of the developers here, since THEY DON’T BLOODY SAY IT on their Indiegogo. They’ll probably get sued into space by Explosions In The Sky for nicking the music on their trailer, but gosh it looks interesting. This is a group best known for their Left 4 Dead campaigns, who are looking to make something pretty damned interesting. You play someone in a coma after an accident, in a world created based on the abstracted feelings of the character. You will apparently solve puzzles by changing the time of day and the weather, which is a new one on me. Definitely check out the video below. But be warned, despite asking for only $7,400 (with $1,400 raised so far, 17 days left) this is flexibly funded. They explain that they intend to develop flexibly as well, doing as much for the game as they can depending on how much they receive. But that pretty much defines the issue. If I’m donating, I want to know what I’m donating to. I want to donate to a game that achieves their main aims, not find my money has gone to something that can only get halfway there.

Z. – Downward Viral

The CCG-themed zombie turn-based game has a fortnight left to raise the other two thirds of its $100k goal. An endorsement from Schafer and Gilbert garnered it some attention, and they’ve recently added fighting game champion Justin Wong as a consultant on the game.

Cold Fusion – Dustin Gleaves

Despite getting halfway there, Gleaves’ goal isn’t looking too likely to be reached in the next two days. A slightly controversial project that showed amazing concept art, then a rather generic looking game environment, and a woeful lack of updates (nothing at all in its final week, for goodness sakes), means things don’t seem promising.

Ground Branch – BlackFoot Studios

Gosh, this is a pessimistic week. But again, I really can’t see how the former Red Storm developer’s goal to rebirth the tactical FPS can make it. With less than $100,000 raised of an enormous $425,000 desire, and less than a week on the clock, it’s going to be quite a twist to see this succeed. And I’m dead surprised. With the talent on board, and the enormously popular and much ignored genre, I really thought this one was a dead cert. I wonder if this is a victim of Kickstarter fatigue and empty wallets – perhaps if it had waited a couple of months, or even managed to exist a month earlier, it would have caught the attention and money you’d imagine it could have seen.

Exodus Wars: Fractured Empires – Membraine Studios

This is a weird stall. Asking for $35,000, for a promising looking turn-based strategy, in the last week it’s picked up only six hundred bucks. I hope it wasn’t anything to do with my getting their studio’s name wrong last week. (Which reminds me – small tip – if you’re using Indiegogo, for goodness sakes put your developer name in the description at the top.) There are still three weeks left, and they’re using IGG’s “Flexible Funding” option, which means they get whatever they raise.

Alpha Colony: A Tribute To M.U.L.E.

As mentioned here before, half a million was a ridiculous amount of money to ask for, and with just under two weeks left, the decent $50k it’s raised doesn’t look at all likely to be received. A more modest relaunch of this project, which looks like a huge amount of care and effort has already go in, would seem a sensible direction.

Rapid Assault – Cornered Rat Software

A new game this week, Rapid Assault has strong visual vibes of early Call Of Duty and Medal Of Honour games, and they say plays like ARMA or Red Orchestra – a PvP FPS multiplayer. They’re looking for a hefty $100k, which seems to be aimed at polish on a pretty much completed game, and future DLC packs. Currently they’re just on $6,000, but there are three weeks to go.

Jack Houston And The Necronauts – Warbird Games

Also new this week is Jack Houston And The Necronauts, a sci-fi point and click adventure that’s already gathered a big chunk of its funding. Asking for a specific $56,000, they’re already exactly halfway this Saturday morning. And that’s despite a video that doesn’t bloody start for a minute and thirty. You’d think a filmmaker would also get his audio levels right. But sigh, eh! He makes some fairly bold claims, comparing the writing to Edgar Rice Burroughs, and classic pulp science fiction. Lots of confidence here, and another 40 days to make the second half of its cash. But the reason this grabs my interest is the promise to make the world out of miniatures, and the characters through stop motion – that could be pretty damned special.

Paper Sorcerer – UltraRunawayGames

The turn-based RPG with the really engaging style has revealed a new in-game video. They’re only asking for $5,000, which after KS and Amazon fees, tax, etc, I think nets them about 43 cents. But still there’s over a week left and $4,000 already raised – perhaps it’ll get a bit more than its very low asking price. But please, please change that awful, awful font.

HeXit – Full Throttle Games

The old-school Myst-like pre-rendered adventure didn’t get too well received by RPS commenters last week, with its blow-up-doll main character. I think there’s more to this one than that, but yes, it’s not exactly a pioneer of twenty-first century gaming women. There are ten days left to reach their modest $75,000 goal. So far they’ve made just under $17k, just a two grand increase on last week.

Skyjacker – Digitilus

Three weeks left on the clock for this second try at making $200,000. They’ve done better than last time, but things really do seem to have stalled. A decent $7k was made in the last week, but with a bit more attention being brought to what looks like a really impressive space sim, it’s slower than I’d have expected. Still, there’s a lot of time left. We took a closer look here. And there’s a demo here. The latest fleet video is pretty pretty:

And Something Else

Let’s Give Karen A Vacation

This is a sad story that gets happy. You may well have heard about this via the press attention a week ago, but the story got even better since. An older lady, US school bus monitor Karen Klein, was filmed being horribly bullied by a bunch of dumbass brats, and the video found its way to the internet. After going a touch viral, a guy called Max Siorov had the smart idea to start an Indiegogo to raise some money to give this lady a holiday. What a brilliant idea. They probably weren’t anticipating that they’d be giving someone whose annual salary is $15,506 at the very least over three quarters of a million dollars. With three weeks left of a flexibly funded $5,000 target, the total currently sits at $671,441. I believe IGG only takes 4%, which means she’s already got $655,000, and apparently doesn’t have to pay tax on them! This has propelled her to some impressive fame in the US, appearing on the Today show this week, as well as Inside Edition, and the Al Sharpton Show. Clearly Mrs Klein’s life is forever changed. But rather brilliantly, so is Max’s, who now seems to be focusing on anti-bullying campaigning for the future.


  1. Arglebargle says:

    Classic kickstarter funding ‘shape’ is a spike of donations at the beginning, and another spike at the end.

    Also, appears to be big white space in the middle of the article.

  2. Auspex says:

    You’re going to be really annoyed about that photo next time you run out of ketchup.

  3. Dlarit says:

    Dead State has just hit the $210,000 stretch target adding New Areas (Military Base, Regional Airport, County Fair, Mall).
    This is the first kickstarter i’ve contributed too and i hope it doesnt become addictive as i already cant afford to eat due to Steam sales… :-P

    With 5 days to go hopefully it hits $300k – The City Area (High risk, high reward), 1 New Ally.

    link to

  4. LTK says:

    I pledged to Retrovirus although I don’t have a lot of confidence that they’ll make it in time. I’d actually like to see this succeed, so I’ll nudge them forward a bit. This is the second kickstarter I’ve pledged to, in fact.

  5. StranaMente says:

    I already pledged for Skyjacker and got to admit that last video looks awesome.

    Clang has really funny and interesting videos, but I am strongly against the idea that an external
    movement controller would improve my immersion so I won’t pledge to that.

    Z looks interesting and I think I’ll chip in for it.

    Speaking of crowdfunding projects I’m still waiting for Gambitious (link to to get out of the supposed beta stage in august. Though, there’s already a project that accepts investments.
    This site has an interesting idea, it lets you decide if you want to be a donor or an investor of a game, being a donor is similar to kickstarter and indiegogo, with the latter, instead, you may partecipate on the revenue of the game.

    • enobayram says:

      I had pledged for Skyjacker during the first attempt, and I’m still backing it. Seeing this amazing video, I’m probably going to increase my pledge. I’m glad they got rid of some of those ridiculous colors in the background.

    • Jimbo says:

      I think Skyjacker looks ace.

      Sometimes I wonder if they pitch the standard game pledge too low on these things. The people that want a game like this probably want it enough to stump up more than £10, but it probably doesn’t have a broad enough appeal to entice loads more people as the price comes down.

  6. Deano2099 says:

    Some interesting things going on – the upshot seems to be that people actually want to get something from their pledges. Kenshi is doing badly, but wasn’t it in a bundle already a few months back? Even if people didn’t pay much for it, they’re not going to pay for it twice.

    Similarly CLANG, it’s interesting but a bit too nebulous a thing. They’ve said the first aim is more to do with making an engine than a game, which I think was a mistake. People want a game.

    • Caleb367 says:

      Exactly – Kenshi was in an indie bundle deal some two or three months ago on Gamersgate. I’ve picked up a copy, but despite being somewhat interesting, I’m not gonna pay for it twice.

    • zbeeblebrox says:

      Nah, CLANG is going about this exactly right. Sure, people *want* a game, but there isn’t a single game engine in the world that can do what they’re hoping to do. None that can be licensed at least. Game engines aren’t designed with “correct” melee combat in mind, as they’ve pointed out. Their goal isn’t just to create a proof-of-concept game, but to design an engine that others can license for making their own Melee-focused games. Which I think is FAR more valuable than merely finding a single company’s single game.

  7. Dr I am a Doctor says:

    I wish I were rich, I’d donate money to all the gaming kickstarters on the condition they’ll include a character named Dick Butt or something like that

    The next generation will be so nostalgic for their dickbutts

    • fiddlesticks says:

      You may yet get your wish, considering how many people pledged a thousand dollars or more in the Wasteland 2 Kickstarter, which allows them to include their own NPC in the game. I’m sure one of these backers thinks creating a character named Dick Butt would be hilarious.

      Come to think of it, I wonder how the game will look with all the statues and shrines based on people’s preferences. As far as I’m aware, RPGCodex, No Mutants Allowed, Something Awful and some My Little Pony community all got their own statues in the game. This is either going to be glorious or a total disaster.

      • MSJ says:

        Something Awful also apparently have a weapon in the game. As frequent abusers of the Dickbutt character, I’m sad we did not think of that.

        We did resist putting Johnny Five Aces from Zybourne Clock in another game though, after SA member JE Sawyer already put Johnny’s body (and 4 balls on a cliff) into Fallout: New Vegas (there is also a reference to a subforum in there: the YCS-168 rifle).

  8. Acorino says:

    Personally I don’t feel Kickstarter fatigue because my wallet is bled dry, because it isn’t. I actually still have some money to waste, but I’m not ready to waste it. I think the reason is that I first want to see what the money I spent on projects so far will actually get me. I already feel like my pledge on the Double Fine Adventure was worth it, but we’ll see how that plays out, and the same goes for the other projects.
    Maybe I’ll still chip in with the occasional pledge here and there, but not for more than 15$. Otherwise I’ll wait and see.

  9. zoog85 says:

    We need Ground Branch, we do! Maybe some extra love with a front page followup article? This game just has to be made!

  10. PopeJamal says:

    Word on the street is that there might be another market destroying “Summer Camp” sale on Steam in the next week, so that has alot to do with keeping a leash on my wallet.

    Plus, some of these games seem interesting, but I’m not willing to fund an MMO, and besides Dead State, there’s nothing here that really catches my eye. No disrespect, but it’s all genres I’m not interested in, and “bench warmer” dev studios.

  11. Kuromatsu says:

    Really looking forward to Haunts, style of it totally reminds me of this.

    With regards to flexible funding I kind of get where you’re coming from on the shadiness of it, isn’t it better to have it for situations like Retrovirus or the Redstorm guys? It’s one thing to half-fund some “maybes”, it’s another to half-fund people who actually have something to show with some good talent working hard on the game.

    The thing I’d like to see out of developers is more promises to kick it forward.

    • Kuromatsu says:

      PS, I really like the take the ex-redstorm dudes are doing on realism. Other games have sort of gone for the LOOK HOW SLOW AND TIRING CARRYING A RIFLE AND THE LOT IS! This is more of keeping track of things, playing intelligently. Intuitive realism, rather than making you feel mentally fatigued in place of physical.

  12. Jorum says:

    Clang – Everything about this says it should right up my street, but I still haven’t backed because:
    a) this game is going to hinge on them getting the feedback and control method pretty much spot on perfect. And that’s difficult problem – for example they mention themselves the issue of how to somehow replicate sword collisions when that kind of physical feedback is impossible
    b) somewhat vague 3rd party controller requirements, meaning need to buy expensive peripheral I’d only use for one game.

    Fractured Empires – I love Warhammer Epic 40K, so technically I should like this. But to me the IP is like Epic 40K with all the visually interesting, bizzare, and fun stuff taken out and replaced with bland mechwarrior-copy type stuff.
    There’s a whole world of difference between a gigantic mech and an Imperator Titan, even if functionally the same.

    Regarding Kickstarter as a whole, there’s not been that much recently where I think “wow, I really wanna help them make this type of game”.
    Which is the whole point of KS.
    Otherwise you’re just getting a slightly discounted pre-order really ( unless willing to spend £40+ for a soundtrack or tshirt or something)

    • Kuromatsu says:

      I greatly admire what they’re doing, I can’t help but desire a good middleground. Something a step up from “Press mouse 1 to swing your sword always to the right!” I think I’d be happy with something a touch more authentic than Dark Messiah of Might and Magic. Let me be mobile, yet control my weaponry. Fill in the gaps with weapon customization on the level of modern war games as they mention and I’d be very happy!

      Think you’re right on the pre-order part, Kickstarter is more of a “Please help us!” rather than a platform for funding your game with your future players.

    • GR00V3R says:

      Hi Jorum! Thanks for the feedback!

      It’s very early days for Fractured Empire, but we hear what you’re saying, and we’ll try to address this perception going forward (we still have about 20 days).

      The good news is that the Exodus Wars universe, in which Fractured Empire is set, has all the depth you’re looking for—we just haven’t had the opportunity to explore it in our game yet. Between the human factions, the Khazari (think Dwarves), the Edenites (think Undead), Tarrigin (very large reptillian alien death-machines) and the various other alien races of the universe, there’s plenty of “bizarre” and other flavour to be had. :)

      Having said that, though, Fractured Empire has to be all about gameplay first and foremost, as our development model will see it taking us significant time to get all the factions mentioned above (and more to come!) into the game, so our focus to-date has been ensuring Fractured Empire is fun and challenging even with just the units shown currently in the videos.

      Hope that makes sense. Thanks again for giving us your opinion, and you can look forward to seeing more information on the Exodus Wars universe in the coming days. :)


      • Jorum says:

        I’ll definitely take another (and closer look).

        I understand your point of making sure you have a good system in place being far more important than having a hundred different units in a bad system.

        Some concept sketches or similar showing of what kind of other stuff you expect/hope to expand into in future would definitely help grab peoples attention I think.

        There is such just a sheer number of games around these days that it’s kind of overwhelming to try and keep tabs on even a subset of them.
        Which leads to tendency to skim over lots of stuff especially if one thinks (rightly or wrongly) it’s the kind of thing seen before.

      • Jorum says:

        Thinking a bit more – a turn-based strategy game conversion of a tabletop wargame basically ticks all of my boxes so seems kinda ridiculous not to back it.
        ($50 for alpha test sadly would break my gaming budget atm).

        While on subject, I’d suggest maybe you should think about widening your beta/alpha testing.
        I would assume that anyone backing you is going to be fairly hardcore strategists/wargamers so their input probably very valuable. But many will be reluctant to pay extra to get involved.

        edit – flexible funding model probably puts people off as well as it muddies the KS concept. People tend to think “OK if I give them $50, but they only get $5000 in total then I’ve kinda mainly wasted that money”

        • GR00V3R says:

          Hi again. Appreciate your taking the time to offer more feedback. :)

          Understand where you’re coming from with regard to the Flexible Funding model vs Kickstarter, and I think I can say now with certainty that you’re absolutely correct—there does seem to be a significant reticence on the part of the crowd to fund flexible campaigns, even though on paper it should be more appealing.

          With Flexible Funding, the team has already committed that the game’s going to be made, the campaign just decides how soon; whereas with the Kickstarter model it’s Do Or Die…the latter doesn’t make much sense for a team that’s already invested so much in the game. :)

          Regarding opening up the Beta testing, we’ll think on that; however, given that many contributors have already purchased the perk that entitles them to Beta testing entry, we can’t in good conscience open the Beta testing to others who did not. I’ll have to come back to you on that. :)

  13. HexagonalBolts says:

    Kenshi looks like it has such huge potential but the dude who made it is the *worst* person at marketing it ever, he’d have money by the bucket-load if he worked out what to do.

    • Kuromatsu says:

      That’s kind of why game developers work best in groups. I think Carmack’d be pretty good at explaining his games, not so good at marketing them.

    • Jorum says:

      yeah – until RPS recently mentioned it was turn-based party RPG I’d assumed it was some kind of open world action-adventure.
      And the fact most of the screens I’ve seen are just couple guys standing in a desert doesn’t help.

      • Runs With Foxes says:

        It’s not turn-based, nor an RPG. It’s a squad-based open world action game with some base building and stuff.

        I bought the alpha from GamersGate a while ago, but it seems to be making really slow progress. The guy seems intent on doing as much by himself as possible, but it’s hard to see him making much progress without employing other people.

  14. malkav11 says:

    Like I’ve said before, I’m pretty sure the reason Ground Branch hasn’t taken off is the whole “competitive multiplayer only” aspect to the pitch. I know that it’s probably for the same reason that a lot of mods are built for that – it requires a lot less assets, AI coding, and so on than a full campaign or even some sort of skirmishy coop thing. But it doesn’t make me care about playing it any more than those mods do.

    • Vinraith says:

      Very much this. They turned a huge percentage of potential supporters away from their game by going the MP-only route. They’ve recently changed their tune, as they seem to have realized this themselves, and are now offering both SP and co-op with even the basic goal being met (as opposed to as a stretch goal). Still, there’s going to be some residual skepticism, I expect, as a result of the initial pitch.

      It’s a shame, they’re a talented bunch of guys and I’d love to see them making games like this again. I wonder if they wouldn’t meet better success with a new Kickstarter focused, from the outset, on the SP/co-op game, as I’m not sure how many people that previously dismissed the title have gone back and noticed the new stuff they’ve added.

  15. RegisteredUser says:

    Wot I said about Cancer research/any sensible charitable, starving/suffering/various ways dying/homeless people helping donation/organization > First World White Lady suffering from “evil words” in the Sunday Paper’s thread.

    Still waiting to hear she donates half a million to people in need.

  16. The Dark One says:

    Not really related to games, but the world of web comics seems to be having its own Jack Thompson moment. After the author of The Oatmeal, Matthew Inman, complained about hosting his content without permission, the content aggregator’s lawyer fired off a letter threatening a defamation suit unless they were handed twenty thousand dollars.

    Instead, the Inman published the threat, added some ridiculing annotations and created an Indiegogo fund with the goal of raising the $20k and sending it to charities instead.

    Then the lawyer went nuts and started suing everyone. He’s going after Inman, Indiegogo, the American Cancer Society, the National Wildlife Foundation, and says he’ll subpoena Twitter and Ars Technica to uncover the identity of the anonymous ‘cyber-vandals’ so that he can sue them, too.

    • Jay says:

      Cheers for the heads-up on that. I’d somehow managed to miss that whole drama, it makes for quite a read. Thanks again.

  17. Jackablade says:

    Clang will get through. Even if it gets to its deadline without the sufficient cash, which I suspect is unlikely, I think its a fair assumption that Mr Stephenson will simply top up the remaining cash. Actually I’d assume that happens all the time on Kickstarter. As long as you’re not too far away from your goal, you’re still making a significant profit, even if you have to take out a loan to get over the line.

    • malkav11 says:

      As I keep pointing out whenever people bring this up, that would be a major violation of Kickstarter TOS and would result in the complete defunding of the project.

      • Jackablade says:

        I bet that doesn’t stop it from happening.

        • zbeeblebrox says:

          It’s not just a TOS violation, though. This is actual money we’re talking about. Which makes it fraud. You could go to jail for doing that shit.

          • Jackablade says:

            Is it fraud though? I’d be interested to know what the legalities are with something like Kickstarter.

            Regardless, I don’t see why it’d even necessarily needs to be against the TOS. No one is losing money that they haven’t already pledged to hand over. The backers still l get their rewards as well as the satisfaction of seeing the project come to fruition. The Kickstarters get their funding. No body loses anything.

      • phlebas says:

        Malkav: Got a link for that?

  18. Flogger23m says:

    We need to step up and get more backers for Ground Branch. Reviving a genre that is essentially dead, will come with both Steam and DRM free versions for $15, will give co-op/SP for free for all backers (after the initial PvP game is finished), and full mod support from a team that is not going to compromise and water down the game.

    What more could we ask for?

    • Jay says:

      It’s surprising that it isn’t getting a lot more love. It’s pretty much impossible to even mention Rainbow 6 or Ghost Recon without everyone decrying how far the series have fallen. Now we’ve got a true successor waiting in the wings, with a known pedigree, it’s very much time to show that this is something we can get behind.

  19. kaka says:

    Still can’t believe people won’t back up Hexit. It looks like such a promising game :'(

    • zbeeblebrox says:

      I’m actually impressed with how many people DID back it, considering how tough it is to get people interested in point-and-click adventures. Especially one with fully prerendered graphics.

  20. TariqOne says:

    I think what those wretched children (sort of a redundant term) did to the bus lady was pretty much awful. That said, considering she was being paid to be a BUS MONITOR, I think it only fair that she be required to devote the vast bulk of that windfall to a fund to pay out any children bullied over the years on her “watch.”

    Seems like a nice enough lady, and again, it was shit what happened to her, but she’s being paid to protect kids from just that sort of assholery, no? Doesn’t seem she was up to the job.

  21. phlebas says:

    Coma looks interesting but the ‘viral game’ bit puts me off, as well as the flexible funding option. Important plot decisions for the final game voted on by the higher backers rather than the player or a strong authorial vision? That sounds a bit like the kind of thing people go to KS/IGG to get away from to me.

  22. Ghoulie says:

    I always get depressed when a Kickstarter doesn’t meet it’s goal.