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Hollywood's Finest Vents: Deus Ex To Become A Movie

After this, of course, the man then gets back up and says, 'OK then, do I get the role?'

Videogame movies! No one really asked for them, but we’re getting them anyway. I now imagine Ezio and Adam Jensen leaping hand-in-hand off the rooftop that is their medium of choice, but with Jensen engaging the Icarus Landing System while Ezio dies horribly because hay doesn’t work that way. At any rate, Deus Ex‘s film rights have officially fallen into the hands of CBS Films, and Human Revolution – not the original or Invisible War – will be its foundation.

Variety has the full report, wherein they constantly refer to Human Revolution as the “second installment” in the series. I’m hoping they’re only pretending Invisible War never existed – like most people do – but I have my doubts. Anyway, Roy Lee and Adrian Askarieh are producing, with Askarieh having also put his stamp on the not-exactly-great Hitman movie from a few years ago. Currently, he’s got adaptations of Just Cause and Kane & Lynch in the works as well. This bit, however, does at least offer some hope: “No one knows ‘Human Revolution’ like the team that created it, and we look forward to working with them from day one to make a film adaptation worthy of the ‘Deus Ex’ name.”

Meanwhile, the film’s so-general-that-it-doesn’t-really-tell-us-anything description does at least seem to be on the right track:

“Film will follow an ex-SWAT security specialist who must learn to embrace the high-tech prostheses that replace much of his body in order to unravel a global conspiracy that involves an attack on a biotechnology firm tied to developing human enhancements.”

But that may as well be Human Revolution’s at-a-glance Wikipedia description, so who knows where the movie might end up once it gets off the ground? As for Deus Ex’s potential to be a solid film, I’m not sold. I mean, I love giant multinational cyberpunk conspiracies as much as anyone, but that’s only part of what makes Deus Ex special. Human Revolution, especially, was mainly memorable for choices, multiple approaches to (non-boss) scenarios, crate-stacking, and vents. Those, unfortunately, aren’t really things you can convey so well in a movie. That said, the story was solid, and the locations were glorious, so we’ll see.

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Nathan Grayson

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