Turn-Based Trouble On The Way: Moon Rising

Moon Rising is the first project from a two-man team of veterans who have been touching screen for a while but have now decided to return to PC and Mac. Imagine that it is 2099 and the moon is being mined for its precious Helium-3. Sam Rockwell is nowhere to be seen so instead of battling boredom and a bit of an identity crisis, you’ll be scrapping over resources as the commander of one of Earth’s superpowers. Personally I don’t think Earth will be capable of supporting a single moderatepower by 2099 but I’m pleased by the optimistic view of a world still strong enough to be at war with itself. Moon combat is turn-based and tactical as shown in the video below. Beta signups are open.

A strong reaction, I’m sure you’ll agree, but I’ve actually set fire to my eyeballs because of those animated grids. Despite that, thoughtful moon-wars don’t seem like a bad idea and there will be a single player campaign to go alongside the 2-4 player fights.

The most interesting element seems to be the astronauts themselves, who can zip about in rovers but must dismount to capture buildings. Park your vehicle somewhere tempting and it’s possible to plant a trap on it so that any would-be thief suffers terrible consequences. Probably a bit like this.

Sign up for the beta here.


  1. dE says:

    Motion Sickness, have at thee!
    Even the trailer made me nauseas (not from quality but from the bloody moving grid). Does anyone know if it will be possible to deactivate that?

    • JiminyJickers says:

      That moving grid definitely needs to go. It is pretty annoying.

  2. AmateurScience says:

    Is it deliberately supposed to look like those NASA CG visualisations from the 80’s? I hope so. That would be cool.

  3. TheGroovyMule says:

    Does it include hilarious chat-to-voice?

  4. TheNordicFactor says:

    Hi, John here from Moon Rising.

    We’re working on it…!
    The grid represents the Fog of War visibility area so it needs to be tightly integrated, showing clearly the visible area. We’re experimenting with a few visual ideas and will post any updates to our facebook/blog.

    The video is a few versions old, hopefully it’s already improved.

    Thanks for the feedback!

  5. Skabooga says:

    Will it have a realistic com-system? That’s a major selling point.

  6. BigTimeOwen says:

    I don’t see any CCR references…

    • Medicine says:

      Surely you jest!

      I see a bad moon rising,
      I see trouble on the way…

  7. Mr. Mister says:

    Whatever, He-3 reserves on the moon would only last a max of 700 years. nd that’s only with the current power cinsumption… so yeah, that’s what yoiur graphical fidelity will make to your species.

  8. yhancik says:

    The music (and probably the general tone) made me think it would also work nicely with an old-school Autechre soundtrack link to tubedubber.com ;)

    • TheNordicFactor says:

      That took me back to my Warp Records fascination when I was younger…

      The music is actually inspired by Kangding Ray:
      link to youtube.com

      It’s a theme we’re probably going to follow for in game music too…

  9. wodin says:

    Please concentrate on the single player campaign. Don’t just tack it on as an afterthought that means it feels like half a game.

    • TheNordicFactor says:

      We’ve got one planned and have already started on it. It’s going to be based on the mechanics of the multi-player and we’re hoping to release a few levels in the beta within the next few weeks.

  10. MeestaNob says:

    Dammit, someone needs to do a Battlezone remake. Got it for free with a video card many computers ago and it was amazing.

  11. standardman says:

    Just got my invite, see you guys on the moon.