Gridder Than Before: GRID 2 Announced, First Trailer

Codemasters have confirmed the existence of GRID 2 with a trailer showing fast cars going quite fast indeed. One goes so fast that it falls over – careful now! Our chums over at Eurogamer have also announced that the game will be shown at the Eurogamer Expo at London’s Earls Court from 27th-30th September. There will be a developer session on the Saturday afternoon at 3pm. Eurogamer game Operations Editor Tom “Tom Bramwell” Bramwell has described the “stuff” as “sounds awesome”.

Watch the trailer below.


  1. Optimaximal says:

    They’ve ditched the in-car view.

    /sad face

    • mikmanner says:

      That is a shame, though I’ll settle for bonnet. GRID was excellent best thing about it was the driver AI, they would make mistakes and take risks (seemingly).

      • Desmolas says:

        Hah! Take risks?! They were either totally suicidal or thought they were in a Destruction Derby.

        • mikmanner says:

          haha well yeah maybe over the top. It was the first time I ever saw a car ahead of me take a corner too late and skid off without any influence from myself.

          • The Infamous Woodchuck says:

            Oh, Forza 4’s AI does that all the time, believe me. Hell they do that so often that it felt forced and making it less realistic, a shame because i think thats what the exact opposite of what the devs tried to do.

          • raidsoft says:

            To The Infamous Woodchuck,
            Grid was released in 2008, Forza 4 in 2011. Just saying :)

          • The Infamous Woodchuck says:

            oh god.. that’s just embarrassing.. forgive me hivemind for my lack of intelligence in my post, i shall exile my self to the nearest deserted planet for my incompetence.

          • tuluse says:

            I’ve seen this happen in GT4, maybe even as far back as GT3.

        • ShineyBlueShoes says:

          As opposed to most racing games where the cars will run the same line in the same order no matter how many times you run the race it was a huge improvement. It was also the first game where I didn’t sweat not getting 1st in every single career race because with the AI drivers you had as much of a chance of winning the set of races by getting solid finishes and racing hard.

          • mikmanner says:

            I felt that about F1 too, that was the first time I would finish 8th and be okay with it if it was a tough race.

    • Henke says:

      How do you know this?

      A shame if it’s true, I love in-car views. :(

      • Optimaximal says:

        link to

        Subtitle on image.

        • Phinor says:

          It’s funny how often me and ALL my friends belong to the 5%.

          (Subtitle mentions that in-car view is out because according to Codemasters’ research 95% of players use bonnet or chase cam.)

          Hopefully they add weight to the cars and tweak the AI a bit.

          • Askeladd says:

            I happily switch between all of them so what X% makes me that?
            I really hope they have something special to compensate for the missing in-car view.

          • galaxion says:

            myself and ALL my friends are interior view players also. this is a real shame Codemasters.

          • Dances to Podcasts says:

            Thinking your personal experience is universal is probably the most common fallacy around, so at least you’re not alone in that. :)

        • Tritagonist says:

          Interesting statistic (though of course there’s no way of knowing it’s true). I never much like the in-car view, except in open wheelers because I like to see the tyres, and if I can’t then I’d rather not have half the screen taken up by a static image of the insides of the car. I also don’t care much for the ‘chase cam’, it feels weird steering from a position that far behind the car.

          All that said, I’m looking forward to this. Codemasters has released some pretty unimpressive racing games in the past, but I liked GRID – not in the least place due to their whole take on the career aspect. I never knew picking sponsor logo’s could be that much fun!

      • Faldrath says:

        Sigh. No in-car view, no sale.

        • sianma41 says:

          Same for me. I was ready to throw my money at them until I found out about the lack of cockpit view. Now I have no interest in this game whatsoever. A real shame as I was a huge fan of grid.

    • protospork says:

      Normally I prefer in-car views, but GRID was the one game I had to play largely with chase cam. With drift mode especially. My desk chair just doesn’t have the same sort of tactile feedback an actual car does, and it’s very hard for me to put a car sideways without that feedback.

      I’ll miss in-car view for sure, but as part of the problem I can understand where they’re coming from

    • Zeewolf says:

      Sad. I always use in-car view if I can. It is so much more fun. Took me a while to grow to like it, though, in the early days I preferred the overview from the behind-the-car-view.

      • Axess Denyd says:

        I don’t think I could get used to an in-car view unless I had a monitor that filled up my entire field of vision. The hood view just seems to match more what it’s like to actually be driving a car–when I drive a real car, the center of my vision is taken up by road, I don’t have various bits of car blocking my vision to nearly the extent that happens in a cockpit view in games.

        A hood view seems to more closely match driving a real car than an in-car view.

        • Tritagonist says:

          I agree. Most screens and even multiple-screen setups simply don’t cover a sufficient amount of your view to match what you’d see in a real car. As such, I’d rather not reduce what I see even further by having half the screen taken up by a car’s interior.

          One thing I really liked from Live for Speed was the ability to have a camera basically anywhere, and include the wheels but not the rest of the car. I don’t think I’ve been able to drive as precisely in any other game.

    • Derppy says:


      I played exclusively from that view and at least DiRT HC mode forced players to that view. It’s adds to immersion and I was planning to enjoy this with TrackIR :/

      I’d settle for a very simple interior, don’t even need textures for it. Just a wheel and the frame of the car so I can look around while driving.

      Someone make an online petition, they always work!

      • Felix says:

        Do you use a wheel? I find that in-car view is redundant if you use a wheel. Bonnet view makes way more sense in that case. I mean, how is it more immersive to have two wheels in your view?

        Others made a great argument about perspective: with one monitor and even up to three, it is less of a one-to-one relation to the real world when using in-car view versus using bonnet-view.

        Once VR goggles take off then, sure, in-car view makes sense. But now? And for the majority of people? It doesn’t seem quite right.

    • The First Door says:

      That is an very silly decision! One of the main reasons I’ve been playing through Grid again recently is because of how immersive it feels when you use the in car view. When you have competitors like Shift making a big deal of their in car/helmet views it seems a very regressive step to remove it.

      Then again, I’ve gone from being a huge Codies fan to being very disappointed in them recently. Dirt 3 felt like a really rushed job, with a real lack of tracks (most of which were very dull) and locations compared to Dirt 2. Dirt Showdown looked like it was going to be great fun, but the handling felt awful in the demo so I never bothered picking it up.

      Basically I’ve gone from a day one purchaser to being highly sceptical. Also I call shenanigans on the removal of a cockpit cam being anything but a way to get the game out quicker.

      • Derppy says:

        The cars have a little bit of interior and a wheel, it can be seen from the windows.

        That’s enough for me, just move the camera inside the car, don’t render the windows from inside and allow freelook for head tracking. I don’t care if the interior is ugly, I just want the right perspective.

  2. SirKicksalot says:

    Codemasters trailers and screenshots never actually look like the game.

    • DandyShlongLegs says:

      In the case of the F1 games, the trailers often look worse!

    • iteyoidar says:

      I hope not, it looks really brown-grey for a racing game not set in Dystopian Middle East

  3. P7uen says:

    You can pry TOCA2 from my cold, dead hands.

  4. Heliosicle says:

    Well then, guess there’ll be no highspeed le mans races at night with cockpit cam, and guess I won’t buy it.

  5. MeestaNob says:

    No in-car view has severely dampened my enthusiasm for this – racing games (even arcadey ones) are much better from in-car view. To say that stats show 95% of people use the chase view just proves that 95% of people who play games are idiots, or don’t know there is a change view button.

    Why do Codemasters always go one step forward, two back?


    • Gusj says:

      Remember that they have to model the interiors of all the cars, which is a huge effort for something that only a few players use. Also, they said that 95% of players use either chase view OR bonnet view (basically in-car without the interiors modelled). I will switch between in-car and bonnet depending on the game.

    • Jason Moyer says:

      I just hope there’s never a poll showing that 95% of users play ArmA from the third-person camera, or we’ll really be in trouble.

    • Felix says:

      As someone else said, a monitor or three (unless they’re all 30″) doesn’t even match the view you’d get from just the windows of a real car, so why would you fill it up with the interior as well? And, using a wheel, having a wheel modeled on-screen seems ridiculous and awful.

      Bonnet view is far better. Maybe once VR and/or monitors that fill your entire field of view take off, then in-car views will be good. But, before that, it’s incredibly distracting, pointless, and takes you out of the game.

      Honestly, I want that new VR Kickstarter to take off because of stuff like this. I want in-car view to have a point, but it just doesn’t right now.

  6. QbeX says:

    No cockpit view WTH !?! Codemasters in decline continues…

    • Jason Moyer says:

      I can’t disagree that they’re declining, but their peak (the first DiRT) wasn’t that long ago, and the F1 games are still really good.

  7. Jason Moyer says:

    Seriously don’t see the fun of racing real cars in a game if you take away the inherent challenge of driving a real car near or on the limit. I’m not saying there shouldn’t be arcade racing games, but why not go with something fantastical instead of making it look like reality.

  8. Bhazor says:

    Pah, everyone focuses on the loss of in car camera angles.

    We’re forgetting the important issue. Will we still be able to have our pit team refer to us as “Fuzzy Nuts”?

  9. Vinraith says:

    The real question is, does it have mandatory drift events? Gymkhana events? Anyone remember when racing games were about racing, instead of stupid vehicle tricks? I rather enjoyed that.

    • FriendlyFire says:

      The first GRID offered a lot more pure racing than DiRT games have. I’m hopeful that that continues, as the racing was really fun.

      I too would gladly do away with the non-racing bits.

    • Fox89 says:

      I doubt you need to worry too much. Bear in mind Showdown was created for the purpose of separating that sort of thing from the main franchise, I think GRID2 will most likely follow a similar structure to the first game.

  10. Fox89 says:

    Bonnet Cam is best cam.

    GRID is best racer.

    Very excited for this! I think my favourite element of the original was the way the career progressed, I really felt key to my team more than most other racing games. Tweaking the livery on Team Foxhound’s F1000 car, sorting out sponsors and then blitzing around Donnington is a very special set of memories for me!

    Bring. It. ON.

    • Felix says:

      I agree, bonnet cam is the most realistic and immersive camera choice for most people seeing as few have as much monitor real-estate as car windows.

      I really enjoyed GRID as well, so I’m anticipating this game. Doesn’t mean I won’t wait for reviews.

  11. Caenorhabditis says:

    I’m exited about this. I really enjoyed GRID for quite some time. There was some real excitement in the races, and the difficulty was just right for me. Shame about the lack of cockpit view, didn’t you get extra xp or something in GRID if you would force that on?

    I do wish they would, next to this, make a real rally racing game again. DiRT is just spread to thin over all the different modes.

  12. ElevenTwo says:

    As long as it has the awesome team customization that GRID had I’m OK

    And the racing in it is so exciting compared to other racers as well, hopefully GRID 2 will deliver the same balance