Kickstarter Katchup – 11th August 2012

A very busy week in the Katchup, with a piling of projects succeeding, another pile falling short, and more new additions than ever before. So grab your wallet, empty out the contents, and start throwing it all at your screen.

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name above) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list.
  • We only include games where pledges reach developers if the target is met.
  • Beer and wine: fine. Wine and nitroglycerine: problematic.

The Winners

Defense Grid 2 – Hidden Path

I’m calling this one a winner, even though as I write it’s $250 short of the $250,000. I suspect it’ll have gotten there by the time this posts, with three days left on the clock. It’s all a bit confusing on their page what this quarter million dollars gets you. Immediately, it’ll be an eight level expansion for the original, the KS implying that a full sequel doesn’t happen until they hit a full million. But I’m reliably assured that those who’ve pledged $15 will be getting a copy of the full DG2 when it’s eventually completed. I can’t help but imagine the incredibly confusing way they set this all up can’t have helped with getting the pledges a name like this possibly could have reached.

OddVille – Michael Rains

Only after $540 to get some necessary software, this attempt to make a 3D game set in the 16bit world of the Atari, is more than funded at $641.

Perch – Aaron Neugebauer

The endlessly climbing physics platformer was after $1,500. In its last day it’s made it with $1,657 in its pot, and just a few hours to gather any last bonus pennies.

Jetpack 2 – Adept Software

As I’ve been suggesting, by attrition as well as appeal, there will now definitely be a sequel to the classic platformer. Just 94 bucks over its goal as I write, there’s still another four weeks left for this to see how much it can go over its $10,000 finish line.

Jack Houston And The Necronauts – Warbird Games

The stop-motion point and clicker flew past its goal of $56k, finishing yesterday at $64,256. They’re aiming to get the game out by the end of next year.

Tales Of Fallen London: The Silver Tree – Failbetter Games

A sequel to the enormously popular Tales Of Fallen London browser game reached twice its funding in 48 hours. With 22 days left they’re currently on $25,674, even though they only asked for $10k. They’re going to have to add some more stretch goals, too, since their last one is at $26k, which adds a backer-exclusive story for the game.

The Losers

Super Techno Kitten Adventure – 21st Street Games

The most disturbing and brilliant Kickstarter video we’ve yet seen wasn’t enough to raise a mammoth $100,000 for a company that I’m fairly sure will have a story to tell. This was their last hope to keep Techno Kitten going, they said, so getting only a tenth of the way there is a pretty sad tale.

OURFIG – JohnSam

Only after six thousand bucks, it seems a shame this shaky-but-interesting-looking adventure could only get just over halfway. They’re going to keep developing, and then return to KS when they have a playable demo.

Bad Dudes 2 – Pinstripe Games

Not even scratching the surface of their attempt to make $80k for a reinvention of the peculiar and well-loved Bad Dudes arcade game, the team say they’re now looking for alternative sources of funding, and the licensing from G-Mode is still in place.

The Players

Knock Knock – Ice-Pick Lodge

Goal: $30,000
Now: $23,852
Days: 31

Pathologic devs Ice-Pick have added another $4,000 to their total this week, leaving them with just over $6k to raise and a month to do it – I’m fairly certain this will get funded, and can’t wait to see what mad direction they’ll head in with it.

Wicked Crush – Billy Monks et al

Goal: $15,000
Now: $3,909
Days: 4

There are only four days left to see this funded, and it does seem like it should be. A platformer RPG where every dungeon level is designed by another player, with treasures scored if you finish someone’s level, or if your level kills another. A hub world above gives you a reason to earn in-game money from such endeavours, letting you spend it on equipment, and indeed abilities to make your dungeons deadlier. It’s a brilliant idea, and it only needs another $11k to do it. $10 will get you a copy of the game later this year.

Shadow Remnants – Shorebound Studios

Goal: $75,000
Now: $5,002
Days: 20

A turn-based tactical RPG, looking like it was developed for Gamecube (please understand that’s a good thing). You can see a ton of footage in its pledge video on the site, and they’ve netted themselves $4k in their first full week.

The Other Brothers – 3D Attack

Goal: $50,000
Now: $13,724
Days: 18

An episoodic family platforming adventure game thing, in yet more retro pixels. (Their saying “they’re” going to bring it back might reveal a slight lack of research.) But it does look absolutely lovely. $15 pledges are needed for a copy this Winter.

Bad Planet – Red Fly Studios

Goal: $575,000
Now: $43,059
Days: 5

Adding on three grand in the last week seems like it should be impressive for this comic conversion, featuring him off of Hung, and Hellboy, but it barely makes a dent in their ridiculously overambitious goal. There are five days before this doesn’t make it. And they haven’t bothered updating this week at all.

Project Lodus – Leviathan Interactive

Goal: $50,000
Now: $20,861
Days: 3

Despite adding on a very impressive $8k in the last week, the cyber-punk, co-op, action RPG, with heavy emphasis on the co-op, is going to need a big push in the next three days to more than double its pledges.

Eternal Fate – Escalation Studios

Goal: $200,000
Now: $10,535
Days: 20

Two gaming vets, who’ve both worked at id, Bethesda and various other companies, have started a small indie studio intent on making an online action RPG. They describe it as a combination of Torchlight/Diablo and Call Of Duty/Battlefield. $8,000 was raised this week, but they’re only 5% of the way there. Things are going to have to step up over the next three weeks.

Songmasters: The Music Wars – Matthias Crévieaux

Goal: $25,000
Now: $14,820
Days: 7

Crévieaux said he first started making this game when he was a kid, a world where music is magic (hello Phonogram), which he’s now hoping to craft as a Flash-based web game. It’s far too complicated to explain in this space, so have a look at the video:

Insurgency 2 – New World Interactive

Goal: $180,000
Now: $55,882
Days: 27

This week has seen a colossal $30k raised, no doubt partly thanks to their revealing 8 minutes of in-game footage. But there’s still an awfully long way to go in the next four weeks for the sequel to one of the most popular mods ever made.

Wisp – Overzealous Studios

Goal: $4,000
Now: $1,324
Days: 7

I really wish a better video had been made for this, talking about the game rather than their bank accounts. Only $300 was added this week, meaning their last seven days is going to need a big push to see the pretty puzzle platformer getting the money it needs.

Flight Of The Wisp – Shane Barber

Goal: $10,000
Now: $1,092
Days: 25

Then there’s the other wisp-based game, also a puzzler, also on Kickstarter. In this game you’re a ball of energy that takes on the nature of other elements in the game. Go through mist and you’re that, for instance, all used for solving puzzles. It’s a really smart idea, and have a listen to the excellent music.

Dominique Pamplemousse – Deidra Kiai

Goal: $9,500
Now: $2,154
Days: 21

A stop-motion musical detective adventure. In black and white. It’s one of the most esoteric projects I’ve seen in a while. Take a look at the page to see exactly just how strange this is.

Expeditions – Conquistador – Logic Artists

Goal: $70,000
Now: $11,840
Days: 32

Danish dev Logic Artists’ tactical RPG-cum-strategy is driven by its 16th century Spanish storyline. Packed with hexagons and history, it’s added on an amazing $10k this week. There’s still a long way to go, and it’d be good to see some more enthusiasm about that in the updates. Currently there’s, er, none. But they have made clear that the Desura release of the game will be DRM free, so that’s good news.

Super Motherload – XGen Studios

Goal: $50,000
Now: $15,644
Days: 7

These poor guys – their offices were horribly flooded during this Kickstarter’s run, and more bad news is inevitably reaching them by tomorrow as this one fails. Perhaps the original Motherload isn’t as fondly remembered as they hoped. Their most recent update is a wonderful example of how it should be done, honestly discussing their unlikely chances, while still expressing huge gratitude for the support they received.

Pursuit Of Power 2 – Precision Games

Goal: $70,000
Now: $697
Days: 10

A real-time strategy Kickstarter that needs some attention. It seems very unlikely it’ll get its funding from nothing in ten days, but hopefully people will follow the link and learn about the project.

Echoes Of Aeons – Alchima Studios

Goal: $50,000
Now: $7,582
Days: 5

A 2D RPG that seems to take a big combat inspiration from classic arcade side-scrolling fighting games, along with adventure games and classic RPGs. Despite raising a good chunk, they’re still a long way short with only five days left. There’s a ton of info on their page.

Shadowrun Online – Cliffhanger Productions

Goal: $500,000
Now: $321,262
Days: 3

This must be agony for Cliffhanger – in the last week they’ve raised a phenomenal $100,000, but it’s still looking very unlikely that the MMO reinvention of Shadowrun will make it. They need another $180k in three days. It’s been done before, however.

Rack n Ruin – Tyler Hunter

Goal: $30,000
Now: $2,637
Days: 20

A top-down action adventure RPG, in which you play a baddie with an unfortunately propensity for destroying worlds rather than conquering them. This is his last chance, as you attempt to explore and puzzle your way to world domination.

Project Gianna – Black Forest Games

Goal: $150,000
Now: $59,952
Days: 20

$15k raised in a week is no small feat, as a group of former Spellbound developers look to make a serious sequel to 1987’s The Great Giana Sisters. Originally a Super Mario knock-off that was forced from sale after Nintendo pointed out that it was basically their game, this remake looks nothing like Nintendo’s game, with a unique (and gorgeous) look, and a world that can be “twisted” to transform it. A copy of the game in the Autumn comes with the $10 pledge.

Kickstarter Indie Bundle – Kickstarter Indies

Goal: $45,000
Now: $4,086
Days: 18

An indie bundle in reverse. The idea here is to pledge money to help nine indies finish their games. Various pledge levels reward you with full copies of their previous games, along with all these games when they’re done. $20 will net you the lot.


  1. Reapy says:

    Correct link for pursuit of power 2 – Pursuit of Power 2

  2. pakoito says:

    Grid Wars 2 is there twice, plus a random youtube video of the Atari 3D engine in between :/

  3. Ghoulie says:

    That Steam Bandits game from the ex-Obsidian guys also looks very interesting.

  4. Yemala says:

    Oh hey, the DG2 kickstarter changed it’s model so that if you fund dg2, you’ll actually get dg2 >>

    Maybe I’ll even throw my money behind it now. For such a big name, they handled their kickstarter just atrociously, and I don’t remember them getting any press/mention anywhere after the first few days. Can’t help but resent them doing a kickstarter after their (obviously successful) DG and DLCs, and with two big-name sponsors behind them, though..

    • Thomas says:

      They haven’t really “changed” it. They confirmed one of the first days of the kickstarter that they would still eventually get DG2 out the door and that Backers would indeed get it even if it didn’t fund the entire million.

      It’s a bit late, but today they put out a chart of what you get and don’t get if the project gets funded(Which it did a few hours ago):

      link to

      • Yemala says:

        Did they? I had interpreted it as ‘you’ll get whatever we fund from this kickstarter’. Maybe I just didn’t read closely enough, or didn’t double-check after I dismissed it as ‘a bit funny’

        • Thomas says:

          It was definitely ambiguous, and not at all clear in the first few days, but they did confirm in both comments and updates that you would be getting DG2 as long as atleast the $250k was funded.

          But i agree, they really should’ve made it abundantly clear from the get-go that it would be happening either way.

          • AngoraFish says:

            They have never guaranteed anything. It remains that DG2 will only be available if they can scrounge up another $750K from other sources. Given that Hidden Path were unable to make any profits out of DG1 and have given away the bulk of the $250K they’ve raised through KS in ‘freebies’, fees and postage, expect to be waiting a very long time.

    • AngoraFish says:

      I find it odd that there is no mention that the DG2 kickstarter stalled at around $170K, and only pulled in a whopping $80K of additional pledges in a week by adding pledge levels where brand new video cards are being given away at prices well below retail. Sure, it’s a great deal on video cards, but you have to wonder whether any fraction of the pledges are ever going to end up going into making the game itself when the cost of supplying the ‘freebies’ is presumably not much less than the amount pledged. The upside down economics of this kickstarter surely need to be looked into – it seems a near universal truth that if something looks too good to be true, it probably is. The whole mess keeps screaming SCAM louder and louder as the circus rolls on.

  5. Abbykins says:

    “They’re going to bring the game back” is correct – it’s a contraction of “they are”

    “Their game should be interesting.” is also correct.

    “Their saying “they’re” going to…” isn’t.

    Grammar Nazi out.

    • NathanH says:

      He wasn’t criticizing their grammar, just their claim that “they’re” the ones “bringing back” the retro pixel style.

    • Unaco says:

      “Their saying they’re going to do X is Y” is perfectly correct.

      Imagine instead it was “their determination that they’re going to make it to the North Pole is admirable”.

      The saying (that they’re going to bring retro pixels back) belongs to them, hence the posessive ‘their’. John is saying that “their comment shows a lack of research”, basically.

      • Jenks says:

        “(Their saying “they’re” going to bring it back might reveal a slight lack of research.)”

        I don’t know much about grammar, but I would say this is poorly worded since I have no idea why you quoted they’re, or what “it” is referring to that they’re going to bring back.

        • The Random One says:

          Quotes are a perfectly cromulent acceptable way to stress a word or expression, it just so happens that they’re rarely used on online content because using bold or italic for that works just as well and usually looks better.

          I admit I’m not a native English speaker and it took me a while to parse their sentence, though.

    • John Walker says:

      My favourite people who think it’s important to correct grammar in comments are the ones who completely miss the point.

      And “their saying” is precisely correct – “saying” is a gerund, and therefore possessive.

  6. InternetBatman says:

    Each time I see the Oddville movie I have to turn it off. I like simple graphics, but that just hurts my eyes.

  7. abandonhope says:

    I’ve so far been unable to glean whether Shadowrun Online would be enjoyable for someone who does not generally like MMOs.

    • malkav11 says:

      It doesn’t look very much like a traditional MMO to me. The actual gameplay sounds to be solo or small group missions, with the main player interaction happening in hub cities.

  8. sokkur says:

    I must say that those “Kickstarter Katchup” blog entries are very badly done, tons of good projects are missing.

    • Zarunil says:

      How about posting them?

      • mwoody says:

        Aye, if there’s something missing, post it here. That’s the point of the comments.

      • sokkur says:

        Sure, Castle story and SolForge, there are probably more. Also in the last Kickstarter Katchup entry they said that DG 2 had 16 days left but it only had 10, too much hurrying eh?

        • Dizzard says:

          Castle Story was originally posted in one of the Kachups….but now that they’re over 400k is there really a need to include it? It sounds a bit overkill to me. Anyone remotely interested in games on kickstarter has very likely heard of it by now.

        • mwoody says:

          And SolForge is pay2win, which seems against the spirit of these things.

    • John Walker says:

      I must say this comment was very badly done. It was rude and made no attempt to name the games that should have been mentioned.

      Imagine if every single week I put at the top that people should email me the projects they think should be on the list.

      And once a project has reached its funding, I usually remove it from the list to give better attention to unfunded stuff. Castle Story was previously featured.

      • Unaco says:

        Make it BOLD, ALL CAPS, and a font size 3 times that of the usual text John… and then maybe, just maybe, people will notice it.

  9. dE says:

    I’m starting to be more and more creeped out by those pitch videos.
    And then I saw Korn as the theme for the Heavy Metal/Goth house, at which point I shrivelled up and died. I’m thus haunting from the beyond, after having lost my will to live.

    • JFS says:

      I can feel you. You’re an undying ghost, just like the ghost of the 2000’s crossover metal. It just won’t leave this plane of existence.

  10. MeestaNob says:

    Ambiguous or not, if my contribution doesn’t net a copy of Defence Grid 2 I’ll be ignoring future Hidden Path projects.

    Milestones, checkpoints, whatever – as far as I’m concerned, their Kickstarter is about DG2, and if I don’t receive a copy of it I’m done with them.

    EDIT: It looks like they’ve updated the tier descriptions since I pledged a few weeks ago – DG2 is included at all levels regardless of the final total (as long as it succeeds, that is).

  11. Dysgenics says:

    It’s an honor to see my game listed above, as an RPS regular and the programmer for Flight of the Wisp. I was instantly excited upon sight of the list.

  12. Hypocee says:

    I’d love to have seen something about why you thought OURFIG was so interesting. I went there with that in mind, read/watched everything, and my takeaway was:
    1. We have made a man who can run around a mesh.
    2. You can open a chest.
    3. We have so much lore guys, no seriously, trust us, you won’t believe how much lore we’ve got.
    Had you interviewed the devs or something?

    Rack ‘n’ Ruin looks very Link’s Awakening/LttP to me, which is a good thing, but also if funded the story/protagonist’s going to be written by Brian Clevinger of 8-Bit Theater/The Black Mage Show.

    Gianna Project looks surprisingly great. ‘Twisting’ is indeed the word they use, but it expands to switching on the fly (eventually, mid-jump) between two pairs of differently-powered platforming avatar and differently-populated level. Ikaruga, Quantum Conundrum.

  13. Xardas Kane says:

    I don’t think up until now I’ve seen RPS give some love to Forge..?

    link to

    I really like what I’m seeing, why isn’t it featured?

    • mzlapq says:

      You got my hopes up, I thought it was the sequel to Loom, and then was completely disappointed to see an MMORPG. Just for that they deserve to be completely ignored!

      • Xardas Kane says:

        Would’ve been true if it were an actual MMORPG. Next time I suggest actually taking a look at the game before dismissing it. It’s NOT a MMORPG

        • mzlapq says:

          I can do that too: Would’ve been right if my point was that it was wrong that it is an MMORPG. Next time I suggest actually taking a look at the comment before dismissing it. I don’t care what they call it, I care what it is not (also, multiplayer focused anything is wrong because it’s very hard to create an audience without large marketing budget).

          • Xardas Kane says:

            It’s a battle arena game, not a MMO. It’s no more a MMO than Quake 3 Arena or Bloodline Champions. If you don’t like it, that’s more than fine, but don’t make up things that aren’t true. It simply isn’t a MMO, so I feel perfectly fine dismissing your remark that it is.

  14. banov says:

    My game Phantasmaburbia just reached its funding goal in a day, with 13 to spare! Any chance we can be edited into the above list? :) link to

    • rustybroomhandle says:

      Been following this on Twitter. You could easily have asked for 5x that amount, you know. Especially when you have other devs supporting you. (@warpgate9)

    • Unaco says:

      Congratulations on getting funded!

      As John says, in the Rules section at the top post, comments are good for letting other readers and commenters know about projects, but for getting featured/considered for the article, you should drop him an e-mail. The byline at the top is a mailto link for John.

    • wu wei says:

      Has a very nice Motherbound vibe to it, I think you just gained another backer.

  15. culpepper says:

    It is kind of a bummer that Forge is off the radar. Totalbisquit just gave it a very solid preview:
    link to

    • Baines says:

      Watching the WTF, the guy’s logic for using MMO combat just didn’t work for me. I don’t see why the mentioned special abilities wouldn’t work in a regular FPS/TPS.

      I can really only think of two reasons, and neither one is a “You just can’t do that in a regular FPS/TPS system” reason. The first is that modern FPS have drifted so far towards near instant death that you wouldn’t have much reason to use a non-damage ability when you can instead be landing a damage ability. That doesn’t mean you cannot lower damage levels (and at the same time either dial back or remove health regen) in a regular FPS. The other thing I can think of is that you’d likely want MMO cooldowns just to keep people from spamming annoying abilities (like the body swap or forced stealth), and honestly those abilities might turn out to be really annoying even in Forge’s system.

  16. RakeShark says:

    I’m also calling “Starship Corporation” a success: link to

    The guy made his $6,000 goal. I’m looking forward to it.

  17. rustybroomhandle says:

    I’m still rooting for Project Giana, amazed it’s not doing better.

  18. ShadowTiger says:

    The kickstarter that I am most interested in is Empires of Sorcery link to

    Its a MoM-clone, looks very true to the original! They could really use some help too…

  19. mzlapq says:

    What about Chris Crawford’s Balance of the Planet?
    link to
    Unfortunately, it seems like it would be a complete failure.

  20. Gasmask Hero says:

    Both Moon Intern and Star Command made it, with room to spare.

    Though I understand if they’ve been forgotten, it seems like quite a big Katchup this week.

  21. TechnicalBen says:

    Also, please check out Starship Corporation. Looks very interesting to me. Space ships of the old school type! :D

    link to

  22. ogl says:

    Finding it hard to support games also available on mobile platforms when they’ll be ~75% cheaper on release. Shouldn’t the people who help bring a game to market pay less?

  23. sinister agent says:

    These posts are starting to make me sad. It’s not nice seeing all the ones that don’t work out, even when I had no stake in them. Poor lilttle indie people. They just want to make people happy.

  24. Rikard Peterson says:

    Pamplemousse now has got a demo, too.

  25. PoulWrist says:

    Support Volgar :O link to

  26. Jonas says:

    Hey, in case you guys want to know a bit more about Expeditions: Conquistador, we’ve just put up the first of three unedited gameplay videos with my commentary. Hopefully this will give you an impression of how our combat works, then later on we’ll do something similar with the rest of the game. We’re totally enthusiastic, John! We’re just too goddamn Scandinavian to show it!

    link to

  27. Mike H. says:

    A Kickstarter for a remake of the Amiga classic “Wings” started a couple of days ago:

    link to