Hot Water Tank: Neverwinter’s Class Profiles Begin

Sword! Sword! That's the noise swords make.
It’s been a little while since we caught up with Neverwinter – the last glimpse being the Blackdagger Keep trailer at the start of this month – but things are continuing to tick along towards the game’s “early 2013” release. D&D types will know what to expect from the Guardian Fighter class, which appears below as the first part of Neverwinter’s class profiles series. He is, pleasingly, a tanky bastard.

Look below!


  1. megazver says:

    Having the only adaptation of the tabletop gaming’s best turn-based tactical combat system be an action RPG is… weird. This looks alright, though. I hope it’s a good game.

    • InternetBatman says:

      It’s almost an ad for Project Eternity.

      • megazver says:

        Alas, PE is going to be real-time as well.

        Sigh, I just wish we got *one* straight adaptation of 4E. Just… just one.

        • InternetBatman says:

          Well there always is rptools with the 4e framework put in. It’s certainly not a full game, but it does automate a lot of 4e.

          I would like a straight 4e game too. It could cure the slow-down problem. At least Eternity has is real time with pause.

        • TillEulenspiegel says:

          Remember, cloning game mechanics is 100% legal. There’s nothing stopping anyone from making a game that’s very nearly identical to D&D 4e. Don’t copy any text / names, don’t copy too many specific numbers, and you’re grand.

          It’s yet another wide open opportunity for an indie developer to take advantage of. Instead of inventing your own half-assed tactical combat system, go borrow liberally from theirs.

          • TsunamiWombat says:

            Incorrect, I am 99% certain WOTC has rights to the d20 system and will sue you into oblivion if you try to use it

          • Ansob says:

            TsunamiWombat: besides the fact that 4E isn’t d20 (d20 is a specific system, which 3.5/d20 Modern/etc. ran off), you’re wrong. You cannot copyright mechanics, only phrasing. This is 80% of why the OSR exists (they reprint reworded versions of Basic or OD&D).

            Also, 4E-in-a-browser basically exists: link to

          • Screwie says:

            Conclave looks pretty nice. For a more general online PnP tool, is really good. Like conclave it spawned as a Kickstarter project.

            EDIT: Just saw Ansob already plugging roll20 above… nevermind me then :)

  2. Lobotomist says:

    I agree MMO = Death

    So please Runic. Lets skip the MMO

  3. InternetBatman says:

    He was really excited about “tide of iron” and “area of effect.”

  4. int says:

    Is that a bunny tail to the right in the top picture?

    • Drayk says:

      My guess is that’s it the skull from the skeleton he just, well killed… with a sword ???

      Come on people skeletons have DR on slashing weapons !

      • pantsoptional says:

        Not in 4E, which is the version this uses as its basis. The only thing most skeletons resist in 4E is necrotic damage.

  5. Bork Titflopsen says:

    Looks fun although it seems the enemies do a lot of standing still and waiting to get hit.

  6. aliksy says:

    Looks kind of repetitive.

  7. Kazz says:

    Dat screen shake

  8. Ureshi says:

    So… the warrior is a copy from the warrior of C9 (Continent of the Ninth Seal), this game looks like C9 but in Forgotten Realms…..
    mmm… no sorry C9 looks better… in combat

    • Stromko says:

      There doesn’t appear to be any resemblance in either character design or gameplay between these two games, actually. Both designs appear quite generic and expected, to me.

      If you want to advertise another game in your comment, just say so, you don’t have to accuse them of copying eachother as some kind of excuse.

  9. freeid says:

    Its an odd thing, every preview / first look / convention news, seems to rate this highly…. more often than not, winning game of the show.

    Odd with it being a Cryptic game, people do so love to bash Cryptic.

    Will keep an eye on it for sure.

  10. S Jay says:

    Dragon Age II baby?

  11. Jakkar says:

    Looks… Like games five years ago looked, in structure, gameplay, visuals ‘n all. Why does this gall me so? I want progress, curse you.

  12. Blackcompany says:

    In an age of visual feedback, why are we still rolling dice in real time combat? If I need to press buttons & hit/block in real time then hitting/blocking should fall on my skills. Like War of the Roses. Let me unlock new moves, new abilities I can see performed on screen. Amalur got that right, if little else.

    Meanwhile, if we want to roll dice, fine. Go turn based. Bring stratetgy back along with chance. I could do some turn based, brain-teasing combat.

    Nothing in modern rpg’s grates on me more than real time, twitch based dice rolls.

    • pantsoptional says:

      What die roll are you talking about? The only die shown on screen isn’t actually used as such, it’s used as an hourglass to show when your “daily” ability becomes ready. The only numbers shown are the damage amounts, which don’t really have any die rolls.

      • Blackcompany says:

        What I refer to are real time combat systems that still depend on a random chance to hit. Fallout does this, before mods. Real time combat needs more physics, less random.

        Now, random die rolling for turn based combat is fine. Chance & strategy.

        • pantsoptional says:

          There’s nothing in this game to indicate that there’s a random chance to hit.

    • InternetBatman says:

      I think it’s just so they can say the game is D&D based.

      I think that its hard for the developers and removes a lot of options for an FPS-RPG if there’s no randomness. That means no crits, no gun waving in random directions if your skill is low, every shot that you can see hits regardless of range, etc. It really reduces the need for most character builds, which makes it not really an RPG.

      At that point all you can do to make characters different is add and subtract damage and DT, or change the moves they can do at different skill levels. The change in moves means a lot more animations which is a lot more resources, playing around with the damage based on level is just boring after a while.

    • Josh W says:

      If this is based on 4e, then they can quite cleanly take out accuracy as a concern and fold the existing accuracy vs damage bonuses into attack speed. Most of the rest of the stat relations are on “riders” of powers, augmented effects depending on the type of character.

      This is because they were going for a very constant set of hit probabilities, so the majority of the differentiation within the system works separately from it.

  13. Yosharian says:

    Sooo… this is nothing to do with D&D? It seems like a step backwards compared to DDO.

  14. TimMc says:

    Boring graphics, boring animations, unimaginative classes, and its an MMORPG… yeah count me out on all 4.

  15. lofaszjoska says:

    Shoving your sword into the ground to knock back your enemies.

    First MMO that doesn’t do this, I’ll try it out.

  16. Blackcompany says:

    On another, related note: is there some actual, real reason why innovation is banned from MMO gaming? Just wondering.

    • Hoaxfish says:

      I think it tends to be a sort of two-humped camel.

      One hump is WoW’s ongoing success, the “only really successful MMO” when compared to everything else. The idea that you’re effectively flying aeroplane into a planet when you directly try to “kill WoW” on a like-for-like design basis seems to be a blindspot for many, especially if they want to make a game “just like WoW but…”

      The second hump may be in the technology. Early MMOs were limited by the speed of the internet, people’s computers, etc…. so we got hot-key action, where a command could be chosen, and then the results served up according to a delayed schedule (hiding the lag from the player). Now there’s a whole industry built on the limits of 10+ years ago, and there’s a significant cost in redesigning both the game concepts and the actual technology to bring it into a modern era.