Dishonored’s whale oil-powered hype tank keeps on rolling, this time with a three-part animated prequel series detailing the backstory of the first-person assassination sim’s (yes, I know that’s a scarcely representative description) world and the city of Dunwall. It’s short, but it’s moody, subtle and rather beautiful, in a sinister sort of way. Dunwall is not a cheerful place, as the following two minutes of animation, narrated by Hit Girl herself, Chloe Moretz, reveal.
That’s just part one of three, lest that weren’t obvious. We’ll post the others as and when, obv.
Here’re the details on how these Tales From Dunwall were made: “Created by Psyop, each episode was predominantly produced by hand. Each frame was a fully rendered style frame, which was then enhanced with 3D elements to add to the painterly atmosphere, dimension and depth of each shot.” And the guy doing the music is Daniel Licht, of Dexter fame (the serial killer TV series, not John’s cat).
25/09/2012 at 15:42 Torn says:
Does the animation explain how the greedy publisher fragments and splits up the game-changing pre-order bonuses?
(Sorry if that came across as bitter, I was really looking forward to getting this game until I realised I had to make a choice of where to pre-order from, and the pre-order bonuses are far from cosmetic)
25/09/2012 at 15:45 JackShandy says:
Ignore them. They usually just break the game rather than adding anything.
25/09/2012 at 15:50 Unaco says:
Apparently, all the content is in all the games. The pre-order exclusive just means that you get a code or similar for getting those items cheaper in the game.
Edit: And who really gives a sh*t, except for bitter people that want to be offended, if I get a sword that does 80 dmg, rather than 80.5 dmg?
25/09/2012 at 16:01 Fincher says:
“And who really gives a sh*t, except for bitter people that want to be offended”
Hey! Where have I heard that before?
25/09/2012 at 20:39 DuddBudda says:
who cares? he said something important before he turned into a polemicist
hey, Unaco, give me sauce on ‘discounts not exclusives’
25/09/2012 at 16:23 Torn says:
Did you read the pre-order bonus breakdown? Seems a bit more than a ‘slightly stronger weapon’ type deal.
link to rockpapershotgun.com
I dunno. Maybe they don’t really affect gameplay that much… just that they sound like they do.
25/09/2012 at 16:24 Mman says:
“And who really gives a sh*t, except for bitter people that want to be offended, if I get a sword that does 80 dmg, rather than 80.5 dmg?”
Because abilities that potentially change your entire playstyle is completely different to .5 damage on a sword (though that would still be utterly terrible to make exclusive)? If it is all in the game and the pre-order stuff is just a booster that’s not so bad, but as far I can tell there’s no definite proof of that yet (unless it’s buried somewhere in the comments of the post about the pre-order stuff anyway).
25/09/2012 at 16:55 derbefrier says:
I have a solution to your woes. Its so simple and obvious i can see how one could miss it. Dont pre order it. Buy it a couple weeks after its released and BAM no game ruining pre order crap. Or if its a code (which they usually are) just throw it in the trash. simple yet effective solutions for all!
25/09/2012 at 18:41 The Random One says:
And if the game turns out to be over-hyped rubbish you will learn it in time to not waste $60 on it.
Now that’s a pre-order bonus!
26/09/2012 at 00:22 Mman says:
“simple yet effective solutions for all!”
Perfect for everyone, except for anyone expecting a fully-featured game from the start.
25/09/2012 at 15:51 Aaeron says:
CHLOE!
25/09/2012 at 15:51 sirdavies says:
Cool
25/09/2012 at 15:53 Tiguh says:
I don’t want to speak ill of The Person Who Was Hit-Girl (because that would be mad), but was there always a fashion for sounding incredibly bored in narration, or is this some modern American thing?
Don’t get me wrong; I thought the animation was beautiful, but she DOES sound like she’s staring at the door, n’est pas?
25/09/2012 at 16:32 Dys Does Dakka says:
That, and she completely lacks, what’s the word… Cadence? Flow?
25/09/2012 at 17:09 Pelikanol says:
I think it’s an American thing. Just like that raspy, mute, throat voice so many young folks are speaking with.
26/09/2012 at 01:14 Jambe says:
link to secure.wikimedia.org
That? I quite dislike that. Darned kids, etc.
25/09/2012 at 17:43 razgon says:
Its a style, like the art is a style. I kinda like it.
25/09/2012 at 17:57 Morph says:
I was thinking the opposite… her voice was nicely creepy.
27/09/2012 at 03:10 Aaeron says:
Seconded.
30/09/2012 at 17:07 Dragon Master says:
Her speech was very unclear as well.
25/09/2012 at 16:47 karthink says:
Wow. This reminds me of the Mirror’s Edge animated shorts. Both are used to explain to the viewer how a city came to be a dystopian police state, but this one is actually good. Very, very atmospheric, and with a human element that the Mirror’s Edge ones lacked.
27/09/2012 at 01:31 sbs says:
Gah! Those ME cutscenes were the worst!
25/09/2012 at 19:11 tetracycloide says:
I hope they keep the Luddite slogans like ‘sometimes progress comes at too great a cost’ to a minimum in the game proper. On a related note, is that seriously how ‘whale oil can be used as a fuel source’ was discovered in their universe?