Wot I Think: A Game Of Dwarves

Paradox’s A Game Of Dwarves appeared, ethereally, on the imaginary wooden shelves our internet shops this week, and so I set to work digging holes in the floor with my pickaxe. I also spent some time playing A Game Of Dwarves.

Here’s wot I think.

A Game Of Dwarves sits design buttocks firmly on the management game template that was drawn up and rolled out by Bullfrog and their imitators. Gosh, it’s good to see people going down that road, isn’t it? And it’s easy to discern other possible, albeit distant influences, of course, such as Dwarf Fortress, although all it really has in common with that is dwarves, digging, and the death of said dwarves, via digging. Nevertheless, we’re in a place where people once again recall and desire the dainty process of management games, with their satisfying piles of resources, and their endless scurrying of minions. This is a game of indirect control and third-person building – one that pins a picture of Dungeon Keeper in its bedroom wall and wishes it could be just like that guy, only better. It has items aplenty for you to craft and drop into to your world, there are things to buy with your gold, there are systems you must hone if you want your population to not simply survive, but grow. Management as a genre is not strategy, as much as some folk want to conflate them, and Dwarves stands resolutely in the management category. We must praise it for that.

A Game Of Dwarves’ central appeal is possibly the campaign in which you – a dwarf prince – must colonise his way across a lost continent, guided by the commands of the King. This entails of series of scenarios in which you have to chase after a set of objectives – usually involving digging up something lost underground – while at the same time managing your community of diminutive beardymen. As you progress you find yourself embroiled in a struggle against “mages”, which look suspiciously like the Magicka wizards, and things become trickier.

The game is presented in 3D, obviously, and you can fully rotate the camera around your dwarf-populated tunnels, as you might expect. Only brighter and less pretty than you would expect, for some reason. Complicating this 3Dness slightly is the fact that the game is grid-based, so you are mining through a block-based world. This creates an issue for the Z-axis: you have to hit keys to take you up and down through the layers. This is important because you are digging through that space, which is represented either as black nothingness, or as a series of question marks, indicated a mystery target for excavation.

While it didn’t take long to grasp this verticality system, I had a nagging feeling that the decision to make the game based in a series of layers – from the grassy surface to the depths below – might be one that made sense, but to the detriment of how the game actually played. Not matter how long I played, I never quite came to terms with having to move up and down across so many layers, or having to “dig” in black space, or have to track my activities across the multiple layers. Time and again I buzzed with annoyance, or clicked on the wrong segment of nothing. And I say this as someone who never really loses track of things in 3D space: I’ve never had spatial issues with even the most head-twisty of videogames. This isn’t one that is overly complicated, just clunky. There’s a reason other games of a similar ilk have restrained their diggings to a single layer: it’s just more immediate, and has a better feel to it. Often, it looks better, too. I suspect that this decision, which lies at the very heart of Dwarves, will be the one that dogs it the worst.

Anyway, other aspects of the game are as you might expect: you have to take care of resources to keep things ticking over. Gold can be dug from the rock by miner-class dwarves, which can be traded to purchase the other resources you need to build the many things with which you must furnish your world. Food must be grown, and that requires fertile ground, some kind of magic stone, and dwarves to collect it. Dwarves must be summoned from a magic well (food permitting) and from there given a purpose. Without the right flavours of dwarves, you are doomed.

Then, of course, there is your touch of danger: orks, spiders, goblins and even nastier things lurk underground, ready to be released into your base by hapless miners. They’re extremely dangerous, so you need to be ready before cracking the seal on those void-entombed question marks that I mentioned earlier. Baddies require military chaps to see them off – and it’s very easy to be overwhelmed if you don’t have enough muscle on-hand to tackle an invasion. Sadly, other than deploying defences and perhaps teleporting soldiers around, there’s not much you can do to influence battles, you just have to hope your soldier dwarves and man enough to deal with the situation they find themselves in. I found this area of the game fairly weak, and I was sometimes reduced to spamming newbie dwarves into the world to make up the military (only for them to be rapidly killed because they were new.) Worse, there’s no good way to launch an attack on enemies that you’ve discovered, and you have to rely on military dwarves finding their own way to a rally point, and not deciding it’s time for bed.

Anyway, you can also, fortunately, create custom games – which I’d imagine will preoccupy anyone who really spends serious time with this game – since these allow you to explore the game at an objective-free pace, and with your choice of combat event frequency and resources. And…

Oof, excuse me… I’m just. Oof. Very tired.

Could do with a nap.

Anyone else feeling sleepy?

Perhaps just a few minutes of closing my eyes. Just a few…

Sorry. Look, I’m know this Wot I Think isn’t spilling over with my usual energy. Let me be honest: I am not really enjoying writing about A Game Of Dwarves. I didn’t really enjoy playing it. It didn’t ever draw me in to what was going on. I didn’t care about the dwarves, or the project of building and digging. It’s not that it’s a dreadful game, no, that’s not it at all. It’s fine. It just that it’s a game without enough of any of the resources a management game actually needs. It’s lacking something vital: the matrix of story, activity, and presentation just left me cold. I didn’t really care about seeing more of the game, and there was no satisfying consequences for having looked after my dwarves properly. Perhaps it needed more things pinging out as having been unlocked, or perhaps the discovery of things in the depths of the game needed to have more magic to it. And the pace of it doesn’t help – to be left waiting for something to happen because the the dwarf you need to do something is having a nap does not make for great videogame time. And that happened regularly: I hit “fast forward time” just so that I could get through watching the AI sleep.

Yeah. I understand though. Sleeping is good.

So let’s wrap it up in a duvet and drop it down a mineshaft: a Game Of Dwarves doesn’t manage to be like Dungeon Keeper, or any other management game from that era, which is a shame, because it’s an admirable thing to aim for. It does manage to be a slightly awkward management game, with tonnes of dwarf stuff, that isn’t half as charming as it should have been, and works only half as well as it might have done. Hmm, I seem to have started talking like a Hobbit, for some reason. I dunno what that’s about.

Time for bed.


  1. Dark Nexus says:

    You’re a tease, Jim Rossignol.

    Get my hopes up by telling me what kind of game “A Game Of Dwarves” is, then crushing those hopes later in the article.

  2. MuscleHorse says:

    This is, unfortunately, what I expected. While anything that could even be a little like Dungeon Keeper should be encouraged, it just looks so bland. I mean, just look at that last screenshot in the article – anything that has such an unimaginative, ho-hum art direction leads me to think that the designers will most likely not give a shit in its other elements too.

  3. Fattsanta says:

    I’m glad I didn’t buy the game before this Wot I Think, Id have to ask them to Gimli.. my money back ;D

    • MOKKA says:

      Oh no, you’re not Gloin to start a pun-thread.

      • Stellar Duck says:

        I swear, we should just Bifur-cate the pun threads to a isolotad thread in the forums. Then we could stop Dwalin on it and concentrate on the Dori-tos we should all have. Anyone feel like kicking this Balin play?

        • greg_ritter says:

          I’m Fili-ng much disgust to that sort of comments. I mean, yes, pun-threads are awful tiring sometimes, but why participate in them just to say that they are bad? Come on, why are you to trying to Torin it a new one?

          • SuperNashwanPower says:

            I know nothing about dwarves so I am just going to say that ginger people should all be euthanised.

            Its not a pun, just kind of mean.

          • MOKKA says:

            Let’s not dig too deep into this territory.

          • ThinkAndGrowWitcher says:

            Nori nuff dwarves to keep punning with. [Leaves to watch Dale or No Dale]

          • Geen says:

            I think this fortress of puns is too damn large, we may as well be among a bunch of crazy cat ladies.

          • Lemming says:

            This thread…is gold.

    • MrLebanon says:

      I’m sad to see this game fell short

      • Sheng-ji says:

        mined you, dwarfs aren’t the most tallerent of people, they can’t seem to alloy with any of the other races – but then what do you expect, mining is such a boring job.

      • MasterDex says:

        Me too. It has me worried that the industry at large will see this as a sign that gamers are fed up of dwarves and we all know what that leads to, don’t we?

        Two words: Dwarf shortage.

      • Lanfranc says:

        I guess the developers should have spent a little Moria effort on it.

    • Sleepymatt says:

      Durin the article it became clear that once kagain Paradox have missed the target :(

    • The Random One says:

      Reading this doc did make me sleepy, but I’m happy Jim wasn’t too bashful to say the game is a bit dopey and it made him grumpy. Also, sneezy.

  4. MistyMike says:

    This game has one of the worst promo graphics I’ve seen in ages. That potato-face startled me each time I loaded up RPS for the last week or two.

  5. Cryptoshrimp says:

    I quite agree. I didn’t even think the game was bad – once I got it working, 74 windows updates later – but it just lacked energy, or fun. Or, well… fun.

  6. bard says:

    Why anyone would play ‘Dwarfville’ when you can have dwarf fortress is entirely beyond me. I think I’ve spent about 300 hours playing dwarf fortress and it just never gets old while I got bored halfway through a small free play session of this game.


    • Dark Nexus says:

      Because a Dwarf Fortress style management game and a Bullfrog style management game (which A Game of Dwarves seems to be aiming for) are two very different kinds of games that appeal to different tastes?

    • frightlever says:

      I bet if you thought about it some more you’d figure out why some people would rather play a poor imitation of DF, rather than DF itself.

      That said, why you’d play AGoD instead of Gnomoria or Towns, IF you want a DF fix and a much improved user interface… oh darn , now I told you and you don’t have to figure it out for yourself. Shucks.

      • bard says:

        Yeah those are ‘nice’ although honestly Towns invoking df, diablo and dungeon keeper in the pitch had me assume it was gonna be the next Molyneux game but -and color me shocked- as it stands right now it’s nowhere near the fringes of either of those games.

      • Luckz says:

        Honestly the user interfaces of Towns and Gnomoria don’t exactly look better than that of DF.

    • ichigo2862 says:

      I haven’t tried this one yet but if the UI is better than DF’s then I might look upon it favorably. I’m used to the DF UI by now, but I still have days when I curse it for being an old unwieldy mess.

    • Lemming says:

      Because the UI in Dwarf Fortress is fucking terrible? And it’s not unreasonable to want something more than ASCII characters for graphics? It’s a seminal game, yes, but let’s not pretend that those barriers are anything good.

      • wodin says:

        A few great graphic packs for DF so ASCII complaint doesn’t hold up..
        It just requires effort to learn and lots of WIKI reading which I think is too much for some.

        • vorvek says:

          Those “few great graphics packs” do something for the graphics, but not that much, especially since the game isn’t built around their use, making the same tiles be used for things that have little in common just because it makes sense in its ASCII counterpart. Also, even when they look “good”, they don’t look “that” good, at least compared to games of the post-CGA era.

        • Premium User Badge

          Aerothorn says:

          Well, for one thing, Dwarf Fortress is the least colorblind-friendly game I’ve ever played, graphics packs or no.

        • Lemming says:

          I’ve only played DF WITH ‘great graphics packs’ And they really don’t make a huge amount of difference.

  7. inthedarkarcade says:

    I was hoping this would be good. I certainly was hoping it would be like Dwarf Fortress, only more pared down and streamlined. Why would I want that? Because I find DF totally impenetrable, in the tentative tries I’ve given it. I understand that there is a wealth of interesting systems and strategic options – I just can’t seem to get at them. By all accounts it’s worth investing in – should I take another pass at the Fortress or are there any decent alternatives out there?

    • misterT0AST says:

      As far as I know there are no real alternatives to Dwarf Fortress.
      Goblin Camp (link to goblincamp.com) is a streamlined version of it that’s been under development for a while, but it keeps all the ugliness of DF without the complexity. So it’s the worst of both worlds.
      There is also Towns (link to townsgame.com). I have it, and I don’t understand how anyone could enjoy it. It’s just a 2d ugly version of The Sims where you control many characters. I found it very obtuse and buggy. You don’t even get a “game over” screen when all your people are killed.
      I bought it a while ago, maybe I could share with you my download link, so you can try it out.
      I don’t recommend it.

      • inthedarkarcade says:

        Thanks for the suggestions, although, as you suggested, it seems neither are really contenders. Maybe it’s time to roll up my sleeves and get stuck into trying to learn (read: understand) the systems underneath Dwarf Fortress.

      • seamoss says:

        How about Gnomoria? Terrible name aside, that is…

        • inthedarkarcade says:

          Anyone else had any experience with Gnomoria? Is it any good?

          • Crimsoneer says:

            I enjoy it, but it’s still far away, feature wise, from DF. Only 5 or so enemies as of yet, and not sure how much possibility for emergence is really there. But it’s pretty, fun, and worth supporting.

          • RogB says:

            I like it, fills the ‘accesible and lighter DF clone’ niche rather nicely

          • pupsikaso says:

            Unforunately Gnomoria only takes on the appearance of being anything like DF. It doesn’t have even a fraction of what DF has and is already charging money.

          • frightlever says:

            There’s a time-limited demo which isn’t very large.

            My main gripe with it, and why I haven’t played for a while, is that once you have a big thriving settlement it always ended up lagging badly for me.

            Basically Gnomoria looks and plays an awful lot like DF, without doing a lot of the crazy under the skin calculations that the real thing has. So you get a passable imitation of DF but with far less depth. But, that said, I really liked Gnomoria and spent hours laying out fortresses. It just didn’t have a lot of the diversity and crazy in it.

            EDIT – most games don’t have a fraction of what DF does. That’s not really a bad thing. DF is inefficiently programmed with scant regard for the user interface. I hope Toadie can go on scraping a living doing what he’s doing – he’s a classic old school eccentric, who probably wants as little to do with the real world as possible. More power to him. But he’s very much making a cult game which will never have mass appeal. Nor should he have to. If there’s a niche market for games to impersonate DF with even rudimentary graphics and a consistent UI then I’m fine with that as well. One does not detract from the other.

          • inthedarkarcade says:

            Thanks very much for the suggestions – Gnomoria certainly looks interesting. I’m watching Dwarf Fortress tutorials on Youtube and really starting to think it might be just one bridge too far – much as you suggested frightlever – Dwarf Fortress is a force on its own separate terms, imitating it too closely would be redundant.

          • Belsameth says:

            The laggyness is (mostly) fixed.
            it’s still boring as hell, especially when you have a large settlement. Due to the lack of enemies nothing ever really threatens you.

          • vorvek says:

            The main problem with Gnomoria is that there isn’t really much to do. Once you’ve managed to get the settlement working that’s it; there are underground caves, but they lack any particular interest beyond forcing your main shafts to be dug somewhere else. There are some nice systems implemented, but there’s a lack of variety on their outcomes.

            It’s good for a while, but it’ll take it quite a few updates to bring any sort of enjoyment past the first few hours of a game.

    • povu says:

      The upcoming game from Gaslamp Games (who made Dungeons of Dredmor, an accessible roguelike) is supposed to be an accessible Dwarf Fortress inspired game.

      • The Random One says:

        I hope it does follow in the footsteps of DF as the creators say it will. I’m really looking forward to it, even if I keep forgetting what it’s called. (Steam Empires? Clockwork Domain? Something like that.)

    • bard says:

      If you want to get into DF
      link to afteractionreporter.com
      A step by step guide with a premade world and everything explained. It’s a quite out-of-date version but to learn the basics it’s absolutely perfect.

    • Hypocee says:

      Critters, sort of. The Sims, sort of. And of course, Dungeon Keeper is old enough that to many of us it’d be new.

  8. misterT0AST says:

    I wish the dwarves had textures, rather than confused bucket-fill masses of uniform colors. It’s like they created their model in 3d Studio Max with a placeholder pink texture and decided “let’s just keep that in”.

  9. Whosi says:

    “And the pace of it doesn’t help – to be left waiting for something to happen because the the dwarf you need to do something is having a nap does not make for great videogame time.”

    Little Computer People would like to disagree, but then again that was back in the caveman days of computer videogaming. Plus there weren’t any dwarves.

    But I do get your point.

  10. Agent00Funk says:

    To each his own I guess.

    I agree that the presentation side of things could definitely do with a little more depth and polish, but I gotta say, I have enjoyed this game. It is no Bullfrog title, that much is clear, but I find it a really relaxing and slow paced game to enjoy in the hours before bed.

    If you are looking for a challenge, or engaging gameplay, this game isn’t really for you. If you just want to spend a few casual hours watching your dwarves work and the ASCII graphics of dwarf fortress hurt your eyes (and its complexity hurts your brain), then this might be for you. Yes, this game is flawed, and it is weak in more areas than it is strong, but to be honest, I’m not disappointed with my purchase since it is reasonably priced and I have had a better time with the $10 I spent here than with the $10 I spent at the cinema this past weekend.

    Maybe wait for it to go on sale, but I would say its worth checking out if you like management games.

    • Belsameth says:

      Not just that. It’s also better than many an “AAA” game on which I spend 60,- (and already lasted me longer)

      @MR Rossignol: As for the switching z-level stuff. Play a lot of DF/Gnomoria/the likes and it feels as natural as WASD :)

  11. hemmingjay says:

    I too disagree with the cranky Jim and say the game is decent. It’s far from a gem, but it’s quite nice. With some patching and new features added as dlc/expansions a la Magicka it will most likely grow into a great game that has a low cost of entry.

  12. Caspian says:

    Could we get a ‘Staring Eyes’ tag sil vous plait? And perhaps a ‘squinting eyes’ too, if you’re in the mood…

  13. Memphis-Ahn says:

    This game left my radar after Impire was announced.
    Hopefully that will be more Dungeon Keepery than this one.

  14. Slinkyboy says:

    Someone make me a DF with easy to learn graphics.

  15. JuJuCam says:

    I actually had a good long time with AGoD. It wasn’t even really on my radar until I saw that it was only $10 and I decided to take a punt when I was bored. And that’s about right… it’s boredom filler. Something that’ll stretch out long hours without stressing out twitch reflexes or be too taxing in any other ways.

    I think they could’ve done more with the happiness mechanic. Sometimes I wouldn’t notice the meter petering away to absolutely nothing, because there didn’t seem to be any consequences for it. Which is sad because carving out and decorating lovely great halls was where I found this most interesting, but ecstatic dwarves are still just dwarves.

    It’s got a rubbish sense of humour compared to any Bullfrog game, though, and almost completely lacks personality besides the bad jokes, which obviously only appear in campaign mode. So that’s unfortunate. Bullfrog without personality is just a lot of hand-wavey management mechanics, which may or may not be fun.

  16. Yazoo says:

    While I don’t care about the graphics, I’m still disappointed in this game.

    I was expecting a real sandbox game with a lot of randomization and infinite replayability because I really don’t care about the story mode.
    Instead in custom games you only have 1 quest that pops up, finding 4 crystals in 4 different rooms at different depths and once you’ve done that, it’s over. Nothing else to do, nowhere to mine, no monsters that spawn, you’re done.
    Only the location of the crystal’s room (and other smaller rooms, inhabited or not) is random, but always in the same order. Everything else is set in stone.

    I still have to complete the hard map but from what I can see it’ll only be a matter of time since you can out-level all of your opponents in the game by training like a madman before opening other rooms. You are in no way pushed by time or some random monster attack, so you can just wait an take all the time you need to be prepared.

    I really hope they’ll do something about it but honestly I’m getting tired of hoping for stuff to happen in the gaming world.

  17. MrNash says:

    I guess I’ll be sticking with Theme Hospital for my joyous thingie managing gaming at present. Games that try to tap into those old Bullfrog managerial games get my hopes up, usually, but so often they just don’t deliver.

  18. Stackler says:

    Sorry, but whoever had the lead art direction must be out of his/her/its mind. Is there ANYONE who thinks this looks good? I bought Theme Hospital yesterday when I saw on GOG that it was only 3$ and the graphics STILL hold up, even in its low resolution. Game of Dwarves instead looks terrible, despite 15 years between them.

  19. neofit says:

    I don’t know why people are complaining about graphics. Anything better than “white capital B is a white bear” is good in my book. And they still look better than in Towns or Gnomoria.

    My problems are with the gameplay itself. When they said it was no DF they weren’t kidding. But I heard that already in other places, and I don’t mind trading a bit of that alleged complexity for a proper mouse interface and some usable graphical feedback. Both Towns and Gnomoria said the same, yet ended up being proper dwarven city management games. The problem with AGOD is that it isn’t a dwarven city game. It is a silly little run of the mill RTS where you gather resources, get more dwarves, unlock tech, fight monsters, find loot, move to next map. DumStreamlined to the point of not having the option to pause when an enemy is discovered on the other side of the map. It just happens to be about dwarves and underground.

    Like I said, the game is not about building a dwarven city/fortress/whatever, even in sandbox mode the game is not about that. For instance, look at the first screenshot. You have everything there: on the left side some stairs going up which seem to be the access from the surface, so this looks like the entrance; patches of fertile soil to get food; 6 patches of gold on the ground, so you have to dig down to get it, making this room deeper; 8+1 patches of tourmaline that you’ll have to dig down for too; beds for the dwarves to sleep in; and is this the prince’s throne in a recess along the left wall? All in the same hall. We’re only missing a bathtub and a beer keg. It’s not a gib at the playstyle of the person who took the screenshot, it’s how the game is played (or how maps are started). And he actually did good, he has refrained so far from digging that precious gold and tourmaline so as not to ruin the room’s floor, but for how long?

    If I compare AGOD with other “dwarf sim” games: their maps are big; resources are grouped in more or less large clusters all over the map with a lot of space in between to let you design the city in the way you want, with production rooms, sleeping rooms, training rooms, storage and trophy rooms, etc. In AGOD the maps are small and resources are sprinkled like pixie dust all over the place, on both the horizontal and vertical planes. No way to make a proper room without discovering something useful either on a wall or the floor. So either the “city” becomes a big messy maze or one huge cavern. And I don’t see why I would want to decorate that thing either.

    Sure, it’s my fault for expecting something that this game is not. But come on, when seeing dwarves + mining in the same sentence, who did not think about designing your little settlement? My disappointment is somewhat mitigated by the $10 price, but I was too hyped up for months to remember it was cheap. I’ve played 6 hours to make sure it weren’t the maps nor me, but now that I know it’s not a DwarfSimCity I am uninstalling it and will go see this evening what’s new in Towns.

    And going back to the graphics issue. For a DwarfSimCity they are great IMO (probably thanks to the low standards set by DF), for a Majesty-like RTS not so much.

  20. wodin says:

    Such a shame..their previous game Team Assault was pretty awful..they then went from Matrix to Paradox and the art style for the dwarf game looks a thousand times better than team Assault and I was routing for them…

  21. princec says:

    And look! How mysterious – the entire site takeover of Game of Dwarves advertising has completely vanished within hours, almost as if the advertisers are cross with RockPaperShotgun’s unfavourable review!

    And what incredible timing, hot on the heels of all the brouhaha about journalistic integrity and corruption. You couldn’t make it up!

    Cas :)

  22. MadTinkerer says:

    Well after a couple hours I’m still enjoying it. Maybe it gets tedious later, but so far it’s not bad.

    Yeah, of course it’s not exactly like Dungeon Keeper or DF. (but there are elements of both) And maybe I’ll abandon it, like I abandoned Warlords III when Starcraft came out, when one of the more DF-like or DK-like games hit Steam.

    But right now: yeah, it was worth my $10. I’d like to see them release an expansion that makes it less like DK or DF, and more of it’s own thing.

    EDIT: BTW, it’s graphics are decent, maybe not state of the art, but perfectly fine for a $10 game. Stop bitching, graphics whores.

    • bladedsmoke says:

      I’m not a “graphics whore.” My favourite game is Planescape Torment, and I’ve played hundreds of hours of Dwarf Fortress, which is in ASCII for god’s sake. When I see a trailer espousing a game’s amazing graphics, I wonder how much attention that took away in development from emphasizing depth of gameplay or story.

      But I still think this game looks like crap. It’s got nothing to do with graphics. It’s to do with art direction. Planescape Torment and Baldur’s Gate were beautiful games, because they knew what to do with the graphics they had. Hell, 16-bit games can be beautiful. A Game of Dwarves is an ugly, bright, nauseating mess, not because it has bad graphics, but because it has badly designed graphics.

      • MadTinkerer says:

        “But I still think this game looks like crap. It’s got nothing to do with graphics. It’s to do with art direction.”

        Ah, well that’s all right then. I thought most were complaining it wasn’t bling-mapped or poly-shaded enough. I still think it looks perfectly presentable given it’s budget, but we can agree to disagree.

  23. Crosmando says:

    Why is it that over 10 years or more later, none of these Dungeon Keeper/Master of Magic/XCOM clones are EVER as good as the original?

    • Sheng-ji says:

      Rose tinted glasses?

    • MadTinkerer says:

      Because the originals were experiments and the remakes are not. That is: you can take the premise of Dungeon Keeper and experiment further with it and refine it a bit and come up with a decent sequel like Dungeon Keeper 2 was. Or you can view the original as a formula and come up with the XCOM remake.

      Or you can take the style of the original and go mad with experimentation and end up with a completely different game like Dungeons.

      So it’s really rather tricky to make a sequel to experimental games which haven’t had a ton of knock-offs to imitate. If you try to be as experimental, you end up with something different. If you try to remain as faithful as possible, you end up with something that’s too similar.

      The best thing is to get the original people together to make something new, and if it happens to have elements of past hits then everyone’s happy. Unfortunately, outside of Japan this generally only happens via Kickstarter because large videogame publishing company executives are all ignorant morons who don’t understand that videogames are an expressive medium and if you replace the people who make the games you don’t get the same results.

      So fuck EA, I guess. Or something.

  24. Chris says:

    I only played the game for about an hour last thing at night, but I had fun and was suitably impressed by what I saw.

    But I had quite low expectations, GoD being published by the notoriously lax Paradox.

    BTW shouldn’t the post button be “Opine Away” rather than “Opinion Away”.

  25. wodin says:

    I like the graphic design..fun, cartoonlike and fits in with the casual gameplay…this is a game for youngsters I feel as a gateway to management like sims..

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    link to l2y.eu

  27. pertusaria says:

    This, and the talk about the brilliance of Bullfrog (and daughter companies) in the “futures we were promised” article, was the excuse I needed to buy Startopia, which I’ve been meaning to do since it arrived on GoG. Thanks!