There are no losers and lots of new entries this week, which should make for more positive reading but the number of projects clinging to the edge of the abyss is alarming. Space games are the most threatened, with a fantasy MMO also scrabbling for survival. Timber and Strong is in the winners’ column though. The future is voxels. I’ll be etching the memorials in the Losers column next week because I am the King of the Katchup now, so if you have any projects you reckon I should affix my beady eye to then make sure to email me, not John. If you send them to him he has to forward them to me by carrier pigeon and we’re running out of birds.
The Rules
- Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
- Letting me know about a game (which you can do via my name at the top of this article) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me (Adam, not John) if you want them considered for the list.
- We only include games where pledges reach developers only if the target is met.
- Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games.
- Projects that have reached their funding get included in the Winners list, and then aren’t featured in the weeks after that, to give more attention to those that are still needing the cash. Tough if you don’t like it.
- Don’t fear the reaper, but do tip him via the traditional method of coinage on eye.
The Winners
Timber And Stone – Robert Reed
Goal: $50,000
Now: $88,577
If I could, I’d probably live in a voxel settlement like the ones that Timber and Stone promises. Is it a prettier and more accessible Towns or Dwarf Fortress? Is it Minecraft for the city-builder? Is it The Settlers, filled with cunning supply chains and a pleasant form of gentlertainment? Well, it almost doubled its $50,000 target after finding the internet’s approval in the last week and a half, so we’ll find out soon enough. There’s an official website now, so go, learn.
The Losers
Empty! But next week might be quite a bit busier.
The Players
Goal: $75,000
Now: $9,722
Days: 34
StarForge blew me away when I first saw it – my monitor emitted a gale force wind and I was pinned against the rear wall of my study for about fifteen minutes. Here’s wot I said It’s good to see the project back in the news and a funding campaign seems sensible – the tech is superb, and time and money are needed for focus and game systems. It’s even more impressive to look at now and I’d highly recommend reading the section on the Indiegogo page about why the developers are seeking funding. They break the expenditure down well and do a good job of selling not just their game but their plans. Here’s a new video.
Goal: $15,000
Now: $6,345
Days: 21
Antharion isn’t a WRPG, JRPG or ARPG. It’s a PRPG, which means proper role-playing game. Party-based and with a fully interactive open world, the closest modern equivalent is probably one of the many Spiderweb games. The goal isn’t high but that’s because a great deal of the work has already been completed. This is a ‘kick us over the line’ project. This paragraph is partly what makes Antharion a PRPG:
NPCs don’t just mindlessly sit there all day waiting like cardboard cutouts for you to enter their shops, they have lives of their own: going to their jobs during the day and then home at night. Steal in front of someone and you may be in for a fight, or they may just flee to find the nearest guard depending on their individual temperament. Get reported for committing a crime and you’ll have a bounty on your head – if a guard spots you he’ll throw you in the nearest prison (probably taking a bit of your coin for himself).
Take a look.
Interstellar Marines: Prologue – Zero Point Software
Goal: $600,000
Now: $19,904
Days: 31
A co-op tactical FPS with nonlinear gameplay, claim Zero Point Software, and then deliver ten minutes of video that manages to be informative, amusing and extremely well produced. If you’re going to try and emulate the triple-A experience, having a triple-A video certainly helps. I expected to be bored after the first couple of minutes but now I’d recommend anyone with the slightest interest in co-op FPS games takes a look at the pitch. And then tries to explain exactly what is happening with the sharks.
Super Comboman – Super Comboman Team
Goal: $14,900
Now: $4,682
Days: 18
This game has a talking fannypack in it that taunts baddies by sticking its tongue out at them. I don’t know if I’d be less perplexed and amused if it was a talking bumbag, but either way, it’s a fact that cannot be denied. As well as the fannypack, there’s a colourful, cartoon ‘sticker’ world, juggling combos and physics-based puzzles. Most of the work is done and it looks like the final $14,900 ($15,000 would be too much to ask) is within reach, although pledges will have to be steady over the next two and a half weeks. Here are moving images.
Goal: $125,000
Now: $38,841
Days: 20
The retina-sizzling arcade racer from three of the Nitronic Rush team looks absolutely splendid, starring speeding objects that have as much in common with cars as a tissue has in common with The World’s Strongest Man, Mark Henry. There are more lights and colours in the pitch video (now with more game footage) than in a rainbow at a discotheque. With just shy of $15,000 raised in the last seven days, this hasn’t managed to hit the speed boost yet but reading the Reddit AMA might give more of an idea of what exactly is planned and perhaps then confidence will rise?
Strike Suit Zero – Born Ready Games
Goal: $100,000
Now: $80,975
Days: 20
I played Strike Suit Zero at Gamescom and I’ll write something about it next week. Here’s the short version – it’s a space-shooter with brilliant, clean visuals that makes up for a lack of complexity with its arcade, score attack sensibilities. Although the environments are stunning and busy – this is space without a great deal of ‘space’ – the levels I played feel like a side-scrolling shooter that’s leapt into the third dimension rather than an attempt to capture the actual sensation of controlling an enormous robot-ship. I felt like the king of galactic war when I painted a screen with targets and then unleashed fifty or so missiles simultaneously, wiping out a battalion of enemies in a single, fluid move. It’ll reach its target easily enough, I expect, and if it does receive another $100,000 of polish it’ll be extremely shiny indeed.
Goal: $120,000
Now: $27,013
Days: 29
One of the venerable grandfathers of fantasy first-person adventuring is attempting to return, fresh, fancy and full of new surprises.
It’s a re-imagining that includes a lot of new features, exciting updates and ingenious additions that will add even more to the mythology and expand upon the original story of our fantasy classic. This is the Shadowgate that we always wanted to make and we are thrilled that we have the opportunity to capture the unique excitement of the original while expanding on the world and mythos like never before.
It looks beautiful and seems to be staying true to its roots, with inventory management and puzzling discoveries still being the focus.
Goal: $75,000
Now: $1,616
Days: 15
Forward-running arcade action game, HotBot, wants to evoke memories of Space Harrier, which I mostly remember for the horrifying digital scream of death that marked my ten seconds of progress. When I first watched the video, my first thought was of Bust-N-Rush, which is perhaps of the same lineage. It’s failed to convince the internet to open its collective wallet, despite looking like a slick example of this sort of thing and having plenty to show. I’m not sure it’s the sort of game that inspires fervent anticipation. So many Kickstarter projects have ‘epic’ worlds or the promise of bringing back something oft-mourned. People look to invest more than money. The money comes after some other initial investment.
Songmasters “The Music Wars” – ARMOGASTE
Goal: $20,000
Now: 10,480
Days: 36
Songmasters is back, after an unsuccessful tilt at a higher target in August. There’s more detail now and presumably work continued in the gap between this attempt and the last, although I haven’t been able to find any details on how the goal has been reduced. Fighting with music isn’t new but Armogaste’s approach seems to be. I don’t really understand how it all works but there appear to be secret mathematics involved.
Nexus 2: The Gods Awaken – HD Interactive/Most Wanted Ent
Goal: $650,000
Now: $159,839
Days: 1
Lots of people threw their hats in the air and let out a ‘harroo’ of triumph when they saw that tactical space scrapper, The Jupiter Incident, had a sequel in the works, but apparently not enough people to stump up the necessaries. Or perhaps they spent all their money on new hats. It’s tempting to say that $650,000 was too lofty a goal, but it’s much more sensible to ask for a realistic amount than to abandon development after receiving pledges because they don’t cover expenses. If more than a half a million is required then more than half a million must be raised. I don’t think this is the last we’ll hear of the Nexus crew.
Goal: $40,000
Now: $10,850
Days: 34
Forced looks like an ARPG among a sea of others at first glance – large, grotesque creatures and a great deal of clicking. Tactics and co-op are the key difference, although it’s still possible to play alone. The game is driven by a system designed to encourage, and even necessitate, teamwork.
The Spirit Mentor/Orb is essentially an extra party member with special powers and an ethereal form, which the players must control in unison. They do so by calling him over, and if he touches a shrine while traveling – it will unleash its power.
A quarter of the way to its goal already, Forced is looking good and I have a demo to try next week so I’ll be able to tell you more then.
Citadel Of Sorcery – MMO Magic
Goal: $700,000
Now: $33,184
Days: 12
Loads of updates including videos, for the ambitious fantasy MMO but it’d be a miracle on a par with the salvation of City of Heroes if it made $650,000 in the next 12 days.
Starjacked: The Adventure Begins – Tanuki-geddon Studio
Goal: $25,000
Now: $1,331
Days: 1
Starjacked never really got out of the starter’s block, or the launchpad, or wherever it is that space sims hang about before launching into a glorious future. Like Nexus 2, it’s on the brink of the abyss and reading through the front page of the project, it’s hard to pick out anything that would have made the game stand out in the infinite void. Then, flicking through the updates, I saw this. More of this on the frontpage! Show me alien planets and the creatures upon them! Show me that I can land and that I can explore rather than showing me ships shooting ships, with no context or reason.
Goal: $100,000
Now: $13,865
Days: 27
After a strong start, the slog begins for Divine Space. What makes this space game different to Starjacked? It’s built on real astronomical data, for a start, so you’ll be zipping about in our very own galaxy. The design is hard sci-fi, based around “a probable future” of humanity rather than a mad space opera. It still has silly faction leaders and robots though, so don’t worry.
Ars Magica Video Game – Black Chicken Studios
Goal: $290,000
Now: $36,563
Days: 22
Black Chicken make a very specific sort of game – in-depth RPGs that look like visual novels. Academagia is one of the most stat-heavy and number-strewn RPGs I’ve ever played and I kind of loved it for that. It’s Harry Potter, except for geeks. Geekier geeks. I’ve played a bit of their latest, Scheherazade, as well and it doesn’t initially seem quite as gripping, although some of the jazzy dialogue is wonderful. Ars Magica seems like a great fit for the studio’s sensibilities and it’s been a good week of pledging. Not great, but good.
27/10/2012 at 13:27 dryg says:
Been following Interstellar Marines off and on for a couple of years. I hope they make it but I’m doubtful.
27/10/2012 at 14:47 Cross says:
I’m personally reserving a spot in the “Losers” column for them. I wish it wasn’t so, but they fail to communicate succintly what makes their project unique, and their video is far too bloated to make me want to watch it.
27/10/2012 at 15:45 Pindie says:
Well, having not heard about the project before here is what I see:
– oh, cool, Half-life and Raven Shield rolled together
– sharks in space! Awesome
– what? You mean there is a story but then the story is about you being trained to be in combat?
– so, do I ever get to be in combat? Uhhh… no?
– why is there so much black stuff in corners? Is this the new “gradient in the corners” iteration?
– head bob makes me sick, I hope this is optional
– this guy needs subtitles
– Unity? Sweet Lord! I’m gonna need SLI to run it!
– ok, maybe if I read the pitch I’ll get what they mean
– stopped reading at “progression system” and “getting shot at makes screen blurr”
Since I am wearing glasses any kind of on-screen blur or DoF or other pseudo-relism effect makes me squint eyes as a reflex and I cannot play the game since it gives me a headache. So this alone might disqualify it.
The fact that it seems to take cues from Portal2 Coop does not help and it looks like later Rainbow Six games, not the original trilogy…
27/10/2012 at 19:29 subedii says:
Before you complain about performance and head bob, you can try both the “Bullseye” and “Running Man” prototypes they’ve put up on their website (both basically training segments).
They run pretty smooth in-browser, and you can get a rough “feel” for the shooting, even at this basic level.
27/10/2012 at 17:50 MrTambourineMan says:
This lads are trying really hard, but considering they’re making this game for 8 years, what they’ve produced so far is rather underwhelming. Asking 600 grand for episode which consists only of training seems like forlorn hope as far as I’m concerned. I really want them to succeed, but with this tempo we’ll see space sharks in about 24 years…
28/10/2012 at 11:06 Atarun says:
They have not been developing Interstellar Marines for 8 years… You might have heard of something called the financial crisis? They had to lay off the entire team and they’ve been scrambling to find funds ever since, all because major publishers would rather make Call of Duty 4957230572 than take chances on a new IP.
28/10/2012 at 16:40 MrTambourineMan says:
I watched the video yeah, but I hope you don’t find it strange that any publisher would kill to publish COD, it’s a fucking money printing machine.
27/10/2012 at 19:48 Mr-Link says:
I have been keeping an eye on them too. The prototypes are a lot of fun to play. But wow 600K seems too much for such a niche title. I don’t think it will succeed, but I will back them anyway.
27/10/2012 at 13:29 AngoraFish says:
Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games:
* HotBot – Ink Vial Games
* Nexus 2: The Gods Awaken – HD Interactive/Most Wanted Ent
* Citadel Of Sorcery – MMO Magic
* Starjacked: The Adventure Begins – Tanuki-geddon Studio
* Ars Magica Video Game – Black Chicken Studios
Since this ‘rule’ has been ignored since the first day it was included, time to drop the rule?
27/10/2012 at 14:12 InternetBatman says:
$600k is a reasonable amount to ask for a fully 3d space game.
27/10/2012 at 16:19 FriendlyFire says:
And Ars Magicka still has 22 days to go while more than 10% of the way through. I don’t see it as an unattainable goal.
Your complaint is unwarranted.
27/10/2012 at 18:20 Shuck says:
…
27/10/2012 at 23:06 AngoraFish says:
The point of the rule is clearly, in its hyperbolic way, to drop games from the list with no hope of success. I don’t care whether the rule is dropped or the games are dropped from the list, but clearly it’s a rule that’s been completely ignored since it was first written. We continue to watch games drag on week after week in a thoroughly predictable march to failure, well short of their goal.
28/10/2012 at 23:01 HothMonster says:
Well on your blog you can decide what has no chance of making it and feel free to predict what is going to happen over the next 20 days. Ill be sure to stop by and complain about it.
27/10/2012 at 13:31 DaftPunk says:
I wish best for Interstellar Marines,game looks really promisiing.
28/10/2012 at 02:14 Jackablade says:
Was there another game called Interstellar Marines years ago, or has this really been in development for what seems like the better part of a decade?
28/10/2012 at 11:56 Atarun says:
You should take a look at their pitch video. It makes pretty clear why they stalled and it’s the same reason why they’re now on Kickstarter.
28/10/2012 at 22:42 The Pink Ninja says:
Yeah, it was one of those games whose trailers I watched on the PCGUK DVD many years ago and still occasionally wonder if it came out and I missed it.
Man, does anyone remember the original Warhammer onlien trailer back when it was going to make gold have a weight and promisary notes would be required between banks?
27/10/2012 at 13:36 Mr. Mister says:
Shit, Distance is not doing good…
Cm’on, people! These guys released a free flying DeLorean DLC in their last game!
27/10/2012 at 15:53 Xocrates says:
Indeed. Distance needs more love.
27/10/2012 at 16:37 Chizu says:
I backed Distance day one.
It saddens me that its progressing so slowly.
I really want to see it get funded, I just hope it doesn’t slow down anymore and there is a surge of pledges in the last few days.
edit:
Also the new gameplay added into the pitch video is nice to see, and I really do like that hud on the rear window thing they are doing.
27/10/2012 at 23:16 LionsPhil says:
Might be because $15 as a bottom tier is relatively high, when the game it’s spiritual-sequeling is quite “small”, gameplaywise.
Neat, though. It’s certainly on my radar and if keep going back to NR, it’s getting my money.
27/10/2012 at 13:37 wsworin says:
Wow, thank you so much for adding our game StarForge to this list Adam. It really means a lot to us. We really appreciate everyone’s support! :)
27/10/2012 at 17:56 Alehr says:
Your game looks looks awesome by the way. And kudos to your technical artist for creating the best foot-readjusting-while-turning animations I have every seen. I’ve tried that before. Shit’s hard to do. Of course everything else looks awesome as well. Best of luck!
29/10/2012 at 08:06 wsworin says:
Thanks for the kind words! All our leg and arm animations are done in realtime with IK so there was no setup required. But I’ll mention to Steve you like his work. :)
27/10/2012 at 13:46 Lemming says:
Anyone else thinking that shot from Shadowgate 1999 was utter pap? I’m pretty sure games were generally a lot better looking then.
27/10/2012 at 14:02 DPB says:
That’s the Game Boy Colour version, so no.
27/10/2012 at 13:49 yhancik says:
“It is impossible to keep track of all the kickstarter, but your best chance is here”
27/10/2012 at 20:32 Branthog says:
I dunno. I’m backing more than 300 projects and I keep track of them just fine (an involved google docs spreadsheet – heh). That’s not quite “all of kickstarter” but it’s just about all of the video game section of Kickstarter. :)
27/10/2012 at 22:38 Skabooga says:
“Look at the Kickstarter, look at it!”
27/10/2012 at 13:56 Stepout says:
I’m very much looking forward to Antharion. Create your own party + big open world + turn-based = yes please.
27/10/2012 at 14:01 wodin says:
The Divine Space vid was cool..great idea..not sure about the game though..plus it seemed to be some sort of Ipad thingy they demonstrated it on..
27/10/2012 at 14:59 Voronwer says:
I will just link you to their response about the iPad/PC thing last time: link to rockpapershotgun.com
27/10/2012 at 15:03 S Jay says:
Looks like they want to recreate EVE, which I can’t understand why would be necessary when, well, we have EVE.
27/10/2012 at 15:53 AntiDanilevski says:
Eve is only a standart of the outstanding quality. DS is VERY far from Eve, and there is no goal to make an Eve-killer. No thanks.
I you want to compare Divine Space with something, compare it with Dark Orbit, blended with Space Rangers and remixed with Star Control II, but without money-demanding monetization (definitely not pay-to-win or pay-to-play models), in 3D and with a good art.
27/10/2012 at 14:15 Dirk Beefhammer says:
Interstellar Marines fighting sharks in space, sounds like my ideal game.
27/10/2012 at 15:13 His Dudeness says:
SHARK FACE!
27/10/2012 at 15:48 Pindie says:
Sharkfighter
27/10/2012 at 22:52 The Random One says:
Sharklegs!
Or maybe legsharks?
27/10/2012 at 19:24 subedii says:
Been keeping my eye on ISM for a long time now. They’ve been at work on this title for years, and crowdfunding long before the current kickstarter craze. I’m hoping putting a kickstarter up can give them the funding they need to really get this thing done.
I’ve only played their Bullseye and Running Man prototypes (and anyone can from their website), but from those I can already tell they’ve got the “feel” of the shooting down just right. Which is a big part of it for me.
27/10/2012 at 14:43 Alextended says:
Woo, go Antharion!
Maybe Divine Space and Ars Magica too.
27/10/2012 at 14:53 Bhazor says:
“NPCs don’t just mindlessly sit there all day waiting like cardboard cutouts for you to enter their shops, they have lives of their own: going to their jobs during the day and then home at night. Steal in front of someone and you may be in for a fight, or they may just flee to find the nearest guard depending on their individual temperament. Get reported for committing a crime and you’ll have a bounty on your head – if a guard spots you he’ll throw you in the nearest prison (probably taking a bit of your coin for himself).”
So like Elder Scrolls then?
27/10/2012 at 18:56 pakoito says:
But 2D. I still don’t understand why people can’t make a moddable 2D TES. It’s *the* game to be made yet everyone wants to do: sandbox fantasy simulator (with quests maybe)
27/10/2012 at 23:35 Alextended says:
Yeah, Elder Scrolls invented NPC schedules, for sure.
28/10/2012 at 08:26 Numerical says:
Pretty sure they also invented backwards flying dragons too. And NPC’s that stare at walls, sit down and get right back up only to sit down again would have to be included also.
28/10/2012 at 06:20 Gnoupi says:
Also, like The Witcher games?
27/10/2012 at 15:02 Artesia says:
Ow, Why do indie-RPGs almost always have such bloody awful visuals? I mean, I don’t want Crysis-like graphics, and anyway, it’s another problem — not with graphic engine, but with graphic design. For example, let’s compare Eschalon series and pre-Avadon Spiderweb games. While both aren’t examples of cutting edge visuals, Eschalon is looking quite good, while Vogel’s games – not so much.
So while Antharion’s description is certainly interesting, I just can’t imagine myself playing it. And I play Dwarf Fortess, FFS.
27/10/2012 at 16:12 Demiath says:
I’d say those visuals are quite acceptable. When I found out about Antharion (and backed it, too) about a week ago my initial impression of the graphical style wasn’t all that positive, but I found that watching the video in fullscreen made all the difference. The presentation is actually quite detailed for what it is…
27/10/2012 at 17:43 malkav11 says:
Spiderweb visuals have gotten loads better. I tried to find a picture of the original art for Exile: Escape from the Pit (and Exile II: Crystal Souls, for that matter), before he backported Exile III’s art style to those games but wasn’t successful. It was…slightly above stick figure level?
27/10/2012 at 23:37 Alextended says:
Yeah, I’d say Spiderweb games and this both look better than Eschalon too.
27/10/2012 at 15:18 pakoito says:
Mike Ross announcing Super Combo Man makes it an instant back.
Antharia looks right up my alley too, and I do like the graphics!
27/10/2012 at 16:07 Demiath says:
Some nice ones I hadn’t spotted on my own, there. Still no mention of Grimoire on RPS, which is a shame. Maybe when the supposedly uncut beta rolls out in a few weeks any lingering doubts (i.e. the by now rather academical “is this a real game?” question) will finally be put to rest. Unless, of course, RPS only features games developed by certifiably nice and politically correct people (which would be an even greater shame)…
link to indiegogo.com
27/10/2012 at 17:29 Hammurabi says:
That does seem interesting. I could take a guess as to why it hasn’t been featured though. The funding model violates rule 3. That is, its flexible funding where the developers get all the money regardless of the goal being met.
27/10/2012 at 17:32 Vinraith says:
Yup. That the developer is a certifiable nut who’s been “developing” the game for about 17 years now is just icing on the cake, really.
27/10/2012 at 18:38 Supahewok says:
Holy shit, GRIMOIRE has a kickstarter now?! (I know its on indiegogo, I’m tired and can’t think of the correct noun other than kickstarter)
Damn, most of what I know about Grimoire is that it’s a frickin’ LEGEND of development hell. I think I first heard of it when Wizardry used it as an example of something that’s taken longer than Duke Nukem Forever. And that it took a while to track down, even with the might of the google.
Given how many times this guy has said “OMG it’s almost ready gaiz will release soon!!!” followed by months of silence, only to start it all up again, and given that he keeps any money from the funding without having to reach his goal, I would keep my money far, far away from this project. Maybe RPS agrees.
27/10/2012 at 23:31 InternetBatman says:
Duke Nukem Forever also came out. What is happening?
28/10/2012 at 11:29 Demiath says:
Thanks for reminding me about the RPS rule nr 3, had completely forgotten about it. The rule makes some sense in regular Kickstarter land, but as with all rules there are cases in which it doesn’t fit as well and I’d say Grimoire is one of those. The official 250k donation goal should be seen as an ideal case scenario in which the approximate expenses during the 15+ development process are fully recouped, but the campaign is primarily about providing the developer with enough motivation (as well as obligations towards actual paying customers) to sit down and actually finish the game. And judging by the updates and recent plans for an imminent beta, that part of the plan seems to be working out just fine…
27/10/2012 at 19:46 Branthog says:
I really liked the look of the game a couple weeks ago and the presentation video was amusing, but after looking into the project and the guy behind it, I ultimately could not bring myself to back something that I am almost certain will not see the light of day in any reasonable time frame (if at all). Not to mention, the sickening thought of supporting a guy as seemingly atrocious as that dude.
Being “certifiably nice and politically correct” may not be necessary, but there is certainly NO shame in refusing to pimp for a guy who comes across in his dealings on the internet as a total whackjob and, apparently, a racist. In fact, if I thought the game would come out any time in the next five years, I’d gladly chip in $50 to help out with it. But not if it means supporting the kind of vile shit I’ve seen put forth by the guy or the way he attacks people (even former or potential fans of his project who dare do anything but lick his ass for him).
27/10/2012 at 20:22 Jay says:
Yeah, I think equating ‘political correctness gone mad’ with ‘supporting an insane racist, sexist homophobe’ is a bit of a stretch. This guy seems really far gone.
Even with that aside, the project is one of the worst examples of development hell there’s ever been. This isn’t something that got dropped and picked up again a few times, this has allegedly been in active development for most of the last 17 years.
27/10/2012 at 20:37 Artesia says:
He’s not only racist, he’s also misogynist, classist and speciest. Our Clive is multifaceted!
27/10/2012 at 22:55 The Random One says:
He doesn’t discriminate against any form of discrimination.
27/10/2012 at 21:00 lazy8 says:
On the site it says: ‘Enhancements planned for the next 6 months: Increase screen resolution to 1024 x 786’ , I really have a hard time remembering when I had a monitor that had a 1024 x 768 resolution.
A developer that sees this a an enhancement really is out of touch with current technology and uses a terrible graphics-engine.
I’ll stay well away from this one.
27/10/2012 at 22:43 Branthog says:
Yeah, but it was a reasonable-enough resolution back in 1994 or 1995, when he started developing the game. :)
27/10/2012 at 22:51 Jay says:
It’s kind of novel that it’s been in development so long that it’s now being championed as a classic old-school RPG when it started life as ‘an RPG’.
They don’t make ’em like that anymore. Except when they never stopped.
27/10/2012 at 23:30 InternetBatman says:
RPS never shows flexible funding games from a consumer rights standpoint. It’s a decision I agree with.
27/10/2012 at 23:33 Infinitron says:
Yeah but it’s really just a pre-order. He’s making the game anyway…we hope, at least.
28/10/2012 at 11:58 Atarun says:
“we hope, at least.”
That alone summarizes why it’s not featured on RPS. ^^
28/10/2012 at 00:16 Raiyan 1.0 says:
Puh-lease. Cleve Blakemore gave up on Grimore and started another project before killing himself.
28/10/2012 at 08:37 Raiyan 1.0 says:
But seriously, Cleve Blakemore is a total gem. Reading his quotes you can somewhat picture what Hitler would have sounded like if he was a game developer.
On EU and the British in general:
His views on the Aussies:
On Canadians:
On the subject of a girl who got raped by several blacks:
His thoughts on multiculturalism:
On women:
On Latin people:
On Africa and black people in general:
His reaction to 9/11:
And finally, on himself and racial superiority.
Accusing RPS of being politically correct for not featuring him on this blog? Get Blake’s cock out of your mouth, Demiath.
30/10/2012 at 12:51 Texas Arcane says:
You’re a shrill humorless harridan. Your posts are boring and your dedication to being loved and accepted by all for saying only what sounds right qualifies you as a permanent off-site reporter for the girls on THE VIEW. No self-respecting man would listen to you for ten seconds because you don’t know what it is to be a man and tell the truth about what you really think.
You’re always trying to find evidence of non-compliance in others with korrect-think because you are afraid if somebody raised the bar on what constitutes real integrity, you’d end up coming in last place. A reasonable fear because you are in last place. Your secret suspicion that you may be incapable of meeting any real standards is well-justified … you are incapable of meeting any real standards.
Honesty is integrity and integrity is honesty. Without people of my caliber you can forget about the Reformation and the Renaissance, neither one of them would have ever happened. Did you know that over a thousand cardinals held a conference to decide what demon had possessed Martin Luther to say that the church was forbidden to charge money for forgiveness of sins? He was listed to be picked up by the Inquisition and tortured to confess.
Wait, do you know who Martin Luther was? Probably not. There is just another example of how you fall short of the mark in so many ways, political korrectness is literally all you have left. You cling to it because without it you wouldn’t even be rated to wear pants and a belt in public, those are male things.
30/10/2012 at 14:24 Mordsung says:
Let’s be honest dude, pants suck.
I think all men know pants suck. The first thing we do when we get home is remove the pants.
If it wasn’t quite as socially awkward, and cold as dick in Canada, I’d wear a kilt.
A real man should be prepared to present his balls at all time, a kilt makes this easier.
Sometimes the best response to an argument is to simply pull out your balls.
03/11/2012 at 23:41 hello_mr.Trout says:
you suck texas arcane! get out!
30/10/2012 at 12:56 Mordsung says:
He may want to look into Canadian gun laws.
We have guns, lots of guns.
We just don’t allow automatic weapons as we feel hunting should require a small amount of skill and patience.
You’re using a gun against a deer, limiting you to 5 shells is so that you have to be a good hunter, not just spray and pray.
We hunt on hard mode in Canada.
04/11/2012 at 20:42 Demiath says:
@Raiyan 1.0: Haven’t been keeping up with this thread, but surely we can agree on the basic fact that not featuring Cleve on this site because of his undoubtedly inflammatory remarks would fit the definition of political correctness perfectly? As it happens, the RPS Kickstarter rules about flexible funding projects are the real reason why Grimoire can’t be featured, so that’s that…
More importantly, though, say what you will about Cleve’s rants (and I’m way too politically correct myself to bother spending even a fraction of the time reading them that you apparently have) but they’re surely a lot more, eh, inventive than your own intentionally hurtful and tragically unimaginative comment about various reproductive organs and orificies…
27/10/2012 at 16:52 Zeewolf says:
Hero U, man! It’s doing well enough that it might make it, but poorly enough that it needs all the publicity it can get. Unlike many of the other projects mentioned which are basically lost causes, here a mention might actually make a difference.
27/10/2012 at 20:09 Artesia says:
Yep, totally seconding this. Coles are really nice people, they’ve already made 4 updates, QfG series were awesome, Hero-U actually looks promising – and still it may not be enough.
I think it’s the only Kickstarter where possibility of failure really scares me. Not that I thinks that they bound to fail – more than I actively don’t wish them to fail.
27/10/2012 at 19:42 Branthog says:
There may not be any losers on your *list*, but oh boy are there ever some losers!
Some guys who initially gave NO information about themselves on a Kickstarter project that looked really shady wanted to raise $450k in 14 days to turn a Myth mod into a Myth franchise reboot. If you go look at the project, you can see why it seemed so shady. They’re using a company name that lead to nothing but an empty facebook page that was only a couple weeks old with no other google results for the name. And the name was of a pre-existing game developer from the 80s, but with leetspeak added in (R34L T1m3 Games versus Realtime Games). And if you look at their plan and risk-assessment, it basically says “some unidentified guys with non-specified experience are going to try and get the license to Myth… after we raise $450k… and then we’re totally gonna do something with it”.
With less than four days left, they have raised about one-third of one-percent of their goal ($1,600).
link to kickstarter.com
27/10/2012 at 20:37 Davie says:
I’m happy Timber and Stone made it! I was too broke to back it, but it definitely looks interesting. Dwarf Fortress Lite it may be, but if it lives up to its promises of being completely freeform and sandboxy, and properly takes advantage of the voxels, it’s going to make a lot of people very happy.
27/10/2012 at 20:39 mwoody says:
Not really a “game” but certainly up my alley, I like these dice rings. I’m not affiliated with them or anything, just something that caught my eye.
28/10/2012 at 00:08 Kaira- says:
Oh man, those caused “gimmegimmegimme” in me. Seriously, those seem so neat.
28/10/2012 at 00:48 Lanfranc says:
I’m so torn about the Ars Magica game. I love the Ars Magica RPG, but I haven’t seen any indication of what the gameplay specifically will be like, and if it’s anything like Academagia… that game was so dense it almost turned my computer into a singularity.
28/10/2012 at 08:09 nonadventurer says:
According to the interview that the Ars Magica developers recently did, it’s going to be more like King of Dragon Pass than Academagia.
29/10/2012 at 15:33 Hmm-Hmm. says:
Looking at the Divine Space kickstarter page I can only wonder what they were thinking when they made their pledges. The game will be free to play but om my they say, look at the great pledge rewards!
Badges! Ringtones! Wallpapers! Thanks in the credits!
It’s only at the 20 USD mark that you get something of value (a satellite ally, ‘3 months of premium and rare in-game money supposedly worth 60 USD). Of course whether that’s really worthwhile remains to be seen. They do have a lifelong preium account at the 100 USD mark, though.
Please, people. Although a pledge doesn’t necessarily require a huge reward as the game being made is the main reward, being so tight with worthwhile benefits isn’t going to entice people. Badges.. we don’t need no stinkin’ badges! A soundtrack would be nice, though. And to have the early beta available a bit earlier in the list, for example. Not sure why that’d require a pledge worth 140 USD.
And of course the satellites given are special and fight your enemies.. that might hint towards pledge-to-win. Of course it’s entirely possible non-pledgers will be able to get similar things just by playing the game.
-edit- The above may have made me sound like I don’t appreciate what Kickstarter is for and focus too much on the pledge rewards. I don’t think that’s true. This post was mostly based on the fact that they claim their rewards are great and that I see so many badges/ringtones/credit mention rewards which, well, I don’t value that highly.