Wot I Think: Primal Carnage

Dinosaurs vs humans with high-powered modern weaponry. It’s a tale as old as time – or at least Jurassic Park. Games, though, have struggled desperately to strike a proper balance between man and his planet-populating predecessor, but to little avail. So then, can Lukewarm’s Primal Carnage finally break the lukewarm streak kicked off by the likes of Dino D-Day and Orion: Dino Beatdown? Here’s wot I think.

I am a Pteranodon, and I am in love.

I still remember the first time I saw you. The glint of your sniper rifle’s scope caught my eye as I was soaring overhead, and even in that moment of total happenstance, I could feel a certain kinship. Maybe we’d fallen for each other in a previous life. Or perhaps it was simply meant to be, and this was Fate’s way of planting a spark between us – one that would explode into an all-consuming chemical ember without so much as a warning. Or, most likely, it was because one of my Novaraptor teammates pounced on your back seconds later and began using you as a scream-prone scratching post, and I was reminded of somebody: myself.

We’re not so different, you and I. Sure, I might weave between trees on webby, membranous wings while your deft Scientist hands squeeze off round-after-round into a hungry T-Rex, but in truth, we’re both outsiders. Loners. Losers. Castaways. Our role on this battlefield of man and prehistoric beast is nebulous at best, but that leaves our place in the un-ending battle that is life all too clear. We are forever intertwined. To the bitter end.

Don’t misunderstand: I’m not trying to downplay your formidable accomplishments. I’ve seen you sleep dart a hard-charging Carnotaurus until it was nearly out on its feet and then flee to higher ground, and that rifle of yours packs a seriously mean punch. But let’s not fool ourselves: as soon as anything takes away your range, it’s as though they’ve – to drop into Pteranodon parlance – clipped your wings. Yes, we invented that one. Bet you didn’t know that, did you?

Honestly, though, it’d be fine if you could ever get a little elbow room. But sadly, there’s rarely a chance for that. Big, chaotic skirmishes – oddly enough – tend to bunch up in one portion of fairly large, 16 vs 16 maps in a hurry, and a strange lack of accessible high ground means you have to get in too close for comfort. Speaking of, Novaraptor says he’s sorry. He didn’t mean anything by it. It wasn’t personal. He was just doing his job, and you were doing yours. I hope this unpleasant incident won’t affect our relationship going forward.

But then, I’m hardly any better. Sure, I can emit a roar that clues my teammates in to even the craftiest of humans’ locations, but they rarely ever need me for that. The point of these “deathmatches” – as your species has oh-so-quaintly named them – is to kill fastest and fiercest. Everyone immediately searches for and finds each other. And sure, it’s over-the-top fun in a mindless sort of way, but what do tactically inclined dinos like me even contribute? Much as I hate to say it, I’m basically only here for my stunningly cool dino-looks – even though I, like all of my compatriots and foes, bring some pretty unique skills to the table.

To be sure, you and I have been placed on two interestingly diverse teams, but it doesn’t feel like the goal we’re trying to accomplish really takes advantage of that. When I swoop in and – after missing a few times or running into a tree – scoop up some flamethrower-wielding jerk and drop him to his skull-shattering death, I want it to matter. But why should it when T-Rexes can quickly gobble him up, or raptors can simply leap right on top of him without all this time-consuming flying and positioning nonsense? (I apologize for talking about your childhood best friend like this, but I needed an example.)

Decent-ish class balance all around means I’m hardly a sitting duck, but I can’t help but feel semi-superfluous most of the time. As is, the best combat classes – assault-rifle-wielding commandos, shotgun-toting pathfinders, high-flying raptors, damage-sponging T-Rexes, etc – hog all the glory more often than not. And sure, supports like you, me, and the acid-spitting, blindness-inducing Dilophosaurus (also the name of my upcoming screenplay) occasionally pitch in, but we’re not really built for wild brawls. I mean, my bones are hollow. I make love  – not war. Also, ear-piercing terror bellows.

Maybe if we had some more varied objectives, things would be different for, well, everyone. What if, for instance, your pitiful species had to focus on sneaking to some kind of escape point while mine feverishly attempted to pick up your trail of blood and tears? Then, my ability to spot you would actually be useful, as would your species’ penchant for all sorts of diversionary blinding flares and nets. Or heck, even dinos vs dinos, free-for-all, or some kind of objective-based thing (which is allegedly on the way as free DLC) would help immensely. All the tools are here to give us something truly interesting and unique to do, but the pieces just haven’t quite clicked into place yet.

Paleontologists speculate that I have a large brain. Violence for violence’s sake, then, will only sustain me for so long. But at this point, that’s all there is. XP-based unlocks are – depending on who you talk to – thankfully not in the picture, but an often strategy free team deathmatch just isn’t enough to keep me motivated. And while the interplay between the five breeds of dino and five brutish broods of human definitely creates lasting appeal beyond that of a truly vanilla deathmatch, I must confess that I sometimes have trouble stirring from my human skin cot in the mornings. It’s just, like, why even bother, right? I’m sure you can identify. In truth, the chance of feeling your cold scope caress my scaly flesh from afar is all that keeps me going.

It’s in those perfect moments when everything clicks, though, that I remember just how much fun there is to be had in this crazy walk of life we’ve chosen – fleeting and insubstantial though that fun might be. You’ve found a rare spot that suits both your range and vantage point, and you’re making my friends re-extinct like an asteroid given sultry, seductive lips. Circling overhead, I take notice of your handiwork and sigh with a mix of bliss and lovelorn wistfulness. Then we lock eyes. Who will act first, I wonder? Both our teams are too far away to come to our respective rescues. It’s just you and me. You take aim. I swoop, beams of sun scattering in my wake. War, death, and the implausibility of a millions-of-years extinct race of giant lizards suddenly returning surround us on all sides, but in this moment, we are alive.

Primal Carnage is available right now on Steam and Gamersgate.


  1. Ian says:

    Sounds like it’s better than I thought it might be when I first saur the preview.

  2. Museli says:

    I liked this review a lot. Story and criticism blended together, but neither lessened by the presence of the other. Fine work, Nathan.

  3. Cinek says:

    Each time I see this game – it feels like leap 4 years back in time.

    Somewhere to the point there PC gamers were jealous for consoles and there was a lot of crap made. Thank god we’re past that and don’t need to play this stuff anymore.

    • Ansob says:

      You’re typing words, but they don’t appear to make any sense.

      How exactly does a multiplayer-only UDK title featuring dinosaurs versus humans have anything to do with PCs envying consoles or crap that was made half a decade ago?

    • Raiyan 1.0 says:

      Funny, I remember that time being the beginning of an era when consoles started aping po-faced PC games and started waddling around in the grey and brown mud of military shooters.

    • mondomau says:

      Hi! Here on RPS we read the article before we mash the keyboard. It helps us make informative comments and contribute to the discussion. Have a nice day!

    • Shooop says:

      I get the feeling you’re trying to tell us something but I can’t tell what.

  4. Raiyan 1.0 says:

    Wait, Nathan is writing WITs now?

    Our boy is all grown up! *sniff*

    • m0ntag says:

      *hands Raiyan a tissue* He really is. *sniffle* He really is.

      • Droopy The Dog says:

        Don’t forget call every other weekend will you? And make sure you wrap up warm, it’s getting cold now. *sniff* Oh listen to me fuss, I’m sure you’ll be fine! We’re just so proud of you!

    • Squishpoke says:

      He did a damn fine job of it, as well.

  5. iHavePants says:

    When is the Natural Selection 2 WIT coming out? It seems like that ought to satiate your desire for an asymmetrical competitive multiplayer game with diverse characters and purpose.

    • Squishpoke says:

      I wondered at that myself.

    • hjd_uk says:

      If you want a game where you stalk and ambush humans, using camoflage and speed, or live out “They’re coming out of the goddamn walls!” tactical-FPS . Take a look at NS2.

      I mean, your non-human view-model is a chomping maw of teeth FFS. Buyee Eeet!

  6. Clavus says:

    I’ve been enjoying this game a lot, but I’ll keep saying that it should’ve stayed in beta longer. The game is still buggy, lots of framedrop with more players and when the latency builds up, and it just doesn’t feel complete without objective based gamemodes. They’re working on one now but that won’t help their review scores.

  7. takfar says:

    Did anyone here play a little game called “carnivores” back in the day? Dinosaur hunting at its best. One if the most tense and atmospheric games i’ve ever played, comparable maybe to the original far cry and day z. Oh, how i wish somone would make a modern version of that. It would certainly kickstart my wallet spending in a minute.

    • Faldrath says:

      I enjoyed Carnivores. It was terrifying, so I ended up not playing it much, but still.

  8. jonfitt says:

    I just can’t get excited about plain old respawning deathmatch anymore.
    It just lacks all meaning for me. I died, you died, who cares; we’ll respawn lots and someone will have the highest number at the end.

    • The First Door says:

      It’s funny, I’ve gone the other way entirely. I can’t be bothered with XP based upgrade multiplayer shooters anymore. I just don’t have the desire to drop 60 hours into a game and get all the cool stuff these days.

      • DrGonzo says:

        I don’t think he meant that. He just meant deathmatch mode is boring.

      • The Random One says:

        What Dr. Gonzo said. I never enjoyed deathmatches, regardless of whether or not I’m watching my numbers increase as I fake-murder strangers over the internet. I always prefer to have an overaching goal (even if it’s something as simple as ‘go to this place, then stay there’) then try to find a way to craftily sneak to that goal, then get killed as my goal fails.

        • Herzog says:

          Depends on how deep the metagame behind is. A CoD team deathmatch is a snorefest. Two clans battling it out on the Abandoned Base in Quakeworld is still pure awesome. But I agree that deathmatch needs some kind of reinvention. Shootmania is a first step, but in the end way to simplified. I am keeping my eyes on Reborn.

        • benkc says:

          This is exactly why I didn’t get interested in the FPS genre until Counterstrike.

  9. therealspratt says:

    Dino D Day, lukewarm streak? My arse that game is a masterpiece!

    • The Random One says:

      My arse that game is a masterpiece!

      …Wait, I just disagreed vehemently with you with the exact same sentence. English is weird

      • PleasingFungus says:

        Punctuation helps!

        • hjd_uk says:

          “My arse that game is a masterpiece!”

          Its like a lexical-illusion :)

          Option A: … My arse! That game is a masterpiece! (defiant of previous statement 2nd statement absolute)

          Option B: … My arse, that game is a masterpiece! (defiant and undermning of 2nd statement)

          Unfortuantly true context in this case could potentially only be determined from verbal cues, sarcasm / delivery etc.

  10. ScubaMonster says:

    I tried the beta and I was thoroughly unimpressed. The shooting didn’t feel right, no weight behind the weapons. The character classes were a bit lame (the scientist is a woman wearing daisy dukes and a cowboy hat… really?). Playing dinosaurs wasn’t nearly as satisfying as you might think. Graphics were a bit sub par. There are so many other shooters out there I could not justify playing this at all.

    Cool concept, really poor execution.

  11. x3m157 says:

    Can’t believe no one has said this yet…


  12. DeFrank says:

    I’m going to make this really easy on everybody. Buy Natural Selection 2. You Win!

  13. Brun says:

    I would trade all these recent dinosaur games in for a good Turok reboot.

    • The Random One says:

      I want a reboot in which he fights nazis and witches in addition to dinosaurs.

      • Brun says:

        In the original N64 Turok he fought robots, mercenaries, man-sized sentient insects, and voodoo tribesmen, as well as dinosaurs.

  14. Baines says:

    TotalBiscuit did a “WTF Is” that raised a major issue with the then current build of the game, that if the human side clumps together, then there is little the dinosaur side can do to counter the overwhelming concentrated firepower. The humans simply had no reason to not group in easily defended areas, and start with enough ammo that they had no reason to leave that group.

  15. Slinkyboy says:

    I want a goddamn wut i think abt NS2

  16. Ouroboros says:

    Along with the first dlc new skins for the dinos), they’ve just announced the first free objective based mode:

    “”Get to the Chopper”

    A linear objective based game mode in which the Human Team must reach the safety of an extraction helicopter while the Dino Team must prevent them from doing so.

    Further details, screenshots and an in depth look at this game mode will be shown at some time in the foreseeable future.

    Just a little something to look forward to there.”

    Not sure of the ETA though.