Wot I Think: Scribblenauts Unlimited

Scribblenauts Unlimited has now been released in both North and South America. It’s soon out in Australia. And Europe’s not getting it until next year, and no one will say why. Sigh. And that’s a damned stupid shame, because it’s a ridiculously lovely thing, that I’d will everyone to check out. If only the could. Here’s wot I think:

When Scribblenauts Unlimited all comes together, it’s unquestionably a magical thing. Being tasked with turning a station wagon into a fire engine, I was told I needed to provide a DJ with something he could wire up to it to make it loud. A siren seemed the obvious choice, but I wondered – maybe, just maybe? I typed in the word, and yup – it offered me two choices: a traditional siren, or the alluring sea monster. Picking the second one, there appeared a winged, green-haired lady, warbling notes. I gave her to the DJ, who carried her over and attached her to the car. Done.

It seems impossible that it was planned for. But that’s always been the secret behind the awe-inspiring nature of the Scribblenauts series – you really can’t believe they’ll have thought of X, and then there’s X, living, moving, and interacting with the world. The very first time I encountered the series was at E3 2009. Everyone you spoke to said, “Have you played Scribblenauts? You have to check it out.” Wandering to Warner’s booth, this little DS game was displayed on two or three stands, hidden around the back. With a huge queue. It was as if they didn’t realise what they had.

Which was rather true of the entire game, as it happened. That first handheld release was an utterly extraordinary thing, but not that great of a game. You could write any word, but for (most) pro-nouns and rude things, and there it would appear, animated, interactive. The real game was about trying to think of things 5th Cell hadn’t thought of, and then being astonished as you watched a fight between Cthulhu and an anchiceratops. Or those moments of pure mad brilliance, like when you asked it for a werewolf, but what appeared was just a regular guy – until you realised that it was daytime in the scene. Create a moon, and ta-da, night time and there’s a beast chasing after central character Maxwell, trying to eat him. It was in the face of this extraordinary creativity and opportunity that the puzzles themselves failed.

This was addressed by the hugely superior follow-up, Scribblenauts Remix, which also threw in the ability to use adjectives. Many of the new more appropriately designed puzzles then focused around these – a “scary clown” was a very different prospect to a “friendly clown”, and each would behave differently, and have a different impact on the scene. And now, with Scribblenauts Unlimited, they’ve gone further than ever in implementing their impossible magic into a more coherent game.

Unlimited is an odd title, as if anything this is the most focused series has ever tried to be. But let me clarify – it’s not restrictive – you can still make anything, at any point, and watch the purposes of a location collapse under the awesomeness of your daft ideas. But its intentions are more focused, the challenges it presents designed to inspire you to solve specific problems, as obviously or imaginatively as you see fit. The unlimited nature is really trying to hint that the game is now set in a sprawling, open world.

Sort of. It’s 2D, side-scrolling, and you unlock wider stretches of the world by completing enough challenges in the previous areas. But each location is packed with so much to do. A visit to the small fire station not only had be build that sailor-luring fire engine, but also help out about ten other characters with mini challenges – little requests like an arsonist who just wanted help. I created him a psychiatrist, and he was able to stop setting fire to a nearby building as a result. That is splendid. He then wanted help fixing his damage, so I gave him a hammer, and he went to work, creating what the game so brilliantly labelled, a “Non-flammable orphanage”.

Upstairs in the fire station there was a second longer challenge, which triggered a zombie attack on the building. Various people needed help as a result, including a little crying orphan girl. She, I was told, was very scared. So I created her a mum.

That might actually be too lovely.

This all ended with my building a mech suit and blasting the zombies to bits. Meanwhile, an old lady in a park wanted help making the birds more attracted to her. I think she meant she wanted to interact with them, presumably expecting some bird food. But I took it slightly more literally, so created a beak. I gave it to her, she wore it, and sang songs to the birds, with whom she is now hanging out.

This is what makes Scribblenauts Unlimited quite so extraordinary. When it works. And of course that’s the curse of the series. It’s utterly magical when those moments happen, and they happen incredibly frequently. But then you’ll ask it to make you a “spray can”, and it doesn’t know what you mean, so you try it as one word, and nothing, so you just try “spray”, and it still doesn’t know what that word is. Of course it would be idiotic to expect that they’ve created something for every single word in existence, but it’s also kind of the gimmick they’re selling. When you find the gaps, as unreasonable as the expectation may be, you can’t help feeling let down. The magic takes a hit. But then you ask it for plaatkoekies, and it serves them right up. (Admittedly it’s the same graphic as you’ll get for ‘pancakes’, but you get the point.)

It’s remarkably liberal, too. One of the minigames has you helping a young gentleman prepare for a date. After getting him looking smart, he then needs a ride. So I gave him a garbage truck. Sorted. Something for a gift? A wedding ring seems appropriately inappropriate, and it’s happy with that. However, when asked to create something to make the date more romantic, it didn’t think the pink hippo I created really set the mood. Boring. A violinist then. After dinner it’s the cinema, where things start to seem a little emergent, but inevitably coincidental, as he then proposes to her (these kids move fast), and I’m now asked to create people needed for the wedding. This seems awfully sudden. Will a pink hippo be welcome? No, a pink hippo will not be welcome. But he will be ridden by the giant guy who jumped out of the cinema screen to sit on its back. I offer them some family, a vicar shows up, and then I’ve completed the task. Maxwell, who began this section dressed as cupid, but I augmented in a rejected clown suit from the first task, then runs up to collect his starite.

Adjectives play a strangely creepy role. Maybe it’s just me, but I find there to be something extremely sinister about clicking on a person, adding a word, and their entire personality changing. Sinister, but fun. So the bully who won’t let the kid get to school could be dealt with by having him eaten by a dragon, sucked into a black hole, or scared away by an angry lion. Or I can just go in and declare him a “friendly” bully, and all is fine. You can equally make someone scary, sleepy, bouncy (no, really) – mostly anything you can think of. Or you can use adjectives to transform their physical form too. Make that bully a “tiny” bully, and he’s no longer a threat.

So now I’m knocking down an old building with a mallet, then replacing it with a theme park, which causes the lady to bounce (yes, I made her bouncy) over to some people to invite them along, then I’m creating a jet plane for a pizza delivery guy who’s order is going cold, giving a chef the ingredients to bake a phoenix (the fiery bird) for a witch (a phoenix being a bird that, rather helpfully, cooks itself), then being bemused when a hungry vampire can’t be given blood. The game doesn’t know what blood is. But then a cannibal shows up at the restaurant, and when I give him another cannibal to eat, he chows down. It’s not squeamish – it’s just confusing.

And that’s the pattern. Being amazed, being amazed, being amazed, being disappointed, being amazed. Fortunately, however, when your excellent imagination means you completely break a scene (my attempts to put out an oven fire with a tidal wave rather upset some monsters in the basement), you can reset any location without losing any progress. This is a game about playing. This is a game where someone trapped in a freezer can be warmed up by creating a volcano. Or where you can find out who would win in a fight between Ceiling Cat and Long Cat.

It’s odd how far this fourth incarnation goes to present itself as a kids’ game. Because while it’s absolutely child friendly – and frankly I cannot think of a better way to encourage a child with their spelling – the challenges are often worded in a way that a young kid would struggle with, or even deal with concepts that would be alien to them. There’s nothing inappropriate at all, but why should a kid know what to take on a date, for instance? Nor get half the jokes that are in there. Don’t be put off by the extremely childish opening – once you’re in, you’ll rarely be challenged by the difficulty, but you’ll have an extraordinary amount of fun if you invest. That’s the thing about this – it’s a game that rewards you for what you put in. Literally. Type in something inspired, and you’ll see inspired things happen. Type in the obvious and you’ll see obvious things happen. The key factor is your imagination. That’s bloody brilliant.

You’ll likely blow through the set puzzles in the game in just a couple of days, but of course you’re still left with this incredible canvas for your own fun. You can absolutely ignore everything in the scene, or indeed have them eaten by a bear, and then just set up your own scenes. Who will win in a fight between a killer dragon and God, in a primary school? I just did that. God wins. The children were collateral damage.

And more importantly, the PC version is integrated with Steamworks, and allows you to edit any interactive object in the game. Really, anything. A school desk can be augmented with a human head instead of a chair back, wheels added, an elephant trunk out the front, with a zombie head on the desk surface. You can then rename this, tell the game it is alive, and even tell it what thing it behaves like. My desk monster is going to behave like a lion, with the weight of a buffalo, that has a nuclear explosion (you choose the type of explosion) when it encounters fire. I’ve given it a weapon type – a gun whose bullet type I’ve told to be “cow”. You can then define how it moves, flies and swims, what equipment it’s capable of using, add unique behaviours, and even construct scripted actions for particular situations. Give it a name, and then you can create it at any time. (God just killed my Desk Monster when I augmented it to be angry.) You can then upload it to Steamworks, having selected appropriate tags, and of course download other people’s creations. Like the machine-gun-toting alligator I’ve just seen there, or the oh-so Steam appropriate stack of three hats. Naturally people have also created all the TF2 characters.

This Steamworks addition is the masterstroke. Sure, it’s disappointing when the game has something missing, when an idea doesn’t work. But now you can go look for one, or just build your own, give it the behaviours you want, and then it’s part of the game. I really hope what we’ll eventually see is massive user-made add-on packs to fill in the gaps left by the developers, allowing Scribblenauts Unlimited to really earn its name, as a community creates every object ever in the way a single studio never could.

Which of course is all predicated for most of the world on the game actually coming out outside of America. Which it hasn’t. And for which we’ve found a peculiar, elusive lack of reasoning. I really hope they sort out whatever nonsense is going on, because Scribblenauts Unlimited is a gorgeous thing. It’s so silly at its heart, and so dense with easy-unless-you-make-them-more challenges, and such a joyful playground. Americans – lap this up. Australia, be patient, you’ve got a week. Europeans, direct your glares toward Warner Bros.


  1. Tuckey says:

    I’m downloading it right now, thanks Skidrow

    • Nyogtha says:

      ^^^ This.
      EDIT: Forget that, did what Josh did and bought it from US store. Dont think there is much chance of them making an issue out of it because you can’t get it cheaper as it recognises payment details as being from UK so converts it to UK steam prices.

      • hazelprice6 says:

        If you think Eric`s story is impressive,, 4 weeks ago my mum’s best friend basically also brought home $6801 workin fifteen hours a week from their apartment and there co-worker’s half-sister`s neighbour has been doing this for three months and actually earnt over $6801 part time On there laptop. use the instructions from this web-site..link to youtube.qr.net

    • Memphis-Ahn says:

      And they say piracy exists because people don’t want to pay for stuff.

  2. Joshua IX says:

    For EU customers, if you go to https://store.steampowered.com and login, then navigate to link to store.steampowered.com you can buy the game via the website. I literally just did so myself (from the UK). You don’t require a proxy or anything and it shows up immediately in your library :)

    • Museli says:

      Thanks for the tip. I’ve thrown my money at the screen, and something has actually happened. :D

      • Woodwork says:

        22.99 english pounds happily spent via this method. Downloading as we speak.

      • Joshua IX says:

        Steam support gave me the idea oddly enough. When I was visiting the US over the summer, they rejected my VISA. I contacted support to rectify the problem and the lovely sir/madam on the other end told me to ‘be sure to use link to store.steampowered.com uk can’t recall right now) to purchase games’. I simply reversed their formula. I guess this could be used to get better value games too depending on the exchange rate.

        No oceans!… sort of ;)

        • Suits says:

          It doesn’t work if it exists in your own region i think. In this case there is only the US one.

    • Koozer says:

      This isn’t against Steam’s terms and conditions is it..? This method is too good to be true.

      • Joshua IX says:

        I had a rather cursory look over them, and it didn’t seem to be an issue. As I said, they told me to use this method when I was in the US to buy games with my UK card. This surely isn’t that different…

        • S Jay says:

          Yes, but exactly the opposite.

          So if you are temporally in the US (but is from GB), they will recommend you to buy through the gb link, which is perfectly ok. It is basically saying “I have a GB credit card, even if I am in the US, I should use the GB store”.

          But doing the opposite (having a GB card but forcing the US store) is most probably against their policies.

          • Museli says:

            To me, this feels like it falls into the same category of actions as using a VPN to unlock legally-purchased games early by pretending to be in a different country: against the rules, but not something Steam are actually likely to take action against.

      • frequenZ says:

        Remember every time you make a purchase, on the screen that has all your details on, it asks if you’re currently living in a specific region. I suspect this is probably against ToS, but I’ve asked their Support, I’ll post the answer when I get it in the far future.

        • Joshua IX says:

          I doesn’t ask you if you are in the region selected, it asks you to confirm you live in the country that you have input an address for. Its not like you put in a fake address, you go to the website, put the game in your cart, buy it with your normal address and card, it makes a currency exchange and approves the sale. Its not like it’d be hard for them to stop you from buying when your home address reads ‘United Kingdom’. In fact if they did that, and you were forced to use a fake address, that would be the point you were doing something wrong…

          The relevant section of the Steam Subscriber Agreement clearly notes:
          ‘You agree that you will not use IP proxying or other methods to disguise the place of your residence’

          This method requires NO proxying and you do not use ANY method to disguise the place of your residence, as I have explained above. If Steam has an issue with this then they can very easily fix it.

          • Nyogtha says:

            Like I posted above, as soon as you checkout the purchase it tells you that your payment details are from another region (UK in my case) and that price is being converted to what is appropriate to your region. So the automated system is aware of your location so if it was a problem it could block the purchase, but it doesn’t.

          • frequenZ says:

            Well in this case I’m very happy to be incorrect. Sorry!

    • S Jay says:

      They might suspend you (if your credit card is not from the US).

      • jezcentral says:

        You could just say you were on holiday in the US at the time, yes?

        Which I genuinely am, right now.

    • PatrickSwayze says:

      Thanks for that. I signed up to another email I have, and there we go! Time to get scrib— typing?


    • Durandir says:

      And you can actually play it? I would think you would get a “pre-load” message for it or something, having it just sit there and mock me till the day it unlocks. But if it is actually playable, I would really like to know!

      • Joshua IX says:

        I’ve downloaded and played it via Steam. I can confirm it works and that its fun :]

    • Gap Gen says:

      Thing is, they can easily figure out my IP address, so if it’s against their ToS to use their website exactly as it’s designed, that’s a bit dumb. If they really care about regional locking (which, frankly, is really stupid in basically every case) then they shouldn’t have designed their site to allow people to buy from stores they’re not geographically in.

    • BubuIIC says:

      Technically it might be against their TOS:
      You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, we may terminate your access to your Account.
      It’s using other methods for other purposes. But then again I’m not really disguising my place of residence. They know very well where I live in Germany and changed the price to 27,99€ accordingly. And if this really is against their TOS, then it should not be possible just using a simple parameter in their website.

      Edit: Ok, bought it without problems. Downloading right now. Now to get it working under Linux… :-)

      • Joshua IX says:

        Exactly. See my post slightly above :]

      • Gap Gen says:

        Yes, you’re not disguising your place of origin. Steam know at all times exactly where you are if you’re not spoofing your IP or using VPN or whatever.

  3. Donncha O Caoimh says:

    I wonder what would happen if someone in NA gifted me a copy? I expect it would sit in my Steam library mocking me until next year but then again, maybe not.

  4. S Jay says:

    Can’t find on Steam :/

  5. Bahoxu says:

    Eh. So the battle on piracy is won then? Because if it isnt its really really silly to release it a year later in europe.

  6. DickSocrates says:

    I think being published by Warner Bros is explanation enough for the delay after the fiasco of last year’s Batman launch, 99% down to Warner’s mishandling of every single aspect both pre and post release. They have no business being in the video game publishing… business. They view their customers as evil and stupid. Bugs Bunny is spinning in his grave. (He died in 1989 of a stroke).

    And as Tuckey (above) says, all it means is lost sales they would have had as a direct result of their marketing genius.

    What a perfect Christmas gift it would have been too. Utterly perfect Christmas gift.

    • Memphis-Ahn says:

      The delay is because of localisation, Europe has non-English languages that need to be implemented and they want to avoid stuff like the Watermelon Incident.

      • Dominic White says:

        According to the developers, nope – the game is in all languages – they did the localization in parallel with development.

    • Gap Gen says:

      Yes, my guess is that for some reason Warner Bros have managed to shoot themselves in the foot and have their face torn off by the ricocheting buckshot. Maybe the European marketing & sales department suddenly phased into another dimension, and they have to send a team of nerdy scientists and square-jawed military types to rescue them.

      And yes, really unfortunate to have messed up a release that would have been an ideal Christmas present.

  7. Buttless Boy says:

    A mum!? Well, now I feel like a real asshole for giving that orphan benzodiazepine.

  8. MadTinkerer says:

    “After getting him looking smart, he then needs a ride. So I gave him a garbage truck.”

    Excellent Scott Pilgrim reference, sir. I salute you.

    My copy is still installing, and I’ll be back in a bit.

    EDIT: Okay, it’s basically the best Scribblenauts yet. Having played two of the others, I think we’re a bit spoiled that this is the first one that makes it to PC.

    It’s pretty much what I expected, and I expected excellence. Definitely recommended.

    Protip: when the Starites appear, you can do what you want. So right after summoning a bridesmaid for the wedding, you could turn her into a zombie bridesmaid. Just bear in mind the starite will now be in the middle of a bunch of zombies.

  9. Love Albatross says:

    I dealt with the bully by attaching helium balloons to him so he floated off into the sky. That was the most satisfying solution next to abducting him with a UFO.

  10. Wulf says:

    Psh, you’re not using your adjectives, John! If you pop down a deadly dragon, it can one shot God with ease. Or at least that’s how it was in Remix, which I was a massive fan of. Downloading this now (the HTTPS shenanigans worked for me, I’m no pirate, though sometimes it is tempting when publishers are that foolhardy).

    This also reminds me of when I found out that priests and the US president were flagged as immortal in Remix. It was at this point that I spawned a deadly spoon and went to work, dark work. One necromantic ritual later, and I have the zombie president of the United States! Along with his horde of zombie priests. I gave them all halos so everyone would know how nice they are.

  11. Joshua IX says:

    Given that pre-sale they happily refreshed the price and recognised a non-US card (thus exchanging the currency) I highly doubt it. I’ll let everyone know if I get suspended, but given the chances they have had to stop this method, I don’t see it being a problem.

  12. Emeraude says:

    The original Scribblenauts was a weird conundrum for me. I love the idea of the game, I think the developers did a great job with it, but I couldn’t find it in me to like it when confronted with its limitations.

    Really need to check that one though.

  13. mckertis says:

    “This was addressed by the hugely superior follow-up, Scribblenauts Remix”

    What ? Never heard of it.
    Oh, right, it’s this iphone thing. No wonder then. Super Scribblenauts was the ACTUAL adjective-rich follow-up, a year before any iphone abominations showed up.

    • Koozer says:

      Aaah, THAT’S what that is. I thought Super was named differently in the US and he played that copy or something.

    • webwielder says:

      “iPhone abominations”? Really?

  14. Arvind says:

    Any idea when the game releases in Asia, John? That’s the only continent you didn’t mention the release date for :(

    A generic “rest of the world” release date would be great, if there was one.

  15. Sander Bos says:

    “having him eaten by a dragon, sucked into a black hole, ….give him another cannibal to eat”

    Cue the people bragging about completing the game without a single kill…

  16. Feferuco says:

    This game was always meant for PC. Keyboard/mouse and user made content, those are the two things the game has always needed. And you can thank me for that, yes I am solely responsible for this PC release. SOLELY!

    Once at Kotaku the creative director of 5th cell/creator and director of Scribblenauts was participating in a reader interview, I asked him why wasn’t this game on PC and bang, a few weeks later PC version was announced. Yes, I’m entirely responsible for this.

  17. Lacero says:

    I hope it’s not delayed so they can translate all the european languages before they release the UK version. That would be sad.

    • Axess Denyd says:

      I imagine it’s not out in the UK until they can go ahead and add the letter u to a bunch of words, then change i to y in a few cases, and sometimes add an extra i.

      It’s all very technical.

      • AngoraFish says:

        Don’t forget to change z to s…

        • Axess Denyd says:

          See, is it any wonder it takes so long to localiz(s)e?

          And then they have to completely change the footballs and football players….the list is endless!

          • Koozer says:

            Hilarious back and forth aside…I wish they actually did bother translating American to English. When we have to wait six months for a game because of localisation, only to find the ‘English’ option has a severe shortage of u’s and s’s, it just makes me hate the world just that little bit more.

  18. pakoito says:

    Is it worth 25€? Hmmmmmm….

  19. Harkkum says:

    I think the delay is because the European Union has decided to gift us all good Euro-citizens with our own copy of this educative master-piece. Knowing the state of internet connections in Ireland (was about to write rural Romania but after checking it out, Ireland is the country with slowest internet connections in whole of EU-27 and Romania is among top-10 globally…talk of prejudice), the launch is delayed for the time being until Google Fiber will be installed there.

    • MrStones says:

      Hey don’t knock our brilliant Irish internet. Where else could i spend ~12 hours trying to download a whole 5gig, 1/6th of my MASSIVE 30gig monthly download limit. How many other countries could I get such a amazing service for the low low price of only €45 a month?
      Only here in Ireland, “Europe’s IT capital”.

      (Sorry for the off-topic rant, you know red flag+bull. And I should say that like everything here, it’s not so bad if you live in Dublin but I have spent my entire life trying to avoid just that so no internet for me. Also Scribblenauts looks great)

      • Kemipso says:

        Even in Dublin it’s incredibly expensive, slow and unreliable compared to France.
        I’ve been living in Dublin for 2 years and could never find a perfectly stable 20mbits/sec connection for ~50€.

        In the vast majority of “big” (more than 40K inhabitants) cities in France, you get 100mbits/sec for about 20€ :-|

        Oh well.

  20. impeus says:

    I have Super Scribblenauts on the DS and my daughter (2) ADORES it. She creates all kinds of random stuff through utter fluke (it matches the nearest thing in the dictionary if you spell things wrong), and asks me to create things. Usually “Massive green robot” or “massive robot teeth” or something equally delightful. This afternoon she asked for a tiny red robot with a tiny rain gun. It is really built for that kind of adorable imagination. Sure, she can’t solve any of the puzzles just yet, but the engine that allows the creativity is so fantastic.

    She’s always disappointed that I can’t create R2D2 though.

    • TechnicalBen says:

      You will be able to with this one. It might even be a great party game. Getting people to just shout stuff and see the results. :D

  21. sinister agent says:

    Oh my word. This whole review is marvellous. I was laughing and going “awww” all the way through. Must have this game. Warner Bros, whichever is responsible for this delayed release is a fucking idiot who should be thrown through a window. Make sure it’s closed first.

    Oh well. On the plus side, I’m skint anyway, so at least it doesn’t really affect me.

  22. Heliocentric says:

    I’m in the UK, going to buy this from amazon.com


    • maximiZe says:

      That’s what I just did, worked like a charm. They give you a regionless Steam key, no VPN or any of that jazz required.

    • LionsPhil says:

      This, I take it? I see the description says Steam required.

      • maximiZe says:

        That one precisely.

        • killuminati says:

          Hi m8,

          how did you buy on Amazon.com from the European shores? I’m from Italy and I’m preatty sure it will refuse my VISA card, or it happens only with physical goods?


        • maximiZe says:

          They accept any credit cards as far as I’m concerned (I’m from Germany, for example), you just have to put in a valid US address when ordering. Nothing will ever be sent there as long as you only purchase digital games.

      • TechnicalBen says:

        “The Store is currently only available to customers located in the United States. We regret that you may not use the Store if you are outside the United States. “United States” refers to the 48 contiguous states, the District of Columbia, Alaska, Hawaii, Puerto Rico, American Samoa, Guam, the Northern Mariana Islands, and the U.S. Virgin Islands.”

        From their Q&A or T&C. :(
        Can someone gift me a copy?

    • Robmonster says:

      Worked like a charm! No danger ( in my opinion) of tripping over Steam ToS since the purchase was not made with Steam.

  23. DrScuttles says:

    Creating an atheist made me giggle. So I created a small nun and a priest too. But then a cultist came along and started beating them up.

    • Haplo says:

      In the Remix one I have on the DS, an Atheist will make God run away in fear. Little connections like that are just brilliant- like plopping down a Communist and Capitalist and seeing them go for each other’s throats.

  24. tungstenHead says:

    Who are the people that appear at the behest of this magical notepad? Are they summoned or are they created in that moment? If they are summoned, how do they cope with the sudden displacement? If they are created, how do they move on and find a place in the world? There are some very big ethical and moral quandaries here.

  25. Lord Korax says:

    That vampire in the restaurant is looking for “something new” to eat, so blood presumably wouldn’t have been an option, anyway.

    I solved the boy’s fear of bullies by giving him a gun.

    • Hmm-Hmm. says:

      Perhaps blood sausage (black pudding) could be to his liking?

    • maximiZe says:

      I let a black hole appear next to the bully, which fulfilled the boy’s desire of not hurting him.

  26. mwoody says:

    I know it’s a sin to suggest, but i can’t decide if i should get this on pc or 3ds. Playung on my lunch break is so alluring, but man, a keyboard – not to mention mod support – is nice.

    So how does the mod support work, anyway? Can people literally draw an object, or do you just create a mishmash of existing objects and behaviors and assign it a word?

    • Subject 706 says:

      I expect modding will turn scribblenauts a whole lot uh, filthier…

  27. Haplo says:

    … Is that a Timberwolf in the Mech Blowing Up Zombies picture?

  28. Velko says:


    …I’ll get my coat.

    • Lars Westergren says:

      Actually that was the only funny and appropriate XFACE joke I’ve seen so far. Have a cookie.

  29. killuminati says:

    Well so this is a child game? Then it is the best child game I’ve ever read about. I’m actually thinking that it could be useful to help someone learning english. I think i’ll experiment with my girlfriend.

    And by the way.. remember that the only diference between an adult and a child, is just the cost of their toys! ;)

  30. Wonkyth says:

    Don’t take that shit, Europe!
    Throw your hedgehogs n stuff at them! :O

    • TechnicalBen says:

      This. Please give us a UK release. Please?
      Tell us the delay reason. Is it a translation problem (when US has half the languages already!)? Or a exclusivity problem?
      Is it so as to not step on the WiiU sales toes? I’ve got one answer to that as a PC owner, you know what the answer is!

  31. Dux Ducis Hodiernus says:

    It’s the later releases in different regions like these that make me pirate games.

    • Hmm-Hmm. says:

      Eh.. it’ll come out eventually. That and you’ll be depriving the devs of money they deserve if you appreciate their product. It makes you no better than the publisher in question.

      • Syra says:

        Yeah but when this inevitably happens, pirates with integrity will just wait till it’s on sale or whatever and contribute something to the developer to add it to their collection.

    • Llewyn says:

      Or rather, allow you to justify to yourself your inevitable piracy of them.

    • Gap Gen says:

      Also turns out people have suggested three ways for a You’reapeeing to buy this game legally from the US already.

      • TechnicalBen says:

        Nope. All purchases are as illegal as piracy. So it’s still down to deciding not to play and stay legal, or find another way and pay through borders or later.

        • Joshua IX says:

          Its not illegal. At worst the method I describe is (very tenuously) against the ToS (which aren’t legally binding in the first place). Piracy, on the other hand, is in a clearer field of illegality. I’m not judging you, just don’t try to justify it against paying full price to the Devs.

  32. Syra says:

    Sounds great, I had to stop reading the review midway and just read the end – didn’t want your ideas tainting my play through! One of the first times I’ve ever had to do that..

  33. RegisteredUser says:

    Is it just me who wonders what will happen when I try not just “Rule 34” itself, but variations on that theme to solve things?

    I wonder if they “thought of that” as well. :P

  34. Heliocentric says:

    Got it off gamersgate.com (from the uk) in blue coins via a proxy and then changed my password, so in theory no meaningful personal data was exposed.

    Yay for ignprimefreetrial discounts!

  35. killuminati says:

    Just an update.
    I bough it via Steam as someone sudjested above, with the link to the US steam store page. Everything gone smooth. The game is downloading right now. Got even a nice discount (28% right now) for once, thanks to this utterly useles Euro currency being stronger than the poor dollar.

    • RegisteredUser says:


    • BubuIIC says:

      Huh? How did you do that? I also bought via the US steam link and it got converted to 28 €, which is 20% more expensive.
      But I don’t really care as long as I can play the game. Also, I played the first 2 for free on the PC as I don’t own a DS. So I guess it’s fair…

  36. Robmonster says:

    Can anyone tell me if this supports multiple player profiles? I’d love to be able to keep track of progress separately for myself and my children.

    • maximiZe says:

      I’m afraid it doesn’t. You can replay previously solved challenges at any given time, but it would obviously be less rewarding for the other players.
      What you could probably do though is swap the save files around before someone else starts playing, since it’s just a bunch of small files stored in the game’s Savegame folder.

  37. v.dog says:

    As as Kiwi trying the /?cc=us trick I got presented with this:

    The current payment method does not match the country of the store. The cart has been converted and the updated total will show on the next page. You may also review your cart here, or change your payment method below.

    It then converted US $29.99 into $49.99- US. Not NZ, which would be right with the exchange rate, US dollars.

    What. The. Fuck.

  38. SonicTitan says:

    Best toy-videogame-thing I’ve bought in a while. I’ve been Hotline Miami-ing and Mark of the Ninja-ing and what not so much that I forgot how nice it was to have a game I could play while I put a podcast on in the background and enjoyed the ride. Thanks for the recommendation RPS.

  39. Kradziej says:

    Even though I was amazed and extremely hyped for the original DS game after reading the famous post number something-something on NeoGAF, I have almost entirely skipped the series, only spending a couple of minutes with the iOS version.

    However I just bought this game for 7,5 bucks on amazon.com (had to tell them that I live in the Polish embassy) and am absolutely amazed. I mean, just look at the tutorial level where there is a cat stuck on a tree and a little girl that wants the cat back on the ground. OF COURSE I typed in “superhero” and, guess what, a superhero swooped down and saved the animal. My face was just SO HAPPY.

    Need to play more of this. Though I’ll be wondering: will RPS consider it for the 2013 Calendar?

  40. le4slie says:

    It’s on sale right now! Nice article. Convinced me to grab a copy.