Dishonored Sold An Awful Lot Of Copies: Franchise Born

Starting to feel like home?

I wonder what sales projections look like for Bethesda. The splendid news today is that Dishonored has outsold the publisher’s expectations. But when they sell games like Skyrim, what must those expectations be like! Talking to Destructoid, the Mouth Of Bethesda, Pete Hines, was disappointingly cagey about saying exactly how many copies had sold (oh could this industry just GROW UP), but did explain that they were so impressive that Bethesda now have a new franchise on their hands.

Which, yes, means more sequels. Which raises that hoary dilemma: Dishonored was great, more Dishonored would be great, but what could Arkane make if they were free to do something completely original again?

It’s not just doing well, it seems, but completely outdoing their projections. Hines told D-toid, “I can tell you that Dishonored is far exceeding our sales expectations, which is especially cool considering it’s new IP facing a host of well-established franchises this quarter.” Apparently the game just had another great weekend over Thanksgiving – the Steam sale clearly gave it a healthy boost. He finishes, “We clearly have a new franchise.”

So what do you want to see from more Dishonored? It’s clearly a universe with the potential to tell more stories, and obviously much was left unexplained about that stupid devil character MacGuffin. Or do you wish the likes of Smith were turning their imaginations to creating a completely new world


  1. fredc says:

    I really enjoyed Dishonored, but the ending on my first play through actually managed to discourage me from playing it again, which is quite a feat given how many choices you can make about how to play to game/deal with missions and targets.

    The game specifically says less chaos (i.e. killing people?) will make the ending “less dark”, suggesting that we should expect our actions to have unexpected consequences and/or things to happen despite our efforts one way or the other.

    So having started my first game playing a goody-goody stealth/non-lethal Corvo, I was surprised by the one-dimensional outcome, which seemed completely at odds with the rest of the game.

    In terms of sequels, a Fallout-style law of unintended consequences would make any sequel a lot more interesting and encourage multiple playthroughs.

    I had no issue with the length of the game. I guess if you never use stealth and just run everywhere hacking people down, it’s a lot quicker.

    • eclipse mattaru says:

      I guess if you never use stealth and just run everywhere hacking people down, it’s a lot quicker.

      I took my very very sweet time to explore (to the point where many times I ended up back at the beginning of a level because I happened to be exploring an alternative entry point from inside the target building), I read every piece of paper I came across, I heard every conversation, and I pointed the heart towards everything that moved; and it still felt too short.

      Then again, maybe “short” is not the right word. I mean, Lone Survivor is technically very short, but it has the perfect length for what it is. I think my problem with Dishonored fits better with the word “small”. The maps look deceivingly large from a distance, but they can actually be fully navigated in a couple minutes; they’re almost devoid of any life; and there really isn’t much to do in them, aside from a handful of sidequests.

      And that happens with every aspect of the game (like the tallboys or those magic-blocking-music-box-playing soldiers): It’s like the game foreshadows large, amazing things to come next, but those things never actually come. Or rather, they do come but they end up being nowhere near as formidable as promised. In general, I felt like cruising through an overly long tutorial, and right when the game proper seemed to start -i.e.: when the assassins started showing up in numbers- it just ended. And the assassins ended up being quite the pussies anyway.

  2. devronius says:

    A story that doesn’t suck in this wonderfully created world would be all I require.

  3. Uninteresting Curse File Implement says:

    The setting is the single best thing about that game, in fact, to me, it’s the only good thing. Dishonoured is a poor man’s Thief and I can’t for the life of me understand what people found enjoyable about it. I couldn’t force myself to finish it, despite the intriguing world – there was just not much to the gameplay at all. But I’m happy for Arcane and hope they use their success to make something more fun and freeform next time. The game’s 88 to 91 on Metacritic too, so I hope they get a nice fat bonus from Bethesda for christmas.

  4. naveenwf says:

    A spiritual successor, like Dark Souls to Demon’s Souls set in a new location – perhaps Tyvia, which was mentioned so many times in Dishonored. (Tyvian poison, Tyvian wine)