Far Cry 3 has opened its komodo-dragon-like terror maw and consumed the entire RPS staff. We’re now naught but moldy bones littering the dimmest corners of its lair, wobbling on excitedly about that time we saved all those turtles from an out-of-control, highly turtle-unfriendly fire we started. But it’s definitely not perfect. Obnoxious pop-ups swarm constantly in a ceaseless cycle of useless reminders. John, noble lord of loathing, described it best when he said “Far Cry 3 does not, and it WILL NOT SHUT UP.” Fortunately, Ubisoft has heard players’ pleas, and now the pop-ups are going bye-bye.
The publisher got in touch with Kotaku to explain its plans for Far Cry 3’s oft-maligned interface:
“Based on feedback from both press and fans, the Far Cry 3 production team is working on a patch that will allow you to toggle most HUD/UI elements based on player preference. The patch will also avoid issues encountered in the .dll hack that might create a mission walkthrough break (missing QTE prompts, critical information, etc;). The team is excited about how the Far Cry 3 community and fans of the game are enjoying themselves, and finding new ways to experience the Rook Islands.”
Ubisoft’s excited, huh? BREAK EVERYTHING. WE’RE ALLOWED NOW.
Honestly, though, this is very good news – for one, because Far Cry 3 desperately needed this, but also, it’s a promising step in the right direction for Ubisoft. After all, this is the company that was taking every opportunity to turn a deaf ear to our biggest complaints less than a year ago. Now, though, we’re hailing its product as one of the best games of the year, yet it’s still making relatively minor – at least, in the grand scheme of things – tweaks under the hood to ensure that everything’s in working order. Granted, Far Cry 3’s had some pretty serious hiccups along the way, but I’m still happy to give credit where credit’s due.
Now if they could just add an option to let us violently bow-stab-shank-immolate the pop-ups ourselves. Oh what a magical thing that would be.