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To 3 Mins 29 Secs And Beyond: Bioshock: Infinite In Action

No I'm not going to say anything about the professional cosplayer either

We’ve seen sad news that the next Bioshock will NO LONGER BE RELEASED ON MY BIRTHDAY GODDAMNIT WHAT’S WRONG WITH THE WORLD AM I BEING PUNISHED FOR SOMETHING I AM NOT ALLOWED TO HAVE ANYTHING NICE IT’S SO UNFAIR I HATE YOU I HATE YOU I HATE YOU and we’ve seen Uncle Ken chatting about the game, but what we haven’t seen for a while is a big chunk of in-Infinite footage. I’m off to play the game tomorrow and will report back with findings shortly thereafter, but in the meantime the noisy death of popular culture that was the VGAs brought some new stuff for us all to look at with our human eyeballs.

The VGAs being the VGAs, it’s primarily shooting-men-in-the-face centric, but it does afford a good look at enemies, weapons and powers, as well as just what Elizabeth gets up to while the player’s busy attacking people will bullets, rockets and crows.

Hmm. There’s definitely Bioshocky stuff in there, but it looks a last faster and bigger and, uh, Halo-y? We’re not underwater anymore, aqua-Toto. I hope those prompts to use oil slicks and water puddles can be turned off, otherwise it’s going to be a bit ‘press X to electrocute dude.’ I’ll look into that tomorrow.

The idea of Elizabeth tracking down pickups for you is interesting – potentially makes her feel part of the team as well as maybe helping with flow. But I’m speculating based on just a few seconds’ of footage.

My favourite part is the whistling statue, though. Indeed, the opening segment seemed to offer some splendid atmosphere and setting-building, and a look at what’s clearly been a lot of work put into Elizabeth’s animations. A new haircut too, I think? And, er, one other change.

No, I’m not going to say anything about the box art. For God’s sakes, internet.

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Alec Meer

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Co-founder of RPS. Dungeon Keeper & X-COM 4 Life.

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