The 2013 Preview Of The Year Preview 2013, Part Two

2013 will no doubt be unlucky for some, but for PC gamers it will be a conveyor-belt of entertainment assortments, which we can pick and choose from with our long steel chopsticks of purchasing. In this part “two” of the list of the year, we get to see how games have blossomed as a form that is wide as it is long, and very, very loud. Hot damn.

Read on! This part of the list is arranged in reverse hyperbolic order.


Release date: I want to believe

After so many years, the fate of 2K Marin’s fanbase-enraging first-person not-man-shooter was looking pretty iffy even before Firaxis’ sterling XCOM: Enemy Unknown proved the thirst for turn-based strategising was still there. (On PC, at least). Now that ‘XCOM’ has contemporary resonance again, I’m not entirely convinced 2K will want to mess with the brand they’ve built. We shall see. When last we heard from XCOM, it appeared to have morphed into a ‘downloadable’ third-person shooter with echoes of Ghostbusters, though that was unconfirmed. I wonder if we really might see XCOM come bearing an entirely different name when (and if) it rears its oft-changed head next.

Metro: Last Light

Release date: March

With THQ currently looking about as stable as a David Icke fan, it’s hard to not see spectral question marks hovering over the sequel to Metro 2033. But if THQ can continue to suckle on some kind of money teat for the next few months, my last sighting of Last Light suggested a game not too far off completion and ready to go. Slicker and, potentially, a more traditional shooter than 2033 but without throwing out the downtime, societal vignettes and wasted overworld of its noble but awkward predecessor, to not have this on hard drives soon will be a mini-apocolaypse. I think.

Wasteland 2

Release date: Late 2013

The only Kickstarter game I’ve (that being Alec – anonymous Ed) ever backed (that wasn’t made by one my colleagues), before I reasoned that it’s better to remain journalistically aloof and ahahahahahahahah objective about such things. The upside of this is that I have access to the backer-only devblogs and whatnot, and as such can now confirm that Inxile have changed tack and are now making a free-to-play third-person shooter with quick-time events.

No, no, no, no, I badly jest. At the moment the only real sense is that they’re creating a vast amount of stuff, that precious ‘content’ which is so necessary to an open-world RPG. At this stage, it’s still infuriatingly impossible to get a bead on how it’s all going to come together. While obviously Brian Fargo and chums have their own plans and desires for this turn-based, post-apoclayptic RPG, this really is being made with a notoriously vocal fanbase in mind. So there is a fascinating fruissance in seeing what comes of a game so informed by voices who’ve spent the last 15 years aggressively claiming that they know best.

Star Wars 1313

Release date – TBA 2013

A new hope, or the same old dispassionate marketing empire strikes back yet again? The big If around this Unreal-powered Han Solo-does-Uncharted here is whether the shock acquistion of the House of Chinless by the House of Mouse in 2012 will affect it, or if it’s one of those projects that’s being allowed to complete as-was. And part of that may relate to MickeyCorp’s plans for Episodes VII and onwards – suddenly, there becomes a risk of Star Wars games’ fictions conflicting with the galaxy far, far away’s unknown future. Thinking beyond 1313 – of which we have seen little, and many moons space-stations ago, I do get the sense that Disney realise the people want classic Star Wars, not Clone Wars bobbins, and perhaps – perhaps! – that bodes well for TIE Fighters and Jedi Knights to come.

Watch Dogs

Release date – TBC 2013

I wonder if Watch Dogs could be the alluded-to reflection of Ubisoft Montreal’s changed/evolved thinking about the nature and twisted message of action games, as according to Far Cry 3’s bewildering writer Jeffrey Yohalem. This is presuming he wasn’t yanking our collective chain, at least. The first videos suggested a hugely ambitious game about hacking the underlying systems and electronic infrastructures of a city, level of interaction and conquest far beyond the traditional Schwarzenegger fantasy that Far Cry 3 was apparently (and if so, obtusely) lampooning. And that, truly, activates my Excitment-o-Tron 3000. Then the videos showed guns and manshooting and half of us went ‘oh. Oh well’, so right now it’s still far too hard to call whether Watch Dogs is GTA with hacking or Deus Ex++.

One thing that has me extra-enticed – assisting with Watch Dogs are Ubisoft Reflections, who recently did a (sadly under-appreciated) bang-up, shooting-free job on Driver: San Francisco.

South Park: The Stick of Truth

Release date: March 2013

Fan-favourite developer Obsidian is handling the latest attempt to videogamify Cartman and his potty-mouthed chums, which increasingly seems odd. With their madly successful Project Eternity Kickstarter, it rather seems as though they’ve escaped the franchise-work-for-hire ghetto they’ve spent the last few years labouring within. Whether that spells new resolve for this visually-faithful South Park joint or just a desire to be shot of it and move onto their own stuff I don’t know. I don’t know about the game itself either, to be honest – I dig South Park, especially the take-no-prisoners, radical South Park of three or four years ago, but trailers suggest a more targetless, zany-adventures kinda ‘episode’. Like any RPG, trailers are probably barely relevant to the ultimate experience, so I’m highly curious yet.

N.B. As with Metro: Last Light, the fate of Kyle & ko depends on whether THQ evade the reaper.


Release date: August 2013

It’s rare that I feel even slightly compelled to prefix a mention of a racing game with ‘man, I loved…’, but man, I loved GRID. Codemaster’s 2009 car was a riotous party of a halfway house between the believable and the impossible. Its handling and error rewind power turned off simheads, but for someone like me – who wants some measure of forgiveness for my many, many driving faults but without being patronised by Mario Kart-style cartoon shrugs – it tickled me right on the sweet spot.

Will GRID 2 take the same approach? Word is Codies are bringing in aspects of their more simulationary DIRT and F1 games but the air of slight unreality will persist. Extreme damage modelling and least twelve more graphics will be involved, and apparently they’re doing something fancy, new and secret with the rewind feature. Man, I hope I love GRID 2.

Lost Planet 3

Release date – TBA 2013

Whatever the earlier, deeply silly Lost Planet games were trying to do seems to be over. Footage suggests the big, bright, snowy open spaces have been replaced with small, dark, icy spaces, very much in the Dead Space stylee. That’s right, I’m the first person to write ‘stylee’ since 2002. I’m not sure we need another Dead Space and I sure am sad about seeing spectacular Arctic settings gone all grimdark, but I won’t miss the anime-esque excess and death-by-cutscene timbre of the earlier games.

But really, if they’re going to turn Lost Planet into survival horror, they should be making a new The Thing game.


Release date: late 2013

I can’t work out how to pronounce this. That’s okay though, because my ratio of typing to talking is very much weighted towards the former these days, so it’s highly unlikely I’ll have to say sir vary um out loud anyway. Grud only knows what’s going on with Stalker since Bitcomposer allegedly bought the wrong rights in the wake of original dev GSC’s partial collapse, so for the time being our eyes turn to this MMOFPS from some of the ex-Stalker 2 team.

The move to ‘sessions’ rather than an open world will be a bitter pill to swallow, as will the lack of a singleplayer mode, but what sounds like a smaller scale DayZ with anomalies, factions and mutants is an enticing prospect indeed.

Rainbow 6: Patriots

Release: 2013

Since the release of their Fox-fuelled nightmare of a ‘concept’ video, the Patriots over at Ubisoft have been very quiet. Their silence may be explained, in part, by the fact that three of the team’s directors and the lead designer left the project back in March 2012, so perhaps by the time we next see the game it’ll have less quicktime kisses and more squad-based shenanigans. Although the game has likely been postponed so as to coincide with the next console generation, the ridiculous bullshot of pre-orderer systems reaches new nostril-wrinkling heights at the official website – 360 and PS3 versions of a game with no release date and that may never be on those consoles are listed for pre- order. But they’re out of stock.

Splinter Cell: Blacklist

Release: Q2 2013

Along with Patriots, here’s another Ubisoft sequel with layers of torture and terrorism slathered all over it. Following an initial showing that suggested Sam Fisher’s new voice had made him as angry as a bunch of Ironside fans on an internet forum, Blacklist has been reminding the world that it’s really all about stealth. Violent, neck-breaky stealth but stealth nonetheless. It has been doing this by running around with a neon sign that says ‘SNEAKY BASTARD’ strapped to its bum, shaking the tightly packaged posterior in the general direction of the internet. Expect Blacklist, along with the first sunlight of 2013, in spring.

Project GODUS

Release: 2013

I don’t pledge to many Kickstarter projects, being a naturally wary soul, but I’m not as irritated by GODUS’ use of crowdfunding as so many people seem to be. When Braben and Molyneux laid siege to the site, they didn’t seem to eclipse the smaller, less known developers, and even though Elite: Dangerous is yet to win me over, I feel like one of the few people in the world who is actually keen to see how GODUS turns out. Well, there’s at least me and the 17,184 people who backed it, I guess. As much as anything else, the noise about this ‘spiritual successor’ to Populous has just made me realise quite how few god games have actually been made.

Shadowrun Returns

Release: May/June 2013

When gleeful backers kickstarted Shadowrun Returns, the game was due in January, but so much money was raised that Harebrained won’t finish counting it until April, at which point they will start work on the game and finish it in May or June. Either that or they are using the extra funding to increase the game’s scope and have switched to an isometric view, adding more visual details to the world. This was the best Kickstarter to follow back in the early months of 2012 (RIP), combining modest promises, passion and honest surprise. Updates continue to impress.

Planetary Annihilation

Release: Q2 2013

Drawing much of its inspiration from Total Annihilation, Uber Entertainment’s RTS in which meteors can be hurled at planets and the whole business of base-building and warfare is on a ludicrously large scale. The Kickstarter campaign raised – and let me just check my figures here – all of the money, which in these receded times comes to just shy of two and a quarter million dollars. That was enough to unlock every stretch goal, although despite additions there’s no mention of the Q2 release date slipping.

Release: 2013

Epic’s slapstick approach to the freeform construction space could offer a few twists on the defence and crafting genres. Those things are genres now, right? A beta is due in 2013, although when exactly in the next twelve months is unclear, and Nathan was impressed by the humour and looting when he saw the game at PAX. Perhaps most exciting is the fact of Epic’s return to the PC. It has occurred just as the udders of the current console generation come to resemble deflated balloons, but Fortnite’s participatory beta and DIY ethic seem particularly suited to personal computing devices.

Europa Universalis

Release: Q3 2013

Europa Universalis IV is a huge game for Paradox, not only because it marks the continuation of the flagship property of the company’s grand strategy output, but because Crusader Kings II is peering over its shoulder with a castratopincer in its hand. Any slip up could see EU becoming the EU-nuch of this particular court. The bar has been set remarkably high and I will be watching eagerly to see if the more complex and gamey functions of the nation-building epic can be as effectively constructed as the dynasties of degenerates that were 2012’s cerebral highlight.

Sniper: Ghost Warrior 2

Release: January

Every time I watch a video of a game that has the word ‘sniper’ in the title, I’m compelled to point out that a lot of the content doesn’t appear to involve sniping. The latest trailer for Ghost Warrior was particularly deceitful as it contained more stabbing than shooting and there was nary a spectre in sight. Maybe they’re invisible, but that’s not what Ghostbusters taught me and, by Gozer, it has rarely failed me. There is lots of warring, I suppose, and if slightly sneaky shooting and stabbing appeals, there might be enough to please.


Release: March

I mostly avoided games during the dying days of December, but I decided to try Monaco. Just for a little bit. If nothing else, it could well be the most stylish game released in 2013. From a guard’s mumbled confusion to the delightfully jaunty piano-plinking, which somehow beams the concept ‘classy heist’ directly into my brain, Monaco is as polished as the queen’s porcelain throne. I haven’t even touched the co-op yet and can confirm that single player is a blast, although the game isn’t entirely what I expected. ‘2D Metal Gear Stealth- Pacman Topkapi In A Living Blueprint’ is how I’d describe it, adding that it’s one of many reasons that 2013 will, once again, be the year of the indie sensation.


Release: Late 2013, or something. Who can tell with these new-fangled indies?

One of the golden-children of Kickstarter’s appearance in the UK, Maia is a god game from one man studio Simon Roth. Roth is promising us a return to the good old charms of the Bullfrog days of yore, and now has his work cut out for him with Bullfrog-master Molyneux doing exactly the same sort of thing. With a neat sci-fi aesthetic, and a stern indie attitude, this game could make for one of the most please victories in the crowd-funded ecology of 2013’s space year releases.

Star Trek
April 2013

This is something like an “interval” game. Not a game of the film, nor a prequel or sequel, but instead a game that fills in the blank space between the Star Trek reboot and its Khan Wrathing sequel. It sees star chums taking on the Gorn, and is being developed by the enormously experienced Digital Extremes. There’s little doubt that it will be a spangled action-shiny of a game, but just what sort of quality we’re looking at remains to be seen, as we’ve yet to get a good look at it. All signs point to quality.


Release: Q1 2013

Speaking of Digital Extremes, they’re also making a free to play shooter called Warframe. This third-person science-fiction offering looks a good deal more ambitious than a lot of other multi-player shooters, encompassing old fashioned shooting with melee action and a wide range of class powers, a toolset that the developers clearly hope will facilitate a good deal of experimentation and invention on the part of the players. The game is in closed-beta right now, so we’ll get hands on with it soon enough.

The Stanley Parable HD

Release: Mid 2013

The Stanley Parable, in case you missed it, was a beautiful experiment in Half-Life 2 modding. The HD Remix is going to be a big bold second pass on the idea, something like Dear Esther’s remake from last year. With wry cleverness, a puzzling approach, and brilliant voice-acting, it made for a fine distraction. Perhaps this new version will engage and indulge us even more seriously. We await with archly raised eyebrows.

The Showdown Effect
Q1 2013

Attempting to cram in every 80s action cliche imaginable, Paradox/Arrowhead want to recapture both the fun of side-scrolling action platformers, and the movies that so often inspired them. And being Paradox, it’s multiplayer too, with up to 8 people firing grenades and swooshing light sabres. Last time the two companies teamed up we (eventually) got Magicka, so there’s good reason to expect something properly entertaining and insane.

Gone Home
Mid 2013

There are impossibly few first-person adventures, and after the success of the Penumbra series it makes no sense that it’s not a burgeoning genre. Fortunately Gone Home is coming, which seems to completely understand the point. From The Fullbright Company, made of some industry vets with impressive CVs, including BioShock 2. This is a far more low-key affair, emphasising gentle exploration in a low-tempo story, and is looking extremely compelling.

September 2013

It’s a shame they’re prioritising the iOS version of the surveillance hacking thriller. The PC version comes out in Autumn instead, and the whole project is very much flagged as being designed for touch devices. (Although seemingly not Android – sigh.) After a very close call on Kickstarter, this looks increasingly like it’s going to drift from our attention.

Double Fine Adventure/Reds
Q2 2013

Tim Schafer’s high-profile Kickstarted adventure is deliberately keeping its details available for backers only. Which is an odd choice. We know that it features two characters, apart and trying to reach each other. And we know it’s made by a man who’s yet to make an adventure game anything short of brilliant. So, well, what’s not to look forward to?

Prey 2

Human Head’s open-world bounty-hunting game is still happening, apparently. Our hearts broke asunder when it was rumoured that Bethesda had canned the beast, but apparently it’s still happening, despite big trouble at the little French studio. The truth remains murky. The game itself promises to be a bold piece of design, with the player hunting wanted aliens through a teeming science-fiction cityscape. If that isn’t enough to make you crave it quite badly then you are to be banished to the wastes until you develop some taste.

Tune in tomorrow for part three!


  1. Ergates_Antius says:

    I saw the trailer/video for Watchdogs a while back and it looked super groovy/exciting. Wasn’t sure if it was destined for a PC release – it appearing here has given me hope….

    • byteCrunch says:

      I believe they already confirmed PC, 360 and PS3 when they announced it, especially considering the demo was one a PC.

      • Ergates_Antius says:

        There was something that made it look like a console demo at the time (possibly incorrectly) – maybe “Press X to blah blah” or something. I suppose I wasn’t so “worried” about it not appearing on the PC at all (most things are multi platform these days) as about it getting a properly done PC release rather than a crappy half-arsed release.

        • byteCrunch says:

          As weird as this is to say, Ubisoft have been mostly good with the porting as of late. Also Watch Dogs strike me as a test ground for next-gen consoles, so I suspect they will push what they can do on PC now, as practice for future consoles.

          In fact I would be surprised if they are planning to port the game to future consoles, only releasing on current platforms to make more money. Just speculation.

          • sabrinaharrison4 says:

            I just got paid $6784 working off my laptop this month. And if you think that’s cool, my divorced friend has twin toddlers and made over $9k her first month. It feels so good making so much money when other people have to work for so much less. This is what I do..facebook Projects 2013

        • welverin says:

          I get “Press X to blah blah” when I play games with my 360 controller, so that alone doesn’t mean much.

          It’s annoying however when I get that and I’m not using it (I’m looking at you Metro 2033).

    • F3ck says:

      Ah yes, the E3 video from last summer, no?

      It does look pretty freakin’ slick…and seems confirmed for Windows…

      …if this actually ships (along with Prey 2 and Infinite) my game-lust will surely be sated.

      [edit] …and I wouldn’t mind if Misery 2.0 was ready for us soon too…that’d be just swell…

  2. moocow says:

    I predict these games will appear in the Preview of 2014 as well:
    Watch Dogs
    XCOM (and every year thereafter too)
    Star Wars 1313
    Prey 2
    Rainbow 6

  3. Moni says:

    Looking at that Lost Planet 2 screenshot, I’m going to make a longshot prediction that 2013 will be the year of the lovingly rendered beard.

  4. Faldrath says:

    You won’t love Grid 2 as much as the first one because it won’t have a cockpit camera :(

    Anyway, give me Wasteland, EU4 and Maia and the year will be a resounding success, no matter what happens.

    • Gorf says:

      yeah thx to consoles, but its still good without cockpit.
      GRID is still my fave racer since its release.

      • derbefrier says:

        I highly doubt consoles had anything to do with that descision

        • Spoon Of Doom says:

          Didn’t you get the memo? “Because CONSOLES!” is the PC gamer’s equivalent to the publisher’s “Because PIRACY!”. You can blame anything and everything on it, without having to put up with annyoing things like reality. Making sense is not forbidden, but isn’t required either.

          • pipman3000 says:

            We are basically the gaming equivalent of crazy right-wingers who watch nothing but Fox News and blame all their problems on black people and muslims.

          • b546537 says:

            Actually they still have the drag bodies option in Blacklist. Unfortunately, they’re still keeping that awful mark and execute mechanic.

        • Faldrath says:

          No, nothing to do with consoles. As I recall, Codemasters claimed that “their data showed that very few people use cockpit view” so they’d rather not invest the time and money to recreate all dashboards, etc. There was a rather significant backlash in their forums, but I don’t think they’ve changed their stance. And, well, since I refuse to play racing games without in-car camera, I won’t be playing Grid 2.

          • Gorf says:

            Well they say it was a memory issue and that they chose to cut out cock pit view because their data shows only 5% of players use cock pit view.

            from codemasters:

            “One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it’s one we felt had to be made, for the benefit of the majority of players.”

            So basically if it was PC exclusive they wouldve left it in so yeah “because consoles” lol.

    • Dys Does Dakka says:

      No cockpit cam? : /

      -Getting pretty fed up with this; NFS dropped c-cams a long time ago as well.
      Driving/racing games lose a lot of their “car porn” charm with no inside view to admire, and car porn is pretty much the biggest part of why I could put up with Test Drive Unlimited’s many other flaws.

  5. Shantara says:

    > Prey 2
    One can only hope.

  6. tobecooper says:

    Prey 2 would be nice to have – especially if they kept to the meat/sex-based design of the architecture.

  7. Ansob says:

    Why is the picture for The Showdown Effect a screenshot from The Stanley Parable HD?

    • Hauskamies says:

      Considering the mysterious nature of the game, I think it’s only fitting.

  8. brulleks says:

    “Khan Wrathing sequel” ?

    Have you been bribing Abrams for info, or are you referring to fanboy reaction? As far as anyone knows, or has revealed, Cumberbatch is playing a character called John Harrison in the film.

  9. McDan says:

    Metro Last Light, Watch dogs and Prey 2. Praying (oh dear) that they do come out.

  10. Xocrates says:

    “Tim Schafer’s high-profile Kickstarted adventure is deliberately keeping its details available for backers only. Which is an odd choice.”

    I still don’t get why that is an “odd choice”. The game is deep under development, and at several points it might have actually been counter-intuitive to show it to the world at large.

    By all means, keep the ones supporting you informed, but until it reaches the point where it makes sense to start marketing it, I don’t see why everyone should be kept up to date.

    • MondSemmel says:

      Not only do I agree completely, but let me point out that the DFA screenshot in this article has nothing to do with the game. It’s a pre-visualization exercise, i.e. it was done to get a feel for how to draw the game’s art style, for how the camera would look like, etc. The lumberjack in that screenshot will not appear in the game. That setting will not appear in the game. In fact, the pre-visualization video this screenshot belongs to was accidentally leaked once, and promptly Kotaku posted something completely inane and inaccurate about it.

      So…I very much hope Double Fine keep the details private until they are ready. Not even RPS dealt properly with pre-release info in this case…

    • Sucram says:

      Most of the updates are less about the game and more about the development process and struggling with deadlines, budget, people leaving, technical issues etc. So it’s not exactly typical marketing material.

  11. elevown says:

    I see Elite has made its kickstarter goal – so maybe that will be this year too?

  12. BreadBitten says:

    Correct me if I’m wrong, but isn’t Human Head an American studio?

  13. roryok says:

    I’d like to see Deep Silver’s Ride To Hell make a sudden and unexpected return.

  14. Dys Does Dakka says:

    The two X’es, Xenonauts and X Rebirth, are my immediate do-wants for this year.

    -In fact, having mentioned X Rebirth: Egosoft has been more or less stonewalling us on the forums since it slipped the expected release in late ’11.
    If you RPS chaps could try and make them squeal on this subject, even if just a little, it’d be grandly appreciated on my part.

    And you damn well better mention Carmageddon: Reincarnation in your third part! :o

    • znisses says:

      I second the call for a Carmageddon mentioning! That and Planetary Annihalation will probably make me happy very much (at least as a backer) but also War of the Overworld may win me over if I can find the time.

    • SheffieldSteel says:

      I’m going to second tha call for info on X:Rebirth. I’m still playing Albion Prelude but it’s wearing a little thin.

  15. jezcentral says:

    Still no news about Respawn? I’m surprised EA haven’t been muttering more about that recently.

    EDIT: Sorry, it appears there will be a Part 3, too. I missed that.

  16. adonf says:

    “House of Chinless”

    He’s more fatnecked than chinless. See this rare document for proof: link to

  17. golem09 says:

    Part one was pretty boring, but this list actually got me excited for 2013 again.

  18. Wisq says:

    I was going to say that this seems like the B-list of 2013 games, with only a handful of titles I’m actually interested in … but then I went back and read the first list, and realised there were still only a handful-plus-one titles I was interested in there.

    Really, most of the titles I’m really looking forward to are missing from the lists (so far). Xenonauts, X Rebirth, Starbound, and a half-dozen (other) kickstarters I’ve funded and half forgotten about.

    I would say that 2013 is looking like a much less interesting year than 2012, but really, looking back, there were only one or two games that I most enjoyed in 2012 that were on my radar at the start of the year. So 2013 looks like it may shape up to be the more exciting year after all.

  19. Ham Solo says:

    Sad what has become of Splinter Cell. Dumbed down for consoles, you cannot even move bodies in the latest one… So, I’ll replay Chaos Theory once more instead of buying the new one.

    • AJ_Wings says:

      Actually they still have the drag bodies option in Blacklist. Unfortunately, they’re still keeping that awful mark and execute mechanic.

    • tobecooper says:

      Splinter Cell has been a console game from the beginning. They made three great stealth games in the series. Then our dreaded enemy number two struck! ‘Movie in the works, let’s make it like a movie.’
      And so Sam Fisher developed an affinity for loud violence.

      • Dilapinated says:

        Ha, exactly. Splinter Cell was one of the big “Ooh, come buy an Xbox!” games originally.

        Now the Final Fantasy series is a different kettle of fish entirely. Ever since the original 7 & 8, Squeenix have neglected their loyal PC fanbase and continued to dumb down the franchise for whining console babies.

    • lordcooper says:

      Consoles ate my wife!

  20. GallonOfAlan says:

    The link in the XCOM section, she is broke.

  21. c-Row says:

    Are you sure Monaco is getting released? Or has this turned into a running gag by now?

  22. Cei says:


    • ttcfcl says:

      And “Remember Me” I assume they’ll be in part 3 though.

  23. CMaster says:

    Monaco, according to IGF the best “independent” game in 2010, may be coming to a computer near you in 2013. Maybe.

    • Muzman says:

      Yeah, they’re taking this “retro graphics means no generation creep to get urgent about!” thing a little too far.

  24. lazy8 says:

    One of the games I am looking forward to is Lifeless Planet, an early kickstarter project that should be getting released this year.

    • m3metix says:

      I played it at Pax Prime in September and even though it was a little rough it seemed really cool and I’m looking forward to playing more when it’s released. It helped that the story reminded me a bit of Stanislaw Lem’s “Solaris”.

  25. Muzman says:

    I still miss Duke Nukem Forever in these things.
    So long as it was always still coming, it was always going to be great. It’s a lot like Jesus.

  26. Shooop says:

    So another year of mostly mediocre at best games and a scant few really interesting ones.

    • AndrewC says:

      You big silly.

      • bstard says:

        EU4 will be uber.

      • Shooop says:

        Metro, Wasteland and Watchdogs on this list (each of which could still be ruined by stupid developers/publishers). Everything else here is either very plain-looking or just an unconfirmed rumor like Monaco and Prey 2.

        On the previous, ARMA 3, and that’s about it.

        Sturgeon’s Law. And cynicism.

        • m3metix says:

          I would be willing to bet any number of imaginary internet dollars that Monaco will be released this year.

  27. smoke.tetsu says:

    As much as people liked to hate on it I’m dissapointed that XCOM is probably not going to be an FPS after all. I was looking forward to a ***shock’ish XCOM FPS game.

    • Jason Moyer says:

      The XCOM shooter that 2K Marin originally showed off would be #1 on my wishlist this year if it were coming out.

      • Xocrates says:

        Yeah, the only real problem with that game was being called XCOM, as otherwise it looked kind of amazing.

  28. Doomsayer says:

    Obligatory Half-Life 3. Again.

    Because Half-Life.

  29. CapnZapp says:

    mini-apocolaypse? post-apoclayptic? Is the writer experiencing a brain aneurysm?

  30. LXM says:

    I’m noticing a disturbing lack of Company of Heroes 2 on these lists, unless you’re planning a part 3?

    *edit* never mind! For some reason my brain automatically ignores italicized text

  31. Banana_Republic says:

    “…Firaxis’ sterling XCOM: Enemy Unknown…:”

    Sterling? Really? It was a bug-filled mess that was about as faithful to the franchise as last year’s blasphemous Syndicate remake.

    Choosing flash over substance for a strategy game is a lousy idea. Subjecting a classic like X-COM to this treatment is downright criminal. If one of my troopies had acted with such negligence, I would have had him shipped off to my Antarctica Penal base to serve out the remainder of his short career in the Suicide Corps, responding to terror missions while armed only with a pistol and a grenade with a zero-set fuse. Too bad that can’t even be done in the “re-imagined” version.

    • PikaBot says:

      Here we go.

    • byteCrunch says:

      Clearly someone has not actually played it.

    • Surlywombat says:

      It was a bug-filled mess that was about as faithful to the franchise as last year’s blasphemous Syndicate remake


    • Jenks says:

      “It was a bug-filled mess that was about as faithful to the franchise as last year’s blasphemous Syndicate remake.”

      That is a level of hyperbole I just can’t keep up with.

      • sinister agent says:

        The hyperbole is worse than falling through a dimensional rift only to be shot in the bollock by a recently coronated Hitler III.

  32. Jimmy Jazz says:

    I sincerely hope that Nuclear union wasn’t forgot about, and is put on the third installation of this series.

    Screenshots and shiz, link to

    • Hardlylikely says:

      I had forgotten all about that one. Thanks! Good to see they have an English website now.

      Looks nice, if you can call gloomy, mysterious, wrecked Soviet environments filled with horrors nice.

  33. pipman3000 says:

    I like to believe XCOM was part of a conspiracy to get lots of people so mad about X-Com being turned into an FPS they’ll rebuy all the old games off of Steam and buy XCOM: Enemy Unknown out of spite and a desire to prove turn-based strategy games are still marketable.

  34. int says:

    Ahh, Rainbow Six. Went from planning your own assault on terrorist compounds to quicktime kisses.

    It could be worse. I don’t know how but it could.

  35. Lucas Says says:

    So after the first post comprised mostly of the Important, Large Budgeted Video Games of 2013 (and Impire) I was about to proclaim there was nothing besides Monaco to be excited about.

    Then there’s all of these games, and I very much want nearly all of them to be a part of my life. And I’ve already purchased a surprising amount of them, too! Huzzah!

  36. michaelfeb16 says:

    You guys are always making me feel really, really dumb for not liking Crusader Kings 2.

    Am I playing it wrong? I just don’t know. I love the rest of Paradox’s lineup, but CK just makes me feel like I have no control of anything.

  37. greg_ritter says:

    Oh God, Alec, we all know your opinion of Far Cry 3, you’ve made yourself as clear as humanly possible. Let it go, man.

    • Shooop says:

      If he keeps it up there’s probably a greater chance RPS won’t embarrass itself again like that.

  38. iucounu says:

    Wasteland – “Fruissance” – is that a shot at frisson, or am I missing a joke? Yours angrily, A Pedant.

  39. Premium User Badge

    gritz says:

    I have to say, unlike last year when I looked forward to XCOM, CK2 and Dishonored, or before that The Witcher 2, Deus Ex and Skyrim, 2013 isn’t shaping up to be a big year for me.

    Europa Universalis 4 is the only thing on both lists so far that jumps out to me, and even that doesn’t look like a big update from EU3/CK2. Hell, the major RPG to anticipate in 2013 is fucking South Park? No thanks.

    • Faldrath says:

      No, it’s Wasteland 2.

      • Premium User Badge

        gritz says:

        Pretty skeptical that W2 is coming out any time this year, what with only the one screenshot so far.

        • jrodman says:

          Yeah, the gestation time just seems too short for wasteland 2 to emerge in 2013.

  40. Vinraith says:

    Glad to see EU4 and Wasteland 2 up there, they’re two of my most anticipated titles this year. I’ll be particularly interested to see what the Paradox guys do with another EU title, in light of the somewhat ridiculous scale and sweep of a fully expanded EU3.

    I was hoping, however, that you’d mention Hegemony: Rome (link to as well. RPS is the site that brought Hegemony: Phillip of Macedon to my attention in the first place, and these brilliant little games can use all the exposure they can get!

  41. subedii says:

    Been keeping tabs on Planetary Annihilation, really looking forward to it. Since most of the traditional RTS’s decided micro focused gameplay is better, I’m really craving for something with a bit more scale to its strategy. Especially with the whole Galactic Wars meta-game they’re going to be throwing in. I imagine big games of that will be like Sins of a Solar Empire: Games that can last for days.

    For anyone looking to keep up to date on PA, they post the occasional video update up on their channel:

    link to

    Interesting stuff there, most recently details on how they’re planning to implement the planet / system generator. Apparently, yes you can have orbits that collide with each other if you want.

    They’ll also sometimes post related news articles and media on their twitter (like the recent interview with their sound guy):

    link to

    There’s also Mavor’s Rants (which I’m not going to link because whenever I put a lot of links in a post, the RPS comments section eats it), which is the lead dev’s blog where he occasionally discusses topics like how the engine is going to work.

    For any of you who are familiar with Supreme Commander and its modding scene, you may know the name Sorian, he was the dude behind a popular and very nasty AI mod for the game. Well he’s been hired on-board to do the AI for Planetary Annihilation. You can search for his blog to read more on his stuff.

    Also regarding AI, one notable thing about SupCom 2’s pathfinding AI (I know, sounds boring, but it can make a pretty hefty difference in a game where you can have literally hundreds of units rolling around each other) was that it made use of a system called Flowfield pathfinding. It actually worked really well in getting all those units around terrain features and getting formations together. In any case, Uber entertainment have also hired that guy and they’re going to be making use of flowfield pathfinding in Planetary Annihilation.

    If you want to see how that works in comparison to standard models, hit up youtube and type in “Flowfield Pathfinding”, GPG did a short video illustrating what it does way back when SupCom 2 was coming out..

    There’s plenty more I want to link to. Hit up the official forums because they try to do a weekly update on what’s happening / what they’ve been up to. There’s also a regularly updated feature list of things that they’ve talked about in terms of featuresets that they intend to implement / not implement. Also, Mavor regularly posts on Reddit, and his posts are often fairly in-depth on general aspects of design, so they’re worth looking up.

    The things they’ve been saying about interface design (which it always seems to me that the TA / SupCom series are the only traditional style RTS’s that REALLY try to push the interface what it allows you to do) sound pretty positive. They’re also working to make sure that the interface, along with as much of the rest of the game as possible, is moddable, so that it can be re-worked however you want.

    All in all, everything I’ve seen is making this out to be somewhere in the region of my dream RTS, a really good logical evolution of Total Annihilation.

    Hope it gets there.

    • durruti says:

      that flowfield pathfinding also significantly reduces processor load (compared to the regular stuff) if i remember correctly, which is exactly what you want in these rts-sims. although looking at videos i’d guess the other sc2 has something alike. anyway, please do post a link to those rants, i sure would like to watch ’em.

      • subedii says:

        Well the videos can be found at the Twitch TV channel. Mavor’s blog is here:

        link to

        Though he hasn’t updated in a while.

        The community forums have also got a pretty good feature tracker of what’s expected to be in the game, and it’s well worth looking at:

        link to

        EDIT: Regarding Starcraft 2, here’s a fun experiment. Build some Thors. Build a whole load of Marines. Now send the Thor’s going one way and the Marines the other, like in the SupCom2 flowfield video, and watch what happens.

        Last time I tried this, things didn’t turn out too well. :)

        • durruti says:

          thanks, i’m curently looking at the seemingly latest video at and somehow i just then realized (that you already wrote) that they got the guy that implemented this in supcom2 (elijah?) which is just great. the blog is a bit deserted though, agreed.

  42. Roz says:

    (that wasn’t made by one my colleagues)

    Shouldn’t that be one of my colleagues?

    Under wasteland 2

  43. AngoraFish says:

    “The only Kickstarter game I’ve … ever backed …, before I reasoned that it’s better to remain journalistically aloof and ahahahahahahahah objective about such things.”

    Remain journalistically aloof by waiting for giveaways, marketing press releases, guided walkthroughs and free preview copies of the game? As opposed to kicking in a couple of bucks for unfetted access to dev blogs and ‘insider’ backer information?

    It truly is a warped and upside-down world in which we live.

  44. AlienMind says:

    Finally, the real preview of 2013 :-)

  45. xsikal says:

    Looking forward to Wasteland 2, Shadowrun Returns, Watch Dogs (I’m perfectly happy with either a hack-fest GTA, or Deus Ex ++), but especially South Park: Stick of Truth. The trailers for South Park have been funny, and what previews I’ve seen have been optimistic. I’m not a huge South Park devotee, but the game looks like a great use of the license, and very different than most RPGs these days.

  46. Crossing says:

    What, no WARFACE?

  47. gujamari says:

    as Jane responded I am alarmed that a single mom can profit $6422 in one month on the computer. did you look at this webpage

  48. SheffieldSteel says:

    Is there ever going to be a Thief 4? Will it have multi-player?

    Where is Sim City N+1? Will they ever get the multi-city / multi-player functionality designed properly?
    (Cynical side note for bitter PC gamers: at least with Sim City we can be confident that “multi player” is not secret code for “death match”.)

  49. boredofall says:

    Do you own a psp/ps3? Check this video YOU will not regret: