Braid Plus Magnetic Personality: Teslagrad

Hark, I appear to have happened upon an independently developed and published videogame with elements of platforming! Will wonders never cease? But this one’s magnetized together just enough brains and personality to generate a healthy amount of intrigue. Also, magnets. Titled Teslagrad, the outwardly Braid-esque (read: hand-drawn and utterly gorgeous) sidescroller deals not in time-bending, lionsheep-smacking hijinx, but instead traverses terrain by magnetizing objects and characters. Opposites attract, likes repel. Want to hover? Switch to the same polarity as the surface you’re currently on. That kind of thing. See it in action after the break.

In addition to plentiful punching and puzzle-solving, Rain AS also recently announced an upgradable super suit, which sounds like it’ll lend a slight tinge of Metroidvania to the proceedings. Here are the basics:

“Teslagrad is a puzzle platformer with action elements. Magnetism and other electromagnetic powers are gained trough the game and used to surpass the games challenges and explore the long abandoned Tesla Tower. The game is set in a Steampunky alternative vision of old Europe. Trough voiceless storytelling we intend to tell the story of the fall of the king of Electropia and the rise of a new (and not necessarily better) order.”

A staff that fires “a long-range beam of magnetized death” will apparently round out your arsenal, so probably expect a few tussles with baddies that aren’t so big into magnets. Evil computer hard drives, maybe? Or perhaps diabolicalĀ cassetteĀ tapes? I imagine they can’t be too happy in this day and age. Maybe they finally snapped.

At any rate, a playable alpha’s currently available, though apparently only if you ask Rain nicely via Twitter and things of that nature. Personally speaking, I quite like electromagnetic powers’ chances of going from simple to brain-scramblingly complex quite well, so I’m certainly interested. How about you?


  1. Hunchback says:

    I am quite positive this game will rock

    • Caerphoto says:

      Me too, though opinion seems to be quite polarised on the matter.

      In fact of all the universes it’d be a rare Earth where everyone agreed.

      • vonepp says:

        The idea of using magnets as a puzzle mechanic is quite attractive though.

      • siggboy says:

        I got those jokes.

        • Lambchops says:

          I’d hazard a Gauss that this could be a rather good game.

          • says:

            They just need to iron out all the bugs.

          • clifdweller says:

            I wonder if the game will be Fe ore if the cost will repel me from purchasing it. perhaps we should have a pole on the subject

  2. Cytrom says:

    Could we please forget the term “metroidvania” to categorise metroid-like games? Just because castlvania symphony of the night ripped off metroid, that doesn’t mean that the next game that mimics metroid, is also copying castlevania. Thus the term only applies to actual castlevania games that play like meteoid (ie everything after sotn).

    • The Random One says:

      But if you say it’s a Metroid game, (or a Metroid-like game I guess), people might think it also has the sci-fi elements of Metroid. The word metroidvania mixes up two famous series with very similar gameplay but very different settings, so you know it has to refer to the one thing they have in common.

      Or we’ll invent a new word. I’ll call them pick-em-ups from now on.

      • darkChozo says:

        We’ll call them SPAGs (Single Player Adventure Games). It totally captures the core mechanics of the genre in very comprehensive way.

    • Casimir's Blake says:

      Non-linear platformer? Open-world platformer? Platformer RPG?

      Whatever they are called, such games were rare for quite a while. Perhaps because until Castlevania Symphony of the Night came along, the notion of a non-linear / RPG platformer was rarely considered by game designers. Sure, it would take more effort to create than a “normal” platformer, but anyone that’s played Metroid, Castlevania SOTN or the barely-appreciated and unremittingly fabulous Sega CD edition of Popful Mail will tell you: if designed well, the gameplay can be tremendously compelling, leaving one with a platformer that feels like it has more possibilities than “run right and jump occasionally”.

  3. mikmanner says:

    Uncomfortable that an indie platformer is something to resent.

  4. Holdthepickle says:

    Oh boy ANOTHER 2D indie platformer with a gimmick!

    • Kamos says:

      2D is just a type of camera and platformer is just a type of game. You make it sound as if the world could ever have too many platformers. If we consider that apparently there is no end to how many First Person Shooters set in WW2 there can be, I don’t see what is the problem with another 2D platformer. Especially since, as you said, it is indie and has a gimmick. Most AAA games don’t even have THAT in their favor.

      • Consumatopia says:

        Yeah, it still seems to me that 2D side-view is the most natural game format for playing on my 2D screen that I’m looking at from the side.

  5. Urthman says:

    There was an IGF winner that used a mechanic like this, Polarity. It was fun and much too short. I hope this games steals all of its good ideas and builds on them.

    link to

  6. Dirk Beefhammer says: