So… REDEngine 3 For The Witcher 3?

We just got through an image and some blurb from CDPR (above, clicky for large), in which they announced their new RPG-building game tech, REDEngine 3. We know that it’s going to power Cyberpunk 2077, but see if this sounds like The Witcher 3 to you: “Combining a non-linear story and open-world RPG for the first time, CD Projekt RED’s REDengine 3 brings a new level of realism to the gaming experience.” And then there’s CD Projekt RED boss Adam Badowski, saying: “If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.” Sounds a lot like what we might expect The Witcher 3 hyper to sound like, eh?

So that might not be a screenshot of the as-yet-unannounced-but-totally-happening-soon The Witcher 3, but it’s probably not far off…


  1. Orija says:

    “Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.”

    If there’s anyone who can pull this off, it is CDPR.

  2. darkmouse20001 says:

    Sounds good to me. Once upon a time I wouldn’t touch an RPG with a barge pole – The Witcher changed all that!

    Also CDPR have a great attitude to PC games – its not often that I buy games purely to support the dev, but if they keep making great single player PC games without the need to ‘sign in’ to anything to play ’em, I’ll keep buying their games!

    • RiptoR says:

      Same here. Bought the Enhanced Edition of the original game for 5£ years ago on a whim, and it got me hooked on the genre.

    • Cinek says:

      Well, for me Witcher was also one of first RPGs – after trying it I haven’t touched ANY rpg for next year or so. It was the most horrible game I paid since a long time. Not only it kept on crashing in random moments, but most importantly: It had the most idiotic, horrible, fucking insane implementation of combat. This game would hit top-10 of dumbest ports from consoles ever… if it wouldn’t be a PC game in a first place. I felt like entire combat, since beginning till the end was one fucking QTE sequence. Fuck, I hated this game. Regardless if it had any storyline or included porn-cards or not.

      That said – I also tried Witcher 2. Yes, combat also wasn’t good, but it wasn’t horrible either. It felt like made for Xbox game pad, but it wasn’t nearly as bad as one in first game. And overall – I have very found memories after W2 and found it to really be one of the best RPGs released in XXI century I plaid. But I can’t understand how people keep on comparing W2 to W1. It’s completely different league. W1 was weak, buggy (even in EE) old game with average quests, idiotic combat and rather weak graphics and sound effects (including poor voice-over, in original and english, as I happen to try them both). W2 however jumped sky-high in terms of gameplay, choices, universe, graphics, heck: even voice-over improved (still not as good as it could be, some actors being annoying, but overall: quite well done as for Polish edition).

      • johnnyan says:

        You are so very wrong, W1 was a masterpiece even if you hate the combat system, and funny thing, I did not.

        • G_Man_007 says:

          Not to mention that they were constantly updating with patches so that while I was playing it, the game went from buggy diamond in the rough to superb gleaming gem over the many hours I first played it (and I’ve played it about three times). The first area was a bitch to get out of and into Visima (especially the boss fight), but each area was different, varied and interesting, and the plot and setting were a breath of fresh air, creating a franchise that is in my top two with STALKER. Couple the franchise, the scope and vision with CDP’s other venture, GoG, and the upcoming Cyberpunk, and this is the best developer in the world today.

          • edwardh says:

            The best developer releases bug-ridden, basically alpha-versions of their games, which are only actually finished about a year after they were already sold to people?
            I agree though… they might just be among the best. Which only goes to show how pathetic the industry has become.

  3. Lars Westergren says:

    > Combining a non-linear story and open-world RPG for the first time,

    Not sure about first time, I thought Obsidian did that quite well with Fallout: New Vegas, and also to a lesser extent Bethesda with Skyrim. That is my favourite type of game though, so if CD Project RED think they can take it to the next level, I’m all for it!

    • Teovald says:

      I kinda agree for New Vegas. The tech to carry these large battles or the big cities was not here though.

      Skyrim has the appropriate tools, but I have always felt that Bethesda is simply not very good at story telling.

      • SuperNashwanPower says:

        I love it when a character turns to you to give the dramatic denoument of a story thread, only for another NPC’s head or arse to block half your view of the drama

        • Zlarp says:

          I actually love that. I am not being sarcastic. I actually, genuinely love that and I feel that games where such silly things do not happen would be losing something… I can’t believe I’m going to call it this, but… important.

    • noodlecake says:

      Maybe “Combining a non-linear and actually pretty decent, well written story and open-world RPG for the first time, actually using people who can act to play the characters in the game”.

    • Askeladd says:

      Skyrim didn’t immerse me into the world.
      The open world was there, but at the same time it felt lifeless. You could be the friggin Archmage of the Universe and people wouldn’t look at you differently. Ah, let’s forget about the city guard’s comments.
      I kinda liked New Vegas, more than Skyrim. I don’t know why but it did a better job getting me involved in the game.

      • Narzhul says:

        This type of reasoning always bothered me. How in the world would some peasant in a random city know that you’re the archmage of the college/mages guild? Or that it was you who saved the world.

        These people don’t have TV or Imgur or Reddit to be able to recognize your face, you know. I find it more believable that Guards simply acknowledge you as someone from the college, that things have just calmed down. Instead of actually knowing the inner hierarchy of the organization, or that you had contact with some ancient power etc etc.

      • Cinek says:

        More importantly: Skyrim actually had non-linear gameplay?!

        It had ANYTHING that wasn’t linear? As far as I remember this whole game was one line, from beginning till the end. Including every single linear dungeon.

        The option to pick side-quests randomly doesn’t count as non-linear gameplay in my dictionary.

    • InternetBatman says:

      Well, Fallout did it too.

    • Lobotomist says:

      I think they are referring to the first time at CD-RED, not in history of gaming.

    • Azdeus says:

      My biggest, personal, gripe with these open world games is how small they actually feel. As much as I love New Vegas – the world feels ludicrously cramped. 10 minutes walk between settlements, military outpost was 3-4 minutes away from Nelson, and such.

      I much prefered the old style when the distances was increased by having the abstract travel-maps like the first Fallouts do, atleast the world feels bigger even though it is’nt.

    • Tuco says:

      I would point Ultima as a far older example of mixing open world structure and strong narrative focus in the right way.
      Also, Gothic/Risen.

      And just to be clear, I’m not even talking about the quality of the narrative; I’m talking about giving freedom and agency to the player without downplaying NPC interaction, choices and consequences, plot progression and so on.

  4. malkav11 says:

    I’m not sure what an engine has to do with successfully mixing a complex multi-thread story and an open world. The challenges with that are purely the inherent dichotomy between giving the player large amounts of control over where they go and what they do, and the level of authorial control that’s typically needed to make a compelling narrative. If they can solve that problem, awesome, but I’m not sure that it’s a technical problem that can be solved by code.

    • Penicillin says:

      Perhaps trying to solve this problem with code is not the right approach. What if the solution is to just use traditional mechanics (branching dialogue trees, alternate quest outcomes, and triggered cut-scenes) but with tons and tons of unique content. Basically a choose-your-own adventure book, but with an in fathomable amount of high quality choices, as opposed to the binary good or evil that has been spoon fed to us for years… Of course, this would take a huge production budget and a publisher willing to make content that not every player will see. I think CD Projekt Red is uniquely positioned to do just this.

    • McGreed says:

      An engine isn’t just something that handles graphic and sound and physics, it’s controlling everything in a game, such as AI and UI and events and so on. You got a engine and assets (models, sounds, textures), and that’s what makes a game.
      So if the engine can only handle “Press ENTER for next text” kind of events, you are limited, in contrast of having “Press A to kill him, Press B to save him, Wait and world explodes”.

      • malkav11 says:

        Yes, but it’s a design problem, as far as I can tell, not a code problem. If it’s possible to solve I don’t see why a new engine would be the key and not a new design paradigm. (Barring true AI so that your game could actually generate designed content in response to player agency.)

    • Askeladd says:

      Don’t underestimate the power of if else in an open world RPG.
      A good logic tree with a bit of flexibility and a good writer can make you the best RPGs.

    • The Random One says:

      Typical engineer bias to think every problem is a technical one. Next they’ll announce a new pathfinding AI that creates strong female characters.

  5. Shooop says:

    The Witcher meets Skyrim?


    • Orija says:

      I fervently hope that The Witcher 3’s open world experience is nothing like Skyrim’s.

      • chickenhawk says:

        I think they are trying to avoid skyrim problems to the open world. Where you can’t affect much of it. Giving a bit of more depth, a thing that skyrim is missing,

        • Orija says:

          The thing with Skyrim’s world is that they just threw a bunch of money to add stuff just for the sake of adding content to the world, without direction or depth. After spending a dozen hours playing the game, after having killed your 100th bandit, you realize that the world just made of numerous cardboard cut-outs.

          Having such a stage for a game of The Witcher’s caliber would be a disappointment.

          • f1x says:

            It won’t be, because you could have the start of an awesome open world if you connected the zones from different chapters in the Witcher 2, if they keep that level of design and expand it… <3

            They just have to handle how to present the quest hubs without making them generic and how to make the player feel they have an impact on the zone with what they do

          • Askeladd says:

            Yeah, I agree. I think the problem was, that in the development process they had a separate team working only on dungeon stuff. But they didn’t join anything together – they developed the same way a fan modder would. At the end they had a huge amount of content, but without meaning, besides loot and XP.

          • Shooop says:

            That shouldn’t be too much of a problem for The Witcher because CD Projek excels at making characters matter.

            And unlike Elder Scrolls games, Gearalt isn’t a nobody who becomes a demigod – he’s already got clear motivations and the settings haven’t changed too much from the previous games – Skyrim takes place years after the previous game so the writers didn’t have to keep as many things consistent. Witcher 3 is taking place right after the end of the second, so the writers can’t pull any revisionism.

            What Skyrim did best was give you a world as a playground and let you loose. Doing the same with The Witcher and keeping the core mechanic of “your choices matter” can’t be anything but a good thing.

      • Shooop says:

        We shouldn’t have to worry about the crappy writing, CD Projek has proven that’s what they’re best at.

        Being able to wander around the world of The Witcher instead of being confined to just a city and a 3-4 areas outside of it at a time is a dream game.

        • noodlecake says:

          I liked the smaller scale. I hope they don’t lose any of the tight story telling with this.

          • Cinek says:

            Personally: I pick style of W2 over style of TES:S any time, night and day.
            Who cares if you have huge world if whatever you do – it remains the same? It’s like adding long boring cutscenes in between quests – yea, might be an awesome thing to have, but after some time: it just gets boring.
            Good storyline (which Skyrim never had with it’s “dragonborn” BS) never gets boring :)

        • karthink says:

          Can’t tell if you just stated that CDProjekt’s writing is crappy.

          I actually think it is in spots–especially their dialogue. Sometimes it’s the Polish translations not coming through, other times it’s humor that falls flat. Still, their world building and story arc construction is top notch.

          • Shooop says:

            I think it’s the best we’ve had in a game since… Ever really.

            Other than the sometimes ridiculous gestures (Gearalt leans forward so often I wonder if he’s got a bad back) everyone in the game is believable.

    • IRiver says:

      Please, no Skyrim. Thanks!

      Witcher 1 + 2 are still the best ARPGs till this day, and i don’t want to spoil that with anything Bethesda related stuff…

      • noodlecake says:


      • Shooop says:

        Stuff like being able to go almost anywhere at any time? I fail to see how that’d ruin anything in any RPG.

        CD Projek’s best talent is their writing, so unless something catastrophic happens I don’t think we need to worry about that.

    • ecat says:

      Witchrim or more likely, Skyricher

  6. caddyB says:


  7. Stevostin says:

    “full player immersion”

    First person view ? Yay !

    “Together with believable characters, a captivating tale and a world where players can roam freely without loading times,”

    Fallout New Vegas was the name of that game.

    • Reinou says:

      “First person view ? Yay !”
      I hope not. I actually find 3rd person view more immersive than 1st person.

      • McGreed says:

        I don’t, in third perspective, I’m not the person, I’m just watching a guy doing stuff.

        • Azdeus says:

          Welcome to the world of Roleplaying games, where your character is the main person of the story – not you.

          I hate first person “RPG’s” where there is no player/character separation. One point of an RPG is allowing an paraplegic be the bad-ass sniper, and not being better or worse at it than Fatal1ty himself.

      • gladius2metal says:

        for me exploring without 1st person view, well is not exploring.

      • db1331 says:

        I find it fluctuates depending on the game. Normally I can’t feel like I’m actually my character in a game without playing in first person. There are some exceptions though, like the recent Batman games. Even though I see Batman on the screen, I still feel like I’M Batman. Anyhow, I can’t stand to play something like Skyrim in third person. I don’t know that I’d enjoy a Witcher game as much in first person either. How would you handle all the spins and rolls involved in swordplay?

      • f1x says:

        I think Reinou has a point

        If The Witcher 2 was first person I don’t think you would get into Geralt’s role so much, but with 3rd person, dialogues, etc you really get into “being him”

        And as the Witcher 3 will surely continue with Geralt as protagonist I prefer they stick to 3rd person

        edit: what db1331 said, Batman Arkham series is another example of that

        • Stevostin says:

          In that cas I do to because I think if Witcher 2 had a FPV it probably would have allo me to feel immersed.

          That being said, while I think FPV is for obvious reason helping immersion, I came to the conclusion that Bethesda way to do it (ie both available at will) is not only a good thing but probably a must. FPV is of course better to make you feel the experience, but also to feel the detail of the world – this very special decision of letting you handle every object, that all have a name, a weight, a value. But you have only sight an hearing and because of that it’s also good to have a bit of TPV to get more “fee” of who you are, where you are. Also, while I tend to prefer first person melee, I can get that some like better TPV for that.

          • f1x says:

            Yeah, I think overall both modes can be “fully immersive” (spelling)
            FPS should allow you to “be the characther”, if the game acomplishes that you should feel like its yourself who is walking around and interacting

            TPS should allow you to “identify with the protagonist”, feel like you are effectively controlling a real-living characther and playing as him, sort of like if you were an actor

            I think both modes are good and can be effective, and of course there might be a lot of middle ground variants, for example Deus Ex : Human Revolution

      • Zenicetus says:

        Ideally, a game offers both perspectives, but if it’s locked to one view system, then I like 3rd person for a game like the Witcher that’s based on almost 100% close-range, melee combat.

        In real life, looking straight ahead, you have peripheral vision out to your shoulders — roughly a 180 degree field of view. But that FOV doesn’t work on a computer monitor because the scale would be too small for objects in the forward view. 3rd person view is basically a hack that simulates peripheral vision awareness in a computer game. It also sort-of simulates the awareness from sound cues for what’s happening behind you. In a game where you’re going to be constantly mobbed from all sides in a battle, 3rd person view keeps you from fighting with blinders on, like you do in 1st person view.

    • Barberetti says:

      Fallout: NV had loading times whenever you entered or exited a building.

      • JackShandy says:

        2 out of 3 ain’t bad.

      • Stevostin says:

        I don’t know a 3D AAA RPG without loading time, so I assumed he didn’t mean “not at all, not any”. Bethesda’s game are as close as this kind of game goes to “without loading time” and I honestly think that’s what de CD Project guy talking had in mind with his exemple.

        Ah, maybe the Gothic Games had no loading ? Can’t remember, they sleeped out of my hands pretty fast.

        • GameCat says:

          Gothic 1 – loadings only when you were entering two mines and two larger dungeons, I think.
          Gothic 2 + expansion – four locations where you have loadings.
          Gothic 3 didn’t have any loading between locations.

          Dark Souls – there are some (very short) loading screen, but rarely, for example when you’re entering Painted World of Aramis or you’re revisiting starting location.

          Demon’s Souls probably too, but I didn’t played it (yet).

        • Barberetti says:

          I think that’s exactly what he meant, and precisely why he said it. Can’t really see the point of him mentioning it otherwise.

    • Shooop says:

      First person?

      Oh no. Nonononononono. Not unless they’ve hired people from Arkane.

  8. brulleks says:

    This is the first time I’ve felt so excited by such scant information on a game in years. The Witcher 3, open world? I might even break my ‘no more pre-orders’ rule if it turns out to be the case.

  9. guygodbois00 says:

    I just read Cyberpunk 2077. So, yes. To Cyberpunk 2077, I mean. In some engine or other.

  10. ichik says:

    With the REDengine 3 we combine the positive aspects of both approaches

    How does game engine has anything to do with storytelling and game-design? It can limit you in certain aspects (how big is the world, how nice are graphics etc.), it can help you in realizing some concepts sure.
    Good written and more importantly directed story + Open world, you say? It’s like saying you gonna mix fish sticks with ice-cream and everyone who likes either of them should like it.

    • mlaskus says:

      Creating a non linear story for a game includes a lot of work besides writing the story itself. Sure, there already are tools for creating branching storylines but there is usually a big disconnect between their output and the other tools the developers use. This translates into extra work by other members of the dev team.
      If their integrated story building tools affect the game’s world without requiring additional work then that will result in better stories by the virtue of giving more freedom to the writers.

    • Askeladd says:

      Also: An optimized engine which handles such tasks as described above (remember the engine is build for this game, not the other way around), helps to speed up the process of building very complex games.
      Considering the pros and cons of building a special engine, instead of just developing from the get go is the smart way.
      If you don’t want to screw around 5 years developing a single complex game and having a huge amount of bugs, you’ll probably want to be smart and optimize your workflow.

    • Runs With Foxes says:

      You think the game engine has nothing to do with game design?

  11. Engonge says:

    GRR I can’t even run witcher 2 on maximum graphics yet.Optimise it better this time or face the consequences!

    • iniudan says:

      Don’t turn on Ubersampling, that setting make every frame be rendered 3 time, thus cut your frame rate by three.

    • Stevostin says:

      Maximum graphic, AFAICR are BS on that game. No matter what you’re a shortsighted dude in a world where various filter & fx try to hide the misery of the engine and were you need a strong stomach to stand the color frenzy of the artistic direction….

  12. Kreeth says:

    Have they got two separate teams working on Witcher 3 and Cyberpunk then? I should have been paying more attention.

    Because otherwise we’re expecting CP what, sometime next year? Then Witcher 3 how ever many years after that?

    • HisMastersVoice says:

      They have two separate teams. Witcher 3 is supposed to be released this year, CP2077 in 2015 at the earliest.

      • Kreeth says:

        This year!? This pleases me greatly, you have my thanks and felicitations.

        • luukdeman111 says:

          well, I heard some press say this year indeed but their official statement was that cyberpunk will be released when it’s done, probably 2015 and they have another secret project in development that is much closer to release….. they added tot that that we could probably guess what that game would be….

          They never mentioned a 2013 release however.

      • Askeladd says:

        Most people work on Witcher 3 now, but after W3 is done they will switch to CP2k77.
        As far as I know they did say nothing how much they will have done until then.

    • Shooop says:

      I think The Witcher 3 is supposed to be coming this year or next.

      • Askeladd says:

        Wasn’t there also talk about it being released on the next gen consoles? I hope this won’t stall the game longer then needed. Didn’t they release the XBOX half a year after PC release?

        • Brun says:

          It’s not likely that we’ll see the next-gen consoles until early next year (there are rumors now of a PS4 announcement at the end of February, so late this year might be a slim possibility). If that’s the case it will work in CDPR’s favor since they can release the PC version as soon as it’s ready and have some time to get the port done while still making it onto the consoles as a release/near-release title.

  13. John Connor says:

    I hope they move on from DX9.

    • Dowr says:

      I hope they support both DX9 and DX11.

      • iniudan says:

        I hope they support OpenGL, thus joining Gaben on his quest.

        Which is quite possible since they show interest in Linux when asked. Would also be a big publicity stunt to introduce GOG Linux support.

        Gerald need to be standing, along Gaben, in this picture, anyway: link to

        • InternetBatman says:

          Agreed. If this engine supported OpenGL from the start it would be a coup for steam.

      • John Connor says:

        Nah, DX9 is a waste of time. People on XP still should just get consoles.

  14. apocraphyn says:

    Eh. I’d prefer it if they took a stab at an original fantasy IP of their own. I guess we’ll see how well they can do on the original IP front after Cyberpunk is released.

    • Dowr says:

      Cyberpunk isn’t an original IP; the computer game is a licensed property from the Table-top RPG of the same name.

      • apocraphyn says:

        Oh snap, you’re right. Well, I’m sure they’ll do something that doesn’t have pre-established lore one day.

        What happened to that “wannabe Dark/Demon’s Souls/Xenoblade” game they were jammering on about, a while back?

        • GameCat says:

          I think you’re talking about Tomasz Gop (ex-Witcher 1 director) project with another polish developer, City Interactive.

  15. FakeAssName says:

    Just think of how good them titty scenes will look now!

    • f1x says:

      I love good looking tits
      to be honest naked Triss in The Witcher set a new level for properly rendering female body and skin, I think Geralt aswell (appears naked a couple times aswell far as I remember) but I don’t have an experienced taste about naked guys

      and I hope they continue improving on that

    • Askeladd says:

      Psst, go away, go away! You’ll only draw attention of the no fun police. Tit’s are sexist didn’t you know?
      We need more Geralt d*ck.

      • f1x says:

        Like I care! The truth is Geralt spends the same or more time naked than Triss, so

        Anyway I’m expecting The Witcher 3 continues with what the Witcher 2 brought to the table and doesn’t get any shy about it

    • SkittleDiddler says:


    • FakeAssName says:

      That was sarcasm / I am the no fun police.

      And no, unless it has been modded in by a user, there has never been any renderings of Witcher wang; all the nudity has been onesided and reeks of misogyny …

      Not because I’m some kind feminist, I love tits and fucking as much as the next guy, but it’s kinda *snore* when most of the game’s plot consists of Geralt wiping his dick off on Triss’s sheets befor walking around the corner and ramming it into the village milk maid / slut (aka most any chick in town).

      Which I find disappointing because outside of Grealt’s fuckcapades the actual gameplay is some of the best.

      • Askeladd says:

        But doesn’t it fit the setting? I can’t imagine the middle ages without some women degrading behavior. Also they didn’t think too much about that stuff at that time, they just lived their lives. There was no given rights to women besides some very very basic ones. On the level of noblemen of that time it was a bit different but women were still regarded as weak, and all that mattered was power, wealth, food, sex and war.
        Please correct me, if you think I’am wrong with my description of the middle ages, but I think this should cover it in broad strokes.

        P.S.: I knew that was sarcasm, didn’t you pick up on my sarcasm? :)

        • Brun says:

          Not to mention the fact that Triss is hardly depicted as powerless – in addition to holding a relatively high position in the King’s court (at the beginning of TW2), she’s a mage that can blow people up.

        • InternetBatman says:

          Geralt can be considered an average or even good person by medieval standards and still be an absolute asshole by modern ones. Since the game was made by modern people and only has a thin veneer of the middle ages, equating the character Geralt to the norms of the middle ages is fallacious.

          Think about this, what would be the reaction if Geralt slept with a twelve to fourteen year old girl? Disgusting now, common then.

        • f1x says:

          What I don’t get is how having sex is “degrading”, Geralt having sex affairs with different women, and the problem is…? As far as I remember everybody was having fun when that happened and nobody was forced

          On the other hand, someone just said the the plot consists of Geralt having sex with different female characthers, hum, did we play the same game?

  16. Megakoresh says:

    Witcher 3 won’t release until 2014. I need something to tide me over till then! Damn it! What the hell can compare to CDProject games anyway?

  17. Dowr says:

    I’d prefer a hub-based structure with more complex character development and options to missions in the vain of Deus Ex and Vampire: The Masquerade – Bloodlines.

    But if they can make the open world structure work, then I won’t object.

    • Lambchops says:

      Yeah, this is exactly what I would have preferred too, it’s an approach that has yielded some of my favourite games.

      Still I’m pretty excited for a new Witcher as both of the games so far were thoroughly enjoyable.

  18. Lambchops says:

    I still remain unconvinced bl claims of great branching narratives in an open world. The more sandboxy something is the looser the story is. That’s not to say they can’t make a great game out of it but personally I’m not going to raise my expectations to match such claims as I don’t think they can really deliver.

    (also as per comments above maybe I should play New Vegas, some do seem to think it made a decent stab at this but it’s definitely a game that polarises opinion and not one I have yet got around to)

    • wodin says:

      Well said..also New Vegas like Skyrim and the other more successful Open World games are painfully underpopulated.

  19. oceantorment says:

    New Vegas did the Open World with good story, but there is a difference. The storytelling techniques that New Vegas uses are very different from what Witcher 2 uses, in one the narrative is world driven and on the other is cutscene driven (there aren’t cutscenes on New Vegas), or CDprojeckt is employing slave labor from animators locked in their basement or they have some magic that I don’t understand. How they are going to populate a openworld game with cutscenes? I guess that there is only cutscenes on key moments and most of the game is going to be cutscene free.

  20. says:

    I still need to install & play through The Witcher 2.

    Any advice for a first playthrough? Haven’t played the first game since early ’08.

  21. Brun says:

    It will be interesting to see how they do this, but in my opinion a good open-world game requires a very minimalist narrative. The best parts of any of the Elder Scrolls / Fallout 3+ games were when you weren’t following any kind of story and sort of making your own adventure in the sandbox.

  22. cpt_freakout says:


  23. Zenicetus says:

    Well, if they’re serious about giving more agency to the player, then the first thing they have to do is get rid of those stupid QuickTime events like the Kayran battle, or the dragon attack on the bridge.

    Stuffing QTE’s into the game is the exact opposite of the kind of open world adventuring they’re talking about here.

    • FCA says:

      You could turn them off, you know? Which did speak for their inappropriateness, I have to concede.

  24. Cytrom says:

    I trust CDPR to deliver something truly amazing.

    I wish there were more developers like them who have the funds and ability to make something really good and also have the willingness to reward their players rather than looking for every possible ways to exploit more money from them. With enough support one day their kind might overpower those soulless moneymaking machines poisoning the gaming industry nowadays.

  25. wodin says:

    It will be a fair few years yet before we have true open World games that actually feel like a world going on around you (i.e a City doesn’t consist of 30 people and twenty houses) and NOT have rinse and repeat side quests..One day it will happen..but PC’s aren’t powerful enough yet..well not if your going for a beautiful 3D environment anyway.

  26. Yosharian says:


    Yep, need to go change my pants

  27. derella says:

    Sounds amazing! I’d be even more excited if it wasn’t the Witcher 3 though… And instead a new fantasy IP.

    I liked the Witcher 2, but I hated that I was playing as Geralt instead of my own character.

  28. Monkeh says:

    I never quite understood where there hasn’t been an open-world game with more organic missions, which could just start at (almost) any given location, sort of like the random events in Red Dead Redemption, only with full blown missions instead of small events.

    Why go to some spot on the map to start a mission, when you could just have someone walk up to you as you’re exploring the world, asking for your help. And ‘mission’ just starting around you because you overhear something or see something happening and you either investigate or you don’t. Would love to see stuff like that (even though this description’s probably a bit too vague).

    • Yosharian says:

      Lost all credibility when you mentioned Red Dead Redemption

      • TCM says:

        Yeah, how dare he bring up one of the best open world period piece games to exist! It’s not on the PC, so it must be crap!

      • Monkeh says:

        Sadly, I have to admit I actually really couldn’t fully enjoy Red Dead Redemption, since I played it with ‘expert aiming’, which means no lock-on (being a PC gamer at heart, lock-on just feels like cheating). But getting headshots on horseback with a controller is next to impossible for me. So I get where you’re coming from, though RDR is still a great game nonetheless and it’s why we all want it on our superior machine, the PC.

  29. krisk7 says:

    I guess the other picture is not from Red Engine 3 :) (enlarge and click on the right side of the picture)

    • iniudan says:

      It a picture a linked in one of my comment earlier in the tread, but for unknown reason seem to have ended been in the picture browsing, which is odd, since I just posted the picture URL.

  30. Lone Gunman says:

    Tried The Witcher 1, really wanted to like it but could not get into it.

    Played The Witcher 2, absolutely loved it.

    The Witcher 3. Can’t Wait! :D

    Also part way through The Last Wish (book)

    I am now officially a Witcher fan :)

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