Capcom: Next Resident Evil Will Be More ‘Focused’

Resident Evil‘s been expanding its increasingly action-oriented empire for years now, but – while the gesture’s much-appreciated – it hasn’t exactly seen many of its finest hours on PC. Resident Evil 4 was a brilliant scare-’em-up chainsawed in the clavicle by one of the worst ports ever, Resident Evil 5 was profoundly mediocre, Operation Raccoon City was execrable, and Resident Evil 6, well, it’s not out yet. But cries of agony from consoletropolis’ direction don’t exactly bode well. So yes, the once-legendary survival-horror series is in a pretty bad place at the moment. But there is hope. Well, sorta. If nothing else, DICE at least saw Capcom saying the right things.

During a brief exchange in Las Vegas, Capcom VP of strategic planning and business development Christian Svensson explained to RPS that Resident Evil’s due for a much-needed revamp:

“I wouldn’t say [we released] too many,” he began. “Revelations, Operation: Raccoon City, and Resident Evil 6. So it was a lot in 12 months. And then we’re bringing Revelations to consoles and PC in a few months. But after that, you’re going to see us scale back, take stock of what worked and what didn’t work, and think about what the future of the franchise is.”

But what, exactly, does that entail? More zombies? More guns? More mountainous swirls of B-grade cheese? According to Svensson, it’s a matter of sifting through all those options and more to figure out what actually sticks.

“Well, you have to understand, we have a couple different sets of Resident Evil fans,” he explained. “We have those who love Resident Evil 1, 2, 3, Code Veronica, and Zero, and then we have those who came along during the RE4 era and like things a little more action-oriented, and RE5 even more [action-oriented]. And then RE6 was even more action-focused than that.”

That’s not to say, however, that Capcom’s slowly sinking flagship is completely without direction. There is an end goal in sight: focus. And Svensson admitted that RE6, especially, was fairly lacking in that department.

“The hard part is taking all these things and figuring out how to make something for everyone. That was especially the aspiration of RE6. I don’t know that it worked out exactly the way we hoped, but moving forward, I think you’re going to see a bit more focus – as opposed to trying to be all things for all people.”

So no more disjointed mishmashes of shooting, horror, action, vehicle segments, frustrating on-rails marksmanship, and so many other genre giblets. Or at least, that seems to be the goal. Only time will tell whether or not Capcom’s actually capable of resuscitating its overly bloated El Gigante of a franchise. But hey, if that doesn’t work out, it could always just switch developers. I mean, Dead Rising and Devil May Cry certainly didn’t fare too badly. Just saying.


  1. WoundedBum says:

    Quite of a lot of series need to remember what they were like originally and trim the fat off. I’m looking at you Assassins Creed! (Although 2 was a better game, I liked the Assassin-y structure of the first more)

    • Hawkseraph says:

      Meh, I gave up on the first one pretty soon after It became clear that it was going to stay the same for every target. They could have focused a bit more on assassinations in the second one, though, that’s true.

    • Kambyero says:

      Only the first Assassin’s Creed had a great focus on actual assassination. As the games went on, you became more and more like a Period Rambo. (Ha ha, “First Blood” jokes!)

      • SominiTheCommenter says:

        The world was a bit sterile, but I fucking loved it.

    • fooga44 says:

      AC1 was fucking awful… Prince of persia :Sands of time and warrior within beat anything AC could cough up.

      The fact that so many morons love AC bewilders, AC1 was probably one of the worst games I ever played outside of the neat story. The combat and gameplay were balls.

    • KenTWOu says:

      Quite of a lot of series need to remember what they were like originally and trim the fat off.

      Yeah, because Grand Theft Auto 5 will be about theft of motor vehicles.

  2. Jamesworkshop says:

    I don’t think the problems are that severe, you have multiple games (how many subtitles does this IP have) why not instead of making a disjointed RE6, just use multiple games for different gameplay styles or hell why not do a resident evil RPG game or a action game that’s one hundred percent online/lan/splitscreen Co-op, their could be a really great co-op focused game.

    You have dozens of characters you could split them up and give them their own ABC-Virus pie slice

    link to

    put Claire Redfield and Barry in an RPG games that could work, have Leon and Ada go Metal Gear Solid style around Umbrella offices/facilities, they basically are secret agents by now Leon ius just James Bond with a more daring haircut.

    • DrScuttles says:

      Yeah, I was pondering something similar. A brief glance at Gamefaqs suggests there’s been roughly 14 Resident Evil games since ’96 (not counting repackages, thoughI didn’t go over the list too thoroughly). Capcom doesn’t need to keep adding a number to each ‘main’ title; a series of Resident Evil: Generic Horrendous Subtitle with appropriate marketing for each would allow people to buy the focussed games that appealed to them.
      But then on the other hand, I’m of the opinion that the series has really run its course. The overall plot has gone from charmingly hokey B-movie crap to a kind of embarrassing crap that takes itself seriously. Maybe the change began with the REmake, but up until 5 the games played fun enough to not be bothered by the stupid story.

      There is one thing I always wanted to know; where does all the extra mass come from in the hideous mutations throughout the series? These monsters suddenly erupt out of people in a gross shower of sinew, teeth, eyeballs and awkwardly obvious weak spots. Maybe Wesker is a secret physics-hating wizard.

      • Jamesworkshop says:

        I also like the idea as it covers the bases with main numbered releases it gets easy for certain characters to get underused this idea would give more chances to the secondary characters to get screen time

        have the

        : Survivor. sub title for the the crowd that wants to be overwhelmed with low resources
        : Mercenaries VS. for the co-op action game
        : Confidential Report. For a Leon/Ada Stealth-espionage Metal Gear Solid game
        : Degeneration. A Claire/Barry RPG
        * or make new ones but those trademarks already exist.

        then you could bring other developers into the mix that do what you want really well, rather than getting a team to make 4 different games in one.

        Separate partitions keeps things safer and easier to manage, single player and co-op still hasn’t been done mixed with any real success by anyone so dodge the issue entirely, if you have different partitions of a fan base then treat them as having different desires and expectations.

      • grenadeh says:

        There have been far more than 16 or 14. RE Gaiden, RE, RE0, REmake, RE Outbreak, RE Outbreak 2, RE1, RE2, RE3, RE:CV, RE4, RE: UC, RE: DSC, RE5, RE6, RE Revelations, RE Mercs, RE ORC, RE Gun survivor, RE Dead Aim, Dead Aim 2, and more.

  3. Crosmando says:

    Ehhh, well I loved the early Resident Evil games which had a fixed camera position, limited ammo, Ink Ribbon/Typewriter saves, inventory management and herb mixing. I played every game up till the remake of RE1 on the Gamecube and Code Veronica, but I turned right off and didn’t even bother with RE4 when I saw from videos that it was basically an action shooter game with a third-person camera in fully 3D environs.

    I’ll gladly play another Resident Evil if it’s like 1-3/Veronica, but I somehow doubt that will happen.

    Wouldn’t mind a PC port of the Gamecube remake either.

    • Nick says:

      As a huge fan of the series (played 0 – 5, remake and code veronica) RE4 is really good, I would honestly reccomend it. RE5 not so much.

      • Askeladd says:

        Well, RE4 was funny to play with mouse aim mod.Most satisfying weapon in the game is the Mauser imo :p
        But I didn’t like the whole setting of the game. They need to reboot the story from RE3 onwards.
        And please, stop the Wesker super human bullshit. It was always Humans vs Monster. The intelligence of those monsters ranged from plain stupid to predator like intelligence. And getting shot in RE universe should kill a human without BA.

  4. RedViv says:

    I liked it when it was about zombies.

  5. RuySan says:

    I liked RE5. The forced companion was a bit annoying yes (even though quite pretty), but it was a solid game.

    And i have to say that the ink ribbon in the old games spoiled them for me. Worst design decision ever. Time is to precious for that crap. I think i have to try to play the Gamecube remake in Dolphin with save states

    • Crosmando says:

      Survival horror loses it’s tension when you can save after every encounter.

      • SkittleDiddler says:

        For you, maybe.

        • Themadcow says:

          I think it’s probably a normal thing to feel more tense when there is some actual chance that you / your character might be in danger. I loved RE4 but there was certainly less tension than there was in RE1.

          Co-op play is pretty much the least scary element they could have ‘added’ to gameplay in RE5. How many horror films have people going down into the basement with their mates? Nope, you go into the basement ALONE because a) People in horror films are idiots and b) It’s scarier.

          The same principles apply to other film genres. Die Hard was a great film because it was focussed on one man, in one location, against a somewhat unpredictable enemy. A Good Day to Die Hard is an average film for the same reasons Resident Evil 5 and 6 are average horror games.

        • grenadeh says:

          For everyone actually. If you know that dying will result in playing, potentially, the whole game again (Real RE players don’t save) or at least a fair chunk, the game is actually a tense experience, the same way that dying in Uncharted pisses you off because you have to do potentially a bunch of shit again, the same way it makes you tense and angry in Dead Space or Amnesia or any other good game. The ink ribbon was perfect.

        • KenTWOu says:

          SkittleDiddler, get out from survival horror genre.

  6. MeestaNob says:

    He’s partially right, it wouldn’t have been too many games if any of them were good.

  7. Vernalagnia says:

    Obvious solution to fix the RE franchise: An all Rebecca Chambers game.

    • TheTuninator says:

      Don’t you mean an all Barry Burton game?

      Also, having Claire actually exist again would be nice. I’m still outraged that they brought back SHERRY BIRKIN but didn’t have Claire interact with her at all. I mean, really?

  8. golem09 says:

    “The hard part is taking all these things and figuring out how to make something for everyone. ”
    Wrong, the hardest part is making the decision to NOT make something for everyone.

  9. inertia says:


  10. Sardonic says:

    So who’s idea was the splooge on a spider web logo?

  11. edwardh says:

    Too little, too late. Never gonna buy a Resident Evil game again. Period.

  12. Panda Powered says:

    Please make a new Resident Evil Outbreak game!
    The first two were awesome concepts hindered by botched regional versions and trying to use internet connection a console generation to early.
    The gameplay mechanics were good but they tried to use internet play in a way that was a few years ahead of the console market.
    Some feature highlights: Multiplayer in the old RE style of static cameras, limited inventory and ammo. Random elements in puzzles and levels. Characters with different skillsets altering the levels. Holding doors shut while your friends search an area. :P Also – Walking and shooting at the same time!

    • Sugoi says:

      I’m with you on that — Outbreak was enormously ahead of it’s time. The one thing it desperately needed and didn’t have was voice chat. The very nature of the game required complex communication, and those preset phrases just didn’t cut it.

      If someone were to try the concept again today, I think it would enjoy much broader acceptance and popularity.

  13. Shooop says:

    “Focused” on what though?

  14. Grayvern says:

    There aren’t really any fans of Resi 5, there are fans of 4 who were desperate for what they could get and were more accepting than they should have been.

    I would question capcom’s ability to go back to a scarier resident evil when it’s arguable that those terrible early control schemes, which provided a lot of the tension, were down to the use of pre rendered backgrounds and prototypical 3d design that lead to ingrained dogmatic tradition rather than as a result of deliberate design decisions.

    I really hope Capcom go back and look at 4 because what made that game so special was the environmental design and interaction.
    The way that combat was as much about positioning and using the environment to your advantage as it was about shooting. The game was also slower and broader with quiet moments of exploration creating a great sense of place. Resi 5 by comparison is often far narrower in it’s linearity my lasting memory of that game being travelling in an s shape through cargo containers or across gantries.

    • grenadeh says:

      RE4 had no environment. Other than the castle and lab areas, everything was a generic, boring setting that could play host to any genre of game. There was nothing special about the atmosphere. Maybe I say that because I own it on multiple systems and it’s been almost a decade since it came out, but unlike RE1 or 2, the environment barely made an impression.

  15. Calabi says:

    Yeah, walleye focused.

  16. kila1221 says:

    Still holding out hope for someone to make Outbreak File 3 as imo those were the best games in the RE universe.

  17. MinisterofDOOM says:

    I never could quite figure out what everyone seems to love about RE4. To me, it was clunky and awkward with astoundingly bad controls, just like all the other Resident Evil games.

  18. grenadeh says:

    Oh jesus christ SPARE ME. Look on the internet, guys, gals. Capcom said 2 or 3 years ago they were done with RE, they wanted Dead Rising to replace it. That didn’t work because Dead Rising is boring. Then they lied to us about this piece of shit RE6, worst RE game EVER, almost as bad as Operation RC. Why? Why are they dragging this dead horse through the mud? Listen I love RE more than anyone else, but I know a pile of shit when I step in it.

    More focused? On what? Are you going to ruin the franchise/story/genre/week it comes out by focusing more intensely on doing ONE thing as horribly as possible, than doing 5 things horribly? I apologize, Ada’s campaign was the one good one, and Mercs was good as always.

    You ruined the fucking franchise 13 years ago. There is nothing to go back to. Story wise, they retconned it beyond redemption. They took all horror out of the game. The ONLY times I was remotely startled in RE6 were when a fucking Screamer showed up in the Ch. 2 graveyard, that’s it. There was literally not one second of thrill or scare in the game, even including the last chapter of Chris, or certain parts of the game – because it was nearly impossible to die.

  19. pacman says:

    Please Capcom! we want our RE Puzzle and classic system back!! or at least keep on producing new games of the old same style!!
    real RE series fans are grown on that style of games ..
    whats the point of turning resident evil into another action shooter game!!
    their are too many of them out their!!
    please do not destroy the beautiful game history ..
    RE is unique game with its puzzle and classic style!!
    my suggestions to the owners of the game is to produce:
    -resident evil 2 remake
    -resident evil 3 remake
    -resident evil 4 original style “classic one”

    as resident evil 1 remake was really one awesome game and its very successful part despite it was made before as ps1 game so i encourage you to work on producing the remake ports i mentioned ..

    i loved very much the zero partner style game and the code veronica moving camera style ..
    hopefully you will listen to me ..
    approving i am a real fan of the classic re game, i worked on porting all the re series characters to the remake game and made a model swapper tool .
    check my thread:
    link to