You know what’s finally real? No, no, not high-speed space travel, a panacea for the collective shattered heart of humanity, or lights that turn themselves off when you’ve gotten way too comfortable in bed. Something better! Odds are, Legend of Grimrock II will basically be all of those things – symbolically, anyway. And it’s an actual, factual Thing now, as per word from the wonderful dungeon master race of snail people over at Almost Human. There is one downside, though: that Grimrock expansion they were working on? Sadly, it won’t be seeing the light of day.
Except that actually, it kinda will. Almost Human explained its reasoning in a scrumptious reveal-o-post:
“We are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.”
It’s a tale as old as time – unassuming little expansions growing into full-blown sequels and inspiring us all to write that novel we’ve been putting off for ages – but that doesn’t diminish the impact of this one. More Grimrock! Better Grimrock! Grimmer rocks! Snailer snails! Traps everywhere! Plot twist: you are a trap.
Anyway. Almost Human’s promising “regular development updates,” which is something it’s been intending to do for a while, but opted to avoid due to the uncertainty surrounding exactly what form its new dose of dad-friendly spelunkery would take. Now, though, the cat’s out of the dank, cold series of claustrophobic hallways, so we should know a lot more soon.
In the meantime, though, what would you like to see out of a new Grimrock? I mean, the dungeon editor’s already pretty great, and the original’s fundamentals were rock-solid. Are there any glaring omissions you can think of?