Kickstarter Katchup – 24th February 2013

Only one victor this week and several projects either on the brink of the precipice of funding failure, or in a prolonged mid-term slump. It’s enough to make a man pre-emptively proclaim the Kickstarter craze dead and buried, but if that same man then casts an eye over the promising new projects and remembers successes and shortfalls of the past, he may well decide to cancel the obituaries, at least for now, and simply play some prototypes instead. There are plenty of projects with playable demos, at varying stages of completion, and the new entries include another old-school adventure, an educational game of vikings and robots, and a game inspired by FTL, one of the first games ever to receive a Kickstart. We have come full circle.

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name at the top of this article) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list. Include the word Kickstarter in the subject line too if you care about making my life even slightly easier.
  • We only include games where pledges reach developers only if the target is met.
  • Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games.
  • Projects that have reached their funding get included in the Winners list, and then aren’t featured in the weeks after that, to give more attention to those that are still needing the cash. Tough if you don’t like it.
  • Be aware that there are two currencies in play. Always check!
  • Only food that has been purchased within the Katchup may be consumed within the Katchup. A few greasy chips wrapped in newspaper will set you back £6.50 and will be delivered sometime before Q2 2015.

The Winners

Asylum – Senscape

Goal: $100,666
Now: $107,233

When I’m not rolling my eyes around the desk because this particular horror game is set in an asylum, I’m actually quietly pleased that it’s being made. From the team that made Scratches, a deceptively disturbing adventure, Asylum is likely to provide at least one sleepless night, although hopefully I won’t spend the small hours bashing my bonce against a horribly obscure puzzle. The post that followed the success of the fund-raising speaks a lovely truth about indie gaming, while also being as gushing as the celebrity geysers that tonight’s Academy Awards may well uncork:

This was a very important Kickstarter for Argentina and, dare we say, Latin America as lots of friends from Mexico, Uruguay, Venezuela, Brazil and Chile have been following us. There are no frontiers when it comes to independent games, and we consider this a success for the whole community.

The Players

Aurora Rising – KaneFreeman

Goal: $15,000
Now: $3,159
Days: 20

I loved FTL. Correction – I love FTL because it’d be silly to pretend I don’t still play it occasionally during the day when I’m supposed to be writing about a new Tomb Raider screenshot instead. Being a greedy sort, I wish there was more FTL and I’ve often speculated about how a fellow could go about adding more. Of course, being a talentless halfwit I’m incapable of doing anything beyond mere speculation, but thankfully I’m not the only person making like Twist and asking for more.

Like many people last fall, I found myself playing way too much FTL (Faster Than Light) and loving the experience. But every time I played the game I found myself thinking, “I would love to have this experience in a more traditional RPG setting”. So after a lot of thought, I decided to focus all my efforts into making such a game.

Well then!

Death Inc. – Ambient Studios

Goal: £300,000
Now: £72,726
Days: 10

Following the release of new videos and a downloadable prototype in the week just gone, Death Inc. is heading into the final stretch. We’ve had plenty of coverage of this Pikmin-like plague-spreading RTS already, so either tuck into that or watch the post-demo Q&A below.

Mage’s Initiation – Himalaya Studios

Goal: $65,000
Now: $50,224
Days: 26

Himalaya Studios is made up of a group who have been remaking Sierra adventures since 2001 and the fruits of that work can be downloaded here. Along with the first three King’s Quest games, you’ll find a version of Quest For Glory II there and Mage’s Initiation, although set in a new world, looks to have been forged on the same anvil as that venerable series, combining RPG-like choice of classes and skills with a point and click interface and flow. Development on a large portion of the game is already complete but the funds will provide the final push, as well as paying voice actor wages.

Poker Smash – Void Star Creations

Goal: $7,500
Now: $1,797
Days: 23

I noticed that a Poker Smash PC port was in the works when the game appeared on Steam Greenlight. It is, as I said then, “a fast-paced, combo/hand-building game, which shares some of its genetic makeup with Tetris Attack”. I enjoyed the XBLA version but haven’t played it for ages. The small Kickstarter goal reflects the progress that has already been made, although the game could be delayed, or lack multiplayer at launch, if the game isn’t accepted by Steam. There is a demo.

Back to Bed – Bedtime Gaming

Goal: $12,000
Now: $2,303
Days: 19

Nathan wrote about the IGF Student Showcase prototype of narcoleptic, isometric puzzler Back to Bed last May and a full version has been in production, now turning to Kickstarter for the final funding push. The demo is well worth a look, as much for the style as for the puzzles. The funds would allow the team to expand the game considerably, as well as adding iPad support:

Our goal is to end up with 30 different levels, adding in new mechanics as the player progresses through them. These levels will be split into two worlds, the first being the original, and the second being a whole new world with a maritime theme and dangers inspired by this.

Var and the Vikings – Brainworth

Goal: $31,000
Now: $3,916
Days: 27

Three cheers for another Kickstarter project that has launched with a playable prototype available. It’s a damnable interesting proposition as well, and not just because of the vikings and robots, although I rarely complain about the inclusion of either.

Var and the Vikings is a puzzle-platformer that will teach players about ‘behavior trees’, an artificial intelligence tool used commonly in video games and 3D animation…To this end, players of Var and the Vikings will design artificial brains for their Nordic heroes, automating them in the same way that game programmers design non-player characters in current commercial video games.

I hate learning about things that are too complicated for my non-artificial untelligence but I do like teaching vikings to hit things. Try the prototype here.

Enemy – Tom Johnson

Goal: $15,000
Now: $11,368
Days: 12

A tactical roguelike, with combat inspired by UFO: Enemy Unknown and procedurally generated everything, including plots and final bosses – Enemy could have been pitched directly to me. Its worlds are patchwork quilts of gaming history and they hang on a scaffolding of physics-driven turn-based tactics. The target is close and Linux support could well be on the cards. An update providing details of the skill system is due soon.

Actual Sunlight – Will O’Neill

Goal: C$2,000
Now: C$1,785
Days: <2

You can read John’s thoughts on the current free version of Actual Sunlight here. He begins with these words:

Actual Sunlight is a game about suicide. Primarily a visual novel, but with player participation, it’s a superbly written, but ultimately incredibly dark and hopeless game. I think it’s also a very good game, and I find it terrifying to write about.

The two thousand Canadian dollars, if the remainder is raised in the next 40 hours or so, will go toward developing artwork and, depending how much is left once art is sorted, “a soundtrack that reflects a deep, gritty, Torontonian feel”. More details here

Omega – Steve Stanley

Goal: £20,000
Now: £803
Days: 41

Omega is a platformer that encourages exploration of multiple routes rather than a hop and a jump from left to right. The project hasn’t found a great deal of attention yet but there is a demo available and work continues.

A quick update about Omega’s progress – Whilst feedback on gameplay and mechanics is being gathered, I’m continuing to work on future levels after the forest in the demo. The first of which will be the mountain ascent. I am planning on at least ten playable levels in the game, with this mountain ascent level being the fifth.

Days of Dawn – Bumblebee

Goal: $50,000
Now: $41,014
Days: <1

Days of Dawn is an RPG with an emotional magic system and that doesn’t mean the spells will bring tears to your eyes. Rather, characters magical abilities are based on their emotional state, with casters unable to control their powers “in times of emotional stress”. That could lead to all manner of intriguing plotting but with a couple of hours left, Days of Dawn’s second Kickstarter attempt looks likely to fail. The open world and painted graphical style are prominent claims, and a similarity to Legend of Mana is picked up in a media quotation at the top of the page, but, apart from the magic system described, it’s possible that people haven’t picked up on anything unique to guarantee their pledge.

Factorio – Tomas Kozelek

Goal: 17.000€
Now: 11.734€
Days: 8

Factorio has raised a considerable amount in the past week but the campaign’s success is far from guaranteed. The game is a strategic puzzler, or puzzling strategy game perhaps, in which the player constructs a factory on an alien planet. There are elements of Dwarf Fortress in the complex simulation of the world and of SpaceChem in the positioning and interplay of machine parts. A demo is available. The game has already built up quite a following and there are plenty of Let’s Play videos on Youtube, including the one below, which shows the first level.

Delver’s Drop – Pixelscopic

Goal: $75,000
Now: $41,040
Days: 16

A slow but far from disastrous week for Delver’s Drop, which is an attractive dungeon crawler with semi-permadeath. Until the most recent update, I’d assumed the structure of the game provided the player with a single goal – to collect loot, progress and escape. There are plans for a wider storyline though.

The narrative will be communicated in several ways: environmental ambience; secret tomes, tablets, and messages; player character monologue and non-player character (NPC) dialog. The story will be revealed organically, based on the random generation of levels, items, and NPCs, as well as how / when / where the player encounters these elements.

Race the Sun – Flippfly

Goal: $20,000
Now: $3,728
Days: 10

If a Star Fox were to race forever, the resulting action would closely resemble Race the Sun, which you can already play in demo form. Now, if that demo were to receive around $16,000 of funding and a few months more development time, it would have more features, modding tools and multiplayer. New since last week is a Linux version of the demo.

Project Awakened – Phosphor Games Studio

Goal: $500,000
Now: $184,269
Days: 9

Kickstarter seems to have slowed down this week – almost every project covered has had a slow week and for Project Awakened that could be damaging considering how far there is to go. It’s a third-person action game powered by Unreal Engine 4 that allows broad customisation of the player character, including appearance and powers, thereby providing many ways to play. Whenever I see it mentioned, I think of a multiplayer experience, with creations pitted against one another, but Phosphor have recently emphasised the single player campaign, which they reckon would be compelling even without the ‘Create-a-Player’ tools. They’ve also provided a video showing modding possibilities, which turns very Tron, very quickly.

Project Cornerstone – Aidem Studios

Goal: $24,000
Now: $7,471
Days: 13

I’ve been impressed by Project Cornerstone since I first clapped eyes on it, intrigued by the idea of an open world game of crafting and exploration that seems more RPG-like than most of its type. The most recent video update provides details of the ‘rune’ system, which gives players a reason to explore and rewards them with the ability to explore even more.

Let’s say you find a rune of power in the world and you get super exited because now you can improve your “Heavy Lifting” ability which will enable you to lift heavier objects that you now can play around with, finding more runes will give you the availability to increase these abilities further, so you can lift heavier and heavier objects.

Ritual Dementia – Sithog

Goal: $10,000
Now: $3,693
Days: 4

First, I’ll allow Ritual Dementia to speak for itself:

A dreadfully dark adventure of occult, horror, and family bonding. Warning: this project may be cursed…

Now, this was never going to be an easy sell. It’s rough-hewn, bizarre and confusing, sometimes wilfully so, as far as I can gather. It does sound fascinating though, with demon-human interbreeding, genetic mix-ups, perma-death and prosthetic limbs. I’d hoped the low Kickstarter target would permit success with the backing of a relatively limited number of curiosity-seeking pledgers, but time is short. If you haven’t taken a look before, now is the hour. You may be (un)pleasantly surprised.

Worlds of Wander – Tom Hall’s Pieces of Fun

Goal: $400,000
Now: $45,194
Days: 5

Tom Hall’s platform game creation toolset and Keen successor may be another relatively high profile failure, with just over 10% of the target raised with less than a week to go. Speaking for myself, a man who spent many evenings in his youth playing various Commander Keen games, I don’t feel any urge to play a spiritual successor to those hoary pogo-platformers of yore and I’m more interested in mucking about with Twine than a platform game creator. Four hundred thousand dollars is a large sum but even without the Kickstarter, recent comments from the team suggest the project will go ahead somehow.


  1. jatan says:

    now i am totally outraged how there is no death inc coverage in this article ….. its really is disgraceful there has been absolutely no coverage of death inc in rps over the last few weeks…

    oh there is…

    • JR says:

      Actually thought that Death Inc. was already fully funded ’till I saw the numbers here. I am sad now.

      • Xocrates says:

        Yeah, I find genuinely baffling that Death Inc. isn’t even at one third funding yet with barely one week to go.

        • Klydefrog says:

          Seems to be a bit of a problem with Kickstarter at the moment. Not sure about everyone else but I tend to see certain projects and think “Oh that looks interesting, no doubt it will get funded, I’ll buy it when it comes out”. I kind of feel I’ve backed too many Kickstarters at the moment and need to wait for some of them to get finished before I start backing more. I’m not sure if that’s what others are thinking or not but if it is it could create a bit of a lull until some of the big name projects get finished.

          • Diving Duck says:

            Yup, you just summed up my thoughts exactly. I’ve shelled out (for me) a decent chunk of change and need to see it come to something to justify the next plunge into KS.

            However if anyone decides to make the next iteration of Spy Vs Spy then I might have to force myself to over come my KS apathy.

      • Hoaxfish says:

        They did an AMA on Reddit (this week, I think). They apparently have plans to continue the game even if it’s not funded through Kickstarter, as well as another game project for iOS.

        So hopefully we’ll be seeing good stuff from them even if the Kickstarter ends poorly (which is fairly likely atm)

    • Sparkasaurusmex says:

      To be honest I was rather excited about Death Inc until the playable prototype. That really turned me off for some reason.

    • jrodman says:

      I was almost willing to give them money based on the concept and art. Then I saw the play concept videos and thought it might not be for me. Then I tried the demo and was sure it was not for me.

      It just felt like a sort of tactical RTS (think Myth) without depth, and with difficult controls.

  2. BillygotTalent says:

    I think you linked to the wrong video for “Factorio”, because the video I see there is a Seat advertisement :)

  3. DeVadder says:

    Factorio is an awesome game, i really fell in love there.
    It may be worth noting that wether the campaign suceeds or not, once you back it, you will get the full alpha with everything that there currently is immediatly. As in not after the campaign but within a few hours! Including a short campaign and open play.
    You can also play the demo (basically the tutorial of the alpha) right now.

  4. Sheng-ji says:

    Back to bed reminds me a lot of Sleepwalker (link to on the Amiga, no bad thing!

    • scatterlogical says:

      That’s immediately what I thought. Wouldn’t be the first developers to shamelessly rip off an old, forgotten game an call it their own, but thankfully this is quite different. No doubt there’s heavy Dali influences tho, not that I’m complaining :)

      • Sheng-ji says:

        Oh I most certainly wasn’t accusing them of ripping it off, it’s just really nice to remember great long forgotten games!!!

    • Henke says:

      Hah, yeah. I thought of that one too. Played it on the C64. Never really liked it though. Too much focus on trial and error for my tastes.

  5. wodin says:

    No Rogue Sector?

  6. Tiax says:

    Go try the demo of Factorio people, you won’t regret it.

    • LTK says:

      I had it in another tab, planning to play it in the future, and so I did. Unfortunately, playing the first four missions brought me only tedium.

      Although at least the animations are nice.

      • DeVadder says:

        The demo has four missions? When i played it there were only 2. :)

        But i certainly agree, it is not a game for everyone. I just hope it is a game for enough to get it funded.

    • Ultra Superior says:

      Factorio is absolutely amazingo !!!!!

    • Utgaardsloke says:

      I love games like Factorio! Building complex systems like that is just so rewarding, hopefully they’ll figure out how to keep the story and gameplay interesting, like SpaceChem did. Backed them, hopefully they’ll get funded.

  7. Dizzard says:

    Really feeling for Days of Dawn at the moment. Just under 90 minutes and they need another $3500 to make it over the line.

    • NathanH says:

      Looks like it just got a couple of really huge backers and got over the line.

      • iridescence says:

        This game looked alright but the childish graphic style was a big turn off for me.. Glad they got funded though.

        • Sparkasaurusmex says:

          yeah, could be interesting, but it does look a phone game.
          I guess it’s something about hi-fi 2d graphics. For some reason old school 2d looks like a more complex game? I don’t know, but that game certainly does have phone graphics. Not necessarily a bad thing, but it’s quite a trend.

    • AngoraFish says:

      I was 50/50 on backing this, but what ultimately turned me off was their tragic observance of kickstarter group-think, with a limited $15 tier staring me in the face while I was deciding whether the game was worth 33% more to me than what half the other backers were kicking in. No, it wasn’t.

      This is no difference between this and walking into a shop only to discover that the product you came in to buy was being sold at a discount the day before, and they still haven’t got around to taking the sale price tags off.

      Surely every backer of a kickstarter is an “early bird”? And by some significant number of months, if not years, too.

      I guess they don’t care anymore, because of either friends and family or ‘kicking it forward’, but for others thinking about setting up a kickstarter in the future, don’t do it. Even these guys should wonder whether perhaps they could have done a little better. I know they lost $15 from me.

      • JabbleWok says:

        I share your opinion about “Early-Birdism”; I spotted it a couple of days after relaunch and was a little surprised that all the EB slots were already filled. I suppose the core backers from the first time dived in straight away.

        I delayed pledging for ages, waiting to see if an EB slot would open up because of an upgrade, but in the end I decided to back it anyway as I did think it was a project I’d like to see succeed. I was impressed that some big guns waded in during the last hours.

        I feel EBism not just discourages latecomers, as their support is not seen as as welcome, but also discourages the EBs from upgrading as they’d lose their bargain. So it’s very much a double-edged sword – get a certain number of pledges quickly but risk losing out thereafter.

        Yeah, don’t do it.

  8. Lambchops says:

    Back to Bed seemed to me like the kind of thing that deserved backing (I’m always quicker to back when there’s a demo or prototype involved), It’s not the toughest bit of puzzling but it’s excellently presented and thoroughly enjoyable and too vast an increase in difficulty would lead to frustration. Hope it does well.

    I’m on the fence with both Enemy and Cornerstone.

    With Enemy I’m concerned it’s going to face potential legal quibbles (and to be honest I’d probably be more enamoured of it if it beat its own path rather than harking back to classic characters).

    As for Cornerstone, it looks like the kind of thing I’m always crying out for in games. It’s bright, it’s colourful, it looks like an adventure. But . . . I dunno what’s stopping me. I think, somewhat perversely,, I’m less inclined to back projects in genres which are my favourites (DFA and Broken Sword are my only adventure games backed and Limit Theory the only space game). Perhaps I hold them to a higher standard or am more perceptive of (what I personally see to be) potential flaws. Or it might just be the case with this one that I’m a bit worried there’s a kitchen sink approach of throwing in physics and crafting because they are in vogue just now. Maybe after more updates they’ll win me over but for now, despite the prettiness, I’m just on the wrong side of the fence.

    • LTK says:

      I really liked Back to Bed’s presentation as well, but it seems like the kind of light puzzle game that I wouldn’t really want to spend money on. Their IGF entry didn’t really cause me to crave more timed obstacle puzzling.

    • AngoraFish says:

      I can’t imagine how Enemy could even vaguely have legal quibbles.

  9. Crossing says:

    I know the guy making Aurora Rising, and he’s cool. Defiantly worth supporting. Doubly so, if you like FTL.

    • MrLebanon says:

      I like how he was very upfront on the front page of the Kickstarter, stating he is not an artist and is looking to hire one, may need to take on a full time job in order to eat food, etc. etc.

  10. botonjim says:

    I´m surprised by how Cornerstone isn’t swimming in cash already. It’s like an open world Wind Waker with physics and no annoying Nintendo handholding. Sure there are about 100 things that could go wrong with that, but still..

    • jrodman says:

      Not speaking for anyone else, but I tend to find “physics” is always something I wish wasn’t present in games.

      • AngoraFish says:

        Kickarse video presentation once you get past the “pre-alpha” footage, but yes, the physics is what’s turning me off a little here. Ultimately the physics makes the game more of a puzzler than a crafting or exploration game, and while I love crafting and exploration, I despise puzzling.

  11. lordfrikk says:

    I wish there was more FTL. It’s hard to hate on the developer because they did fulfill what they set out to do but being successful as it is I think it’s a real shame we haven’t seen any major content updates or even expansion.

    • cptgone says:

      i’d love a more sandboxy expansion, with free exploration, in which permadeath is optional, or at least you get to build a base you can store ship mods in, so they’re not lost when your crew dies. that would allow players to have fun trying out different ship configurations without having to spend time in an attempt to gather the mods they want.

      in short: sandbox, exploration, optional persistence of ship mods.

  12. Armante says:

    A little love, and a mention above maybe, for ROGUE SYSTEM?
    Pretty please :)

    link to

    • Shadowcat says:

      I only took a look at it today, and damn if it doesn’t tick all kinds of boxes for me. The pitch video is a good one, too. I think there’s enough on display to back up everything the developer says, and I couldn’t help but be impressed.

      I haven’t backed too many projects so far, but throwing some money at this one was a no-brainer!

      I’d love to see RPS do a proper feature and interview on this. Games simply don’t get any more PC-oriented than an in-depth blend of the classic flight sim and space sim genres which both reigned supreme on PC for so many years.

    • JabbleWok says:

      I spotted it early and was mightily impressed, and everything I’ve seen since just confirms what I thought. It really seems to be aiming at the hardcore simmers as well as general space gamers, though I can see some being a bit intimidated by the depth. I find myself eagerly awaiting the next video.

      @Shadowcat: RPS did an initial post on it here, though I agree a deeper look would be welcome, maybe an interview too.

  13. kwyjibo says:

    Jonas Kryatzes is doing Indiegogo for his next Lands of Dream game – link to

    • StranaMente says:

      I tried to post it too, but since I put several links in it, it went on moderation, it’ll probably appear later.

    • elderman says:

      Here’s a Katchup-style blurb:

      Goal: $12,000
      Now: $6,101
      Days: 28

      Ithaka of the Clouds looks to become another point and click expedition to the Lands of Dream as written by Jonas Kryatzes. The Indiegogo page promises a moving story, bad puns, philosophy, mushrooms, and walls of text: “Yes. We believe in the power of words.” Adam reviewed the previous game in this series. He described that game, The Sea Will Claim Everything, as “overflowing with imagination and creativity, it’s wordy and, at times, wonderful”, though over-all he felt it wasn’t totally satisfying. Several earlier games by this designer are available for free from his site, so you can see for yourself if his style appeals. The first few days of its campaign have brought Ithaka of the Clouds halfway to its modest goal.

      Personally, I think these games are charming, and I’ll be chipping in.

    • cowardly says:

      Thanks a lot for linking this! I love the Land of Dreams games, especially The Sea Will Claim Everything, and was overjoyed to see this and be able to chip in ^^

    • The Random One says:

      I finished TSWCE just today. I’ve had a lot of problems with it, and I fear Ithaka will have them as well, but even a flawed Kyratzes work is far above most of the stuff in gaming nowadays.

  14. Ultra Superior says:

    I advise all to support Factorio – it’s the best game on the list* and they seriously need to up the development to add more polish, better UI graphics etc. That game has tremendous potential.

    * erm, best, as in, most appealing after you’ve tried it and judged the others just by their videos..

  15. musurca. says:

    “a deep, gritty, Torontonian feel”

    Only a Torontonian would call Toronto either of the two preceding adjectives.

  16. Dark_Oppressor says:

    I’m currently working on a real-time roguelike in space (not FTL-like), and we have a Kickstarter going here: link to

    Check it out!

    To those of you who want prototypes with your Kickstarters, a question: If the prototype was pretty rough and full of placeholder graphics, do you think it would still catch your interest? I have been thinking on throwing one up but I fear the alpha quality might turn people away, even if they would love the final game.

    • cowardly says:

      I would totally go for it, as long as you but a big, blinking warning that’s it’s still alpha quality and a disclaimer explaining exactly what will change ^^ But having a working prototype really helps people get a feel for where you want to go with a game, and confidence that you can deliver.

      Anyway, your game looks great, and I wish you luck with the Kickstarter!

      • Dark_Oppressor says:

        Thanks, I think I might try to get something into people’s hands soon. It does seem like a good idea.

    • AngoraFish says:

      You can’t go wrong circulating an alpha build. People looking for a finished product won’t be interested anyhow. For people who are interested, but not sure how serious you are, it’s plenty enough demonstration of proof of concept to tip them over the edge into backing.

      There’s definitely a market for prototypes – just look at the success of Amnesia Fortnight and various game jams such as Mojam.

  17. mbourgon says:

    Honestly, the fact Project Awakened isn’t fully funded is a mystery to me. They’ve shown it playing like everything from Thief to Mirror’s Edge to Metal Gear… Doubled my amount just in case, but it looks like without some major push, it’s doomed.

    Any idea why it hasn’t been embraced?

    • The Random One says:

      I think that’s exactly the problem – it promises too much. No one wants to be backing the first big KS failure.

      Not my postion, though – it seems to be a remake of a game that was unreleased due to producer kerfluffles, so it’s a safer bet than most. But I only back games shortly before the kickstarter end so I can better keep control of my credit card.

  18. JeepBarnett says:

    I’m surprised there was no mention of Ascension Online, but it just crossed its funding goal!
    link to

    For those how haven’t heard of it, Ascension is an awesomely fun deck building game (similar to Dominion) that’s currently in paper form and on iOS. This campaign will bring it to Android and PC with a bunch of new features. For those who do know it, some of the funding levels get you early access to the next expansion! :)

  19. Milky1985 says:

    Surprised There came an echo isn’t on there – link to

    From the makers of sequence , will feature more music from the guys who made the sequence music, voice controls you can configure yourself, multiple control methods, interesting plan for the GFX style!

  20. Chizu says:

    I’d like to see Race the Sun doing better. I haven’t pledged, no cash, but I did already buy the game, so I’ve kinda done my part already :v

  21. Weed says:


  22. jussipe says:

    Ritual Dementia. 10 hrs and $5687. Get going!