Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?
Well, as is becoming the trend with these things, the crowdfunding drive – exceedingly brief though it was – drummed up interest from people in high places. Maybe even space. But probably videogame publishers. Petroglyph explained:
“We are announcing the end of the Kickstarter campaign for Victory. We want to gratefully thank all of our backers for your support of the game, and everyone who sent us feedback about it. We’ve listened carefully to what the Kickstarter community has said, and it has given us many ideas for games we could do in the future. Additionally, multiple game publishers have expressed interest in Victory based on your support, and there is a good chance we will be able to still bring Victory to you with their help.”
After two weeks on the frontlines, Victory collected $29,471 from a rather pithy 360 willing souls. According to RPS’ resident industry financial analyst Martin P. Vanwarybottomshire, “nope.”
Which is a shame, because Victory does sound like an interesting fusion of RTS, MOBA, and a few F2P standouts. Just not, you know, $700,000 interesting. I wish Petroglyph the best of luck with its publishing effort, though. And who knows? Maybe this time it’ll go with a slightly less doomed-right-from-the-start name. For instance, “Marginal Chance of Success” or “Medal of Honor.”