The Double Fine Adventure Has A Name: Broken Age

The Double Fine Adventure has a name and a website. It’s called Broken Age, which strikes me as a decent moniker, although I’ve already started reading it as one word, rendering it all but meaningless. “The toaster is not working. It is suffering from severe brokenage.” Broken Age is a point and click adventure and it has two protagonists, both of whom are presumably playable. They are “leading parallel lives”:

The girl has been chosen by her village to be sacrificed to a terrible monster–but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.

They should have called it ‘Adventures Ensue’.


  1. Inigo says:

    Doesn’t really have quite the same ring to it as “Grim Reaper/Travel Agent uncovers a conspiracy in the Mexican afterlife”, does it?

    • Gap Gen says:

      Indeed; they’re both asleep in the picture. Get up! Adventures are ensuing!

      • rxonarex says:

        uptil I saw the bank draft which said $8619, I did not believe that my friends brother woz like they say actually erning money in there spare time on-line.. there sisters neighbour has done this for under fourteen months and by now paid the dept on their villa and purchased a gorgeous Mitsubishi Evo. this is where I went… link to Fly38.COm

        • PedroBraz says:

          Could we change the blocking function so when one user blocks another, that user is blocked for everyone else as well, so we dont all have to click on block? Its getting fucking annoying, having to do so in every newspost here. Or maybe just autoblock someone who had 3 blocks? ANYTHING?

          • orbit_l says:

            The problem is that both of those approaches wouldn’t work: 1) one user blocking a post for everyone else as well is very vulnerable to abuse 2) auto-block probably won’t work because the spam bots would just create a new account. I’m not entirely sure how easy it is to create said new account, though. Maybe there are some improvements that can be made there, to make it a little harder for spam accounts to be created.

          • Jackablade says:

            They all use the same URL. Blocking anyone posts that contain that string of letters should be reasonably effective in keeping them out for a while. It’d probably need to be updated frequently though.

    • Teovald says:

      Sure, but judging by DoubleFine past projects, I have no doubt that it will be another great story & universe.

    • tobecooper says:

      Not the same ring, but a nice ring nonetheless.

      Unless you’re talking about the title. The title needs to go. It’s Broken.

  2. Gap Gen says:

    Better get their fixage on, then.

  3. James W says:

    So the black girl is in the barbaric tribe that sacrifices people and the white guy lives on the technologically advanced ‘mother’ ship? RACISM!

    • roryok says:

      You’re assuming that the one on the left is the girl and the one on the right is the guy. GENDERSTEREOTYPEISM!

      And also that spaceships are blue when they might instead project a holographic rural scene around the occupant, and maybe the village is shrouded in darkness next to a floating orb monster.

      • Raitanator says:

        Indeed. Mothership is hidden criticism towards matriarchal systems! So, this game like other games that triumph with their over-flowing testosterone, this is, too, out there to destroy all feminism as we know it!


        ps: ADVENTURE-FACE.

  4. Lambchops says:

    It does look properly pretty from screens/the videos they’ve shown so far.

    Best adventure game art since the anything by Amanita design?

    • roryok says:

      I love Amanita. Machinarium really was the most fabulous, beautiful thing. I remember looking in the game folders one time and discovering all the files were named in binary – for no other reason than if you happened to look in there it seemed a bit more roboty

  5. Jekhar says:

    Sounds interesting. However, is anything known what the general tone is going to be? Human sacrifices and Monkey Islandy light-heartedness don’t really mesh well, i think.

    • basilisk says:

      In the documentary, the devs have been saying it’s quite funny. After all, the main (sole?) writer is Tim Schafer, and he’s a man who just cannot help cracking jokes pretty much all the time. Even when he’s actually being serious.

    • Baboonanza says:

      Light-hearted human sacrifices are the best kind!

    • Entitled says:

      I sense a feelgood coming-of-age story with equal amounts of whimsical fun and whimsical melodrama.

    • chackosan says:

      Hey, DoTT showed that light-heartedness and pushing old ladies down the stairs could work together, so human sacrifice isn’t that far off.

      • faelnor says:

        Also, biting hamsters heads off on stage or microwaving them.

    • InternetBatman says:

      The Monkey Island series had a bunch of jokes about human sacrifice. They sacrificed tofu in the shape of a person to the volcano god since he couldn’t eat people because he had indigestion.

      • SurprisedMan says:

        Not to mention the first game, where the cannibals are planning to -actually- eat Guybrush.

    • Lambchops says:

      He mentioned that he was finding the boy easier to write for because his scenario led itself far more naturally towards jokes than the girl’s so I think there may be a slight difference in overall tone between the two, at least at the outside. Still no clue how they fit together but that’s a good thing – don’t want too many spoilers!

    • Hoaxfish says:

      I think throwing Tom Hanks into a volcano would be a pretty good place to start.

      For the game, not so much.

    • The Random One says:

      From the documentary, it seems the human sacrifices are made to wear cupcake-shaped dresses.

      So yeah, it can mesh if done well.

  6. rustybroomhandle says:

    Whenever news about a DF project appears I automatically pre-cringe at the inevitable commenter that shows up to ask ‘Aren’t they supposed to be working on that Kickstarter game?’ or ‘It’s been a year and we’ve heard nothing!’ or ‘They’re taking you for a ride.’

    So I am glad that news is actually starting to emerge from behind the backer curtain. Mayhaps the silly comments will stop?

    • MOKKA says:

      The depths of idiocy which are also known as ‘The Internet’ are endless, so I wouldn’t count on that. Now it’s going to be ‘all they got is this stupid title and a picture!’

    • MondSemmel says:

      Right. They have now begun to publicize the game, e.g. on PAX. If someone hasn’t backed the game but is interested, they might want to check out the videos here: link to

      • Moraven says:

        Why are they burning kickstarter money to publicize a game that is already fully backed? The money should be going into the game not making sell better on release.

        • SurprisedMan says:

          Two reasons:

          1) starting the marketing campaign now will drive more people to the “slacker backer” option and get pre-orders which will help fund development of the game right now. While the game has the funds it needs, they are using any extra money they can get to make the best game possible, and making sure as many people as possible find out about the game is the best way to do that.

          2) As well as being a kickstarted game, it’s also an important part of DF’s long term strategy. They aren’t going to make the game for the 80k backers and then just let everyone else find out about it by accident, that’d be crazy. It needs a marketing campaign like anything else. After all, 80k isn’t all that much in terms of game sales, so there’s a much bigger audience out there for them to capture, and they’ll want decent profits from sales of the game in order to help independently fund future games.

        • rustybroomhandle says:

          Oy, Moraven. You come along just as I was starting to regain my optimism.

        • zeekthegeek says:

          This game is not solely funded by Kickstarters. The sales of Brutal Legend PC and the Cave help sponsor development, as do some marketing deals including a cash infusion from Ouya and so forth. So get over yourself. They need to advertise the game because they need it to sell more than just kickstaters for their company to survive the game release.

        • solidsquid says:

          Money from this game goes on to fund later games so that they aren’t overly dependent on Kickstarter. Basically they’ve tried to change their approach to funding and business planning and the Kickstarter money was a springboard to get this started.

  7. rustybroomhandle says:

    If they named it ‘Adventures In Sue’ they’d sell a million copies to people who think it’s something completely different.

  8. Risingson says:

    La Double Vie de Double Fine

  9. Infernal_Dalek says:

    The guy on the right looks almost like a Psychonaut.

  10. Turkey says:

    Both protagonist showing off that scene in an adventure game where you think the game has stopped, but you have to click your mouse button to make them wake up.

  11. Urthman says:

    They may not be the greatest game designers, but Double Fine surely has one of the finest groups of artists in the industry. Every single one of their games makes me want to play it just to look at the beautiful artwork.

  12. GepardenK says:

    Sacrificed by your tribe or cuddled to indifference. Is this a play at the two pitfalls of bad parenting?