Barking: Watch Dogs Release Date, Trailer

Ubisoft’s impressive-looking hacker-with-superphone action game, Watch Dogs, will appear on November 22nd. There’s a big fancy new trailer below, which you should definitely watch.


  1. Jams O'Donnell says:

    Oh my, I have such high expectations for this. I hope it does not disappoint.

    Nice music in the trailer, too.

    • Chalky says:

      Looks pretty great. I’m a bit worried the “hacking” side of it will turn out to be a few overly repetitive set pieces (like, “stop the cars with the rising barrier yet again”) – but if there’s enough variety in the ways you can hack the world, it looks like it could be really good.

      The video also hints that there’s a reasonable story line behind it, which would be nice.

    • Ultra Superior says:

      The main character mentions THEM. Who are ‘THEY’ ?

      • HiFunTimTebow says:

        They is everyone you’re not. You know, that one guy, and also his friend who goes along with whatever he says. They lie to get ahead, and to make other people look bad. That’s usually how They work.

    • Revisor says:

      What makes you expect so much? Apart from the nice presentation there is nothing in the trailer that promises a well written and well designed game.

      • Ultra Superior says:

        “This time, THEY went too far.” – standing at a cemetery, watching a grave.

        No family baggage getting in our way then.

      • Deadly Sinner says:

        This isn’t the only thing about this game that has been released, you know.

  2. Mr. Mister says:

    Meh… it keeps looking a bit too mainstreamy to me (maybe it’s just me getting old).

    On another note, I’m glad to see it making into the WiiU.

    • Knightley4 says:

      It’s not you, it’s just Ubisoft.

    • xenogrant says:

      Mr. Hipster

    • Screamer says:

      Wait wait wait wait… you complain that it might be too mainstream, yet want it on your WiiU?

      • Panda Powered says:

        The Wii U isn’t especially “mainstream” though. Nintendo learned the hard way that the casual people who were attracted to the first one for Wii Sports aren’t the most loyal customers and the sales are more or less tanking.

  3. McDan says:

    Seriously the best thing from E3 last year.

  4. Zenicetus says:

    Obligatory “Can’t wait for this to come to my local movie theater!” comment.

    If all that can be played without QTE’s and on-rails scripting, then maybe it will be good.

    • Steven Hutton says:

      There’s a couple of gameplay trailers around. Seems like it’s very light on the OTEs.

      • Tyrone Slothrop. says:

        Please, people have long since abandoned any respect for our mutual reality, you’re impeding our necessary illusions!

  5. CaspianRoach says:

    Ubisoft? Releasing games on PC simultaneously with gameboxes? Ludicrous!

    • Quasar says:

      Obviously they’ll change the release date a few weeks from launch. They’ve done this with every game for years.

      • Screamer says:

        What Quasar said, and then also claim its for our own good :/

    • Sir Spankalot says:

      Far Cry 3 was released simultaneously on all platforms (and EARLIER in EU than US for once!), so maybe they’re trying to change it.

  6. albertino says:

    ‘Also coming to next gen consoles’ – it will be interesting to compare this next-gen console release to the current gen PC release.

    • Cinek says:

      well, up till today “next gen consoles” are PS3 and Xbox 360.

      • Simes says:

        There’s a big PS4 logo on there at the end of the trailer, so regardless of what confusing terminology they might use, odds are pretty good it will be on PS4 and WhateverTheNextXboxIs.

      • lordcooper says:

        Nexter gen consoles.

    • zoog85 says:

      It actually states “Also coming to current generation consoles”. Which probably means the trailer is next gen console, but the game will be released on current gen as well (PS3/360 etc).

      • The Dark One says:

        Given how bad AC3 looked on the current systems, it’s no surprise they’re just giving them some lip service at the end.

  7. Kollega says:

    And now, it’s again time to discuss whether a guy subverting the system of total surveillance can be a “good guy” at all – even if he’s sometimes dealing out BURNING AMERICAN JUSTICE when he’s not busy taking his personal revenge. Although, i guess that’s the point: when total surveillance is concerned, no-one can claim to be a truly “good guy”.

    • LionsPhil says:

      I think a lot of how this turns out will depend on how sympathetic the writing is to the protagonist, since at various points through the preview materials he’s gone from almost-Batman anti-hero (IIRC, the last playthrough we was was nonlethal, and he just beats up the pre-crime predicted-to-be-a-murderer and leaves him for the police; the guy he steals from via an ATM is shown to be a Nasty Bad Person via the magic phone) to outright ’90s can’t-tell-him-apart-from-the-villain anti-hero (multi-car pileup, innocents dying in the shootout he triggers).

      It’s going to suffer some horrible tonal mismatch if that latter behaviour is still painted as the saviour of mankind.

      • Kollega says:

        I suppose that’s correct… using invasion of privacy to combat criminals like shown in the previous trailer is just a little worse than Batman’s methods, and crashing cars with reckless abandon like shown in the first one is closer to the infamy of “Nineties anti-heroes” who were no better than the villains.

        I just thought… what if this is actually the “moral choice” of the game, and it judges you without telling, a-la Metro 2033? Not likely, but a man can dream.

        • Brun says:

          Metro actually does tell you but the signs are very subtle and unless you know what to look for you’ll almost certainly miss them.

          • TechnicalBen says:

            Metro 2033 has moral choices? And you can effect them? What?! I never knew. I kept trying to “engage/talk/save” the outsiders and stop the “war”, but never got any difference/changes/results from immediate choices, so assumed the ending had no change either. No idea there are actual changes over a possible save/loose a side kick.

            Might re-install that to play again. :D

        • Luringen says:

          Invading privacy to fight bad-guys is exactly what batman did in The Dark Night, using every cellphone as a sonar creating a live 3D map of everything in the city. But yeah, there is a lot of “collateral damage” in Watch Dogs, I’ll buy it post-release if the protagonist is decent and it’s not too QTE heavy.

        • Ultra Superior says:

          Every main character needs his/her MOTHER on the phone. Calling occasionally. Judging.

    • Steven Hutton says:

      I’ll be interested to see if a “no guns, no killing” “phone only” play through is possible.

    • Stevostin says:

      Actually that’s an odd question to raise in a media where half of the game make us play people that kills other people by hundreds and are insane psychopathe by every standard (but it seems to be outrageous only if the game openly admits it). Hacking raise some question but not as severe as “shooting people in the head” – for whatever reason. Which this game also do, BTW. I’ll question the shooting first, the hacking later.

      Also, have you seen Monaco ? Thievery ! Unacceptable.

  8. LionsPhil says:

    Oh look, here come the pre-order bonuses to take what looks like it could be some brilliant work by the developers and screw it over by actions from the publishers.

    Up next: always-online DRM!

    • drvoke says:

      This, so much. We’ll probably never be wholly rid of these parasitic publishers, but it would behoove developers to at least have a go at funding their game via Kickstarter first from now on in order to be able to have a chance to exercise full creative control over their project, with begging the publishers to fund them left as a final, unsatisfactory (but better than not making the game at all) option.

      • Maritz says:

        But the level of funding received by even the most successful Kickstarter pitches versus the money it looks like this has had put into it is hugely different, and means a game like this might just not ever happen. At least, it probably wouldn’t be this shiny.

        • drvoke says:

          Maybe, but it’s hard to imagine that we’ve already seen the upper limit of what KS and the like are capable of as far as the level of funding they can bring. And in any case, we don’t know how much of the tens of millions of dollars in budgets are eaten away by things like administrative overhead, frictional costs, and advertising, so it’s hard to say that a “AAA” title is AAA flashy because of the immense budgets that EA or Ubisoft are able to throw at a project. How big does a budget have to be to JUST make a game with substance and flash, minus those costs? InXile and others are betting that it’s a mere fraction, and I tend to agree, but I suppose we will see soon.

          Plus, publishing deals bring about a whole host of pressures that aren’t directly related to creating the video game. Developers are wage employees, but investors in Ubisoft and EA only make money on profits. Kickstarters for game projects essentially pay wages, meaning that even if not a single person buys the game after release, nobody has starved AND the game exists. A Ubisoft or EA game has to make more than was invested for it to be considered a “success,” but that’s only one way to measure success, and in a very specific context.

      • Consumatopia says:

        Maybe Introversion will see this and think they should have made Subversion after all.

    • basilisk says:

      Ubisoft may have amended some of their crazy ways, but they still love their byzantine pre-order bonuses. The metagame of trying to make sense of the many AssCreed unlocks is way more difficult than any AssCreed has ever been.

      This looks neat, though. Silly as they are, they also seem to be pretty creative.

      • kud13 says:

        Ubisoft is trying hard. After the UPlay/post AssCreed II debacle they’ve had, they’ve been trying real hard to fix their tarnished image.

        Although they are still far from an ideal publisher, out of the Big Bad 3 who are in the spotlight of E3 all the time, Ubi has actually made efforts to be creative. Love or hate it, Far Cry 3 was an ambitious project that doesn’t really fit into your generic definition of a “game designed to be publisher’s blockbuster tittle” (those are usually modern-warfare-brown-and-lighter-brown-scripted-manshoots), and Blood Dragon….well, I can’t see Activision or EA making an expansion like that.

        And even Watch Dogs, while it’s too early to tell how well it’ll turn out, sure looks like at least an attempt to be creative, with the setting, if nothing else.

        I’m not the biggest fan of Ubisoft, but as of lately they have my grudging respect in at least trying to iterate (albeit in a misguided, AAA-publisher way of doing it)

    • CutieKnucklePie says:

      Indeed.. when I saw it was Ubisoft I cringed for that particular reason

    • Deadly Sinner says:

      You’re up in arms about some new models and a couple of gamebreaking bonuses? I don’t see the big deal, although I also never noticed the absence of the Dishonored bonuses when that was supposed to be the worst thing ever. Sure, no bonuses would be best, but this is nothing.

    • MellowKrogoth says:

      Err? Except here the developing studio and the publisher is the same entity? I guess you could always paint marketing or some layer of upper management as bad guys, but depending of the level you aim at they either believed in this project and funded it or found most of the good high-level ideas for it. And for all you know they could have lazy-ass devs and a heroic manager :P .

      Nothing is as black and white in the game industry as you seem to believe.

  9. Ianuarius says:

    7 more months?!? Ok, I’m gonna climb to the mountains and freeze myself. You mark the spot and unfreeze me when the game comes out! >:U

  10. SuicideKing says:

    Could’ve mistaken it for a movie trailer. Photo-realism gave it away though :P

    Though i think it’s crazy that they’re expecting us to pre-order a game releasing at the end of november, at the end of april.

    It’s like pre-ordering something releasing in december, in may.

    • Ianuarius says:

      Well… it’s KINDA like that.

      • Surlywombat says:

        Don’t be ridiculous, it’s completely different. You never pre-order when there’s no “R” in the month.

  11. PedroBraz says:

    Ubisoft do seem to have a Clark Kent theme going on for their protagonists these days donĀ“t they? Scarf on, scarf off. Garret meet standard growly man. Growly standard man meet Garret.

  12. Dudeist says:

    With zombie mod can be not bad. Another one game…
    Zombie mod in games is like a ketchup. Everything tastes better with ketchup.

  13. rockman29 says:

    So my PS4 is coming on November 19??? :D

  14. CutieKnucklePie says:

    Sorry to be ringing the same old bell again, but given that this looks amazing.. will I *have* to play as that guy? Can I be *her* instead? Yeah I know I can choose not to play like in War Games but can we please have customizable characters, or at least not Yet Another White Dude? :-/

    • NCLanceman says:

      We haven’t had much elaboration on the multiplayer aspect yet, but I’ll bet that’s one of the things it’s for.

    • dreadpirateryu says:

      You raise a good point, why CAN’T we play as *her* in all games? Why, imagine the depth we would get if you could not only play as BatMAN (ugh, who wants to play a game with ONLY a male, white protagonist!), when we could also play as BatWOMAN in Arkham City from day one? Or what about a female version of Booker DeWitt in Bioshock: Infinite? It’s an OUTRAGE that we can only play as a male, white guy in that game as well! And even Deus Ex: Human Revolution has fallen pray to this horrible, horrible trend. We must march against and condemn these games for not offering true choice and customizability.

      (In case your sarcasm-o-meter has not gone off the charts here, please re-adjust as necessary. I’m just trying to point out that it’s kinda silly to ask for this kinda thing when someone is writing a character with specific things in mind for that character. There are games where it’s viable to swap between male and female, and others where it is not. When you have a full fleshed-out character that someone wrote, you can’t just change things about them willy nilly, like in Deux Ex or The Witcher. But you can change things willy nilly in games where you create your own story/character, such as in Mass Effect or Fallout)

      • The Random One says:

        Ha, ha, good point, kind sir! Everyone knows it’s impossible to write decent, fleshed-out characters when they are female!

        • Tams80 says:

          Not sure if being sarcastic or not…

          • dreadpirateryu says:

            I certainly hope they are, because that was not my point at all. Well-written and fleshed out female characters do exist, and I wouldn’t advocate for changing them from what they are either. Jade from Beyond Good & Evil and Samus Aran from Metroid are two awesome female main characters. (and Samus Aran was a controversial one too! During the period of time where having a female main character would have garnered significant scorn, they did so anyway)

          • eclipse mattaru says:

            I was going to make fun of dreadpirateryu because he makes his post twice as long as it needed to be just to make sure people gets his attempt at sarcasm -and therefore, failing miserably at it-; and there you go, not getting it when someone actually does it right.

            Ah, my faith in mankind, why hast thou forsaken me?

    • MarcP says:

      Couldn’t care less if I play as a twenty-something white male or a sixty years old black woman, but I’m sharing the hope for some degree of customisation as that dude is dressed like a wanker.

      Game developers, hasn’t Prototype been enough?

    • Rinu says:

      This also popped in my mind. The theme is very promising yet I was kind of disappointed to see another lowest common denominator in the main role. I’d be nice to have more choices.

    • lordcooper says:

      Yeah, I was pissed off about not being able to play Tomb Raider as Larry Croft.

  15. Rinu says:

    The game looks delicious and I look forward to it but I’m a bit worried it will be more like GTA than a hacking subtle thriller.

  16. Zarf says:

    Does this use uPlay? I’ll buy it if it doesn’t.

    • godofdefeat says:

      Give me 1 reason why Ubisoft would not use it. (AKA They always will, not depending on the game).

  17. Michael Fogg says:


  18. DickSocrates says:

    So glad they hired Gruff Generico to voice the lead character. Gives it a wonderful direct to DVD feel.

  19. Glottis1 says:

    Show real gameplay footage then i might get intrested. I have seen nothing special so far.

  20. Bhazor says:

    After the ten month “tech demo” of Thief I’m just ignoring these polished trailers. It doesn’t help that it seems to be built around the Ass Creed engine, an engine that manages to take cool things and drain them until they feel like a challenge free chore.

    • The Random One says:

      Seems unfair to blame the game’s engine for that…

    • Deadly Sinner says:

      I’m not sure where you got that, but it’s using a new engine called Disrupt.

  21. Premium User Badge

    Earl-Grey says:

    I can’t help feeling that the setting could have been a little more interesting. Near future surveilance society doesn’t seem very exciting.
    Now it they instead had gone for something like a vigilante in a Blade Runner-esque future surveilance society with “replicants” and …shit my eyebrows would be going through the roof in anticipation.
    Instead my eyebrows are lowered in their usual crooked, disapproving, weary frown.
    Whatever, I’m sure it’ll turn out good.

    • Tyrone Slothrop. says:

      As much as I love Blade Runner, Neuromancer, Deus Ex and a whole swathe of cyberpunk, there aren’t enough games that explore a relatively grounded contemporary setting that isn’t a theatre of war. How often do you even see a game set in Chicago? New York on the other hand? Holy shit does there need to be a global body that regulates its usage in games.

      • Premium User Badge

        Earl-Grey says:

        Good point about contemporary settings and war, you’ve succeeded in changing my mind ever so slightly =)
        But one day I want an open world Blade Runner inspired detective game, damnit!

  22. Kinth says:

    No dubstep? It can’t be a real game then!

    Probably one of the best trailers I’ve seen in some time. Really looking forward to this game.

  23. engion3 says:

    This game is going to be a tech demo for the ps4, I don’t expect much.

    • Screamer says:

      Its a pity the PC is going again to be held back by the next-next-gen again for a few years. I highly doubt they will let PC version look better on the launch of the PS4/XBox :D

  24. h4plo says:

    I thought the song in the trailer sounded awesome, so I did some digging and found the full version + video. It’s by Scratch Massive and is called Waiting for a Sign: link to

    It sounds a whole lot like Kavinsky with some voices in it – an awesome, beautiful thing.

  25. Grargh says:

    Hm. Weak man cam with FOV somewhere about 50, lots of scripted scenes, grumpy white dude talks about “revenge” and “them”. I had hoped for something more original and/or more about the actual game. On the upside, they’re pretty clear about his stance on collateral damage in this one…

  26. strangeloup says:

    This trailer actually had me far less enthused about the game than the earlier ones.

    Running! Explosions! Fighting! Car chases! Explosions! Completely unnecessary and annoying strobe cuts! Man with a ridiculously gravelly voice who can only talk in cliches! PREORDER BONUSES!

    Then again, one of Binfinite’s many trailers (the Beast of America one) made it look awful, so I’m not wholly discouraged; more reminded how with selective editing you can represent your subject any damn way you like.

  27. Caiman says:

    For a game in which hacking is supposed to be a weapon, I saw no actual hacking at all. I did see what appears to be a GTA clone though, so good job selling to that audience I suppose, hopefully more interesting trailers will come along nearer release..

  28. eclipse mattaru says:

    It wasn’t exactly subtle before, but now they’re definitely on Full-Fledged-Person-Of-Interest-Ripoff Mode.

    And just when it seemed like the guy couldn’t be any more generic, they throw the Murdered-Family-Vendetta shtick –delicious :3

    Still, this and Remember Me are the only games I’m kind of expecting –besides, of course, Dark Souls 2.

    • elysrum says:

      Indeed, my first thought on watching this was “Cool”.
      My second was “Where’s Finch?”.

    • Rinu says:

      I couldn’t resist to Remember Me. It’s a bummer it looks like it’ll be riddled with Steam DRM but try to tell no to the futuristic game made by European developer and starring a female character who uses some clothes. I just can’t :).

  29. MajorManiac says:

    To me the main protagonist looked like Ed Norton in the first game trailer.

    Now he looks like Tom Cruise. I sense a movie deal in the works.

  30. Tams80 says:

    Mr. Moody, how do expect to evade capture if you always wear the same clothes?! Covering your face with the same bandanna each time will not save you!

  31. tumbleworld says:

    That looked like GTA as filmed by the Parkinsons-addled lackwit who shot the Bourne movies. Pass the dramamine, Vicar!