Van Helsing’s Adventures Include Ghost Companion

The Incredible Adventures Of Van Helsing may or maybe not actually be incredible, and they are ARPG quests rather than conventional adventures, but there’s one thing that we can say for sure: he’s going to have a handsome lady-ghost companion named Katarina. What does she want? She wants to make monsters pop into the constituent loots, as you can see in a new video, below.

The game is in a beta sort of phase, and accessible as such. Anyone playing it?


  1. Smion says:

    I don’t know why, but for some reason everything sounds like creepy innuendo when said with that voice actor’s, er, voice:
    “I like to keep her well equipped.” *wiggles eyebrows*

  2. RedViv says:

    Oh gods be damned. Not even ectoplasmic clothes stay tuck? There go my hopes to at least increase comfort there after death.

  3. ran93r says:

    Looks like it could be amusing but my god, NUMBERS, NUMBERS EVERYWHERE.

    • RedViv says:

      Steadily escalating flows of punches and cuts and stabs and shots and numbers rising and rising and rising and 11 and 100 and 1001 and MDCCCXXXVII…
      It has a certain allure, that is what I wanted to convey.

  4. dawnmane says:

    I’m playing it. It’s good fun, but there is absolutely nothing original about it – except maybe the setting and the Van Helsing/Solomon Kane feel, which is nicely excecuted. Oh, and the script is (unintentionally) hilarious a few times: “The best way to fight you inner demons is to beat them senseless” – the protagonist actually says that at one point. Words to live by.

    • Ultra Superior says:

      Beat your meat to release your inner demons? Makes sense.

  5. Eddard_Stark says:

    Not touching any games by Neocore after the travesty that was King Arthur 2 until I am 101% sure it isn’t a disaster techwise. KA2 was one of the most unoptimised, sluggish piece of gaming software I’ve ever seen. To this day I vividly remember the hilarious dev explanation that they aimed for 24 FPS. Still gives me the shivers.

    • Lord Custard Smingleigh says:

      … And we are proud to announce that we are at almost 100% success for our game to not summon Yamshothog the Ancient Tentacled Beast to drag the player down into the dimensions between pain and death to experience the seven emotions lost to humanity in an eternity of suffering when you load the game.

    • ZIGS says:

      To this day I vividly remember the hilarious dev explanation that they aimed for 24 FPS.

      Please tell me that didn’t happen. My faith in humanity depends on it

        • Gnoupi says:

          “About the “24+ FPS is too low” and it is “bad performance” issue:
          It is not bad performance and not too low. If it gets below 20 FPS than it is bad performance. 24 FPS is what a human eye sees as fluid and you watch the films in the cinema with 24 FPS – do you go to cinema again and again to see bad performance and horribly low FPS?”


          (Already linked in the forum link, but always good to find back: link to )

        • b0rsuk says:

          I was about to counter with the link Gnoupi posted, he was first. I can’t recommend this article enough:
          link to

          As for cinema and their 24 frames, theaters use a ton of motion blur to make it seem more fluid. It’s obvious when you pause a movie. Computer games rarely use this technique. It must be used explicitely, is typically treated as an extra eyecandy and has a performance cost.

    • MrMud says:

      Sure KA2 was a little laggy but that didn’t really matter. I had a pretty bad crash bug that prevented me from completing the game but I sent a mail to their tech support and a few months down the road (when I had given up all hope) I got back a mail saying that they had fixed my problem and that I should update the game so thats cool by me.

    • Triplanetary says:

      Oh, I forgot this was the same devs that made King Arthur. I loved the first game, but yeah, the second was a sluggish sack of shit. Made me sad.

  6. cjone2 says:

    I’m still hoping for an ARPG were the action is twin stick shootery rather than click click click.

    • mechabuddha says:

      The closest I’ve seen is DeathSpank, which despite its humor, was lacking in the ARPG department. In my opinion, of course.

    • PopeRatzo says:

      I’m still hoping for an ARPG were the action is twin stick shootery


      • Gnoupi says:

        For example because click-clicking repeatedly is tiring for the hand, especially with antecedents of RSI. So another control scheme can be interesting.

        Also because some people prefer to lay back when playing games.

    • chackosan says:

      Bastion sort of comes to mind, even though some may not consider it a proper ARPG.

    • ankh says:

      Yes. ARPG with controls similar to Lara Croft and the Guardian of Light is what I want.

    • Ragnar says:

      Dungeon Siege 3. It’s not twin stick the way Lara Croft is, but it plays great with a gamepad.

  7. AlwaysRight says:

    It looks a bit like another ARPG I’ve seen… but I can’t quiiiiiiiiiiite put my finger on.

  8. Ehkber says:

    The ghost lady’s cute! :)

    But I don’t like this genre :(


    But I don-



    • The Random One says:

      I’ve learned the hard way not to do something just because I see a lady who’s cute and also a ghost. Sometimes I still find ectoplasm on my shirts.

  9. Easy says:

    I’m quite enjoying, surprisingly.
    – music and environments are fantastic, really gets you into the mood
    – I like the banter and cheesy jokes (red button!) between Katerina and VH
    – Finally a game where I am not completely overwhelmed by the amount of loot and build related decisions I have to make ^^ I think the balance is right.

    It has rough edges, don’t expect the level of polish of T2 or D3… but for 15 bucks it holds up quite nicely and dare I say it again, I’m enjoying it a lot. Really.

  10. honky mcgee says:

    Sounds interesting but I’d like to know more about Lady Caterina his ghostly companion.

    I’m particularly interested in her ‘abilities’ as she would seem to be a very useful ‘companion.’

    Not insinuating anything, just like placing hyphens around words randomly…