Twenty Bucks: Neverwinter

In the second instalment of our Twenty Bucks series (because we’re made of money), John looks at what President Jackson can buy you within the free-to-play halls of Neverwinter. Is it riches beyond your wildest dreams? Or imaginary trinkets that elude your touch. Read on, brave adventurer.

The goal behind the $20 series is to explore the free-to-play market to a deeper level – how much game can you actually get for the price of a budget game? How expensive is this game really going to be to play? How much bang for your buck? (That’s a really clever joke that doesn’t work.) Neverwinter is rather unhelpful in this regard.

Entering an F2P game, it’s hard not to defend yourself with a veneer of cynicism, expectation of the game’s attempts to screw you over at some point. Sure, they’ll say you don’t need to pay to play, but you’re going to hit that wall, find that vendor, notice that shortcut, realise that disadvantage, and discover that just a teeny tiny payment will make all the difference. And then another. And maybe another? But not here.

Neverwinter has bemused me. I went in with those expectations, but have reached the level cap and not had a sensible reason to spend a single cent. That’s not to say I haven’t spent money on unsensible things. But nothing in the game suggested to me that I’d be having a better experience if only I’d fork over some cash.

So what is there to spend my $20 on? The most immediately present, and certainly the one area in which the game prods and presses you to waste your money, is the Nightmare Lockboxes. These are random drops in the game, that can only be opened by spending 120 Zen – Perfect World’s in-game currency that can cost real-world money to buy. They contain a random item or items, anything from some crappy enchantment tokens to that most coveted of prizes, the Armored Nightmare mount. This is the game’s best horse, a magnificent beast, and only available through this lucky dip. Such is their desire that you should want one that every time someone does scoop the big prize, it’s a global announcement across the game, orange-brown text across the middle of your screen. Now I want one!

But while that’s clearly designed to encourage people to want to win their own, it’s not entirely malevolent. You don’t need an Armored Nightmare. Mounts are fairly easily come by from level 20, and while they’re a lot slower, they do the job. If you want to improve your mount, there are ways in game to do so.

So what can be sped up? Really, anything that requires Astral Diamonds – one of Neverwinter’s four hundred and seventy different in-game currencies. These are used to buy things from the Auction House, and from certain vendors who sell useful things like teleportation scrolls, identification scrolls, some enchantments… not much of import. But AD are rapidly gained in-game too. Selling good loot in the Auction House is an excellent way to get a bunch, as people pay over the odds for something that just fell into your lap. Worshiping your chosen deity drops in a few thousand every day. Or indeed yes, you can spend some money on Zen and exchange it for AD in the (currently broken) in-game player-based financial market. Where the game obviously wants you to do this is, again, in improving your mount. To upgrade to a level 2 horsey is going to cost you 800,000 AD. Not an unrealistic amount to gain in the game over time, but not an easy one either. To upgrade to level 3, however, would cost just over 2,000,000. So, yeah. You’re likely going to pay for that.

How much? Rather a lot, there. About €50 in a straight exchange for Zen. Way over our budget.

So with $20, we have about €15.50. That would buy, due to the stupid chunks in which you have to get them, about 1,640 Zen. At the current (well, current before it all went mad this weekend) exchange rate, of about 1Z to 365AD, that’s 598,600AD. So what can be got for that?

You could open up a guild bank. That costs a whopping 400,000AD (which also looks like the setting for a really silly sci-fi story). We could buy 12 rank 3 enchantments, which would be the biggest waste of money imaginable. What about 13,302 scrolls of identification? Or 150 teleportation scrolls to return home to the Protector’s Enclave? It’s not enough to buy any of the epic gear, that starts at around 1.5m. It is, in fact, pretty useless.

So let’s not convert it into AD. (I’ll admit that I did spend €19 of my own money on diamonds just to speed up my horse. Look, I’m sorry. I just did. And hey, it’s tax deductible!) Let’s keep it as Zen and try to spend it. So 1,640 Zen – let’s go crazy.

A pretty useful spend would be 1,000 on a Bag Of Greater Holding. An extra 24 slots in the inventory is always a nice thing. Playing the game au naturel gives you 60 slots, so you’re not short. But more space is always welcome. Or another good addition would be some Scrolls Of Life. I’ve never had a single one in the game, but these allow you to come back to life on the spot with near-full health, rather than respawning at the nearest campsite. They’re 300Z for 5, so our spend could get us 25 of them with change.

There are various other bonuses like that, which you can only get in the Zen Store. A Stone Of Health, which has 50 charges and will refill your health instantly. They’re 500Z, so we could get three of those? There’s rubbish like “Fashion” items, dyes for clothes, etc. Obviously not. But then, ooh, companions.

Neverwinter is a game designed to be played solo if one wishes, and part of this is having a companion. These are pets, although they can be human characters (referred to, rather crudely, as “it”s throughout). A few are available in-game for free, and they’re perfectly good. But more can be bought. For our budget we could pick up a wolf or a hawk – either is damned cool, but neither is exceptional, and will be limited to level 15. It’s 3,500Z before you get to what is obviously the coolest choice imaginable – the Honey Badger.

We’re 1400 short of a Sword Coast Riding Horse, which at 110% movement speed is about as good as a mount gets. And indeed the same short of a rideable grizzly bear (80%), and 2,400 short of the Armored Bear, Heavy Worg, and Heavy Howler (an extraplanar beast), all of which would give the full 110%. The best we could get would be the 800Z Black Horse, at a paltry 50%.

There are other aesthetic changes to be bought, more idle companion slots (although I’m confused why anyone would ever want those), 400 Zen to rename your character, that sort of thing. But let’s be honest here. That’s not what we’re going to spend our cash on, is it? We’re going to spend it on those ridiculous Nightmare Lockboxes, because we want that stupid purple horse thing, because we’re an idiot. Pluralising this makes it not about me, right?

To open them, you need an Enchanted Key. They are 120Z for one, or 10 for a bargain bucket price of 1,125. And you’re going to have ten of the things in your inventory. Currently the RPS Guild Bank has 574 of them, that you’re very welcome to. For 1,640 we can get 14 keys, to open 14 boxes. Let’s do it!


No Armored Nightmare for me.

But what did I get? Actually, some useful stuff. Mostly it was rubbish, “Coffers” of enchantments – the blobs used to augment weapons and armour – which again are a lucky dip box to open (for free). Getting rank 3 or 4 stuff in these is pretty demoralising. But I got a rank 6, and they sell for a pretty penny in the Auction House. I also got two idols, and you can exchange those for around 30,000 Astral Diamonds. It was mostly dross otherwise, except for…

My new pet! A Phoera, a magical firebird creature that can be levelled up to 30 – far better than the rubbish chap who’d been pointlessly following me about. And since I really did this box opening ages ago (the magic of present tense), I’ve grown to love Stravinsky a great deal. He’s not enormously powerful when it comes to attacks – and versus a big boss he can be knocked out pretty quickly. But what he does for me is distract. He’s an aggro-beast, drawing the attentions of enemies away from me such that I can get on with roguely attacking them from behind. He’s an ace pal.

So, well, I’m in the odd position here of tacitly advocating gambling. Which is really what Nightmare Lockboxes are all about. They’re most likely to contain some rubbish, and a few bars of yet another of the game’s mad collection of currencies. The chances of getting a mount are incredibly slim. As indeed are the chances of getting a brillo pet like I did. It was a fluke, and I’m stuck between knowing it’s a waste of money, and also knowing I’m really happy with the pet I got out of it. But it’s still a waste of money.

So Neverwinter really is a game that earns the “free” in its “free-to-play” mantel. You don’t need to spend $20 on it to play all of its content and have a great time. If you do, the additions can be useful, but never necessary, and certainly don’t let you charge ahead of non-paying players (unless you count going slightly faster on a horse, I suppose, where it would be literally true). In the end, it’s about whether you can trust yourself to resist clicking to open one of those lockboxes for no sensible reason. And hey, even then, you can exchange your Astral Diamonds in the Zen store, albeit a whopping 43,800 of them for 120 Zen, to open the box without paying anyway.


  1. Simbosan says:

    It is a game that can very quickly work out very expensive. Mainly keys for the boxes work out as a noticeable cash drain so best to wean yourself off that quickly. One thing that definitely requires cash is tradeskilling, the higher level items require ‘assets’ these may be personnel, but also include things like awls a shears. The higher level items require rare assets but there is no way to get assets in game except via Zen. You can get resources yes, but not assets. So if you wish to pursue professions, get your wallet ready.

    • darkChozo says:

      I haven’t gotten super far in the profession system, but aren’t all higher-level assets craftable from lower ones, albeit at a rather slow rate? Or are there jobs that specifically require the profession pack rare assets?

      • Lacero says:

        white tools can be bought for in game cash ( a worthless currency), blue and purple tools can be made, but green tools are needed to make blue or purple and you have to buy a profession pack to get them.

        • darkChozo says:

          Is that only for certain tools? I’m fairly sure that I have a recipe for green shears right now, identical to that of rank 2 people-assets.

          • Lacero says:

            I don’t think you do, but if so please post details :D

          • darkChozo says:

            I’m not gonna be able to actually look at the client for a while, but going off this, I’m think I’m talking about “Trade Iron Shears for Steel Shears” under Leatherworking.

          • RvLeshrac says:

            You can’t buy ‘iron shears’, only ‘worn.’

          • darkChozo says:

            Ah, there we go, you’re right. That’s what I get for going off memory.

            That being said, going back to the OP, I can’t find any evidence that you need colored tools for anything; they just improve your chances of a given task producing a rarer item. Googling this is proving to be a tad tricky, though.

          • Shaz says:

            Good tools are for the ‘rare’ recipes that appear at the top of the list. For example: You’ll have a rare recipe for a nice pair boots, and there will be three ‘tiers’ of that pair of boots, each progressively nicer in stats (and the 3rd tier might even have an enhancement slot). The tools are needed to work up your percentages towards creating the higher tier boots. Tools don’t increase crafting speed like the crafter people do, they increase the chance at higher quality for these recipes. As a leatherworker, with my current tools (one green shears, one green awl, the rest worn), the best I can do in these recipes is close to 50% chance of getting either tier 1 or tier 2 of any rare recipe. 0% chance for tier 3, as my tools aren’t even remotely good enough.

          • lamduawgh says:

            As far as videogames go, that sounds like an astonishingly terrible one.

          • Simbosan says:

            Yes there are indeed tasks where you combine 4 lower level assets but the 4 you combine must be Zen purchased. You can’t combine four white assets to make a green. This means that making purple assets could be very expensive. You do need better assets to make the best gear. In this way it is very much pay to win. Assets do appear in the auction house but not cheap.

          • darkChozo says:

            Okay, yeah. I’m not at the point where there’s multiple tiers of quality, so I didn’t realize that could be an issue. For fairness’s sake, it sounds like you can get green+ assets from rare resource nodes – but they’re rather rare, so this all around sounds pretty sketchy. Thanks for the info.

        • Tacroy says:

          Actually, you can get crafting resources in ways besides via Zen – the higher level Leadership “crafting” tasks give you chests of goods, which may contain crafting resources.

          If you level Leadership up first and take the rare chest of goods quests when available, you’ll probably be able to assemble enough green and blue resources that you don’t need to pay for anything.

          • Simbosan says:

            Resources yes, assets no. I am indeed doing lots of leadership for resources

  2. darkChozo says:

    Clearly the series should be called 15.50 Euros, not 20 bucks. Or maybe 13.20 Quid.

  3. nekoneko says:

    It’s odd that your $20 converted to Euros actually gets you less than my $20 flat. $20 for me is a straight 2000 Zen.

    Not that I’d ever spend a penny on any of PWE’s games.

    • HighlordKiwi says:

      That’s very common when buying in game currency, and very annoying (especially since you usually can’t choose to pay in dollars).

      • analydilatedcorporatestyle says:

        Shock and awe, shock and awe, that’s what they have, we have the stiff upper lip.

        Maybe it’s a disincentive to go splashing Sterling, leave it to those over the pond to charge about on a Poyrple Steed. Maybe it’s to compensate for the shockingly small size of a normal QWERTY keyboard to North American bloated digits!(mean, probably, so here’s a median and mode for good measure)!

    • stampy says:

      Its a better exchange rate than I got… I didn’t know about the exploits, and purchased $50 worth of zen early sunday morning. For my $50, I received ZERO zen, which is a pretty crappy rate.

      As a consolation prize, I did get a reply my support ticket basically telling that I should decide how much sexual intercourse is worth $50 to me, and then perform that on myself. Second support ticket is still sitting in their queue (which is a lot more understandable to me than a quick “sorry, you lose” reply).

      • nekoneko says:

        When you buy Zen on PWE, it goes into your wallet on the main website. You then have to go to said website and manually transfer the amount you want into the game you’re playing.

        • stampy says:

          I did — my balance on the site (for all PW games) also says 0. My guess is that I moved the zen into the Neverwinter account, and then the rollback on sunday took it back out.

  4. RedViv says:

    Auctionhammer 400,000: In The Grim Darkness of the Even Further Future, There Are Only Micro-Transactions

    • stampy says:

      oh my god i just had such a great idea for a sequel to… IM GONNA BE RICH

  5. Koozer says:

    So it’s one of those weird cases where you can either spend a piddling amount on stuff you don’t want, or a huge amount on stuff that isn’t really worth it?

  6. Mercykiller101 says:

    I’m disappointed with this article. It didn’t mention the enchantment system and how BS it is. Enchantments give extreme boosts to damage, and they all have a 1% combine rate, unless you use a Coalescent ward that costs 1000 Zen. And that’s just to get a lesser. To get a greater you need to combine 64 Shards into 16 Lessers into 4 Normals into 1 Greater. All at 1% Combine Rate unless you use a ward. That’s 21 Wards @ $10 each for ONE Greater Enchantment.

    Also the mounts are a big advantage in PvP.

    I’m glad you’re enjoying an MMO John, or whatever Cryptic want to call this, but I would hope that you’d research the topic a bit more next time. This game is the very definition of Pay 2 Win. Which isn’t what you said, but I feel it’s what you’re implying.

    • analydilatedcorporatestyle says:

      Reading between the lines is an admirable and essential trait, especially when a game’s advertisement could be encircling the site you are reading!

    • Lacero says:

      It might be ppay to win, but it’s not pay to fun. er, you know.

      I know in LotRO the end game enchant grind equivalent was insane, literally years of time at one point. Yes you can skip this in Neverwinter by paying, and LotRO sort of let you speed it up with money but not so much, but really you don’t need the perfect enchants to play the game and have fun.

      I don’t think it’s the case that people demand certain enchants to play with in groups yet, and I don’t think it will be the case in future. Far more problematic than some people buying their way ahead with fast mounts in PvP is that PvP doesn’t group you with people with similar gear. Fighting a team with all tier 2 gear is certain death as a new levle 60 however fast your mount is.

    • darkChozo says:

      I’m pretty genuinely confused as to what the issue is with this. The point seems to be that straight-up buying a greater enchant is super-expensive, which, uh, makes sense? They take forever to make in-game, so if you go by a usual F2P grind-to-money ratio, it would also cost a shitton to skip that grind (quick math, if you use a fairly standard ratio of $7/20 hours, that’s about in line with other games if a lesser shard drops every 17 minutes or so).

      Or is it just that you can buy power? That’s something genuinely objectionable, but the fact that you pay a lot is rather tangential to the complaint.

      The only other way I could see that you’d object to this is if getting greater enchants was absolutely necessary to play (say that there was some boss that you literally couldn’t kill without enchants), but as far as I’ve heard, that’s not the case. So I dunno.

      PvP does sound like it’s properly borked, though.

      EDIT: Speaking of borked, my quick math was unsurprisingly wrong. Think it’s fixed now.

      • Mercykiller101 says:

        It’s the fact that you can buy power, and that, no, you cannot get everything just by playing the game, as claimed by people who are adamant that the game is not pay to win. I don’t mind the fact that it’s there, Devs have to eat, and PW are some really hungry people. I’m pissed about the fact that people claim it’s not pay to win.

        • Skhalt says:

          John is totally uninterested in PvP, as he should be: we’re talking about a Cryptic game here, the PvP is the equivalent of a multiplayer mode tacked on a SP game. So it’s not exactly surprising he would not call it pay to win since he experienced only PvE. And yeah, there are some people who would call buying an advantage in a PVE environnement “pay to win”, but this just baffles me.

      • Brun says:

        Typical post-WoW, extreme min/max MMO culture is to blame for this line of thinking really. “If it exists and is better, it is mandatory.”

  7. analydilatedcorporatestyle says:

    Mr Walker Sir, Rollmops, my giddy aunt, OH YES! This marmalade you speak of? Enlighten please!

  8. Uthred says:

    Disappointing that the enchantment system, the most contentious part of Neverwinters monetisation wasnt mentioned. Especially as summaries of it have been posted in the comments section on all the Lets play neverwinter articles

  9. shrewdlogarithm says:

    I’ve been as much drawn-into the complexities of the currency systems and exchanges as I have the game itself but you don’t have to stare at it long to realise that most of what you can gain with real money is either

    “Look cooler” – and I’m fine with that
    “Get further in less time” – both in distance (mount) and time (tradeskills)
    “Get those vital extra stats” – really only applicable to endgame content

    When we say “less time” we’re not kidding HERE – time is something this game wants a lot of.

    The tradeskills are based on workers you assign jobs which take ‘real time’ (ala Eve). You get 1 free worker and have to make the rest. Each ‘worker’ takes 18hours to make – and 4 workers can be upgraded into a higher level worker in another task which also takes 18hours.

    Bypassing that 18hours costs 72000 Argent Diamonds.

    There are 5 levels of worker so I make that 255 workers (you get 1 for free) and 84 upgrades – that’s over 6000 hours (over 240 days) of work – or 24.5 million ADs (which at today’s Zen exchange rate is about $600).

    Note: You can do more than one job at a time as you open-up more slots but it’s still going to be a task taking months or costing a fortune!!

    Oh – and you also need tools – the basic one is bought but better ones have to be ‘upscaled’ but not from thew bought one, from one which comes from a paid “Profession Pack” – and you need a load of those which are, AFAIK, random drops (you can also get workers as drops from the same packs I believe?)

    When you step back from that you realise that Neverwinter’s tradeskills are hilariously silly but will likely make Cryptic/PW more money than silly mounts and companions all put together.

    I want a cat tho – not because I like cats because I’m not female or stupid but because STATS OK? STATS

    • darkChozo says:

      As far as I can find, there are only three tiers of common worker (ex. for Leadership it’s Mercenary, Guard, Footman). I’m not sure where you’re getting 5 tiers from. There are an additional 3 tiers of uncommon+ workers, but they only provide a speed boost over the highest tier common worker, they aren’t actually needed for any tasks.

      Also cats are awesome outside of their stat bonuses.

      *(information on professions is spottily documented, I may have missed something)*

      • shrewdlogarithm says:

        My maths came from info from the beta w/e and so may have been changed or contained stuff which wasn’t clear – but even if you only have 2 ‘upgrades’ and ignore the bonus speed doodah (and presumably the chance of getting higher tiers??) that’s 64 workers + 20 upscales at 18h each = 1512 hours (63 days) of non-stop work (in one slot) – over 6 million AD!!

        That said, the cat is almost a million AD (about $20) so…

        I’ve gotten about 90 hours out of this so far and spent nowt tho so I can’t complain :)

        • darkChozo says:

          It’s only 16 workers and 5 upgrades, I think. Though I’d like to mention that I’m a tad under 10 for the professions I’m invested in, so I’m speaking from hearsay here. And no worries about anything, I’m just correcting perceived misinformation. :)

          Also the image of someone trading a truckload of diamonds for a cat is currently amusing me.

        • Tacroy says:

          … you get slots for like everything though – there’s one for reaching level 30, one for level 60, one for reaching rank 10 in a profession (really easy with Leadership, just grind the training missions overnight). I’m not even playing super optimally and I’ve got four slots open right now, which means about 400 hours given your number – or about half a month. Which is totally doable, since the tasks you’re complaining about are 18 hours long which means you can set them in the evening and then check again next evening (none of this check again next morning nonsense).

  10. Bhale7 says:

    It sounds like the $20 doesn’t really get you anything of value… but $40 would. In any case, if the game can squeeze an average of $20-$40 out of each of their players (obviously most will spend none while few will spend like crazy), then it turns out being just as viable of a business model as Guild Wars 2. (Except, of course, for the player population.

    • darkChozo says:

      There’s a lot of utilitarian stuff in the $5-$15 range, boring stuff like extra character slots and bank slots and such. There’s a full list here, though that’s discounting the madness that is Zen-AD exchange.

      • Martel says:

        I’ve only spent $5, which got me 2 extra character slots. I’m not overly far in the game but haven’t seen anything that I would want. Maybe extra bags, but since those are per character and not per account for high prices, I just assume I’ll never have any.

    • Apocalypse says:

      You ignore here that GW2 player spend as well on items, there are keys as well (though the boxes suck), the inventory expansions cost diamonds which cost a small fortune last time I checked, inflation is another thing, so in the end active gw2 player may spend as well on regular base some money on the game. Maybe not as much as in other free2play games on average, but they will still pay a little penny mostly.

  11. Luckz says:

    As far as videogames go, that sounds like an astonishingly terrible one.

    • sebmojo says:

      Nah, it’s fab. I’m currently ensconced in MechWarrior Online (they just fixed machine guns!!!) or I’d be playing it lots.

  12. sinister agent says:

    But why would I have twenty deer? This is a strange and confusing article.

    • aldo_14 says:

      If you had five papa deer and five mama deer, you would end up with twenty deer. All of which would show that this game is very deer indeed.

  13. zachforrest says:

    assuming that’s your character, John…quite a lot of boob area on show?

    • IndigoHawk says:

      That’s actually a merchant. Most of the armor in the game for players is fairly conservative and all looks the same really. Expensive fashion items let people dress scandalously.

      If you scroll down a bit, you can see the same merchant in the next screenshot on the left, as well as the players, all of which are covered.

    • John Walker says:

      Nope, that’s not me. I’m sensibly dressed : )

  14. drkliter says:

    Lots of currency and lots of vendors can make it a little confusing for new players. I am still learning where to spend specific currencies. Now that would be a good article as well.

  15. paddymaxson says:

    Good game but it’s extraordinarily buggy, and if a bug should say….delete your character or some important items or loads of zen or astral diamonds, the customer service will ignore your ticket for 2 weeks, close it automatically and say “please resubmit it if it’s still a problem”.

    Plus it might not be “pay to win” but when grinding the gear/AD instead of buying it would take months and the game has been out less than a month, PVP is very much pay to win.

    Mercenary attitude AND crap customer service have really hurt a fun game for me! So much so that I’m currently paypal disputing my founder’s pack due to bugs causing me to lose tonnes of what it included (this earns you an instant ban with no possibility for discussion but is the only way to get their support to respond BTW).

  16. Nickypoos says:

    Neh, final straw tonight. Two weeks for a support issue to come back raised 4 times then ask me to submit the same ticket again…and again….and again. It’s a merry-go-round of utter cacbabble. Still missing Divine buttons from my taskbar and had 5 d/c in a dungeon run that ports you all the way to start, last one was on last boss in some horrendous cavern of madness or some such and that’s just the tip of the ice-berg where bugs are concerned. All this downtime yet nothing ever really seems to change. I’m out, it was almost fun.

  17. Stitched says:

    I’ve been playing fairly regularly for a month now and am level 57. Even solo’ing, you progress VERY quickly in this game.

    My advice for those wanting to spend 20 bucks and/or play the game.

    Don’t bother with enchantment gems – you will find more than enough in game.

    You get access to buy mounts after level 20 for gold. By that time the cost is easily covered in your wealth from selling useless weapons and equipment.

    While starting, having a cleric as a companion is a good move since they draw aggro and can heal when you are drawing it. In later levels, you will have trouble keeping the companion alive long enough to be valuable. If you can “buy” a higher level one (free ones max out at Level 15) that matches your level, you will be better off.

    All the weapons/gear you find will be “unidentified” so load up on the appropriate “identify” scrolls.

    Find out the ideal class build, online, and follow it. The way you buy powers in the game is a bit complicated so knowing what works best for your play-style will prevent you from wasting that precious 1-point to allocate every level. A Respec potion costs about 600 Zen, though…

    Pick Powers appropriate for handling mobs/bosses and be prepared to switch them during play (dragging them onto the toolbar and waiting 10 secs)

    Use altars to heal yourself faster. Can be used just about anywhere. Better to rest up and restore than use up precious potions which are for use in combat.

    While solo works pre- level 50, I’d recommend teaming up for later content. Some of the above 50 dungeons and Forge built ones will have no problems killing you off, as a solo, multiple times.

    When earning an areas “trade coins” (items dropped by mobs you trade for gear), don’t bother getting the 10 cost one – more often than not it’s an item your class can’t use. Better to save up for the seals that you can use to better class appropriate, high level gear.

    Do extra level-appropriate group dungeons; it’s worth it for the experience and the gear.

    If a zone is level x – build your character 3-5 level higher, if you are solo’ing. The extra hit-points, feats, and powers will help prevent you from getting stomped constantly.

  18. MariaStepp46 says:

    Brayden. although Joanne`s stori is something… on monday I got a top of the range Bugatti Veyron since I been earnin $7595 this past 4 weeks and just over ten-grand this past-munth. without a question it is my favourite job I’ve had. I started this 7-months ago and pretty much immediately began to bring in over $79, per-hour. I work through this link,,