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Phwoarhammer: Warhammer 40K: Armageddon

I’ve been all around the world. I’ve worked in the Australian desert, getting up in the middle of the night and toiling until the sun’s heat boiled the sweat off my skin. I’ve stood within a few hundred metres of the man-made hole to hell in Chernobyl, pondering the invisible fire that lay under the crumbling concrete sarcophagus. I’ve visited an island on a Scottish loch that has a colony of wild wallabies. But I’ve never actually been inside a Games Workshop. So don’t expect any puns based on Warhammer franchises in this story. That’s for Alec, who is away this week. With me you’ll get raw facts like these: Slitherine’s recent joining of the Games Workshop family picnic has resulted in Warhammer 40K: Armageddon, a turn-based, hex-based strategy game based on Games Workshop’s “Battle for Armageddon”. It’ll be released next year.

It’s the first turn-based 40k game for over 15 years, further facts tell me. There will be 35 scenarios, with 100 unit types, drawn from the Imperial forces of the Armageddon Steel Legion and Space Marines from the Ultramarines, Blood Angels and Salamanders Chapters, fighting the Ghazghkull Thraka’s Ork Waaagh! There’s a promised branching campaign with hints of dynamic story-telling, and additional maps for Slitherine’s PBEM++ system.

And now I’d be quite interested to hear from those that play Warhammer and also enjoy PC turn-based strategy games. Are you excited? Are Slitherine a good fit for this sort of thing? Is this a good scenario? Are you enjoying any play-by-emails games at the moment? We don’t have any art or screenshots, so here instead is a photo of a wallaby I took.

You may also ask questions about my time on the Scottish wallaby island.

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Craig Pearson

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