Mirror’s Edge 2 Is Probably A Thing Again

It is one of the more ignoble of ways to be seemingly announced, but the often speculated Mirror’s Edge 2 now has a support page on EA’s site. (Update: since deleted.)

The game has appeared a couple of times on Amazon in the last couple of weeks, as an XBone listing for Italy and Germany, both of course rapidly removed. And now EA seems to be leaving the page up on their own site, at least for the time being. They took their time, but it’s deleted now. But far too late.

Clearly this could be someone at EA pratting around, but generally when these things pop up all in a row there’s a common cause. So it seems likely EA will be pushed to show their hand and announce the game, likely spoiling a plan to reveal it at E3, I shouldn’t wonder.

So, now would seem a smart time to start making my quiet appeal:


  1. phelix says:

    That appeal was so quiet I hardly noticed it.

  2. Nim says:

    I would to request a slightly more populated metropolis this time with crowds of people to circumvent.

    • Boothie says:

      and multiple paths, the first mirrors edge was GREAT but it sometimes felt like a corridor, especially since u spent a fair bit of time running down well… corridors

      • ResonanceCascade says:

        Indeed. And that problem also led to the game’s greatest frustration, which was hitting a dead end and getting shot because that place that looked like you go was just a dead end. If they had some branching pathways in there so you were always moving SOMEWHERE, even if it isn’t the fastest possible way, the game would be a lot better.

      • DestructibleEnvironments says:

        Corridors Edge 2.

    • cunningmunki says:

      Great idea, I like it.

      *quiet voice* I liked the guns too.

      • jonahcutter says:


        You shall not like what others have disliked.

        • jsiadfbeawe says:

          SeeKayEm99′s Guide For Newbies, I thought explained stuff pretty well. With the standard Irish count.

  3. sonofsanta says:

    Unfortunately John, your appeal is hosted on a website and therefore requires the developers to be always-online in order to access it. There is no guarantee that they can be constantly reminded of your design stricture in this day and age of unreliable connections.

    I recommend printing 120 copies at A3 and posting them, to be stuck above every desk in the studio.

  4. ekim says:

    Site was pulled by EA

  5. Premium User Badge

    Bluerps says:

    I think some guns would be okay, actually. They should just not be useable by the player.

    • Ernesto25 says:

      The guns were fine imo i felt like i was being chased the rps review said it was a “racing game” and the time trials were better which wouldn’t appeal to me if true. I like running for a purpose not to beat some guys hwo i never met online score to becomes the 100000000th best time on a said course. I hope they would mix and match maybe have some crowds , differ weather effects to compensate for. The only EA title i hold any care for so i hope it is a thing.

    • cunningmunki says:

      I’m going right out on a limb and saying, I think that’s what he meant. Unless he’s requesting that the baddies just shout abuse at you.

    • The Random One says:

      I only hope they keep the disarming animations and they all end with Faith or New Faith carelessly throwing the gun over her shoulder.

    • Mctittles says:

      I absolutely loved how guns worked in this game. I have the feeling that people who didn’t like them were trying to play the game as a FPS where the gunplay in this was an original idea that took some getting used to.

      Once I got the hang of how it worked the flow was beautiful and made me really feel like an action hero:

      Knock guy out take gun.
      Fire a shot across the room at the second guy taking aim at you.
      Drop gun and run/jump away.

      It’s all about temporary weapons; fire a shot, drop and run. Was brilliant.

    • Premium User Badge

      Phasma Felis says:

      Mirror’s Edge is quite playable without using guns (just taking them away from baddies and then dropping them). Did no one else notice the achievement for beating the entire game that way?

  6. RedViv says:

    Just don’t have Faith wield guns.

    And in the game.

    • Jade Raven says:

      Best comment I’ve read this month.

    • Widthwood says:

      Why should we even care? New Faith will definitely be exclusive to next gen console owners.

      • luukdeman111 says:

        What is the last EA title that was a console exclusive? while they do seem to have some sort of special relation with the Xbone I do not see them releasing games on that platform exclusively… Especially games that aren’t that appealing to the dudebro audience like mirror’s edge…

        • MaXimillion says:

          A lot of EA Sports series, NHL for example, have been console exclusive for the last several years.

  7. Abendlaender says:

    Can it be? Is it possible? An EA game I would actually buy?
    Well…..even if it’s coming I have a bad feeling…it’s either going to be XBone excklusive, or a Third Person Shooter now or a multiplayer focused F2P game….right?

  8. jyrque says:


    (with guns)

  9. lordcooper says:

    There were guns in the original.

    • sonofsanta says:

      And they were rubbish. This is the point.

      • Nim says:

        The guns were okay, getting constantly shot at wherever you were was not.

      • fish99 says:

        The guns handled fine IMO.

        • Bing says:

          The worst parts of the game were when you had to stop and fight without any chance to run.
          The best part was the anti-runners. The guns just weren’t necesarry.

          • benkc says:

            This. I replayed the game a few months ago, and by far the worst point was the bits where there was nowhere to run, just dudes with guns everywhere, and you have to do the section 20+ times to get lucky enough to not get shot. The orange room in particular, though the white-and-green rooms were pretty awful too.

            I remember really disliking the quicktimey combat the first time around, especially the fight just before you unmask what’s-her-face; but on that recent playthrough, I didn’t find those parts very problematic.

            Edit to add: I also hope that the game has more alternate paths this time around. The first one had a few places where the path split, but mostly there was only one possible path through the whole game.

          • Wraggles says:

            “The worst parts of the game were when you had to stop and fight without any chance to run.”

            There was only one of these, and you chased them……

      • kwyjibo says:

        The guns were pretty good, you had to get rid of them fairly quickly, so the focus was always on the running.

        • Post-Internet Syndrome says:

          I didn’t mind them that much since they were almost always optional. That’s why the final part of the game was so disastrous – that’s when they started forcing you to shoot stuff and the whole parkour aspect of it all completely dissolved. In the early bits of the game, they were a dirty solution to situations that you could mostly run away from (with exceptions though, there were some areas where you practically had to knock out or kill police to survive).

          A great pity it was handled so poorly, and I think the easy way to avoid the same problems is to just do away with weaponry altogether. I believe the game could work with it, but the risk of it failing is much greater than the potential for success.

          • vivlo says:

            i tried very hard to finish the game without a kill, i think i needed just one at the last level (the room where you have to destroys several computers)

          • The Random One says:

            Nah, that part is easy if you know where you enter. The only really hard part is the parking lot where there are three guys and no room to parkour (hey, would you like to hear my band’s concept album, No Room To Parkour?). The ending of the mall is also pretty hard but like in the computer room you have a lot of room to manouver.

  10. Bobka says:

    The gurgling tumor of cynicism in my gut has told me that Mirror’s Edge 2 will be an XBone exclusive.

    Bonus points if the rationale for not putting it on Windows is that it wouldn’t fit Windows 8’s touch orientation.

    • VelvetFistIronGlove says:

      They will release it for PC 6-18 months later, as an Origin exclusive.

      • mouton says:

        Don’t worry, people who believe Origin eats babies will simply pirate it instead.

  11. DiamondDog says:

    Why would they put guns on the support page anyway? Don’t understand.

  12. derella says:

    Faith has been kidnapped!! Now her body builder/marksman boyfriend, Jack Squarejaw, must fight his way through hordes of bad guys to save her!

    • RedViv says:

      That’s Mr Dudebro Jack “Baldyscruff” Squarejaw to you, SIR.

      • Premium User Badge

        Bluerps says:

        No, that’s DR Dudebro Squarejaw for you! He didn’t go to Broversity for seven years to be called “Mister”!

        • RedViv says:

          I checked, he’s even professor of Bromance language at the No Homo Dude Institute of the Broversity of Brovada, YOLO. Sweet-ass career.

        • SanguineAngel says:


    • arccos says:

      Also, the bad guys are zombies.

  13. kraken says:

    Guns were okay for the first half of the game. You were not encouraged to use them and they were more bothersome than useful (can’t parkour with a shotgun, no ammo to pick up, etc).

    It’s that last part of the game where you HAD to pick up guns and kill everything rambo-style.
    That was terrible.

    • Monchberter says:

      This was the point where I gave up.

      Aiming for a kill-free run and hitting a wall half way through or so of around 12 armed guys in one small room basically made me give up.

    • Ravenholme says:

      You don’t actually have to pick up guns at all. That room is laid out so you can pick off the SWAT cops one by one, and in the server room, you can cheese the machine gun wielding cops into destroying them for you, and then just bail out the way you’re normally supposed to go.

      It is entirely possible to do a run without using guns. Not even on the container ship.

      • Claidheamh says:

        I can confirm this completely. Two of my playthroughs of the game were completely gun-free. Probably the playthroughs I had most fun with, too. That said, if I didn’t have the option for guns, that might detract a little bit from it. I’m all for variety, as long as every variant is viable. (You may call me V? :P)

      • darkChozo says:

        I can double confirm this, my first playthrough was no-guns and it was very doable. Most of it was probably more fun without guns than with. That being said, as far as the game’s design is confirmed, the server room bit felt like the equivalent of an FPS stealth section.

      • engion3 says:

        I think there was an achievement on consoles to beat it without using guns.

    • Fluka says:

      This makes me feel better for dropping the game midway through. I loved what I played, despite the quicktimey knockouts and the utter rage I felt when had to redo some jump sequences 50 times in a row, but I reached a flagpole which I just. could. not. grab, and I had to stop for my blood pressure’s sake.

      Which reminds me. In addition to no guns, BETTER COLLISION DETECTION PLEASE.

      • Muzman says:

        It isn’t true that it turns into a shoot fest, it just doesn’t balance the running away and not-quite-stealth as well as it might.

        Where did you get stuck?

    • Vagrant says:

      Actually, I’ve beaten the game with zero guns used (did it my first playthrough), so it is possible. There’s 2 places where it’s tricky though (3 on consoles): The server room, and one of the rooms on the boat.

      The real problem is they kept putting people with guns between you & your goal with no ‘stealthy’ way around (there’s often a choke point where you’re going to get shot). There’s a secret issue most people don’t realize unless you’ve speedran the game to hell & back. The AI gets MORE accurate the faster you run.

      This was probably a mostly clever way to have the game adjust difficulty for player skill. The downside is it makes speed running slightly random since you’re moving so fast, often faster than the normal run speed. Once you start going faster than run speed, the AI gets exceptionally accurate.

      • Dervish says:

        I did a fair amount of speed running and I don’t think that’s true. Enemy accuracy seems to be based on the amount of time you remain exposed. As long as you pass behind a pillar every couple seconds, even briefly, you will not be hit.

  14. Monchberter says:

    Like attempts at rekindling an old relationship, I really hope this is out of love and not desperation.

  15. Ernesto25 says:

    The guns were fine imo i felt like i was being chased the rps review said it was a “racing game” and the time trials were better which wouldn’t appeal to me if true. I like running for a purpose not to beat some guys hwo i never met online score to becomes the 100000000th best time on a said course. I hope they would mix and match maybe have some crowds , differ weather effects to compensate for. The only EA title i hold any care for so i hope it is a thing.

  16. Lewie Procter says:

    Removing the guns would be a poor move.

    They need to keep guns in there, make them control/feel a little better, but keep them entirely optional throughout.

    The problem wasn’t that the game contain guns, it was that it was designed in a way that meant that using guns in some parts was how it is supposed to be played.

    Having access to guns but deciding not to use them is way more powerful than just not having access guns. I want the quickest/most badass solution to any situation to be pacifist, I want to always be able to run away.

    I also think they should add the option to throw guns at enemies as a makeshift non-lethal projectile, and more sections where you can shoot out windows to save time would be neat too.

    • Jade Raven says:

      That is a complicated message. Safer to just say “don’t put guns in it”. We need to dumb it down for EA/DICE.

    • faelnor says:

      I agree with Mr. Procter. I must add that the guns felt actually pretty good and often properly meaty.
      I would simply appreciate more options not to use them, perhaps by having more forgiving enemies and surely by having more routes allowing the player to circle around and/or bypass gunfights.

      I would be sad to see the guns go.

    • kwyjibo says:

      I thought the guns were handled pretty well. They slowed you down so you’d throw them away quickly, and get back to the running.

    • Jason Moyer says:

      Which parts would you say were supposed to be done using guns? There’s always a faster, more elegant way past an encounter. IIRC, you don’t even have to engage in fisticuffs outside of the scripted fight with the ex-wrestler guy and the boss fight, although in some areas (the server room and elevator area) I like to use the parkour-into-combat moves. There’s nothing like launching 20 feet into the air full-sprint and landing with both feet directly on someone’s face.

    • fish99 says:

      Agree completely, keep the guns, but make not using them more viable and make it clear to the player that he has that choice.

      As someone who has finished Mirrors Edge 5 or 6 times, but never done a non-lethal playthrough, I can say I honestly didn’t know it was possible to do some of those harder rooms without killing people.

    • DXN says:

      I think it would be great if the story and characters were such that the protagonist wouldn’t (and therefore the player couldn’t) use guns, myself. I hate that all action stories have to be bent and broken until they can accomodate that choice. There are already plenty of games about killers. I’d be refreshed by one that was about someone fast enough and skilled enough and most importantly not murderous enough to not use them, a game that had the courage to commit to that more deeply than just giving me an achievement or a few alternate lines of dialog for not using a gun. And I think Mirror’s Edge would be a perfect platform for that.

      So yes, I agree with John. Just don’t put guns in it. Just don’t. It’s lazy and utterly dull. Come on, it’s not so hard. Do something else instead. Maybe some running and jumping and parkour and sneaking and chopsocky and disarming moves. And if that simple limitation means you can’t make a fun and exciting game and tell a compelling story, then, hypothetical developer, you suck and are the reason so much game design and writing is still so shitty and lazy and glib.

      • darkChozo says:

        To be fair, with the probable exception of the server room, Mirror’s Edge is one of the few games where all the gun usage was honest-to-god self-defense.

        And honestly, I don’t think that Faith is an appropriate protagonist for a proper anti-gun message; it comes across as Batman-level morality, which is fine but not really that deep. If we’re talking anti-gun, it probably should be someone who’s actually a pacifist, not someone who’s fine with kicking someone off a skyscraper but won’t use a gun to save her life.

        (also we should develop AI sophisticated enough that we can have a hostage negotiation game </tangent>)

        • DXN says:

          Ehn. I guess I’d say this is kind of the trouble. Having a protagonist who doesn’t use a gun shouldn’t be and doesn’t have to be as absolute and momentous a thing as it is.. it doesn’t have to take over the story like it does in Batman or Trigun. It can just be an aspect of the character. They don’t kill if they can avoid it, because they’re not a killer. So they don’t use guns (or kick people off skyscrapers) unless it’s absolutely necessary — and they’re badass enough that it isn’t absolutely necessary except in very exceptional circumstances. Jackie Chan usually played his character this way in his good films, for example. That made his characters more relate-able, more admirable, and it meant that on the few occasions when he did deliberately kill someone, it was a much bigger deal. It’s just better storytelling, apart from anything else, and that’s really why I want it — not so much to advance an anti-gun message (though that would be a nice bonus).

          Faith/Mirror’s Edge is perfect for this because the character and the gameplay are both about running, avoiding, traversing, exploring. There’s all kinds of stuff to put in there without having to shove guns in there as well.

      • Seraph says:

        That was one of my big problems with Deus Ex: Human Revolution. Yeah, you “technically” can play it non-violently (excluding the bosses, but whatever), but doing so kind of violates his character, the setting, and the game’s story. This was obvious from the get-go, where a group of terrorists attack your building, and the only way to successfully play the game without killing anyone is to sneak past them without doing anything, i.e. to totally disregard the game’s setting and character development. I bought DE:HR full price when it came out, but I still haven’t gone very far at all, because the game betrays it’s promise to let you play it your style 10 MINUTES IN! Mirror’s Edge similarly abandons the things that made me buy it in the first place – parkour and lateral thinking give way to run and gun. It was my distaste for run and gun that got me interested in Mirror’s Edge in the first place. Seeing how DICE is now one of the major developers of bang-bang shooty-shooty games though, I have little hope for Mirror’s Edge 2.

  17. Svant says:

    It is gonna have guns, explosions and be 99% QTE button mashing…

    But tbh guns are fine as long as they are handled like the first game, kick someone in the face take their gun shoot the next guy, drop gun and keep running. I never felt forced to use guns, sure there were a few places where you got cornered but you could kick people in the face or avoid most of it. Shooting one or two dudes in the face if they block the only exit, not seeing the problem really. As long as guns are not something you can carry with you.

    What I fear more than guns are QTEs. QTE jumps, QTE fighting, QTE climbing etc. Just let the player jump/grab/crawl/slide whatever by giving the player control do not tell the player to press Q to make epic jump. It is the worst game-play device ever created.

    • Berzee says:

      “What I fear more than guns are QTEs.”

      This is true for me for the game too, but also, it makes a lovely out-of-context quote.

    • jonahcutter says:

      As much flack as EA gets (legitimately), this is the exact result of the game I would expect if Mirror’s Edge was in the hands of Square Enix.

      QTEs. A conveniently-placed surfeit of explosive barrels. Lots of shooting. And a few optional parkour bits that last 30 seconds.

  18. Dariune says:


    Still EA regardless of the title.

    Unless they U-turn on most of their practices I am still going to have to give this one a miss.

    • Seraph says:

      Agreed. Sometime you have to take a stand. EA is an “evil” company, for them making profits is more important than the well-being of both their consumers and their developers. If decent games sometimes come out of EA, it is merely because they recognize that good games sell well sometimes, at least enough to hire some people that do care, wring them of their creative juices until dry, at which point the resulting concoction is sold to the public as evidence of EA’s goodwill, and the developer’s husks are tossed aside. Don’t support evil companies. If you complain about EA’s draconian DRM and anti-consumer position, and then give them your money when they produce something targeted at your wallet, you are a hypocrite, and you are the problem. I’d say rent the game or borrow it if you MUST play it, but that’s really no longer possible, is it? Then raise the Jolly Roger, I say, and anchor aweigh.

  19. Premium User Badge

    Lexx87 says:

    This is so going to have so many guns.

  20. medwards says:

    Actually, the guns gave me an important outlet. I tried to play the game without murdering anyone in cold blood, trying to method act the misunderstood hero. Then it became obvious that most of the system was corrupt and around the level where you bust out your sister I lost it and just started killing people Matrix style. Did the same thing in the big atrium in the final level. The feeling of being an arbiter of justice stalking the halls of a decadent ruler desperate to hold onto power was only really possible because of what a PITA guns were in general.

    So, obviously, lets not let it turn into a shooter but at the same time I think their presence allowed for alternative experiences.

  21. Premium User Badge

    Ninja Dodo says:

    I’d be okay with them keeping the ability to pick up and briefly use guns, but only if running away without engaging anyone is an equally valid option. It needs to be possible to play the entire game without touching a gun. Also if you’re putting it on Steam make it so DLC isn’t Origin + console exclusive.

  22. Muzman says:

    Guns are ok. They just have to prototype the levels longer so that you don’t get stuck needing to use them on people too often. As mentioned shooting out windows and such is also cool (one of the best ways to do Ropeburn’s office uses that method)
    Also, momentum based combat: For a game that got momentum so right it was weird I couldn’t really use it as a weapon all that often. Sliding kick was about all there was (and death from above I suppose). A runner should be able to just barrel straight through some guy going for his gun, or smack that door he came through back in his face..
    The lock-on combat didn’t help there either. When you do some heavy in the balls I really don’t care to stick around for the finish (especially when standing around is just exposing me to more gunfire). But you’re locked on to fighting that guy now. Then you can leave.

    All of that in the combat would probably be a big change for the game’s systems but it’d feel better.

  23. Dolphan says:

    Was I the only one who didn’t find a gun-free run all that bad? The big atrium was pretty tough, but that was the only place in the game I got properly stuck, and I got through it with a bit of practice/experimentation.

    • timethor says:

      I only resorted to guns in the server room, but there where a few other locations where avoiding being shot felt more random than tactical. If you can reason “ok I should first run to X and then to Y so that the guy doesn’t shoot me”, it’s fine. Instead, a few locations devolved into “run to X… dead. Reload. Run to Y.. dead, reload. Run to Z. Ok that worked, continue to X… dead, reload. Run to Z, run to Y.. finally.”

    • Muzman says:

      What’s a gun free run?. Not using them yourself? Yeah it’s do-able. I suppose the main complaint is that there’s a couple of spots where you are expected to defeat a group of guards before you continue (or you’re going to get shot up as you slowly climb that pipe). And disarming one and shooting the next is by far the easiest way to do that.
      People often react to those bits like the game is making them use guns.

  24. Loque says:

    I would insta-buy i…t but coming from EA I will not cash out a single cent, sorry.

    • Don Reba says:

      You, sir, just ruined my day with the reminder that Mirror´s Edge 2 would probably require Origin. :(

  25. NSGrendel says:

    EA? No way.

  26. Xocrates says:

    If this turns out to be one of the Xbone’s 15 exclusives, I’ll be very very sad.

    Or if it is always online.

    Or if it is riddled with microtransacations.

    I’m going to be very very sad, aren’t I?

  27. Mman says:

    Like others have said I wouldn’t mind guns much as long as they are NEVER the optimal solution to getting through a situation fast. As an extension of that a lot of the problems with getting shot to death easily could be fixed/averted by moving away from military shooter spread mechanics and making the enemies accuracy more “fantasy”/deterministic; make it so you can never get hit by bullets as long as you are running above a certain speed or doing certain actions.

    I’m far more scared of it moving the direction of mindless auto-platforming that every other action-adventure has continued to head towards. Even if the main story is a bunch of shootmans bullshit as long as the time trials are there and the platforming is almost the same at least there would be a good game in there somewhere, whereas moving away from that would remove the main thing that makes it important to me over other games. So my request is more “DON’T DUMB DOWN THE PLATFORMING”.

  28. Jade Raven says:

    The point at which I stopped playing Mirror’s Edge was the point where it constantly crashed about 3 levels in. It was also a horribly bad console port to PC. I will be cautious about buying ME2.

    • Muzman says:

      It was developed on and for PC initially. The only difference is PhysX.

      • Jade Raven says:

        I’m seriously surprised to read this. They fooled me with the shit options/UI and bugs.

        • Muzman says:

          Thought the UI was great. Options are kind of variable anyway. I think many developers were toying with fewer options at the time (thanks to cross platform as much as anything obviously, but it gives you less crap to code as far as they’re concerned too), not that the recent resurgence is a bad thing.
          I can’t recall the game ever crashing for me, on XP or win7.

          • benkc says:

            I’m pretty sure the game always crashes on alt-tab, but other than that I found is reasonably solid.

    • fish99 says:

      I think I’ve beat the PC version 4 times now, with and without physx and never saw one crash. The game looks stunning on PC too (I’ve also beat the PS3 version).


    • Fluka says:

      The game absolutely would not run with PhysX for me. The moment glass started shattering the whole thing slowed to a crawl and then crashed. Worked fine without it, until I ran into an apparently ungrabbable ledge and I had to quit. (Dear god, I swear I looked up wikis, watched videos, read forums, tetc., and tried all combinations, but I’m still convinced the game bugged out for me there.)

    • Mctittles says:

      I had terrible framerate with PhysX as well but I found a fix for it. Search for “mirrors edge physx fix” should bring it up and help some people. Too bad it was never officially patched in.

  29. DrScuttles says:

    Mirror’s Edge is on of those games I really ought to go back and finish. The first time I tried I lost interest after the 3rd or 4th level. Second time, I replayed those levels in the chapter select to refamiliarise myself with the controls, but trying to ‘continue’ my game threw me all the way back to the start. Sod it, thought I.
    Forget guns and the lack thereof, Mirror’s Edge 2 needs better checkpointing / level selection options.
    Maybe I was just being special and missed something obvious?

    Oh, and something about EA. Origin. DLC. Microtransactions. Project an emotional response onto those words as appropriate.

    • Fluka says:

      Yes, definitely better checkpointing. I’m fine when (mid-game, post-death) it restarts at the beginning of a room or jump sequence, because the game is all about the flow and momentum of the parkour. However, quitting the game and restarting seems to take you back to the beginning of a chapter (or subchapter). That just seems cruel. (Particularly when you sometimes need to take a break from Mirror’s Edge to not suddenly have a massive headache.)

    • Don Reba says:

      In my opinion, the campaign is only half the game. The other half is the challenge mode, where you can really experience the freedom of movement, once you have mastered the basics (and not so basics).

  30. fuggles says:

    Following the original audience reception Faith’s athletic figure being too displeasing to the mainstream adolescent male (and quickly photoshopped), I would expect this to be a first person running game in which most of the screen is taken up by model breasts bouncing up and down.

    The advantage to this of course, as we learned with Doom and Wolfenstein (back when a quick time event was configuring your memory to work) is that on a tiny viewing window games look and run better.

  31. kwyjibo says:

    Mirror’s Edge was awesome, one of the most beautiful games ever. The world actually looked like it was designed by designers.

    The worst thing about it was the plot, thank you Rhianna Pratchett, for fucking that one up.

    • Muzman says:

      Mostly it sounded like she had to write to the ever changing design and level order, as is typical of games writing.
      I’m not the biggest fan of her work, but she seems like she’d know that the plot doesn’t make much sense.

    • VelvetFistIronGlove says:

      Indeed, the world was completely free of any sign of human presence. Every tower, every building was as sterile and perfectly colour-coordinated as an interior design showroom. The enormous contrast of too-saturated colours and bright white walls made the shape of the world difficult to parse—a hindrance to the player trying to keep their momentum and figure out where to go without stopping.

      As a crutch, the designers highlight the “right way” in red, rather than reworking their visual design to meet the informational requirements of the game.

      Finally, they hired a writer to fill in the blanks with some sort of plot—and no wonder it was poor.

      Mirror’s Edge was a mess. An inventive, visually striking mess that I love, to be sure.

      • Muzman says:

        While this is all somewhat true, I wouldn’t harp on the levels or the red thing too much myself. The feeling of flying by the seat of your pants out of some scrape and figuring the route as you go is definitely the best thing, but to make variable and somewhat naturalistic levels you get a bit lost and things get trial end error-ish.
        I love the on the fly feeling. It’s by far the best thing in the game when it works. However I fear it’s unbelievably hard to design well and most game design regimes outside of Valve’s endless prototyping would just create a more streamlined level instead of a perfectly balanced one. Which would end up sucking, I suspect. I can live with marking a route in red if it doesn’t actually mark the best route, just the most obvious, and it means more variable levels get made more easily.
        I also want to see more open levels where you do your own route finding. That would be potentially rather cool.

      • Milky1985 says:

        “Every tower, every building was as sterile and perfectly colour-coordinated as an interior design showroom. ”

        I thought this actually fit in very well with the plot, if the plot influenced the level design or vice versa i don’t know, but a world so steralised and controled fit the theme and story.

      • fish99 says:

        You could actually see pedestrians and traffic, but they were in areas you couldn’t get to (without a long painful fall). Also you could turn the red highlight off.

  32. The Sombrero Kid says:

    Games Industry Strategy for introducing new IP:

    1.)Make interesting polished short game that appeals to the games industry zeitgeist, sell a modest amount on the back of good reviews.
    2.)Pretend to make a sequel and then cancel it.
    3.)Make Call of Duty again, with the new IP’s assets swapped in
    4.)/Great/Terrible Reviews ensue
    5.)doesn’t fucking matter either way as the positive association with the last game combined with the call of duty template will guarantee it’ll sell fuck loads

  33. Jason Moyer says:

    I’d be ok if they don’t let you carry guns, since there was no reason to ever use one in the original game.

    Enemies having guns is a necessity though. The entire point of the game was to keep moving as fast as possible, without people shooting at you most of the missions would have been insanely boring.

  34. AngelTear says:

    I don’t usually pirate games. Actually, I’ve never used pirated games since I was old enough to understand what piracy means to developers etc.

    But then again, this is EA. And this is almost the only AAA game that interests me.

    Also, when I played Mirror’s Edge, even though I knew I could pick up guns, for some reason I never did, it just would never cross my mind to shoot people in that game. I completed the game twice without ever shooting a bullet.

    • Jason Moyer says:

      I sort of assumed the reason the gunplay was so terrible was to nudge people towards not using them. Instead, it seems to have resulted in people complaining about how bad the gunplay was. In a game that’s not about shooting things.

      • Svant says:

        The gunplay was not bad at all imho, it was perfect for what it was. An untrained runner picking up a gun as a last resort defense. The guns actually had a nice feel to them imho. Just smashing into a guard, stealing his gun to shoot the next guard and then dropping it felt just right.

        • Jason Moyer says:

          I’d agree. Although, to be honest, I didn’t have much of a problem with occasionally grabbing a machine gun and just cutting through people either, when the option was there. I seem to remember that in the server and elevator rooms if you launch yourself onto the guy who is standing on the catwalk that leads to the exit, you can easily grab a fully-loaded machine gun and cut everyone down with it.

    • Fluka says:

      Assuming the game is good, and not rendered unusable by DLC, DRM, etc. (a big if), wouldn’t it make sense to use your money to reward the developers for producing something good rather than pirating? I’m afraid when titles like this don’t do well, EA’s immediate response won’t be “Damn, another symptom of our overall poor business practices!” and more “Risks like Mirror’s Edge don’t pay off. DICE, make more military shooters!” I feel like it makes more sense to take a wait-and-see approach. The boycotts and extreme negative press for Sim City’s DRM and Dead Space’s microtransactions were a lot more effective than a blanket EA boycott, I think.

  35. nebnebben says:

    I hope to hell that they don’t mess it up, but my faith(geddit?!?) is lacking

  36. belgand says:

    I can’t quite believe I haven’t seen this yet here (considering I read it all too often everywhere else whenever there isn’t speculation on giving us a sequel), but the other important element: Oculus Rift support and something that we can be sick into.

    • Muzman says:

      some sort of nose bag type thing called the Oesophagus Shift

  37. povu says:

    I’m fine with there being guns and melee combat, as long as it is entirely optional. Mirror’s Edge had a couple of sections where it was pretty much impossible to progress without taking some guys down first. A skilled runner should be able to run past everything, not get shot to pieces as she slowly climbs up a rain pipe that is the only way out.

  38. Spoon Of Doom says:

    Please, please let this be good. I’ve been aching for a new Mirror’s Edge ever since the first one. But with EA’s recent track record, I fear what might become of this. I can already see the cover shooting, big busted bikini model that is Faith 2.0, whose hair animation is calculated on a server, requiring the game to be always connected.

  39. Smaug says:

    Please EA don’t ruin it by MAKING IT AN FPS. But knowing EA I will consult the reviewers before purchasing.