Square: ‘Nothing To Share’ About Deus Ex: The Fall PC

We did ask for this. Too bad Square Enix doesn't feel like letting us have it right now.

Activate the windshield wiper augment on your cybernetic eye implants, everyone. It’s time to smear away some tears. As was written in the stars (fun fact: RPS has been held aloft by celestial bodies since the dawn of time, aka 1873), Square Enix fully revealed Deus Ex: The Fall today. And now, the sadness: it is siiiiiiiiighhh an FPS siiiiiiiiiighhh exclusively for siiiiiiiiiiiiiiiiigh mobile and tabletsiiiiiiiiiiiiiiiiiiiiiiigh. But hey, these things have a way of migrating over to PC occasionally, so I got in touch with Square Enix about the possibility. Unfortunately, they did not spare my brittle, nanomachine-free flesh feelings.

“The only thing we’re announcing today is Deus Ex: The Fall on mobile and tablet devices,” a rep told RPS. “We don’t have any additional information to share at this time.”

Which is a shame, because the collaboration between Deus Ex: Human Revolution dev Eidos Montreal and N-Fusion looks like more of what made HR so palpably Deus Ex-y. Granted, The Fall – which stars ex-SAS soldier and man of few words from a book of many Ben Saxon – could be significantly more action-heavy and less multi-pathed, but only time will tell.

For now, a trailer is the closest thing we have to Deus Ex: The Fall running on a PC. So then, windshield wipers at the ready and… siiiiiiiiiiiiiiiiiiiiigh.


  1. MultiVaC says:

    I never asked for this.

  2. utharda says:

    Squeenix must diee.

    • Chalky says:

      Remember all those times you’ve wanted to play an FPS on a tablet?

      Me neither.

      • adam.jutzi says:

        There was a time I did, I was young and the world had yet to crush my wide-eyed optimism. Then I played a mobile FPS.

      • Premium User Badge

        Earl-Grey says:

        Tell me about it.
        Every time I’ve tried one of these “console quality” first/third person shooters on my iSanitaryTowel, I’ve ended up crying boiling tears of blood in despair.
        It’s is like steering a car with your face whilst wearing a motorcycle helmet, sure the view might be nice enough, but you won’t enjoy it.

        • LionsPhil says:

          I hope that the industry rediscovers the never-before-seen amazing innovation of tactile controls before they finish replacing everything forever with flat planes of glass.

          Just think how frustrating using all those terminals on the Star Trek: TNG Enterprise must be.

    • MadTinkerer says:

      No, no, no, no. There is still good in them. They must not die, they must repent.

      Surely you don’t want the entire former-EIDOS collection of IP to end up in the hands of EA? How about Activision? How about a Japanese publisher that only makes games for the domestic Japanese market? How about “that-which-still-won’t-quite-die” (Zynga)?

      Short of the “good guy” publishers like Paradox ending up with all that IP, Sqeenix is by far the least evil of all likely big-publisher options.

      • LionsPhil says:

        The way it’s gone since the first game, the Deus Ex license ending up in the hands of someone who never releases games would be merciful.

        There’s not even that much interesting about it left, since the worldbuilding has been undermined at every step too. The setting has gone from relatable-near-future to further-future-dystopian to weird-orange-mess.

    • LionsPhil says:

      Been saying that for years.

      They killed Supreme Commander too.

  3. B1A4 says:

    What a shame.

  4. elfbarf says:

    Also, it seems to be exclusive to iOS, with no mention of a possible Android version.

    • Inglourious Badger says:

      Yeah, my second thought (after “siiiiiiiigh”) was “Will it be on Android tablets, at some stage”?

      • frightlever says:

        You think they’re afraid of PC piracy? Wait’ll you see what publishers think of Android piracy.

        iOS exclusive means PC unlikely. If and when they announce for Android then PC is probably golden.

        • Cinek says:

          lol. Not really. Actually: Quite contrary. If it’s on Android than likely there won’t be anything related to the PC. If it’s on iOS than PC version is more likely as porting is would be far easier.

          • jamesgecko says:

            Indeed. It’s a well known fact that unlike iOS, Android doesn’t run all the popular 3D game engines, support C++, or use OpenGL ES. The wide variety of hardware with crappy drivers in Android devices is quite a challenge compared to the uniform, homogeneous field of well-supported integrated and discrete graphics cards that PC is blessed with.

          • Corb says:

            If you truly think this….you have never tried programming a god damn Iphone…
            Hint: it sucks!

  5. RedViv says:

    This game will sell 3.4 billion copies, and then be profitable, because tablet things sell lots and good tablet things will be bought by everybody. So says Zimbop “Ugluk” Fourface, Square-Enix sales research smart person expert guy, who is totally not from Betelgeuse and actually a hoo-min who understands other hoo-mons, why would you even think that?

  6. Crimsoneer says:

    Well, this is an idiotic thing to do with a respected PC franchise. Not even android? Seriously?

    • Cinek says:

      Yea, sure, makes perfect sense. Android tablets are a margin of the market, while also being total mess in terms of specifications and computing power, so porting it would require a lot of resources while bringing very little money.

    • KenTWOu says:

      Not even android? Seriously?

      It is also confirmed for Android devices, but timing is still to be announced (source).

  7. Freud says:

    Now I know how Woody felt in Toy Story.

  8. Beelzebud says:

    And here I thought the franchise was finally in good hands. Way to completely misread your core audience, and totally drop the ball.

    • VelvetFistIronGlove says:

      I’d say they’re trying to expand their audience, instead of having all their teams making games only for their existing audience.

      • HisDivineOrder says:

        That would make sense if they also had new content for said gamers in said franchises on the platform it was originally sold to.

        Instead, they’re branching out without giving the gamers who already invested something new to invest in. You can assume Thief IV will be satisfying to those gamers, but I am not so sure given all the problems that game is having.

        Oh well. Guess I’ll go back to waiting for a real Deus Ex Human Revolution sequel.

  9. MOKKA says:

    I have to ask because I’m totally uniformed when it comes to ‘mobile gaming’. Are there really people out there who are interested in playing an FPS on a tablet?

    How can you even control such a game if your only manner of input is swiping your greasy thumb across a screen?

    • Runs With Foxes says:

      Even Microsoft was smart enough to change genres when they decided to make a Halo game for tablets.

      • boe2 says:

        And even that game looks far from ideal. Any phone/tablet game that requires the emulation of analog sticks really doesn’t belong on that platform.

    • LordMidas says:

      Well, I have got Dead Trigger (FPS) on my Galaxy Note (that’s a large screen phone for those who blinker anything other than PC gubbins. Especially those from 1873). Anyway, whilst it’s a bit of a lonely experience, it’s not entirely bad to play/control. Though to be fair the novelty wore off after a couple of hours. It’s only good fun in short bursts, say a couple of rounds.

      Deus Ex, with good controls. and something close to a good story, might actually be fun on mobile. But seeing as most mobile gaming sessions take place on the shitter, then there would need to be a good save mechanism in place.

      Ultimately, we’ve still got good old Deus Ex on the PC. Let the mobile folk have something good to play too. You never know, we might get The Fall too.

    • Corb says:

      just wait for it….they’ll release a mouse/controller for tablets…just like they did with the keyboards….once they realize their all being stupid and touch is as accurate as motion controls on the generation 1 wii

  10. Deadite says:

    Again talented devs making games for etch a sketch, what a waste.

    • pocketlint60 says:

      Actually, a Deus Ex game that’s literally on an Etch-a-Sketch sounds badass.

      • Chmilz says:

        Also, Etch-a-Sketch has two dedicated analogue directional controls – the very thing tablets lack for FPS gaming.

  11. Beernut says:

    This has to be a ploy to make people forget about invisible war as the worst game of the franchise. Well done, mission accomplished! (And no, I don’t need to play the finished version to know, that touch-controlling an FPS is one of the worst ideas ever conceived, just short of steering-wheel-controlled dancing games)

    • nearly says:

      invisible war was part of deus ex franchise?

    • Rikard Peterson says:

      I want a steering-wheel dancing game!

      • Harlander says:

        A friend of mine likes to make his car ‘dance’ on empty roads by swerving the steering wheel rapidly.

        “Just make a game of that.”

    • LionsPhil says:

      Invisible War wasn’t as bad as Human Revolution. At least the dialogue was tolerable and the antagonists had motivations.

      • Ultra Superior says:

        It was way worse. Racist templars. Coffee versus coffee. All one company!

        Give me a break, HR is lightyears ahead of that shite and you should unplug your head from your backsocket.

      • Corb says:

        not sure if Trolling….or just misinformed….

        • LionsPhil says:

          I’ve played both, one to completion twice, the other I couldn’t stand enough to get through once. Guess which one is which. G’wan. Guess.

  12. Honsou says:

    Is there a market for this? I would assume they are targeting completely different people with no real indication that it will do well.

    • edwardh says:

      Do you think they really care?
      I already see it coming: The pirates are the problem!
      Or maybe they simply launched in the wrong time window or it would’ve needed better marketing or, or, or… they’ll find plenty of excuses for justifying this incredibly stupid decision once it fails.

    • Corb says:

      you mean…almost every square enix game that has come out in the west?

  13. mrmalodor says:

    Who the fuck would care about mobile and tablet titles? It’s just shovelware. Nothing to see here, move along.

    • Screamer says:

      Which is what I thought! And we certainty wouldn’t miss out on anything.

  14. TreuloseTomate says:

    The Fall indeed.

    • BooleanBob says:

      It could be worse. At least they didn’t call it ‘the 4ll’.

  15. povu says:

    I don’t think I even want it, even if it gets a PC port.

    • Terragot says:


      I don’t know why people are bothered about the Fall, it looks like they’ve taken Human Revolution and stripped it to it’s very core and given it a shoddy lick of paint.

      edit : Dyspraxia

  16. Danda says:

    Deus Ex: The FAIL

    • SominiTheCommenter says:

      An entire day for this to appear, I am disappointed.

  17. FortySe7en says:

    First of all, it’s coming to android (confirmed by Eidos) at undisclosed date.
    Secondly, it’s a full Deus Ex experience – nowhere does it say it’s more ‘action heavy’ or a ‘simple shooter’.

    • Corb says:

      clearly you missed the “it’s an FPS” part of the article…HR was not an FPS…Deus EX was not an FPS…they were rpgs. Also, I think you missed the part where everything has to be stripped down because of the lack of hardware on a tablet….

  18. bluebomberman says:

    Clearly a lot of people are gonna chime in with RAGE and HATE over this announcement but I have to chime in and reiterate: it’s business. Games of this caliber and scope are extremely rare, if not unheard of, in the appstore space. The focus on iOS I believe is happening because:

    1) They think there’s greater opportunity to push something like this onto iOS, where they can really stand out and perhaps reach a whole new set of customers as well.

    2) They’re experimenting on the technical and business sides by focusing on iOS. I’m sure they have lots of questions after all, like “Can we make serious games on iOS?” and “Can we profit from making serious games on iOS?” If it’s a dud, then it’s easily forgotten. If it’s a sensation, they can always port it to PC and consoles later.

    EDIT: *sigh* And in the time it took for me to write what I think is a thoughtful response this article’s comment section flooded with rapid-fire ire.

    Someone needs to explain why releasing a $7 side story on mobile, which may or may not be ported down the line, is “franchise-killing” in any way, shape, or form.

    • amateurviking says:

      Given the fact that people were hoping for a new PC game. isn’t it understandable that there’s a bit of disappointment and yes, bitterness that we *won’t* be playing a shiny new Deus Ex game on PC?

      • bluebomberman says:

        It’s understandable, but personally I’ve been frustrated with the overzealous passion exhibited by core PC gamers who are so overprotective of their favorite franchises of old that I’m starting to wonder if devs and publishers don’t internally debate whether it’s worth the bother to resuscitate old properties and try new things with them.

        The incredible amount of hostility generated by new projects in the XCOM, Deus Ex, Tomb Raider, Devil May Cry and Thief universes over the years is incredible. If we’re going to be true fans of these properties we have to give the devs and publishers some leeway to try new things.

        • Faxmachinen says:

          There’s trying new things, and then there’s changing platforms. Trying new things is an honest attempt at keeping the series fresh, whereas changing platforms is just a big “fuck you” to the existing fan base. I am a PC gamer, and I neither have a tablet nor the desire to play anything on one.

          • Lanfranc says:

            Who’s talking about “changing platforms”? They’re saying “Hey, we’re making a tablet game! ^_^”, not “Hey, we’re making a tablet game, and we’re never going to make a Deux Ex game for PC ever again ever! ^_^”

          • Upper Class Twit says:

            I agree with Lanfranc and Bluebomber (again). They aren’t changing platforms. This is just a cheap spin off. If they were to make the next big proper Deus Ex game a console exclusive, for example, that may be a point of concern. But this mobile game isn’t something to get worked up about.

        • alw says:

          Any hostility to those games/announcements was because there were aspects to them that anyone who was vaguely familiar with the games and their respective fanbases would have known to avoid. The fact that they didn’t gives a strong impression that the people making those games didn’t care that much about either.

        • Corb says:

          Devil May Cry is not a PC title…started on consoles first :P

          Also, PC gamers are picky because most of us know how to use a god damn computer. It isn’t a black magical voodoo box that spits out emails and breaks because it is emotional. It’s a friggin machine that can be fixed by spending a few minutes on google and using your reading skills. Also, we’re nerds…nerds started the gaming industry, nerds are still in the gaming industry, and nerds/geeks like to bitch, moan, yell, argue, and be a pain in the ass because most of us are extremely cynical bastards. Why do you think nerds picked up and built the industry in the first place? (hint: because we didn’t want to deal with people and visa versa…and games are fun!)

    • ResonanceCascade says:

      Yes, yes. Whenever there’s a disappointing announcement about a beloved series taking an awful “new direction,” someone feels the need to explain to us all that it’s “just business,” as though we didn’t already know that. We get it. They want to make money. But it’s still disappointing that this is how they’re attempting to do that.

      The fact is, a Deus Ex game is coming out exclusively on a platform it’s ill-suited for, and that’s a bit of a shame — regardless of why it’s happening.

      • bluebomberman says:

        You’re not reading the same comments I’m reading. Most people here seem to think it’s a bad business decision, as in they think the game’s going to be a technical and creative disaster that forever ruins the Deus Ex name for an entire generation.

        Someone has to splash cold water on people’s faces and tell them that their response is dominated by their emotional disappointment and zealotry.

        In particular, I want to note all the assumptions that this product is entirely ill-suited to mobile. If anything, DX:HR might be much better suited than any FPS is for mobile because DX:HR already makes frontal assaults much more difficult than other approaches. And from the looks of the trailer they seem to have ported the entirety of DX:HR’s engine to iOS. That’s pretty far removed from “dumbing down”.

        • ResonanceCascade says:

          I agree, it appears this is not some FPS spinoff, but pretty much just a Human Revolution expansion pack on a mobile device. That’s why it’s obnoxious. If this were just some platformer or Deus Ex: Angry Birds, it would be easy to just ignore it.

          And yes, unless they’ve somehow managed to crack the seemingly uncrackable nut of making 1st person controls not suck horribly with a touch screen, it is definitely ill-suited for the platform. Being less focused on combat helps a bit, but players will still have to wrestle with the awkward and imprecise controls.

          This was a strange and poorly thought-out decision all around. My hunch is that Square wants to start releasing a mobile version of all their big releases going forward, which is fine, but this was a dumb way to test those waters.

    • nekoneko says:

      Where are you getting that it’s 7 dollars, because SE routinely sells their 10+ year old games for 15 dollars or MORE on iOS. I find it hard to believe they’re going to sell a new, fully realized console grade title for less than half that.

      • Panda Powered says:

        Its priced at € 6.
        This game is just further proof that Squeenix management is made up of a bunch of sock puppets in a cardboard box-house. They have just lost it.

  19. deadpan says:

    So we’re all in agreement that this is a panicky attempt to scare up some cash using existing assets since Thief 4 development has stalled out, right?

  20. darkChozo says:

    This kinda sucks, but it’s happened before. Mobile companions to AAA games aren’t exactly uncommon after all; as long as they’re sidestories and don’t affect the main plot beyond easter eggery, they don’t tend to matter much. For the time being, consider it a bonus for those of us with iProducts (myself not included, mind you), not the future direction of Deus Ex as a series.

  21. Farsearcher says:

    I’m not too worried about this. They trademarked Deus Ex Human Defiance a while ago didn’t they?

    link to rockpapershotgun.com

    I know they did the retro 16 bit thing on this but I think they’d make more use of a name like that.

    I’d bet they’re working on a full fat next gen console and PC (I really really hope PC) sequel, this is an experiment into mobile and tablet gaming which is territory any large games company will be looking to explore.

    I’m not into mobile gaming myself but if it keeps them afloat so they can make more stuff for PC then I’m happy.

    • ninnisinni says:

      Hate to break it to you, but that “Human Defiance” thingy was related to the DX movie that is in production now. :/

    • USER47 says:

      They said they had secured the name just in case they would need it for something. After it turned out they wouldn’t, they used it for that silly aprils fools stuff.

      There won’t be any human defiance title, neither game nor movie.

  22. stampy says:

    i think this is a great idea, as long as you control the protagonist by tilting the tablet and rolling him around ball-in-a-maze style; and all aiming and shooting happens automatically whenever you have line of sight on something.

    • darkChozo says:

      …Nintendo, I want this game now.

      • TheIronSky says:

        Pinball augmentation, anybody?: link to youtube.com

        • darkChozo says:

          And here I was thinking that Metroid Prime Pinball was as asanine as the surprisingly large subgenre of major-Nintendo-franchises-turned-into-portable-pinball-games got.

        • stampy says:

          omg i had no idea these existed… that was just the best thing i could come up with about how awful it is to try to control an FPS on a tablet.

  23. DrollRemark says:

    I couldn’t see a port of a tablet FPS being much good on PC, so actually, I’m really not that fussed.

    • ResonanceCascade says:

      I keep seeing it repeated that it’s an FPS game, but as far as I can tell, that is not the case. It appears to pretty much be Human Revolution’s gameplay, just ported to mobile devices with a new story.

    • Praedor says:

      Fussed only in the fact that it means they wasted time on a throw-away rather than grinding away on something of substance and depth. They went the tetris quick and simple route rather than putting effort into it. Lazy.

  24. Liudeius says:

    What the hell?
    Why would anyone who wants to play Deus Ex want to play it on a tablet? Isn’t the original one of THE PC games that you must play?

    AND it’s tied in with a DX novel? So you CAN’T understand the plot unless you’re already such a DX nerd that you read the book?
    Who thought this was the next big thing for DX?

  25. Totally heterosexual says:

    Corporate interest using advancements in technology only to further it’s own goals, rather then bring the people what they want and need?

    Well it’s fitting in way.

  26. MeestaNob says:

    They’re losing money hand over fist, so they decided to pump resources into a platform limited release absolutely no one has (ever) asked for?

    Are you kidding me?

    • darkChozo says:

      It’s about as far off from the land of PC gaming as you can get, but Squeenix has been in the business of spinning off popular AAA titles into mobile versions for a while now, mostly in the form of Final Fantasy games. This isn’t exactly an experimental new venture for them.

  27. cmc5788 says:

    What would compel them to take a game which derives its core audience from the PC, owing to the legacy of the original Deus Ex, and release a mobile device exclusive? Do they know something about their target audience that I don’t? Because that sounds like some straight-up twisted publisher logic right there.

    • darkChozo says:

      I’m gonna go out on a limb here, but I’m going to guess that it’s because a fairly sizable chunk of their audience also happens to own a mobile device and is affluent enough to put down a few bucks on a downsized version of the game they like.

      It may be because I’ve spent a good deal of time in consoleland (and largely Nintendo consoleland at that), but that idea that a mobile version of a major game series could be seen as a threat to anything is a bit baffling to me. It’s less common on PC for obvious reasons, but this has been happening since the original Gameboy at least, and I’d be willing to guess that the number of times it’s killed off a healthy series is somewhere between never and countable on one hand.

      • cmc5788 says:

        The danger isn’t that it kills off the Deus Ex brand, the danger is that they overbudget on making a 3d shooter for a platform on which it doesn’t belong and for an audience that barely exists. It’s not a catastrophe, just very underwhelming and destined to become one in a long line of overbudgeted mobile shooters with awful controls and uninspired gameplay.

        • The Random One says:

          And then they will be forever haunted by the ghosts of a hundred thousand uDraws.

        • darkChozo says:

          And how does that affect us at all? If previous mobile/portable franchise titles are any indication, this will be a spinoff title with minimal impact on the storyline and will be developed either by a satellite studio or a third party. I’m guessing that it’ll make money for Sqeenix too. The chances that this will affect the experiences of anyone who won’t touch a mobile game are minimal.

          I mean, the only valid reasons I could see to care about this is if you felt mislead by yesterday’s announcement (in which case the proper emotional response would be mild to moderate disappointment, not internet rage), or if you were a real DEHR lore hound and need to suffer through this to get more of the book plot.

          • Premium User Badge

            particlese says:

            I half-sarcastically thought to myself yesterday that this might be a mobile/social throwaway, so I wasn’t surprised today. However, you’ve nicely described my disappointment: I was cautiously optimistic that this would be something interesting to me (a Deus Ex game for PC), so I was disappointed. Then half-relieved, half-disappointed by the fact that it continues the book’s storyline. I enjoyed the book well enough to casually recommend it to Deus Ex fans, but I thought it ended well and didn’t imply further violent escapades. (It left it wide open, sure, but I felt it more satisfying to interpret it otherwise.)

            It might just be my irrational indignation speaking (Mobile? iDevices? Seriously?), but I think I’ll skip The Fall and reject its plot extension from my mental copy of Deus Ex. Unless it receives a good PC port (more Nixxes, please!) and takes place waaaay after the book, which is highly unlikely, seeing as Adam Jenson was running around during the book and Namir’s still around. Or if the plot is somehow really good, of course!

            At the very least, the executives in the video said they’re working with Sqeenix’s mobile studio, so I’m still hopeful there’s something more interesting (to me) going on with the immobile Montreal team.

  28. Greg Wild says:

    I can’t help but wonder if this one has been in development limbo for a while. DXHR was ages ago now, as was the accompanying novel this game’s characters are drawn from. It feels like they’ve missed the PR boat with DXHR really, and just want to get *something* out.

    Hopefully in the end it will really mean Eidos do intend to do something with the license though. More Deus Ex would be nice.

    • Premium User Badge

      particlese says:

      In the video, the guys (who are just execs, I think) say they’ve been working with the mobile studio for the past year, so yeah, hopefully there’s something else interesting going on!

  29. darkChozo says:

    I’m gonna go out on a limb here, but I’m going to guess that it’s because a fairly sizable chunk of their audience also happens to own a mobile device and is affluent enough to put down a few bucks on a downsized version of the game they like.

    It may be because I’ve spent a good deal of time in consoleland (and largely Nintendo consoleland at that), but that idea that a mobile version of a major game series could be seen as a threat to anything is a bit baffling to me. It’s less common on PC for obvious reasons, but this has been happening since the original Gameboy at least, and I’d be willing to guess that the number of times it’s killed off a healthy series is somewhere between never and countable on one hand.

  30. v_ware says:

    I’m a huge Mass Effect fan. Like insanely, I have all books, comics, games and a lot of collectibles. I have spent an ungodly amount off hours in the ME3 multiplayer.

    I also played the mobile Mass Effect: Infiltrator game, which has basically the same mechanics as this Deus Ex The Fall and I absolutely hated it. It was mostly due to the controls. A shooter with touchscreens will never work. You have to put your finger on the things you want to shoot, which in turn obscures half your screen. And the shooting was the thing that worked best. Everything about that game was so frustrating. Nothing worked and responded like it should. Just really clunky.

    (I also tried a couple of other games in this genre like Dead space mobile and they all handle the same.)

    • ResonanceCascade says:

      This is exactly my problem with this game.

    • Erinduck says:

      When did you play Infiltrator? Because a few months after release it got a major update that completely reworked the controls and made the game a blast to play.

  31. darkChozo says:

    I’m gonna go out on a limb here, but I’m going to guess that it’s because a fairly sizable chunk of their audience also happens to own a mobile device and is affluent enough to put down a few bucks on a downsized version of the game they like.

    It may be because I’ve spent a good deal of time in consoleland (and largely Nintendo consoleland at that), but that idea that a mobile version of a major game series could be seen as a threat to anything is a bit baffling to me. It’s less common on PC for obvious reasons, but this has been happening since the original Gameboy at least, and I’d be willing to guess that the number of times it’s killed off a healthy series is somewhere between never and countable on one hand.

  32. fitzroy_doll says:

    I spill my drink!

  33. Synesthesia says:

    Ctrl Tab to rising storm’s WIT and see how much variety we have in videogames today!

  34. TariqOne says:

    I don’t think this necessarily precludes a new proper PC/console title as well. They’re just understandably cashing in a popular IP in the mobile market. Doesn’t mean they won’t shortly be looking to also cash it in on PC/next gen consoles.

    • Caiman says:

      There’s also a Deus Ex movie coming out. If you want an inbuilt audience to go see that movie, you need to expand that audience. Releasing an iOS game – a good one we’d hope – is an ideal way of doing that. Tell them it’s exclusive, even better.

      FPS controls on a touch screen make as much sense as driving controls on a keyboard, yet it’s possible to do and have some fun with. It also depends on the game design. Dead Space actually works remarkably well on a touchscreen because the pace of the game is much slower, you don’t need to spin around on a dime or leap around etc. Deus Ex would probably work better on a touchscreen than, say, Bulletstorm, if it’s designed around the control limitations. Still, if that’s the case perhaps a PC version might not be such a good idea.

  35. Eddy9000 says:

    Because devs aren’t allowed to make games using a PC/console franchise for mobile devices anymore?
    Come on guys, all this rage is just silly. Buy an ipad if you’re that sore about it.

  36. Justin Keverne says:

    This is being made by a satellite studio, not Eidos Montreal, who remain a multi-project studio. There’s almost certainly a DX:HR sequel coming. Looking at it a lot of the assets being used are those from DX:HR so this is probably not a substantial investment in terms of resources.

    The Fall is a sequel to the book which itself was a prequel to DX:HR. So I fully suspect this will serves as a prequel (though much like the book an optional one) to DX:HR2 or whatever that will be. This is something EA have been doing with their series for years now, both Mass Effect and Dead Space have iOS games that bridge the gaps between the PC\Console titles, a number of which weren’t terrible.

  37. Upper Class Twit says:

    Its nice to see the reaction to this actually being balanced between the usual internet rage and actual rationality; something you don’t see much of anymore, at least around here. Everything’s a fight. Everything’s destroying a franchise. Everything’s a betrayal of PC gaming, or whatever.

    That said, I’m curious as to how much they’re actual going to spend on this thing. I mean, it looks like its going to have production values almost equivalent to its parent game. And I don’t see how they can reasonably expect to sell all that many copies. As darkchozo stated above, this seems like its going to appeal mostly to Deus Ex fans with iOS devices.

    • Praedor says:

      The game, of technical necessity, must be a pathetic and weak joke. There is NO computer power at all in a “smartphone” or on a tablet. They both also lack any GPU power of note. You can’t run Matlab on a smartphone, for instance, because it actually requires processing power and storage to DO anything worthwhile, besides merely storing the program itself in memory. So too for real games (graphically intensive games with story and action). Anything that will fit and perform on such a pathetic processing platform as a tablet or phone is a joke.

  38. Itzcoatl says:

    I’ll just leave this here
    link to toucharcade.com
    see for yourselves what the “mobile gamers” think about this game.

    Now, is cool to see the “target market”.

    • Premium User Badge

      particlese says:

      Haha! What is this sorcery?!* Reading those comments has brought me from mildly disappointed to disconnectedly enthusiastic. Thanks for the perspective!

      *mob mentality, probably

      • Itzcoatl says:

        Yeah, sure those “gamers” are excited for this announcement.
        They always enjoy those “console quality” games like NOVA, Modern Combat, Prince Of Persia Warrior Within, Street Fighter, Mass Effect, Dead Space, etc.
        I mean, I can’t imagine how one that plays in console or PC enjoys playing in mobile, it is incomparable. Surely they only know their iPhone as a NintendoDS or PSP replacement.

        But, there is a market and costumers. Disappointment.

  39. Praedor says:

    The death of real gaming is the “smart” phone and tablet. They have no processing power, zero GPU power, virtually nil RAM or VRAM. Tiny toony storage space. Games are doomed to be pathetic and simplistic like tetris or asteroids. No good 3d game with a good story can be created for weak and pathetic platforms like phones or tablets. There’s no meat there.

    • aliksy says:

      You could probably get some great games that are on the tech level of Baldur’s Gate. I think I read about kotor1 being ported to the iThing, too. We don’t really need fancy graphics to have good games.

      That said, I have no interest in using my portable devices for any gaming more complex than bejeweled. They are good distractions on the subway, but that’s about it for me.

      • Harlander says:

        You could probably get some great games [on mobile] that are on the tech level of Baldur’s Gate.

        Yep. Baldur’s Gate, for example.

  40. Low Life says:

    I will have to admit, with an Android release coming I might actually grab it if it has an all new soundtrack (either by McCann or just otherwise of high quality).

  41. realitysconcierge says:

    Someone should totally make an RPS mythology. I would buy it.

  42. Gilly says:

    This makes me so very angry on so many levels.

    1. They betrayed the PC. The original Deus Ex weeps.
    2. They downgraded Dx to a once-again dumbed-down FPS.
    3. They just recycled HR mechanics.
    4. They actually dare to call this great news.
    5. They completely ignore their actual audience in favour of MARKETS!!!111111$$$$$$

    I’d cry if I weren’t crying already. Damned cat allergy.

    …also: 6. The main character is called Saxon. Saxon. Have those people ever met a Saxon? God dammit. Playing as a Denton was hard, but Saxons? That’s disgusting.

    • KenTWOu says:

      1. They betrayed the PC…

      I wonder when gamers will stop perceiving everything as an insult or a betrayal.

      • Gilly says:

        Never. It’s against our mentality of “we pay for that which we aim to support” when someone goes “yeah, so, you liked that PC game and paid well for it. Look, we’re going to use that money and make products for a different demographic now. Screw you.”

  43. psepho says:

    Deus Ex / FPS / Mobile / Tablet…

    I feel like someone just wiped their arse with my security blanket.

  44. jamesgecko says:

    It has tap-to-move and lock on. Both of those go a long way towards making touchscreen controls not awful.

  45. Zogtee says:

    Die in a fire.

  46. Sinnorfin says:

    I knew misreading it as “Deus ex : the Fail” was a jinx.